PR adjustments

This commit is contained in:
Akkadius 2020-02-22 16:17:18 -06:00
parent 929e4c1317
commit 8376ed5d3f
2 changed files with 2 additions and 2 deletions

View File

@ -766,7 +766,7 @@ RULE_CATEGORY_END()
RULE_CATEGORY(HotReload)
RULE_BOOL(HotReload, QuestsRepopWithReload, true, "When a hot reload is triggered, the zone will repop")
RULE_BOOL(HotReload, QuestsRepopWhenPlayersNotInCombat, true, "When a hot reload is triggered, the zone will repop when no clients are in combat")
RULE_BOOL(HotReload, QuestsResetTimersWithReload, true, "When a hot reload is triggered, the zone will repop")
RULE_BOOL(HotReload, QuestsResetTimersWithReload, true, "When a hot reload is triggered, quest timers will be reset")
RULE_CATEGORY_END()
#undef RULE_CATEGORY

View File

@ -24,7 +24,6 @@
void ZoneReload::HotReloadQuests()
{
BenchTimer timer;
timer.reset();
entity_list.ClearAreas();
@ -33,6 +32,7 @@ void ZoneReload::HotReloadQuests()
if (RuleB(HotReload, QuestsRepopWithReload)) {
zone->Repop(0);
}
zone->SetQuestHotReloadQueued(false);
LogHotReload(