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Added Skills, RequireTomeHandin rule
Default behavior will remain the same as current code. If set to true, tomes will need to be turned in to Guild Masters to learn, like in older times.
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@ -88,7 +88,6 @@ RULE_INT(Character, ItemHealAmtCap, 250, "")
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RULE_INT(Character, ItemSpellDmgCap, 250, "")
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RULE_INT(Character, ItemClairvoyanceCap, 250, "")
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RULE_INT(Character, ItemDSMitigationCap, 50, "")
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RULE_INT(Character, ItemEnduranceRegenCap, 15, "")
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RULE_INT(Character, ItemExtraDmgCap, 150, "Cap for bonuses to melee skills like Bash, Frenzy, etc")
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RULE_INT(Character, HasteCap, 100, "Haste cap for non-v3(overhaste) haste")
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RULE_INT(Character, SkillUpModifier, 100, "skill ups are at 100%")
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@ -197,6 +196,7 @@ RULE_INT(Skills, SwimmingStartValue, 100, "")
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RULE_BOOL(Skills, TrainSenseHeading, false, "")
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RULE_INT(Skills, SenseHeadingStartValue, 200, "")
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RULE_BOOL(Skills, SelfLanguageLearning, true, "")
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RULE_BOOL(Skills, RequireTomeHandin, false, "Disable click-to-learn and force turnin to Guild Master")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Pets)
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