Merge pull request #13 from EQEmu/master

Merge from master
This commit is contained in:
Paul Coene 2020-05-11 08:37:28 -04:00 committed by GitHub
commit c799267c86
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
41 changed files with 587 additions and 98 deletions

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@ -328,7 +328,10 @@ IF(UNIX)
IF(NOT DARWIN)
SET(SERVER_LIBS ${SERVER_LIBS} "rt")
ENDIF()
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
# Freebsd provides uuids in the C library
IF(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
ENDIF()
ENDIF()
IF(EQEMU_BUILD_LOGIN AND NOT TLS_LIBRARY_ENABLED)

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@ -118,6 +118,11 @@ void set_exception_handler() {
#include <unistd.h>
#include <sys/fcntl.h>
#ifdef __FreeBSD__
#include <signal.h>
#include <sys/stat.h>
#endif
void print_trace()
{
auto uid = geteuid();

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@ -515,8 +515,7 @@ void Database::BuryCorpsesInInstance(uint16 instance_id) {
void Database::DeleteInstance(uint16 instance_id)
{
std::string query = StringFormat("DELETE FROM instance_list WHERE id=%u", instance_id);
QueryDatabase(query);
std::string query;
query = StringFormat("DELETE FROM instance_list_player WHERE id=%u", instance_id);
QueryDatabase(query);

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@ -434,6 +434,7 @@ namespace EQEmu
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
int32 SubType; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate

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@ -203,3 +203,4 @@ F(procname)
F(wornname)
F(focusname)
F(scrollname)
F(subtype)

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@ -5504,6 +5504,7 @@ namespace RoF
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
iqbs.unknown28 = 0;
iqbs.unknown30 = 0;
iqbs.unknown39 = 1;

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@ -5759,6 +5759,7 @@ namespace RoF2
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
//unknown18; //Power Source Capacity or evolve filename?
//evolve_string; // Some String, but being evolution related is just a guess

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@ -4804,8 +4804,8 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
int32 SubType;
uint8 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
uint16 unknown20;
uint8 unknown21;

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@ -4744,8 +4744,8 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
int32 SubType;
uint8 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
uint32 unknown20; // Bard Stuff?
//uint32 unknown21;

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@ -4106,7 +4106,8 @@ namespace UF
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
ob.write((const char*)&iqbs, sizeof(UF::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();

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@ -4215,8 +4215,8 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
int32 SubType;
uint8 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
uint32 unknown20; // Bard Stuff?
uint32 unknown21;

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@ -24,6 +24,10 @@
#include <vector>
#include <map>
#ifdef __FreeBSD__
#include <unistd.h>
#endif
//I forced this object to become a singleton because it registers its
//signal handler for UNIX
class ProcLauncher {

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@ -198,6 +198,8 @@
#define ServerOP_UCSServerStatusRequest 0x4013
#define ServerOP_UCSServerStatusReply 0x4014
#define ServerOP_HotReloadQuests 0x4015
#define ServerOP_CZSignalGroup 0x4016
#define ServerOP_CZMessageGuild 0x4021
/**
* QueryServer
@ -1167,6 +1169,11 @@ struct CZClientSignal_Struct {
uint32 data;
};
struct CZGroupSignal_Struct {
int group_id;
uint32 data;
};
struct CZNPCSignal_Struct {
uint32 npctype_id;
uint32 data;
@ -1334,6 +1341,12 @@ struct CZMessagePlayer_Struct {
char Message[512];
};
struct CZMessageGuild_Struct {
uint32 Type;
int GuildID;
char Message[512];
};
struct WWMarquee_Struct {
uint32 Type;
uint32 Priority;

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@ -1029,6 +1029,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
item.MaxCharges = (int16)atoi(row[ItemField::maxcharges]);
item.ItemType = (uint8)atoi(row[ItemField::itemtype]);
item.SubType = atoi(row[ItemField::subtype]);
item.Material = (uint8)atoi(row[ItemField::material]);
item.HerosForgeModel = (uint32)atoi(row[ItemField::herosforgemodel]);
item.SellRate = (float)atof(row[ItemField::sellrate]);

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@ -634,7 +634,7 @@ typedef enum {
#define SE_LimitRace 412 // implemented - Limits to spells cast by a certain race (Note: not used in any known live spells)
#define SE_FcBaseEffects 413 // implemented - Increases the power of bard songs, skill attacks, runes, bard allowed foci, damage/heal
#define SE_LimitCastingSkill 414 // implemented - Limit a focus to include spells cast using a specific skill.
//#define SE_FFItemClass 415 // not used
//#define SE_FFItemClass 415 // not used - base1 matches ItemType, base2 matches SubType, -1 ignored, max is bitmask of valid slots
#define SE_ACv2 416 // implemented - New AC spell effect
#define SE_ManaRegen_v2 417 // implemented - New mana regen effect
#define SE_SkillDamageAmount2 418 // implemented - adds skill damage directly to certain attacks

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@ -14,6 +14,10 @@
#include <CoreFoundation/CFUUID.h>
#endif
#ifdef __FreeBSD__
#include <uuid.h>
#endif
unsigned char hexDigitToChar(char ch)
{
if (ch > 47 && ch < 58)
@ -126,6 +130,15 @@ EQ::Util::UUID EQ::Util::UUID::Generate()
return buffer;
#endif
#ifdef __FreeBSD__
uuid_t l_id;
char l_uuid[37];
uint32_t l_ignored;
uuid_create(&l_id, &l_ignored);
uuid_to_string(&l_id, (char**) &l_uuid, &l_ignored);
return FromString(l_uuid);
#endif
}
EQ::Util::UUID EQ::Util::UUID::FromString(const std::string &str)

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@ -34,7 +34,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9152
#define CURRENT_BINARY_DATABASE_VERSION 9153
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9027

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@ -406,6 +406,7 @@
9150|2020_02_06_aa_reset_on_death.sql|SHOW COLUMNS FROM `aa_ability` LIKE 'reset_on_death'|empty|
9151|2020_03_05_npc_always_aggro.sql|SHOW COLUMNS FROM `npc_types` LIKE 'always_aggro'|empty|
9152|2020_03_09_convert_myisam_to_innodb.sql|SELECT * FROM db_version WHERE version >= 9152|empty|
9153|2020_05_09_items_subtype.sql|SHOW COLUMNS from `items` LIKE 'UNK219'|not_empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

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@ -0,0 +1 @@
ALTER TABLE `items` CHANGE `UNK219` `subtype` int(11) not null default '0';

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@ -1238,9 +1238,11 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
case ServerOP_CZSignalClientByName:
case ServerOP_CZMessagePlayer:
case ServerOP_CZMessageGuild:
case ServerOP_CZSignalNPC:
case ServerOP_CZSetEntityVariableByNPCTypeID:
case ServerOP_CZSignalClient:
case ServerOP_CZSignalGroup:
case ServerOP_CZSetEntityVariableByClientName:
case ServerOP_WWMarquee:
case ServerOP_DepopAllPlayersCorpses:

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@ -4125,7 +4125,8 @@ void command_findzone(Client *c, const Seperator *sep)
*/
if (id == 0) {
query = fmt::format(
"SELECT zoneidnumber, short_name, long_name, version FROM zone WHERE long_name LIKE '%{}%'",
"SELECT zoneidnumber, short_name, long_name, version FROM zone WHERE long_name LIKE '%{}%' OR `short_name` LIKE '%{}%'",
EscapeString(sep->arg[1]),
EscapeString(sep->arg[1])
);
}

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@ -3721,19 +3721,37 @@ XS(XS__crosszonesignalclientbycharid) {
XSRETURN_EMPTY;
}
XS(XS__crosszonesignalclientbygroupid);
XS(XS__crosszonesignalclientbygroupid) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: quest::crosszonesignalclientbygroupid(int group_id, int value)");
if (items == 2) {
int group_id = (int) SvIV(ST(0));
uint32 int_value = (uint32) SvIV(ST(1));
quest_manager.CrossZoneSignalPlayerByGroupID(group_id, int_value);
} else {
Perl_croak(aTHX_ "Usage: quest::crosszonesignalclientbygroupid(int group_id, int value)");
}
XSRETURN_EMPTY;
}
XS(XS__crosszonesignalclientbyname);
XS(XS__crosszonesignalclientbyname) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: quest::crosszonesignalclientbycharid(string name, int value)");
Perl_croak(aTHX_ "Usage: quest::crosszonesignalclientbyname(string name, int value)");
if (items == 2) {
char *name = (char *) SvPV_nolen(ST(0));
uint32 int_value = (uint32) SvIV(ST(1));
quest_manager.CrossZoneSignalPlayerByName(name, int_value);
} else {
Perl_croak(aTHX_ "Usage: quest::crosszonesignalclientbycharid(string name, int value)");
Perl_croak(aTHX_ "Usage: quest::crosszonesignalclientbyname(string name, int value)");
}
XSRETURN_EMPTY;
@ -3757,6 +3775,23 @@ XS(XS__crosszonemessageplayerbyname) {
XSRETURN_EMPTY;
}
XS(XS__crosszonemessageplayerbyguildid);
XS(XS__crosszonemessageplayerbyguildid) {
dXSARGS;
if (items != 3)
Perl_croak(aTHX_ "Usage: quest::crosszonemessageplayerbyguildid(int typ, int guild_id, string message)");
if (items == 3) {
uint32 type = (uint32) SvIV(ST(0));
int guild_id = (int) SvIV(ST(1));
char *message = (char *) SvPV_nolen(ST(2));
quest_manager.CrossZoneMessagePlayerByGuildID(type, guild_id, message);
}
XSRETURN_EMPTY;
}
XS(XS__enablerecipe);
XS(XS__enablerecipe) {
dXSARGS;
@ -4173,9 +4208,11 @@ EXTERN_C XS(boot_quest) {
newXS(strcpy(buf, "creategroundobjectfrommodel"), XS__CreateGroundObjectFromModel, file);
newXS(strcpy(buf, "createguild"), XS__createguild, file);
newXS(strcpy(buf, "crosszonemessageplayerbyname"), XS__crosszonemessageplayerbyname, file);
newXS(strcpy(buf, "crosszonemessageplayerbyguildid"), XS__crosszonemessageplayerbyguildid, file);
newXS(strcpy(buf, "crosszonesetentityvariablebynpctypeid"), XS__crosszonesetentityvariablebynpctypeid, file);
newXS(strcpy(buf, "crosszonesetentityvariablebyclientname"), XS__crosszonesetentityvariablebyclientname, file);
newXS(strcpy(buf, "crosszonesignalclientbycharid"), XS__crosszonesignalclientbycharid, file);
newXS(strcpy(buf, "crosszonesignalclientbygroupid"), XS__crosszonesignalclientbygroupid, file);
newXS(strcpy(buf, "crosszonesignalclientbyname"), XS__crosszonesignalclientbyname, file);
newXS(strcpy(buf, "crosszonesignalnpcbynpctypeid"), XS__crosszonesignalnpcbynpctypeid, file);
newXS(strcpy(buf, "worldwidemarquee"), XS__worldwidemarquee, file);

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@ -1116,6 +1116,22 @@ NPC *EntityList::GetNPCByNPCTypeID(uint32 npc_id)
return nullptr;
}
NPC *EntityList::GetNPCBySpawnID(uint32 spawn_id)
{
if (spawn_id == 0 || npc_list.empty()) {
return nullptr;
}
auto it = npc_list.begin();
while (it != npc_list.end()) {
if (it->second->GetSpawnGroupId() == spawn_id) {
return it->second;
}
++it;
}
return nullptr;
}
Mob *EntityList::GetMob(uint16 get_id)
{
Entity *ent = nullptr;

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@ -166,6 +166,7 @@ public:
return nullptr;
}
NPC *GetNPCByNPCTypeID(uint32 npc_id);
NPC *GetNPCBySpawnID(uint32 spawn_id);
inline Merc *GetMercByID(uint16 id)
{
auto it = merc_list.find(id);

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@ -2913,23 +2913,33 @@ void Client::SendItemPacket(int16 slot_id, const EQEmu::ItemInstance* inst, Item
if (!inst)
return;
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask) == 0)
return;
}
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & GetInv().GetLookup()->PossessionsBitmask) == 0)
return;
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize.Bank)
return;
}
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize.Bank)
return;
if (packet_type != ItemPacketMerchant) {
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask) == 0) {
LogError("Item not sent to merchant : slot [{}]", slot_id);
return;
}
}
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & GetInv().GetLookup()->PossessionsBitmask) == 0) {
LogError("Item not sent to merchant2 : slot [{}]", slot_id);
return;
}
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize.Bank) {
LogError("Item not sent to merchant3 : slot [{}]", slot_id);
return;
}
}
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize.Bank) {
LogError("Item not sent to merchant4 : slot [{}]", slot_id);
return;
}
}
}
// Serialize item into |-delimited string (Titanium- uses '|' delimiter .. newer clients use pure data serialization)

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@ -1210,6 +1210,11 @@ void Lua_Client::OpenLFGuildWindow() {
self->OpenLFGuildWindow();
}
void Lua_Client::NotifyNewTitlesAvailable() {
Lua_Safe_Call_Void();
self->NotifyNewTitlesAvailable();
}
void Lua_Client::Signal(uint32 id) {
Lua_Safe_Call_Void();
self->Signal(id);
@ -1820,6 +1825,7 @@ luabind::scope lua_register_client() {
.def("GetAllMoney", (uint64(Lua_Client::*)(void))&Lua_Client::GetAllMoney)
.def("GetMoney", (uint32(Lua_Client::*)(uint8, uint8))&Lua_Client::GetMoney)
.def("OpenLFGuildWindow", (void(Lua_Client::*)(void))&Lua_Client::OpenLFGuildWindow)
.def("NotifyNewTitlesAvailable", (void(Lua_Client::*)(void))&Lua_Client::NotifyNewTitlesAvailable)
.def("Signal", (void(Lua_Client::*)(uint32))&Lua_Client::Signal)
.def("AddAlternateCurrencyValue", (void(Lua_Client::*)(uint32,int))&Lua_Client::AddAlternateCurrencyValue)
.def("SetAlternateCurrencyValue", (void(Lua_Client::*)(uint32,int))&Lua_Client::SetAlternateCurrencyValue)

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@ -269,6 +269,7 @@ public:
uint64 GetAllMoney();
uint32 GetMoney(uint8 type, uint8 subtype);
void OpenLFGuildWindow();
void NotifyNewTitlesAvailable();
void Signal(uint32 id);
void AddAlternateCurrencyValue(uint32 currency, int amount);
void SetAlternateCurrencyValue(uint32 currency, int amount);

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@ -80,6 +80,11 @@ Lua_NPC Lua_EntityList::GetNPCByNPCTypeID(int npc_type) {
return Lua_NPC(self->GetNPCByNPCTypeID(npc_type));
}
Lua_NPC Lua_EntityList::GetNPCBySpawnID(uint32 spawn_id) {
Lua_Safe_Call_Class(Lua_NPC);
return Lua_NPC(self->GetNPCBySpawnID(spawn_id));
}
Lua_Client Lua_EntityList::GetClientByName(const char *name) {
Lua_Safe_Call_Class(Lua_Client);
return Lua_Client(self->GetClientByName(name));
@ -449,6 +454,7 @@ luabind::scope lua_register_entity_list() {
.def("IsMobSpawnedByNpcTypeID", (bool(Lua_EntityList::*)(int))&Lua_EntityList::IsMobSpawnedByNpcTypeID)
.def("GetNPCByID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCByID)
.def("GetNPCByNPCTypeID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCByNPCTypeID)
.def("GetNPCBySpawnID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCBySpawnID)
.def("GetClientByName", (Lua_Client(Lua_EntityList::*)(const char*))&Lua_EntityList::GetClientByName)
.def("GetClientByAccID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetClientByAccID)
.def("GetClientByID", (Lua_Client(Lua_EntityList::*)(int))&Lua_EntityList::GetClientByID)

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@ -54,6 +54,7 @@ public:
bool IsMobSpawnedByNpcTypeID(int npc_type);
Lua_NPC GetNPCByID(int id);
Lua_NPC GetNPCByNPCTypeID(int npc_type);
Lua_NPC GetNPCBySpawnID(uint32 spawn_id);
Lua_Client GetClientByName(const char *name);
Lua_Client GetClientByAccID(uint32 acct_id);
Lua_Client GetClientByID(int id);

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@ -1026,6 +1026,10 @@ void lua_cross_zone_signal_client_by_char_id(uint32 player_id, int signal) {
quest_manager.CrossZoneSignalPlayerByCharID(player_id, signal);
}
void lua_cross_zone_signal_client_by_group_id(uint32 group_id, int signal) {
quest_manager.CrossZoneSignalPlayerByGroupID(group_id, signal);
}
void lua_cross_zone_signal_client_by_name(const char *player, int signal) {
quest_manager.CrossZoneSignalPlayerByName(player, signal);
}
@ -1034,6 +1038,10 @@ void lua_cross_zone_message_player_by_name(uint32 type, const char *player, cons
quest_manager.CrossZoneMessagePlayerByName(type, player, message);
}
void lua_cross_zone_message_player_by_guild_id(uint32 type, int guild_id, const char *message) {
quest_manager.CrossZoneMessagePlayerByGuildID(type, guild_id, message);
}
void lua_cross_zone_set_entity_variable_by_client_name(const char *player, const char *id, const char *m_var) {
quest_manager.CrossZoneSetEntityVariableByClientName(player, id, m_var);
}
@ -1839,8 +1847,10 @@ luabind::scope lua_register_general() {
luabind::def("voice_tell", &lua_voice_tell),
luabind::def("send_mail", &lua_send_mail),
luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
luabind::def("cross_zone_signal_client_by_group_id", &lua_cross_zone_signal_client_by_group_id),
luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
luabind::def("cross_zone_message_player_by_guild_id", &lua_cross_zone_message_player_by_guild_id),
luabind::def("cross_zone_set_entity_variable_by_client_name", &lua_cross_zone_set_entity_variable_by_client_name),
luabind::def("world_wide_marquee", &lua_world_wide_marquee),
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals),

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@ -92,6 +92,10 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/unix.h"
#endif
#ifdef __FreeBSD__
#include <pthread_np.h>
#endif
extern volatile bool is_zone_loaded;
EntityList entity_list;
@ -431,8 +435,10 @@ int main(int argc, char** argv) {
EQStreamIdentifier stream_identifier;
RegisterAllPatches(stream_identifier);
#ifndef WIN32
#ifdef __linux__
LogDebug("Main thread running with thread id [{}]", pthread_self());
#elif defined(__FreeBSD__)
LogDebug("Main thread running with thread id [{}]", pthread_getthreadid_np());
#endif
bool worldwasconnected = worldserver.Connected();

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@ -263,6 +263,146 @@ protected:
double m_total_v_dist;
};
class FlyToCommand : public IMovementCommand {
public:
FlyToCommand(float x, float y, float z, MobMovementMode mob_movement_mode)
{
m_distance_moved_since_correction = 0.0;
m_move_to_x = x;
m_move_to_y = y;
m_move_to_z = z;
m_move_to_mode = mob_movement_mode;
m_last_sent_time = 0.0;
m_last_sent_speed = 0;
m_started = false;
m_total_h_dist = 0.0;
m_total_v_dist = 0.0;
}
virtual ~FlyToCommand()
{
}
/**
* @param mob_movement_manager
* @param mob
* @return
*/
virtual bool Process(MobMovementManager *mob_movement_manager, Mob *mob)
{
if (!mob->IsAIControlled()) {
return true;
}
//Send a movement packet when you start moving
double current_time = static_cast<double>(Timer::GetCurrentTime()) / 1000.0;
int current_speed = 0;
if (m_move_to_mode == MovementRunning) {
if (mob->IsFeared()) {
current_speed = mob->GetFearSpeed();
}
else {
current_speed = mob->GetRunspeed();
}
}
else {
current_speed = mob->GetWalkspeed();
}
if (!m_started) {
m_started = true;
//rotate to the point
mob->SetMoving(true);
mob->SetHeading(mob->CalculateHeadingToTarget(m_move_to_x, m_move_to_y));
m_last_sent_speed = current_speed;
m_last_sent_time = current_time;
m_total_h_dist = DistanceNoZ(mob->GetPosition(), glm::vec4(m_move_to_x, m_move_to_y, 0.0f, 0.0f));
m_total_v_dist = m_move_to_z - mob->GetZ();
mob_movement_manager->SendCommandToClients(mob, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
}
//When speed changes
if (current_speed != m_last_sent_speed) {
m_distance_moved_since_correction = 0.0;
m_last_sent_speed = current_speed;
m_last_sent_time = current_time;
mob_movement_manager->SendCommandToClients(mob, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
}
//If x seconds have passed without sending an update.
if (current_time - m_last_sent_time >= 0.5) {
m_distance_moved_since_correction = 0.0;
m_last_sent_speed = current_speed;
m_last_sent_time = current_time;
mob_movement_manager->SendCommandToClients(mob, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
}
auto &p = mob->GetPosition();
glm::vec2 tar(m_move_to_x, m_move_to_y);
glm::vec2 pos(p.x, p.y);
double len = glm::distance(pos, tar);
if (len == 0) {
return true;
}
mob->SetMoved(true);
glm::vec2 dir = tar - pos;
glm::vec2 ndir = glm::normalize(dir);
double distance_moved = frame_time * current_speed * 0.4f * 1.45f;
if (distance_moved > len) {
if (mob->IsNPC()) {
entity_list.ProcessMove(mob->CastToNPC(), m_move_to_x, m_move_to_y, m_move_to_z);
}
mob->SetPosition(m_move_to_x, m_move_to_y, m_move_to_z);
if (RuleB(Map, FixZWhenPathing)) {
mob->FixZ();
}
return true;
}
else {
glm::vec2 npos = pos + (ndir * static_cast<float>(distance_moved));
len -= distance_moved;
double total_distance_traveled = m_total_h_dist - len;
double start_z = m_move_to_z - m_total_v_dist;
double z_at_pos = start_z + (m_total_v_dist * (total_distance_traveled / m_total_h_dist));
if (mob->IsNPC()) {
entity_list.ProcessMove(mob->CastToNPC(), npos.x, npos.y, z_at_pos);
}
mob->SetPosition(npos.x, npos.y, z_at_pos);
}
return false;
}
virtual bool Started() const
{
return m_started;
}
protected:
double m_distance_moved_since_correction;
double m_move_to_x;
double m_move_to_y;
double m_move_to_z;
MobMovementMode m_move_to_mode;
bool m_started;
double m_last_sent_time;
int m_last_sent_speed;
double m_total_h_dist;
double m_total_v_dist;
};
class SwimToCommand : public MoveToCommand {
public:
SwimToCommand(float x, float y, float z, MobMovementMode mob_movement_mode) : MoveToCommand(x, y, z, mob_movement_mode)
@ -921,6 +1061,8 @@ void MobMovementManager::FillCommandStruct(
*/
void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMovementMode mob_movement_mode)
{
Mob *target=who->GetTarget();
if (!zone->HasMap() || !zone->HasWaterMap()) {
auto iter = _impl->Entries.find(who);
auto &ent = (*iter);
@ -936,6 +1078,16 @@ void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMove
else if (who->IsUnderwaterOnly()) {
UpdatePathUnderwater(who, x, y, z, mob_movement_mode);
}
// If we can fly, and we have a target and we have LoS, simply fly to them.
// if we ever lose LoS we go back to mesh run mode.
else if (target && who->GetFlyMode() == GravityBehavior::Flying &&
who->CheckLosFN(x,y,z,target->GetSize())) {
auto iter = _impl->Entries.find(who);
auto &ent = (*iter);
PushFlyTo(ent.second, x, y, z, mob_movement_mode);
PushStopMoving(ent.second);
}
else {
UpdatePathGround(who, x, y, z, mob_movement_mode);
}
@ -1275,6 +1427,18 @@ void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to,
ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new RotateToCommand(to, diff > 0 ? 1.0 : -1.0, mob_movement_mode)));
}
/**
* @param ent
* @param x
* @param y
* @param z
* @param mob_movement_mode
*/
void MobMovementManager::PushFlyTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
{
ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new FlyToCommand(x, y, z, mob_movement_mode)));
}
/**
* @param mob_movement_entry
*/

View File

@ -85,6 +85,7 @@ private:
void PushTeleportTo(MobMovementEntry &ent, float x, float y, float z, float heading);
void PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode);
void PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode);
void PushFlyTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode);
void PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mob_movement_mode);
void PushStopMoving(MobMovementEntry &mob_movement_entry);
void PushEvadeCombat(MobMovementEntry &mob_movement_entry);

View File

@ -2443,18 +2443,27 @@ void NPC::LevelScale() {
if (RuleB(NPC, NewLevelScaling)) {
if (scalerate == 0 || maxlevel <= 25) {
// pre-pop seems to scale by 20 HP increments while newer by 100
// We also don't want 100 increments on newer noobie zones, check level
if (zone->GetZoneID() < 200 || level < 48) {
max_hp += (random_level - level) * 20;
base_hp += (random_level - level) * 20;
} else {
max_hp += (random_level - level) * 100;
base_hp += (random_level - level) * 100;
// Don't add HP to dynamically scaled NPCs since this will be calculated later
if (max_hp > 0 || skip_auto_scale)
{
// pre-pop seems to scale by 20 HP increments while newer by 100
// We also don't want 100 increments on newer noobie zones, check level
if (zone->GetZoneID() < 200 || level < 48) {
max_hp += (random_level - level) * 20;
base_hp += (random_level - level) * 20;
} else {
max_hp += (random_level - level) * 100;
base_hp += (random_level - level) * 100;
}
current_hp = max_hp;
}
// Don't add max_dmg to dynamically scaled NPCs since this will be calculated later
if (max_dmg > 0 || skip_auto_scale)
{
max_dmg += (random_level - level) * 2;
}
current_hp = max_hp;
max_dmg += (random_level - level) * 2;
} else {
uint8 scale_adjust = 1;

View File

@ -5522,6 +5522,27 @@ XS(XS_Client_OpenLFGuildWindow) {
XSRETURN_EMPTY;
}
XS(XS_Client_NotifyNewTitlesAvailable); /* prototype to pass -Wmissing-prototypes */
XS(XS_Client_NotifyNewTitlesAvailable) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Client::NotifyNewTitlesAvailable(THIS)");
{
Client *THIS;
if (sv_derived_from(ST(0), "Client")) {
IV tmp = SvIV((SV *) SvRV(ST(0)));
THIS = INT2PTR(Client *, tmp);
} else
Perl_croak(aTHX_ "THIS is not of type Client");
if (THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->NotifyNewTitlesAvailable();
}
XSRETURN_EMPTY;
}
XS(XS_Client_SignalClient); /* prototype to pass -Wmissing-prototypes */
XS(XS_Client_SignalClient) {
dXSARGS;
@ -6568,6 +6589,7 @@ XS(boot_Client) {
newXSproto(strcpy(buf, "NPCSpawn"), XS_Client_NPCSpawn, file, "$$$;$");
newXSproto(strcpy(buf, "NukeItem"), XS_Client_NukeItem, file, "$$;$");
newXSproto(strcpy(buf, "OpenLFGuildWindow"), XS_Client_OpenLFGuildWindow, file, "$");
newXSproto(strcpy(buf, "NotifyNewTitlesAvailable"), XS_Client_NotifyNewTitlesAvailable, file, "$");
newXSproto(strcpy(buf, "PlayMP3"), XS_Client_PlayMP3, file, "$;$");
newXSproto(strcpy(buf, "Popup2"), XS_Client_Popup2, file, "$$$;$$$$$$$");
newXSproto(strcpy(buf, "QuestReward"), XS_Client_QuestReward, file, "$$;$$$$$$$");

View File

@ -219,6 +219,34 @@ XS(XS_EntityList_GetNPCByNPCTypeID) {
XSRETURN(1);
}
XS(XS_EntityList_GetNPCBySpawnID); /* prototype to pass -Wmissing-prototypes */
XS(XS_EntityList_GetNPCBySpawnID) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: EntityList::GetNPCBySpawnID(THIS, spawn_id)");
{
EntityList *THIS;
NPC *RETVAL;
uint32 spawn_id = (uint32) SvUV(ST(1));
if (sv_derived_from(ST(0), "EntityList")) {
IV tmp = SvIV((SV *) SvRV(ST(0)));
THIS = INT2PTR(EntityList *, tmp);
} else {
Perl_croak(aTHX_ "THIS is not of type EntityList");
}
if (THIS == nullptr) {
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
}
RETVAL = THIS->GetNPCBySpawnID(spawn_id);
ST(0) = sv_newmortal();
sv_setref_pv(ST(0), "NPC", (void *) RETVAL);
}
XSRETURN(1);
}
XS(XS_EntityList_GetClientByName); /* prototype to pass -Wmissing-prototypes */
XS(XS_EntityList_GetClientByName) {
dXSARGS;
@ -1998,6 +2026,7 @@ XS(boot_EntityList) {
newXSproto(strcpy(buf, "IsMobSpawnedByNpcTypeID"), XS_EntityList_IsMobSpawnedByNpcTypeID, file, "$$");
newXSproto(strcpy(buf, "GetNPCByID"), XS_EntityList_GetNPCByID, file, "$$");
newXSproto(strcpy(buf, "GetNPCByNPCTypeID"), XS_EntityList_GetNPCByNPCTypeID, file, "$$");
newXSproto(strcpy(buf, "GetNPCBySpawnID"), XS_EntityList_GetNPCBySpawnID, file, "$$");
newXSproto(strcpy(buf, "GetClientByName"), XS_EntityList_GetClientByName, file, "$$");
newXSproto(strcpy(buf, "GetClientByAccID"), XS_EntityList_GetClientByAccID, file, "$$");
newXSproto(strcpy(buf, "GetClientByID"), XS_EntityList_GetClientByID, file, "$$");

View File

@ -3211,6 +3211,15 @@ void QuestManager::CrossZoneSignalPlayerByCharID(int charid, uint32 data){
safe_delete(pack);
}
void QuestManager::CrossZoneSignalPlayerByGroupID(int group_id, uint32 data){
auto pack = new ServerPacket(ServerOP_CZSignalGroup, sizeof(CZGroupSignal_Struct));
CZGroupSignal_Struct* CZGS = (CZGroupSignal_Struct*) pack->pBuffer;
CZGS->group_id = group_id;
CZGS->data = data;
worldserver.SendPacket(pack);
safe_delete(pack);
}
void QuestManager::CrossZoneSignalPlayerByName(const char *CharName, uint32 data){
uint32 message_len = strlen(CharName) + 1;
auto pack = new ServerPacket(ServerOP_CZSignalClientByName, sizeof(CZClientSignalByName_Struct) + message_len);
@ -3234,6 +3243,17 @@ void QuestManager::CrossZoneMessagePlayerByName(uint32 Type, const char *CharNam
safe_delete(pack);
}
void QuestManager::CrossZoneMessagePlayerByGuildID(uint32 Type, int GuildID, const char *Message){
uint32 message_len = strlen(Message) + 1;
auto pack = new ServerPacket(ServerOP_CZMessageGuild, sizeof(CZMessageGuild_Struct) + message_len);
CZMessageGuild_Struct* CZGM = (CZMessageGuild_Struct*) pack->pBuffer;
CZGM->Type = Type;
CZGM->GuildID = GuildID;
strn0cpy(CZGM->Message, Message, 512);
worldserver.SendPacket(pack);
safe_delete(pack);
}
void QuestManager::CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var){
uint32 message_len = strlen(id) + 1;
uint32 message_len2 = strlen(m_var) + 1;

View File

@ -279,11 +279,13 @@ public:
int32 GetZoneID(const char *zone);
const char *GetZoneLongName(const char *zone);
void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
void CrossZoneSignalPlayerByGroupID(int group_id, uint32 data);
void CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data);
void CrossZoneSignalPlayerByName(const char *CharName, uint32 data);
void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
void CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var);
void CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message);
void CrossZoneMessagePlayerByGuildID(uint32 Type, int GuildID, const char *Message);
void WorldWideMarquee(uint32 Type, uint32 Priority, uint32 FadeIn, uint32 FadeOut, uint32 Duration, const char *Message);
bool EnableRecipe(uint32 recipe_id);
bool DisableRecipe(uint32 recipe_id);

View File

@ -1915,6 +1915,17 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
}
break;
}
case ServerOP_CZSignalGroup:
{
CZGroupSignal_Struct* CZGS = (CZGroupSignal_Struct*)pack->pBuffer;
auto client_list = entity_list.GetClientList();
for (auto client : client_list) {
if (client.second->GetGroup() && client.second->GetGroup()->GetID() == CZGS->group_id) {
client.second->Signal(CZGS->data);
}
}
break;
}
case ServerOP_CZSignalClientByName:
{
CZClientSignalByName_Struct* CZCS = (CZClientSignalByName_Struct*)pack->pBuffer;
@ -1933,6 +1944,17 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
}
break;
}
case ServerOP_CZMessageGuild:
{
CZMessageGuild_Struct* CZGM = (CZMessageGuild_Struct*)pack->pBuffer;
auto client_list = entity_list.GetClientList();
for (auto client : client_list) {
if (client.second->GuildID() > 0 && client.second->GuildID() == CZGM->GuildID) {
client.second->Message(CZGM->Type, CZGM->Message);
}
}
break;
}
case ServerOP_CZSetEntityVariableByClientName:
{
CZSetEntVarByClientName_Struct* CZCS = (CZSetEntVarByClientName_Struct*)pack->pBuffer;

View File

@ -330,81 +330,156 @@ bool Zone::LoadGroundSpawns() {
return(true);
}
int Zone::SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold) {
int freeslot = 0;
std::list<MerchantList> merlist = merchanttable[merchantid];
std::list<MerchantList>::const_iterator itr;
uint32 i = 1;
for (itr = merlist.begin(); itr != merlist.end(); ++itr) {
MerchantList ml = *itr;
if (ml.item == item)
return 0;
// Account for merchant lists with gaps in them.
if (ml.slot >= i)
i = ml.slot + 1;
}
void Zone::DumpMerchantList(uint32 npcid) {
std::list<TempMerchantList> tmp_merlist = tmpmerchanttable[npcid];
std::list<TempMerchantList>::const_iterator tmp_itr;
bool update_charges = false;
TempMerchantList ml;
while (freeslot == 0 && !update_charges) {
freeslot = i;
for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
ml = *tmp_itr;
if (ml.item == item) {
update_charges = true;
freeslot = 0;
break;
}
if ((ml.slot == i) || (ml.origslot == i)) {
freeslot = 0;
}
}
i++;
for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
ml = *tmp_itr;
LogInventory("slot[{}] Orig[{}] Item[{}] Charges[{}]", ml.slot, ml.origslot, ml.item, ml.charges);
}
if (update_charges) {
}
int Zone::SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold) {
LogInventory("Transaction of [{}] [{}]", charges, item);
//DumpMerchantList(npcid);
// Iterate past main items.
// If the item being transacted is in this list, return 0;
std::list<MerchantList> merlist = merchanttable[merchantid];
std::list<MerchantList>::const_iterator itr;
uint32 temp_slot_index = 1;
for (itr = merlist.begin(); itr != merlist.end(); ++itr) {
MerchantList ml = *itr;
if (ml.item == item) {
return 0;
}
// Account for merchant lists with gaps in them.
if (ml.slot >= temp_slot_index) {
temp_slot_index = ml.slot + 1;
}
}
LogInventory("Searching Temporary List. Main list ended at [{}]", temp_slot_index-1);
// Now search the temporary list.
std::list<TempMerchantList> tmp_merlist = tmpmerchanttable[npcid];
std::list<TempMerchantList>::const_iterator tmp_itr;
TempMerchantList ml;
uint32 first_empty_slot = 0; // Save 1st vacant slot while searching..
bool found = false;
for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
ml = *tmp_itr;
if (ml.item == item) {
found = true;
LogInventory("Item found in temp list at [{}] with [{}] charges", ml.origslot, ml.charges);
break;
}
}
if (found) {
tmp_merlist.clear();
std::list<TempMerchantList> oldtmp_merlist = tmpmerchanttable[npcid];
for (tmp_itr = oldtmp_merlist.begin(); tmp_itr != oldtmp_merlist.end(); ++tmp_itr) {
TempMerchantList ml2 = *tmp_itr;
if(ml2.item != item)
tmp_merlist.push_back(ml2);
else {
if (sold) {
LogInventory("Total charges is [{}] + [{}] charges", ml.charges, charges);
ml.charges = ml.charges + charges;
}
else {
ml.charges = charges;
LogInventory("new charges is [{}] charges", ml.charges);
}
if (!ml.origslot) {
ml.origslot = ml.slot;
}
if (charges > 0) {
database.SaveMerchantTemp(npcid, ml.origslot, item, ml.charges);
tmp_merlist.push_back(ml);
}
else {
database.DeleteMerchantTemp(npcid, ml.origslot);
}
}
}
if (sold)
ml.charges = ml.charges + charges;
else
ml.charges = charges;
if (!ml.origslot)
ml.origslot = ml.slot;
if (charges > 0) {
database.SaveMerchantTemp(npcid, ml.origslot, item, ml.charges);
tmp_merlist.push_back(ml);
}
else {
database.DeleteMerchantTemp(npcid, ml.origslot);
}
tmpmerchanttable[npcid] = tmp_merlist;
if (sold)
return ml.slot;
//DumpMerchantList(npcid);
return ml.slot;
}
if (freeslot) {
if (charges < 0) //sanity check only, shouldnt happen
else {
if (charges < 0) { //sanity check only, shouldnt happen
charges = 0x7FFF;
database.SaveMerchantTemp(npcid, freeslot, item, charges);
}
// Find an ununsed db slot #
std::list<int> slots;
TempMerchantList ml3;
for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
ml3 = *tmp_itr;
slots.push_back(ml3.origslot);
}
slots.sort();
std::list<int>::const_iterator slots_itr;
uint32 first_empty_slot = 0;
uint32 idx = temp_slot_index;
for (slots_itr = slots.begin(); slots_itr != slots.end(); ++slots_itr) {
if (!first_empty_slot && *slots_itr > idx) {
LogInventory("Popped [{}]", *slots_itr);
LogInventory("First Gap Found at [{}]", idx);
break;
}
++idx;
}
first_empty_slot = idx;
// Find an ununsed mslot
slots.clear();
for (tmp_itr = tmp_merlist.begin(); tmp_itr != tmp_merlist.end(); ++tmp_itr) {
ml3 = *tmp_itr;
slots.push_back(ml3.slot);
}
slots.sort();
uint32 first_empty_mslot=0;
idx = temp_slot_index;
for (slots_itr = slots.begin(); slots_itr != slots.end(); ++slots_itr) {
if (!first_empty_mslot && *slots_itr > idx) {
LogInventory("Popped [{}]", *slots_itr);
LogInventory("First Gap Found at [{}]", idx);
break;
}
++idx;
}
first_empty_mslot = idx;
database.SaveMerchantTemp(npcid, first_empty_slot, item, charges);
tmp_merlist = tmpmerchanttable[npcid];
TempMerchantList ml2;
ml2.charges = charges;
LogInventory("Adding slot [{}] with [{}] charges.", first_empty_mslot, charges);
ml2.item = item;
ml2.npcid = npcid;
ml2.slot = freeslot;
ml2.origslot = ml2.slot;
ml2.slot = first_empty_mslot;
ml2.origslot = first_empty_slot;
tmp_merlist.push_back(ml2);
tmpmerchanttable[npcid] = tmp_merlist;
//DumpMerchantList(npcid);
return ml2.slot;
}
return freeslot;
}
uint32 Zone::GetTempMerchantQuantity(uint32 NPCID, uint32 Slot) {
@ -413,8 +488,10 @@ uint32 Zone::GetTempMerchantQuantity(uint32 NPCID, uint32 Slot) {
std::list<TempMerchantList>::const_iterator Iterator;
for (Iterator = TmpMerchantList.begin(); Iterator != TmpMerchantList.end(); ++Iterator)
if ((*Iterator).slot == Slot)
if ((*Iterator).slot == Slot) {
LogInventory("Slot [{}] has [{}] charges.", Slot, (*Iterator).charges);
return (*Iterator).charges;
}
return 0;
}

View File

@ -163,6 +163,7 @@ public:
inline void ShowNPCGlobalLoot(Client *to, NPC *who) { m_global_loot.ShowNPCGlobalLoot(to, who); }
inline void ShowZoneGlobalLoot(Client *to) { m_global_loot.ShowZoneGlobalLoot(to); }
int GetZoneTotalBlockedSpells() { return zone_total_blocked_spells; }
void DumpMerchantList(uint32 npcid);
int SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold = false);
int32 MobsAggroCount() { return aggroedmobs; }