Fix subtype logic

This commit is contained in:
Noudess 2020-05-11 14:56:38 -04:00
parent fb1228946a
commit b37c75630b

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@ -369,7 +369,7 @@ void Client::GoFish()
//this is potentially exploitable in that they can fish
//and then swap out items in primary slot... too lazy to fix right now
const EQEmu::ItemInstance* Pole = m_inv[EQEmu::invslot::slotPrimary];
if (Pole && Pole->GetItem()->SubType == 1 && zone->random.Int(0, 49) == 1) {
if (Pole && Pole->GetItem()->SubType == 0 && zone->random.Int(0, 49) == 1) {
MessageString(Chat::Skills, FISHING_POLE_BROKE); //Your fishing pole broke!
DeleteItemInInventory(EQEmu::invslot::slotPrimary, 0, true);
}