Added Skills, RequireTomeHandin rule

Default behavior will remain the same as current code.

If set to true, tomes will need to be turned in to Guild Masters to learn, like in older times.
This commit is contained in:
Paul Coene 2020-02-16 11:41:08 -05:00 committed by GitHub
parent 8cda4257b4
commit 5901df4485
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@ -88,7 +88,6 @@ RULE_INT(Character, ItemHealAmtCap, 250, "")
RULE_INT(Character, ItemSpellDmgCap, 250, "")
RULE_INT(Character, ItemClairvoyanceCap, 250, "")
RULE_INT(Character, ItemDSMitigationCap, 50, "")
RULE_INT(Character, ItemEnduranceRegenCap, 15, "")
RULE_INT(Character, ItemExtraDmgCap, 150, "Cap for bonuses to melee skills like Bash, Frenzy, etc")
RULE_INT(Character, HasteCap, 100, "Haste cap for non-v3(overhaste) haste")
RULE_INT(Character, SkillUpModifier, 100, "skill ups are at 100%")
@ -197,6 +196,7 @@ RULE_INT(Skills, SwimmingStartValue, 100, "")
RULE_BOOL(Skills, TrainSenseHeading, false, "")
RULE_INT(Skills, SenseHeadingStartValue, 200, "")
RULE_BOOL(Skills, SelfLanguageLearning, true, "")
RULE_BOOL(Skills, RequireTomeHandin, false, "Disable click-to-learn and force turnin to Guild Master")
RULE_CATEGORY_END()
RULE_CATEGORY(Pets)