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It's not guaranteed that deflate output will be smaller than the input. In some cases zlib-ng (Z_BEST_SPEED) compression is causing packets to increase in size and exceed m_max_packet_size. This results in the packets never being fully received by the client. Currently this is most reproducible in the spell_book section of the OP_PlayerProfile message. After using #scribespells this portion of the player profile has a lot of incrementing spellids which may be affecting the compression algorithm. The client never processes the player profile (MSG_SEND_PC) message and times out on zone entry. This isn't necessarily a bug with zlib-ng since it inflates back to the original input and normal zlib could do this too, but the current netcode doesn't handle this.
EQEmulator Core Server
| Travis CI (Linux) | Appveyor w/ Bots (Windows) | Appveyor w/o Bots (Windows) |
|---|---|---|
EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++
- MySQL/MariaDB is used as the database engine (over 200+ tables)
- Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
- Open source database (Project EQ) has content up to expansion OoW (included in server installs)
- Game server environments and databases can be heavily customized to create all new experiences
- Hundreds of Quests/events created and maintained by Project EQ
Server Installs
| Windows | Linux | |
|---|---|---|
| Install Count |
> Windows
> Debian/Ubuntu/CentOS/Fedora
- You can use curl or wget to kick off the installer (whichever your OS has)
curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
Supported Clients
| Titanium Edition | Secrets of Faydwer | Seeds of Destruction | Underfoot | Rain of Fear |
|---|---|---|---|---|
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Bug Reports 
- Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
- The EQEmu Forums are also a place to submit and get help with bugs.
Contributions 
- The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (
git diffshould do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.
Contact 
- Discord Channel: https://discord.gg/QHsm7CD
- User Discord Channel:
#general - Developer Discord Channel:
#eqemucoders
Resources
Related Repositories
- ProjectEQ Quests
- Maps
- Installer Resources
- Zone Utilities - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
Other License Info
- The server code and utilities are released under GPLv3
- We also include some small libraries for convienence that may be under different licensing
- SocketLib - GPL LibXML
- zlib - zlib license
- MariaDB/MySQL - GPL
- GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
- CPPUnit - GLP StringUtilities - Apache
- LUA - MIT
Contributors
Languages
C++
93.4%
C
2.9%
C#
2.1%
Python
0.5%
Perl
0.3%
Other
0.5%




