Added Skills, RequireTomeHandin rule

Default behavior will remain the same as current code.

If set to true, tomes will need to be turned in to Guild Masters to learn, like in older times.
This commit is contained in:
Paul Coene authored and GitHub committed 2020-02-16 11:41:08 -05:00
1 parent 8cda4257b4
commit 5901df4485
1 file changed
+1 -1
+1 -1
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@@ -88,7 +88,6 @@ RULE_INT(Character, ItemHealAmtCap, 250, "")
RULE_INT(Character, ItemSpellDmgCap, 250, "")
RULE_INT(Character, ItemClairvoyanceCap, 250, "")
RULE_INT(Character, ItemDSMitigationCap, 50, "")
RULE_INT(Character, ItemEnduranceRegenCap, 15, "")
RULE_INT(Character, ItemExtraDmgCap, 150, "Cap for bonuses to melee skills like Bash, Frenzy, etc")
RULE_INT(Character, HasteCap, 100, "Haste cap for non-v3(overhaste) haste")
RULE_INT(Character, SkillUpModifier, 100, "skill ups are at 100%")
@@ -197,6 +196,7 @@ RULE_INT(Skills, SwimmingStartValue, 100, "")
RULE_BOOL(Skills, TrainSenseHeading, false, "")
RULE_INT(Skills, SenseHeadingStartValue, 200, "")
RULE_BOOL(Skills, SelfLanguageLearning, true, "")
RULE_BOOL(Skills, RequireTomeHandin, false, "Disable click-to-learn and force turnin to Guild Master")
RULE_CATEGORY_END()
RULE_CATEGORY(Pets)