mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-09 08:13:52 +00:00
Merge branch 'master' of https://github.com/EQEmu/Server into eqemu_server_db_updates
This commit is contained in:
commit
78756f27b6
@ -45,6 +45,7 @@
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#include "eq_packet_structs.h"
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#include "extprofile.h"
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#include "string_util.h"
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#include "database_schema.h"
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extern Client client;
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@ -338,6 +339,21 @@ bool Database::ReserveName(uint32 account_id, char* name) {
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query = StringFormat("INSERT INTO `character_data` SET `account_id` = %i, `name` = '%s'", account_id, name);
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results = QueryDatabase(query);
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if (!results.Success() || results.ErrorMessage() != ""){ return false; }
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// Put character into the default guild if rule is being used.
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int guild_id = RuleI(Character, DefaultGuild);
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if (guild_id != 0) {
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int character_id=results.LastInsertedID();
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if (character_id > -1) {
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query = StringFormat("INSERT INTO `guild_members` SET `char_id` = %i, `guild_id` = '%i'", character_id, guild_id);
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results = QueryDatabase(query);
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if (!results.Success() || results.ErrorMessage() != ""){
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LogInfo("Could not put character [{}] into default Guild", name);
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}
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}
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}
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return true;
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}
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@ -386,46 +402,18 @@ bool Database::DeleteCharacter(char *character_name) {
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LogInfo("DeleteCharacter | Character [{}] ({}) is being [{}]", character_name, character_id, delete_type);
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query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_enabledtasks` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_tasks` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `completed_tasks` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `friends` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `mail` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `timers` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `inventory` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `char_recipe_list` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `adventure_stats` WHERE `player_id` ='%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `zone_flags` WHERE `charID` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `titles` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `player_titlesets` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `keyring` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `faction_values` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `instance_list_player` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_data` WHERE `id` = '%d'", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_skills` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_languages` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_bind` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_currency` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_data` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_spells` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_memmed_spells` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_disciplines` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_material` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_bandolier` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_potionbelt` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_inspect_messages` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", character_id); QueryDatabase(query);
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query = StringFormat("DELETE FROM `character_alt_currency` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
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for (const auto& iter : DatabaseSchema::GetCharacterTables()) {
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std::string table_name = iter.first;
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std::string character_id_column_name = iter.second;
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QueryDatabase(fmt::format("DELETE FROM {} WHERE {} = {}", table_name, character_id_column_name, character_id));
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}
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#ifdef BOTS
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query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", character_id); // note: only use of GetMobTypeById()
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#else
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query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d'", character_id);
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#endif
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QueryDatabase(query);
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#endif
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return true;
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}
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@ -22,17 +22,76 @@
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#define EQEMU_DATABASE_SCHEMA_H
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#include <vector>
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#include <map>
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namespace DatabaseSchema {
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/**
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* Gets player tables
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* Character-specific tables
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*
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* Does not included related meta-data tables such as 'guilds', 'accounts'
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* @return
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*/
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static std::map<std::string, std::string> GetCharacterTables()
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{
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return {
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{"adventure_stats", "player_id"},
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{"buyer", "charid"},
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{"char_recipe_list", "char_id"},
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{"character_activities", "charid"},
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{"character_alt_currency", "char_id"},
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{"character_alternate_abilities", "id"},
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{"character_auras", "id"},
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{"character_bandolier", "id"},
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{"character_bind", "id"},
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{"character_buffs", "character_id"},
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{"character_corpses", "id"},
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{"character_currency", "id"},
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{"character_data", "id"},
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{"character_disciplines", "id"},
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{"character_enabledtasks", "charid"},
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{"character_inspect_messages", "id"},
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{"character_item_recast", "id"},
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{"character_languages", "id"},
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{"character_leadership_abilities", "id"},
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{"character_material", "id"},
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{"character_memmed_spells", "id"},
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{"character_pet_buffs", "char_id"},
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{"character_pet_info", "char_id"},
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{"character_pet_inventory", "char_id"},
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{"character_potionbelt", "id"},
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{"character_skills", "id"},
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{"character_spells", "id"},
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{"character_tasks", "charid"},
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{"character_tribute", "id"},
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{"completed_tasks", "charid"},
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{"data_buckets", "id"},
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{"faction_values", "char_id"},
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{"friends", "charid"},
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{"guild_members", "char_id"},
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{"guilds", "id"},
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{"instance_list_player", "id"},
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{"inventory", "charid"},
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{"inventory_snapshots", "charid"},
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{"keyring", "char_id"},
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{"mail", "charid"},
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{"player_titlesets", "char_id"},
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{"quest_globals", "charid"},
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{"timers", "char_id"},
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{"titles", "char_id"},
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{"trader", "char_id"},
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{"zone_flags", "charID"}
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};
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}
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/**
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* Gets all player and meta-data tables
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*
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* @return
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*/
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static std::vector<std::string> GetPlayerTables()
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{
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std::vector<std::string> tables = {
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return {
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"account",
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"account_ip",
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"account_flags",
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@ -91,8 +150,6 @@ namespace DatabaseSchema {
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"trader_audit",
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"zone_flags"
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};
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return tables;
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}
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/**
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@ -102,7 +159,7 @@ namespace DatabaseSchema {
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*/
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static std::vector<std::string> GetContentTables()
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{
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std::vector<std::string> tables = {
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return {
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"aa_ability",
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"aa_actions",
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"aa_effects",
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@ -188,8 +245,6 @@ namespace DatabaseSchema {
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"zone_server",
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"zoneserver_auth",
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};
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return tables;
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}
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/**
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@ -199,7 +254,7 @@ namespace DatabaseSchema {
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*/
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static std::vector<std::string> GetServerTables()
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{
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std::vector<std::string> tables = {
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return {
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"banned_ips",
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"bugs",
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"bug_reports",
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@ -225,8 +280,6 @@ namespace DatabaseSchema {
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"saylink",
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"variables",
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};
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return tables;
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}
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/**
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@ -237,7 +290,7 @@ namespace DatabaseSchema {
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*/
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static std::vector<std::string> GetStateTables()
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{
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std::vector<std::string> tables = {
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return {
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"adventure_members",
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"chatchannels",
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"group_id",
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@ -253,8 +306,6 @@ namespace DatabaseSchema {
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"spell_buckets",
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"spell_globals",
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};
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return tables;
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}
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/**
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@ -264,15 +315,13 @@ namespace DatabaseSchema {
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*/
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static std::vector<std::string> GetLoginTables()
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{
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std::vector<std::string> tables = {
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return {
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"login_accounts",
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"login_api_tokens",
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"login_server_admins",
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"login_server_list_types",
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"login_world_servers",
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};
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return tables;
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}
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/**
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@ -282,12 +331,10 @@ namespace DatabaseSchema {
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*/
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static std::vector<std::string> GetVersionTables()
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{
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std::vector<std::string> tables = {
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return {
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"db_version",
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"inventory_versions",
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};
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return tables;
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}
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}
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@ -115,14 +115,14 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
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auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
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snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
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/* Implement Logging at the Root */
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/**
|
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* Error logging
|
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*/
|
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if (mysql_errno(&mysql) > 0 && strlen(query) > 0) {
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if (LogSys.log_settings[Logs::MySQLError].is_category_enabled == 1)
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Log(Logs::General, Logs::MySQLError, "%i: %s \n %s", mysql_errno(&mysql), mysql_error(&mysql), query);
|
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LogMySQLError("[{}] [{}]\n[{}]", mysql_errno(&mysql), mysql_error(&mysql), query);
|
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}
|
||||
|
||||
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql), errorBuffer);
|
||||
|
||||
}
|
||||
|
||||
// successful query. get results.
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@ -143,9 +143,7 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
|
||||
|
||||
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
|
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if ((strncasecmp(query, "select", 6) == 0)) {
|
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LogF(
|
||||
Logs::General,
|
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Logs::MySQLQuery,
|
||||
LogMySQLQuery(
|
||||
"{0} ({1} row{2} returned) ({3}s)",
|
||||
query,
|
||||
requestResult.RowCount(),
|
||||
@ -154,9 +152,7 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
|
||||
);
|
||||
}
|
||||
else {
|
||||
LogF(
|
||||
Logs::General,
|
||||
Logs::MySQLQuery,
|
||||
LogMySQLQuery(
|
||||
"{0} ({1} row{2} affected) ({3}s)",
|
||||
query,
|
||||
requestResult.RowsAffected(),
|
||||
|
||||
@ -317,6 +317,15 @@ namespace EQEmu
|
||||
QuestControlGrid = -1
|
||||
};
|
||||
|
||||
namespace consent {
|
||||
enum eConsentType : uint8 {
|
||||
Normal = 0,
|
||||
Group,
|
||||
Raid,
|
||||
Guild
|
||||
};
|
||||
}; // namespace consent
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_EMU_CONSTANTS_H*/
|
||||
|
||||
@ -89,9 +89,9 @@ namespace EQ {
|
||||
public:
|
||||
StaticPacket(void *data, size_t size) { m_data = data; m_data_length = size; m_max_data_length = size; }
|
||||
virtual ~StaticPacket() { }
|
||||
StaticPacket(const StaticPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; }
|
||||
StaticPacket(const StaticPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; m_max_data_length = o.m_max_data_length; }
|
||||
StaticPacket& operator=(const StaticPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; return *this; }
|
||||
StaticPacket(StaticPacket &&o) { m_data = o.m_data; m_data_length = o.m_data_length; }
|
||||
StaticPacket(StaticPacket &&o) noexcept { m_data = o.m_data; m_data_length = o.m_data_length; }
|
||||
|
||||
virtual const void *Data() const { return m_data; }
|
||||
virtual void *Data() { return m_data; }
|
||||
@ -112,7 +112,7 @@ namespace EQ {
|
||||
public:
|
||||
DynamicPacket() { }
|
||||
virtual ~DynamicPacket() { }
|
||||
DynamicPacket(DynamicPacket &&o) { m_data = std::move(o.m_data); }
|
||||
DynamicPacket(DynamicPacket &&o) noexcept { m_data = std::move(o.m_data); }
|
||||
DynamicPacket(const DynamicPacket &o) { m_data = o.m_data; }
|
||||
DynamicPacket& operator=(const DynamicPacket &o) { m_data = o.m_data; return *this; }
|
||||
|
||||
@ -127,4 +127,4 @@ namespace EQ {
|
||||
std::vector<char> m_data;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -159,6 +159,7 @@ RULE_BOOL(Character, PetsUseReagents, true, "Pets use reagent on spells")
|
||||
RULE_BOOL(Character, DismountWater, true, "Dismount horses when entering water")
|
||||
RULE_BOOL(Character, UseNoJunkFishing, false, "Disregards junk items when fishing")
|
||||
RULE_BOOL(Character, SoftDeletes, true, "When characters are deleted in character select, they are only soft deleted")
|
||||
RULE_INT(Character, DefaultGuild, 0, "If not 0, new characters placed into the guild # indicated")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Mercs)
|
||||
@ -294,6 +295,7 @@ RULE_BOOL(Pathing, Find, true, "Enable pathing for FindPerson requests from the
|
||||
RULE_BOOL(Pathing, Fear, true, "Enable pathing for fear")
|
||||
RULE_REAL(Pathing, NavmeshStepSize, 100.0f, "")
|
||||
RULE_REAL(Pathing, ShortMovementUpdateRange, 130.0f, "")
|
||||
RULE_INT(Pathing, MaxNavmeshNodes, 4092, "Max navmesh nodes in a traversable path")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Watermap)
|
||||
@ -492,6 +494,7 @@ RULE_INT(Combat, NPCAssistCapTimer, 6000, "Time in milliseconds a NPC will take
|
||||
RULE_BOOL(Combat, UseRevampHandToHand, false, "use h2h revamped dmg/delays I believe this was implemented during SoF")
|
||||
RULE_BOOL(Combat, ClassicMasterWu, false, "classic master wu uses a random special, modern doesn't")
|
||||
RULE_INT(Combat, LevelToStopDamageCaps, 0, "1 will effectively disable them, 20 should give basically same results as old incorrect system")
|
||||
RULE_INT(Combat, LevelToStopACTwinkControl, 50, "1 will effectively disable it, 50 should give basically same results as current system")
|
||||
RULE_BOOL(Combat, ClassicNPCBackstab, false, "true disables npc facestab - npcs get normal attack if not behind")
|
||||
RULE_BOOL(Combat, UseNPCDamageClassLevelMods, true, "Uses GetClassLevelDamageMod calc in npc_scale_manager")
|
||||
RULE_BOOL(Combat, UseExtendedPoisonProcs, false, "Allow old school poisons to last until characrer zones, at a lower proc rate")
|
||||
@ -523,6 +526,7 @@ RULE_INT(NPC, NPCGatePercent, 20, "% at which the NPC Will attempt to gate at")
|
||||
RULE_BOOL(NPC, NPCGateNearBind, false, "Will NPC attempt to gate when near bind location?")
|
||||
RULE_INT(NPC, NPCGateDistanceBind, 75, "Distance from bind before NPC will attempt to gate")
|
||||
RULE_BOOL(NPC, NPCHealOnGate, true, "Will the NPC Heal on Gate")
|
||||
RULE_BOOL(NPC, UseMeditateBasedManaRegen, false, "Based NPC ooc regen on Meditate skill")
|
||||
RULE_REAL(NPC, NPCHealOnGateAmount, 25, "How much the npc will heal on gate if enabled")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
|
||||
@ -866,10 +866,12 @@ struct SpawnPlayerCorpse_Struct {
|
||||
struct ServerOP_Consent_Struct {
|
||||
char grantname[64];
|
||||
char ownername[64];
|
||||
char zonename[32];
|
||||
uint8 permission;
|
||||
uint32 zone_id;
|
||||
uint16 instance_id;
|
||||
uint32 message_string_id;
|
||||
uint8 consent_type; // 0 = normal, 1 = group, 2 = raid, 3 = guild
|
||||
uint32 consent_id;
|
||||
};
|
||||
|
||||
struct ReloadTasks_Struct {
|
||||
|
||||
@ -34,7 +34,7 @@
|
||||
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9147
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9149
|
||||
|
||||
#ifdef BOTS
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9026
|
||||
|
||||
@ -401,6 +401,8 @@
|
||||
9145|2019_12_24_banned_ips_update.sql|SHOW TABLES LIKE 'Banned_IPs'|not_empty|
|
||||
9146|2020_01_10_character_soft_deletes.sql|SHOW COLUMNS FROM `character_data` LIKE 'deleted_at'|empty|
|
||||
9147|2020_01_24_grid_centerpoint_wp.sql|SHOW COLUMNS FROM `grid_entries` LIKE 'centerpoint'|empty|
|
||||
9148|2020_01_28_corpse_guild_consent_id.sql|SHOW COLUMNS FROM `character_corpses` LIKE 'guild_consent_id'|empty|
|
||||
9149|2020_02_06_globalloot.sql|SHOW COLUMNS FROM `global_loot` LIKE 'hot_zone'|empty|
|
||||
|
||||
# Upgrade conditions:
|
||||
# This won't be needed after this system is implemented, but it is used database that are not
|
||||
|
||||
@ -0,0 +1 @@
|
||||
ALTER TABLE `character_corpses` ADD COLUMN `guild_consent_id` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `time_of_death`;
|
||||
2
utils/sql/git/required/2020_02_06_globalloot.sql
Normal file
2
utils/sql/git/required/2020_02_06_globalloot.sql
Normal file
@ -0,0 +1,2 @@
|
||||
ALTER TABLE `global_loot` ADD `hot_zone` TINYINT NULL;
|
||||
|
||||
@ -1057,110 +1057,42 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
break;
|
||||
}
|
||||
case ServerOP_Consent: {
|
||||
// Message string id's likely to be used here are:
|
||||
// CONSENT_YOURSELF = 399
|
||||
// CONSENT_INVALID_NAME = 397
|
||||
// TARGET_NOT_FOUND = 101
|
||||
ZoneServer* zs;
|
||||
ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
|
||||
ClientListEntry* cle = client_list.FindCharacter(s->grantname);
|
||||
if (cle) {
|
||||
if (cle->instance() != 0)
|
||||
{
|
||||
zs = zoneserver_list.FindByInstanceID(cle->instance());
|
||||
if (zs) {
|
||||
zs->SendPacket(pack);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
|
||||
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
|
||||
strcpy(scs->grantname, s->grantname);
|
||||
strcpy(scs->ownername, s->ownername);
|
||||
scs->permission = s->permission;
|
||||
scs->zone_id = s->zone_id;
|
||||
scs->instance_id = s->instance_id;
|
||||
scs->message_string_id = 101;
|
||||
zs = zoneserver_list.FindByInstanceID(s->instance_id);
|
||||
if (zs) {
|
||||
zs->SendPacket(pack);
|
||||
}
|
||||
else {
|
||||
LogInfo("Unable to locate zone record for instance id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->instance_id);
|
||||
}
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
zs = zoneserver_list.FindByZoneID(cle->zone());
|
||||
if (zs) {
|
||||
zs->SendPacket(pack);
|
||||
}
|
||||
else {
|
||||
// send target not found back to requester
|
||||
auto pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
|
||||
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
|
||||
strcpy(scs->grantname, s->grantname);
|
||||
strcpy(scs->ownername, s->ownername);
|
||||
scs->permission = s->permission;
|
||||
scs->zone_id = s->zone_id;
|
||||
scs->message_string_id = 101;
|
||||
zs = zoneserver_list.FindByZoneID(s->zone_id);
|
||||
if (zs) {
|
||||
zs->SendPacket(pack);
|
||||
}
|
||||
else {
|
||||
LogInfo("Unable to locate zone record for zone id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id);
|
||||
}
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// send target not found back to requester
|
||||
auto pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
|
||||
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
|
||||
strcpy(scs->grantname, s->grantname);
|
||||
strcpy(scs->ownername, s->ownername);
|
||||
scs->permission = s->permission;
|
||||
scs->zone_id = s->zone_id;
|
||||
scs->message_string_id = 397;
|
||||
zs = zoneserver_list.FindByZoneID(s->zone_id);
|
||||
if (zs) {
|
||||
zs->SendPacket(pack);
|
||||
}
|
||||
else {
|
||||
LogInfo("Unable to locate zone record for zone id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id);
|
||||
}
|
||||
safe_delete(pack);
|
||||
}
|
||||
zoneserver_list.SendPacket(pack); // update corpses in all zones
|
||||
break;
|
||||
}
|
||||
case ServerOP_Consent_Response: {
|
||||
// Message string id's likely to be used here are:
|
||||
// CONSENT_YOURSELF = 399
|
||||
// CONSENT_INVALID_NAME = 397
|
||||
// TARGET_NOT_FOUND = 101
|
||||
ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
|
||||
if (s->instance_id != 0)
|
||||
{
|
||||
ZoneServer* zs = zoneserver_list.FindByInstanceID(s->instance_id);
|
||||
if (zs) {
|
||||
zs->SendPacket(pack);
|
||||
}
|
||||
else {
|
||||
LogInfo("Unable to locate zone record for instance id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->instance_id);
|
||||
}
|
||||
|
||||
ZoneServer* owner_zs = nullptr;
|
||||
if (s->instance_id == 0) {
|
||||
owner_zs = zoneserver_list.FindByZoneID(s->zone_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
ZoneServer* zs = zoneserver_list.FindByZoneID(s->zone_id);
|
||||
if (zs) {
|
||||
zs->SendPacket(pack);
|
||||
}
|
||||
else {
|
||||
LogInfo("Unable to locate zone record for zone id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id);
|
||||
else {
|
||||
owner_zs = zoneserver_list.FindByInstanceID(s->instance_id);
|
||||
}
|
||||
|
||||
if (owner_zs) {
|
||||
owner_zs->SendPacket(pack);
|
||||
}
|
||||
else {
|
||||
LogInfo("Unable to locate zone record for zone id [{}] or instance id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id, s->instance_id);
|
||||
}
|
||||
|
||||
if (s->consent_type == EQEmu::consent::Normal) {
|
||||
// send the message to the client being granted or denied permission
|
||||
ClientListEntry* cle = client_list.FindCharacter(s->grantname);
|
||||
if (cle) {
|
||||
ZoneServer* granted_zs = nullptr;
|
||||
if (cle->instance() == 0) {
|
||||
granted_zs = zoneserver_list.FindByZoneID(cle->zone());
|
||||
}
|
||||
else {
|
||||
granted_zs = zoneserver_list.FindByInstanceID(cle->instance());
|
||||
}
|
||||
// avoid sending twice if owner and granted are in same zone
|
||||
if (granted_zs && granted_zs != owner_zs) {
|
||||
granted_zs->SendPacket(pack);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@ -799,7 +799,7 @@ int Mob::ACSum()
|
||||
// EQ math
|
||||
ac = (ac * 4) / 3;
|
||||
// anti-twink
|
||||
if (IsClient() && GetLevel() < 50)
|
||||
if (IsClient() && GetLevel() < RuleI(Combat, LevelToStopACTwinkControl))
|
||||
ac = std::min(ac, 25 + 6 * GetLevel());
|
||||
ac = std::max(0, ac + GetClassRaceACBonus());
|
||||
if (IsNPC()) {
|
||||
|
||||
@ -165,6 +165,7 @@ Client::Client(EQStreamInterface* ieqs)
|
||||
hp_self_update_throttle_timer(300),
|
||||
hp_other_update_throttle_timer(500),
|
||||
position_update_timer(10000),
|
||||
consent_throttle_timer(2000),
|
||||
tmSitting(0)
|
||||
{
|
||||
|
||||
@ -6254,6 +6255,52 @@ void Client::DragCorpses()
|
||||
}
|
||||
}
|
||||
|
||||
void Client::ConsentCorpses(std::string consent_name, bool deny)
|
||||
{
|
||||
if (strcasecmp(consent_name.c_str(), GetName()) == 0) {
|
||||
MessageString(Chat::Red, CONSENT_YOURSELF);
|
||||
}
|
||||
else if (!consent_throttle_timer.Check()) {
|
||||
MessageString(Chat::Red, CONSENT_WAIT);
|
||||
}
|
||||
else {
|
||||
auto pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
|
||||
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
|
||||
strn0cpy(scs->grantname, consent_name.c_str(), sizeof(scs->grantname));
|
||||
strn0cpy(scs->ownername, GetName(), sizeof(scs->ownername));
|
||||
strn0cpy(scs->zonename, "Unknown", sizeof(scs->zonename));
|
||||
scs->permission = deny ? 0 : 1;
|
||||
scs->zone_id = zone->GetZoneID();
|
||||
scs->instance_id = zone->GetInstanceID();
|
||||
scs->consent_type = EQEmu::consent::Normal;
|
||||
scs->consent_id = 0;
|
||||
if (strcasecmp(scs->grantname, "group") == 0) {
|
||||
if (!deny) {
|
||||
Group* grp = GetGroup();
|
||||
scs->consent_id = grp ? grp->GetID() : 0;
|
||||
}
|
||||
scs->consent_type = EQEmu::consent::Group;
|
||||
}
|
||||
else if (strcasecmp(scs->grantname, "raid") == 0) {
|
||||
if (!deny) {
|
||||
Raid* raid = GetRaid();
|
||||
scs->consent_id = raid ? raid->GetID() : 0;
|
||||
}
|
||||
scs->consent_type = EQEmu::consent::Raid;
|
||||
}
|
||||
else if (strcasecmp(scs->grantname, "guild") == 0) {
|
||||
if (!deny) {
|
||||
scs->consent_id = GuildID();
|
||||
}
|
||||
scs->consent_type = EQEmu::consent::Guild;
|
||||
// update all corpses in db so buried/unloaded corpses see new consent id
|
||||
database.UpdateCharacterCorpseConsent(CharacterID(), scs->consent_id);
|
||||
}
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_override, int pet_count, int pet_duration)
|
||||
{
|
||||
if(!target || !IsValidSpell(spell_id) || this->GetID() == target->GetID())
|
||||
|
||||
@ -793,6 +793,9 @@ public:
|
||||
virtual void UpdateEquipmentLight() { m_Light.Type[EQEmu::lightsource::LightEquipment] = m_inv.FindBrightestLightType(); m_Light.Level[EQEmu::lightsource::LightEquipment] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightEquipment]); }
|
||||
|
||||
inline bool AutoSplitEnabled() { return m_pp.autosplit != 0; }
|
||||
inline bool AutoConsentGroupEnabled() const { return m_pp.groupAutoconsent != 0; }
|
||||
inline bool AutoConsentRaidEnabled() const { return m_pp.raidAutoconsent != 0; }
|
||||
inline bool AutoConsentGuildEnabled() const { return m_pp.guildAutoconsent != 0; }
|
||||
|
||||
void SummonHorse(uint16 spell_id);
|
||||
void SetHorseId(uint16 horseid_in);
|
||||
@ -957,7 +960,6 @@ public:
|
||||
|
||||
void EnteringMessages(Client* client);
|
||||
void SendRules(Client* client);
|
||||
std::list<std::string> consent_list;
|
||||
|
||||
const bool GetGMSpeed() const { return (gmspeed > 0); }
|
||||
bool CanUseReport;
|
||||
@ -1137,6 +1139,7 @@ public:
|
||||
inline bool IsDraggingCorpse() { return (DraggedCorpses.size() > 0); }
|
||||
void DragCorpses();
|
||||
inline void ClearDraggedCorpses() { DraggedCorpses.clear(); }
|
||||
void ConsentCorpses(std::string consent_name, bool deny = false);
|
||||
void SendAltCurrencies();
|
||||
void SetAlternateCurrencyValue(uint32 currency_id, uint32 new_amount);
|
||||
void AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 method = 0);
|
||||
@ -1528,6 +1531,7 @@ private:
|
||||
Timer hp_self_update_throttle_timer; /* This is to prevent excessive packet sending under trains/fast combat */
|
||||
Timer hp_other_update_throttle_timer; /* This is to keep clients from DOSing the server with macros that change client targets constantly */
|
||||
Timer position_update_timer; /* Timer used when client hasn't updated within a 10 second window */
|
||||
Timer consent_throttle_timer;
|
||||
|
||||
glm::vec3 m_Proximity;
|
||||
glm::vec4 last_position_before_bulk_update;
|
||||
|
||||
@ -4643,43 +4643,16 @@ void Client::Handle_OP_Consent(const EQApplicationPacket *app)
|
||||
{
|
||||
if (app->size<64) {
|
||||
Consent_Struct* c = (Consent_Struct*)app->pBuffer;
|
||||
if (strcmp(c->name, GetName()) != 0) {
|
||||
auto pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
|
||||
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
|
||||
strcpy(scs->grantname, c->name);
|
||||
strcpy(scs->ownername, GetName());
|
||||
scs->message_string_id = 0;
|
||||
scs->permission = 1;
|
||||
scs->zone_id = zone->GetZoneID();
|
||||
scs->instance_id = zone->GetInstanceID();
|
||||
//consent_list.push_back(scs->grantname);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
else {
|
||||
MessageString(Chat::White, CONSENT_YOURSELF);
|
||||
}
|
||||
ConsentCorpses(c->name, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_ConsentDeny(const EQApplicationPacket *app)
|
||||
{
|
||||
if (app->size<64) {
|
||||
Consent_Struct* c = (Consent_Struct*)app->pBuffer;
|
||||
auto pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
|
||||
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
|
||||
strcpy(scs->grantname, c->name);
|
||||
strcpy(scs->ownername, GetName());
|
||||
scs->message_string_id = 0;
|
||||
scs->permission = 0;
|
||||
scs->zone_id = zone->GetZoneID();
|
||||
scs->instance_id = zone->GetInstanceID();
|
||||
//consent_list.remove(scs->grantname);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
ConsentCorpses(c->name, true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_Consider(const EQApplicationPacket *app)
|
||||
@ -13320,6 +13293,21 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
|
||||
entity_list.QueueClients(this, app, true);
|
||||
}
|
||||
}
|
||||
else if (sa->type == AT_GroupConsent)
|
||||
{
|
||||
m_pp.groupAutoconsent = (sa->parameter == 1);
|
||||
ConsentCorpses("Group", (sa->parameter != 1));
|
||||
}
|
||||
else if (sa->type == AT_RaidConsent)
|
||||
{
|
||||
m_pp.raidAutoconsent = (sa->parameter == 1);
|
||||
ConsentCorpses("Raid", (sa->parameter != 1));
|
||||
}
|
||||
else if (sa->type == AT_GuildConsent)
|
||||
{
|
||||
m_pp.guildAutoconsent = (sa->parameter == 1);
|
||||
ConsentCorpses("Guild", (sa->parameter != 1));
|
||||
}
|
||||
else {
|
||||
std::cout << "Unknown SpawnAppearance type: 0x" << std::hex << std::setw(4) << std::setfill('0') << sa->type << std::dec
|
||||
<< " value: 0x" << std::hex << std::setw(8) << std::setfill('0') << sa->parameter << std::dec << std::endl;
|
||||
|
||||
@ -2543,7 +2543,7 @@ void command_size(Client *c, const Seperator *sep)
|
||||
else if (!target)
|
||||
c->Message(Chat::White,"Error: this command requires a target");
|
||||
else {
|
||||
uint16 Race = target->GetRace();
|
||||
uint16 Race = target->GetModel();
|
||||
uint8 Gender = target->GetGender();
|
||||
uint8 Texture = 0xFF;
|
||||
uint8 HelmTexture = 0xFF;
|
||||
|
||||
@ -73,7 +73,7 @@ void Corpse::SendLootReqErrorPacket(Client* client, LootResponse response) {
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
Corpse* Corpse::LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard) {
|
||||
Corpse* Corpse::LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard, uint32 guild_consent_id) {
|
||||
uint32 item_count = database.GetCharacterCorpseItemCount(in_dbid);
|
||||
auto buffer =
|
||||
new char[sizeof(PlayerCorpse_Struct) + (item_count * sizeof(player_lootitem::ServerLootItem_Struct))];
|
||||
@ -138,6 +138,7 @@ Corpse* Corpse::LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std:
|
||||
pc->drakkin_details = pcs->drakkin_details;
|
||||
pc->IsRezzed(rezzed);
|
||||
pc->become_npc = false;
|
||||
pc->consented_guild_id = guild_consent_id;
|
||||
|
||||
pc->UpdateEquipmentLight(); // itemlist populated above..need to determine actual values
|
||||
|
||||
@ -282,6 +283,18 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
|
||||
allowed_looters[i] = 0;
|
||||
}
|
||||
|
||||
if (client->AutoConsentGroupEnabled()) {
|
||||
Group* grp = client->GetGroup();
|
||||
consented_group_id = grp ? grp->GetID() : 0;
|
||||
}
|
||||
|
||||
if (client->AutoConsentRaidEnabled()) {
|
||||
Raid* raid = client->GetRaid();
|
||||
consented_raid_id = raid ? raid->GetID() : 0;
|
||||
}
|
||||
|
||||
consented_guild_id = client->AutoConsentGuildEnabled() ? client->GuildID() : 0;
|
||||
|
||||
is_corpse_changed = true;
|
||||
rez_experience = in_rezexp;
|
||||
can_corpse_be_rezzed = true;
|
||||
@ -611,11 +624,11 @@ bool Corpse::Save() {
|
||||
|
||||
/* Create New Corpse*/
|
||||
if (corpse_db_id == 0) {
|
||||
corpse_db_id = database.SaveCharacterCorpse(char_id, corpse_name, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position);
|
||||
corpse_db_id = database.SaveCharacterCorpse(char_id, corpse_name, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position, consented_guild_id);
|
||||
}
|
||||
/* Update Corpse Data */
|
||||
else{
|
||||
corpse_db_id = database.UpdateCharacterCorpse(corpse_db_id, char_id, corpse_name, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position, IsRezzed());
|
||||
corpse_db_id = database.UpdateCharacterCorpse(corpse_db_id, char_id, corpse_name, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position, consented_guild_id, IsRezzed());
|
||||
}
|
||||
|
||||
safe_delete_array(dbpc);
|
||||
@ -647,6 +660,25 @@ void Corpse::DepopPlayerCorpse() {
|
||||
player_corpse_depop = true;
|
||||
}
|
||||
|
||||
void Corpse::AddConsentName(std::string consent_player_name)
|
||||
{
|
||||
for (const auto& consented_player_name : consented_player_names) {
|
||||
if (strcasecmp(consented_player_name.c_str(), consent_player_name.c_str()) == 0) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
consented_player_names.emplace_back(consent_player_name);
|
||||
}
|
||||
|
||||
void Corpse::RemoveConsentName(std::string consent_player_name)
|
||||
{
|
||||
consented_player_names.erase(std::remove_if(consented_player_names.begin(), consented_player_names.end(),
|
||||
[consent_player_name](const std::string& consented_player_name) {
|
||||
return strcasecmp(consented_player_name.c_str(), consent_player_name.c_str()) == 0;
|
||||
}
|
||||
), consented_player_names.end());
|
||||
}
|
||||
|
||||
uint32 Corpse::CountItems() {
|
||||
return itemlist.size();
|
||||
}
|
||||
@ -1434,29 +1466,50 @@ bool Corpse::Summon(Client* client, bool spell, bool CheckDistance) {
|
||||
is_corpse_changed = true;
|
||||
}
|
||||
else {
|
||||
client->Message(Chat::White, "Corpse is too far away.");
|
||||
client->MessageString(Chat::Red, CORPSE_TOO_FAR);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bool consented = false;
|
||||
std::list<std::string>::iterator itr;
|
||||
for(itr = client->consent_list.begin(); itr != client->consent_list.end(); ++itr) {
|
||||
if(strcmp(this->GetOwnerName(), itr->c_str()) == 0) {
|
||||
if (!CheckDistance || (DistanceSquaredNoZ(m_Position, client->GetPosition()) <= dist2)) {
|
||||
GMMove(client->GetX(), client->GetY(), client->GetZ());
|
||||
is_corpse_changed = true;
|
||||
}
|
||||
else {
|
||||
client->Message(Chat::White, "Corpse is too far away.");
|
||||
return false;
|
||||
}
|
||||
for (const auto& consented_player_name : consented_player_names) {
|
||||
if (strcasecmp(client->GetName(), consented_player_name.c_str()) == 0) {
|
||||
consented = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!consented && consented_guild_id && consented_guild_id != GUILD_NONE) {
|
||||
if (client->GuildID() == consented_guild_id) {
|
||||
consented = true;
|
||||
}
|
||||
}
|
||||
if(!consented) {
|
||||
client->Message(Chat::White, "You do not have permission to move this corpse.");
|
||||
if (!consented && consented_group_id) {
|
||||
Group* grp = client->GetGroup();
|
||||
if (grp && grp->GetID() == consented_group_id) {
|
||||
consented = true;
|
||||
}
|
||||
}
|
||||
if (!consented && consented_raid_id) {
|
||||
Raid* raid = client->GetRaid();
|
||||
if (raid && raid->GetID() == consented_raid_id) {
|
||||
consented = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (consented) {
|
||||
if (!CheckDistance || (DistanceSquaredNoZ(m_Position, client->GetPosition()) <= dist2)) {
|
||||
GMMove(client->GetX(), client->GetY(), client->GetZ());
|
||||
is_corpse_changed = true;
|
||||
}
|
||||
else {
|
||||
client->MessageString(Chat::Red, CORPSE_TOO_FAR);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
client->MessageString(Chat::Red, CONSENT_DENIED);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -48,7 +48,7 @@ class Corpse : public Mob {
|
||||
Corpse(uint32 in_corpseid, uint32 in_charid, const char* in_charname, ItemList* in_itemlist, uint32 in_copper, uint32 in_silver, uint32 in_gold, uint32 in_plat, const glm::vec4& position, float in_size, uint8 in_gender, uint16 in_race, uint8 in_class, uint8 in_deity, uint8 in_level, uint8 in_texture, uint8 in_helmtexture, uint32 in_rezexp, bool wasAtGraveyard = false);
|
||||
|
||||
~Corpse();
|
||||
static Corpse* LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard);
|
||||
static Corpse* LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard, uint32 guild_consent_id);
|
||||
|
||||
/* Corpse: General */
|
||||
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill) { return true; }
|
||||
@ -74,6 +74,11 @@ class Corpse : public Mob {
|
||||
uint32 GetDecayTime() { if (!corpse_decay_timer.Enabled()) return 0xFFFFFFFF; else return corpse_decay_timer.GetRemainingTime(); }
|
||||
uint32 GetRezTime() { if (!corpse_rez_timer.Enabled()) return 0; else return corpse_rez_timer.GetRemainingTime(); }
|
||||
void SetDecayTimer(uint32 decay_time);
|
||||
void SetConsentGroupID(uint32 group_id) { if (IsPlayerCorpse()) { consented_group_id = group_id; } }
|
||||
void SetConsentRaidID(uint32 raid_id) { if (IsPlayerCorpse()) { consented_raid_id = raid_id; } }
|
||||
void SetConsentGuildID(uint32 guild_id) { if (IsPlayerCorpse()) { consented_guild_id = guild_id; } }
|
||||
void AddConsentName(std::string consent_player_name);
|
||||
void RemoveConsentName(std::string consent_player_name);
|
||||
|
||||
void Delete();
|
||||
void Bury();
|
||||
@ -142,6 +147,9 @@ private:
|
||||
int32 player_kill_item; /* Determines if Player Kill Item */
|
||||
uint32 corpse_db_id; /* Corpse Database ID (Player Corpse) */
|
||||
uint32 char_id; /* Character ID */
|
||||
uint32 consented_group_id = 0;
|
||||
uint32 consented_raid_id = 0;
|
||||
uint32 consented_guild_id = 0;
|
||||
ItemList itemlist; /* Internal Item list used for corpses */
|
||||
uint32 copper;
|
||||
uint32 silver;
|
||||
@ -160,6 +168,7 @@ private:
|
||||
Timer corpse_graveyard_timer;
|
||||
Timer loot_cooldown_timer; /* Delay between loot actions on the corpse entity */
|
||||
EQEmu::TintProfile item_tint;
|
||||
std::vector<std::string> consented_player_names;
|
||||
|
||||
LootRequestType loot_request_type;
|
||||
};
|
||||
|
||||
@ -1,6 +1,9 @@
|
||||
#include "global_loot_manager.h"
|
||||
#include "npc.h"
|
||||
#include "client.h"
|
||||
#include "zone.h"
|
||||
|
||||
extern Zone *zone;
|
||||
|
||||
std::vector<int> GlobalLootManager::GetGlobalLootTables(NPC *mob) const
|
||||
{
|
||||
@ -78,6 +81,12 @@ bool GlobalLootEntry::PassesRules(NPC *mob) const
|
||||
if (mob->GetBodyType() == r.value)
|
||||
bPassesBodyType = true;
|
||||
break;
|
||||
case GlobalLoot::RuleTypes::HotZone: // value == 0 must not be hot_zone, value != must be hot_zone
|
||||
if (zone->IsHotzone() && !r.value)
|
||||
return false;
|
||||
if (!zone->IsHotzone() && r.value)
|
||||
return false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@ -17,6 +17,7 @@ enum class RuleTypes {
|
||||
BodyType = 4,
|
||||
Rare = 5,
|
||||
Raid = 6,
|
||||
HotZone = 7,
|
||||
Max
|
||||
};
|
||||
|
||||
|
||||
@ -464,7 +464,7 @@ void NPC::CheckGlobalLootTables()
|
||||
void ZoneDatabase::LoadGlobalLoot()
|
||||
{
|
||||
auto query = StringFormat("SELECT id, loottable_id, description, min_level, max_level, rare, raid, race, "
|
||||
"class, bodytype, zone FROM global_loot WHERE enabled = 1");
|
||||
"class, bodytype, zone, hot_zone FROM global_loot WHERE enabled = 1");
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success() || results.RowCount() == 0)
|
||||
@ -518,9 +518,13 @@ void ZoneDatabase::LoadGlobalLoot()
|
||||
auto bodytypes = SplitString(row[9], '|');
|
||||
|
||||
for (auto &b : bodytypes)
|
||||
e.AddRule(GlobalLoot::RuleTypes::Class, std::stoi(b));
|
||||
e.AddRule(GlobalLoot::RuleTypes::BodyType, std::stoi(b));
|
||||
}
|
||||
|
||||
// null is not used
|
||||
if (row[11])
|
||||
e.AddRule(GlobalLoot::RuleTypes::HotZone, atoi(row[11]));
|
||||
|
||||
zone->AddGlobalLootEntry(e);
|
||||
}
|
||||
}
|
||||
|
||||
@ -685,7 +685,7 @@ int Mob::_GetRunSpeed() const {
|
||||
int runspeedcap = RuleI(Character,BaseRunSpeedCap);
|
||||
runspeedcap += itembonuses.IncreaseRunSpeedCap + spellbonuses.IncreaseRunSpeedCap + aabonuses.IncreaseRunSpeedCap;
|
||||
|
||||
aa_mod = itembonuses.IncreaseRunSpeedCap + spellbonuses.IncreaseRunSpeedCap + aabonuses.IncreaseRunSpeedCap;
|
||||
aa_mod += aabonuses.BaseMovementSpeed + aabonuses.movementspeed;
|
||||
int spell_mod = spellbonuses.movementspeed + itembonuses.movementspeed;
|
||||
int movemod = 0;
|
||||
|
||||
|
||||
@ -1300,7 +1300,9 @@ void MobMovementManager::PushEvadeCombat(MobMovementEntry &mob_movement_entry)
|
||||
*/
|
||||
void MobMovementManager::HandleStuckBehavior(Mob *who, float x, float y, float z, MobMovementMode mob_movement_mode)
|
||||
{
|
||||
auto sb = who->GetStuckBehavior();
|
||||
LogDebug("Handle stuck behavior for {0} at ({1}, {2}, {3}) with movement_mode {4}", who->GetName(), x, y, z, mob_movement_mode);
|
||||
|
||||
auto sb = who->GetStuckBehavior();
|
||||
MobStuckBehavior behavior = RunToTarget;
|
||||
|
||||
if (sb >= 0 && sb < MaxStuckBehavior) {
|
||||
@ -1308,7 +1310,7 @@ void MobMovementManager::HandleStuckBehavior(Mob *who, float x, float y, float z
|
||||
}
|
||||
|
||||
auto eiter = _impl->Entries.find(who);
|
||||
auto &ent = (*eiter);
|
||||
auto &ent = (*eiter);
|
||||
|
||||
switch (sb) {
|
||||
case RunToTarget:
|
||||
@ -1323,8 +1325,7 @@ void MobMovementManager::HandleStuckBehavior(Mob *who, float x, float y, float z
|
||||
PushStopMoving(ent.second);
|
||||
break;
|
||||
case EvadeCombat:
|
||||
//PushEvadeCombat(ent.second);
|
||||
PushStopMoving(ent.second);
|
||||
PushEvadeCombat(ent.second);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
17
zone/npc.cpp
17
zone/npc.cpp
@ -778,7 +778,20 @@ bool NPC::Process()
|
||||
}
|
||||
|
||||
if (GetMana() < GetMaxMana()) {
|
||||
SetMana(GetMana() + mana_regen + npc_sitting_regen_bonus);
|
||||
if (RuleB(NPC, UseMeditateBasedManaRegen)) {
|
||||
int32 npc_idle_mana_regen_bonus = 2;
|
||||
uint16 meditate_skill = GetSkill(EQEmu::skills::SkillMeditate);
|
||||
if (!IsEngaged() && meditate_skill > 0) {
|
||||
uint8 clevel = GetLevel();
|
||||
npc_idle_mana_regen_bonus =
|
||||
(((meditate_skill / 10) +
|
||||
(clevel - (clevel / 4))) / 4) + 4;
|
||||
}
|
||||
SetMana(GetMana() + mana_regen + npc_idle_mana_regen_bonus);
|
||||
}
|
||||
else {
|
||||
SetMana(GetMana() + mana_regen + npc_sitting_regen_bonus);
|
||||
}
|
||||
}
|
||||
|
||||
SendHPUpdate();
|
||||
@ -3195,4 +3208,4 @@ void NPC::AIYellForHelp(Mob *sender, Mob *attacker)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -12,8 +12,6 @@
|
||||
|
||||
extern Zone *zone;
|
||||
|
||||
const int MaxNavmeshNodes = 1024;
|
||||
|
||||
struct PathfinderNavmesh::Implementation
|
||||
{
|
||||
dtNavMesh *nav_mesh;
|
||||
@ -36,19 +34,19 @@ PathfinderNavmesh::~PathfinderNavmesh()
|
||||
IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags)
|
||||
{
|
||||
partial = false;
|
||||
|
||||
|
||||
if (!m_impl->nav_mesh) {
|
||||
return IPath();
|
||||
}
|
||||
|
||||
|
||||
if (!m_impl->query) {
|
||||
m_impl->query = dtAllocNavMeshQuery();
|
||||
}
|
||||
|
||||
m_impl->query->init(m_impl->nav_mesh, MaxNavmeshNodes);
|
||||
|
||||
m_impl->query->init(m_impl->nav_mesh, RuleI(Pathing, MaxNavmeshNodes));
|
||||
glm::vec3 current_location(start.x, start.z, start.y);
|
||||
glm::vec3 dest_location(end.x, end.z, end.y);
|
||||
|
||||
|
||||
dtQueryFilter filter;
|
||||
filter.setIncludeFlags(flags);
|
||||
filter.setAreaCost(0, 1.0f); //Normal
|
||||
@ -61,48 +59,48 @@ IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const gl
|
||||
filter.setAreaCost(8, 1.0f); //General Area
|
||||
filter.setAreaCost(9, 0.1f); //Portal
|
||||
filter.setAreaCost(10, 0.1f); //Prefer
|
||||
|
||||
|
||||
dtPolyRef start_ref;
|
||||
dtPolyRef end_ref;
|
||||
glm::vec3 ext(5.0f, 100.0f, 5.0f);
|
||||
|
||||
|
||||
m_impl->query->findNearestPoly(¤t_location[0], &ext[0], &filter, &start_ref, 0);
|
||||
m_impl->query->findNearestPoly(&dest_location[0], &ext[0], &filter, &end_ref, 0);
|
||||
|
||||
|
||||
if (!start_ref || !end_ref) {
|
||||
return IPath();
|
||||
}
|
||||
|
||||
|
||||
int npoly = 0;
|
||||
dtPolyRef path[1024] = { 0 };
|
||||
auto status = m_impl->query->findPath(start_ref, end_ref, ¤t_location[0], &dest_location[0], &filter, path, &npoly, 1024);
|
||||
|
||||
|
||||
if (npoly) {
|
||||
glm::vec3 epos = dest_location;
|
||||
if (path[npoly - 1] != end_ref) {
|
||||
m_impl->query->closestPointOnPoly(path[npoly - 1], &dest_location[0], &epos[0], 0);
|
||||
partial = true;
|
||||
|
||||
|
||||
auto dist = DistanceSquared(epos, current_location);
|
||||
if (dist < 10000.0f) {
|
||||
stuck = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float straight_path[2048 * 3];
|
||||
unsigned char straight_path_flags[2048];
|
||||
|
||||
|
||||
int n_straight_polys;
|
||||
dtPolyRef straight_path_polys[2048];
|
||||
|
||||
|
||||
status = m_impl->query->findStraightPath(¤t_location[0], &epos[0], path, npoly,
|
||||
straight_path, straight_path_flags,
|
||||
straight_path_polys, &n_straight_polys, 2048, DT_STRAIGHTPATH_AREA_CROSSINGS);
|
||||
|
||||
|
||||
if (dtStatusFailed(status)) {
|
||||
return IPath();
|
||||
}
|
||||
|
||||
|
||||
if (n_straight_polys) {
|
||||
IPath Route;
|
||||
for (int i = 0; i < n_straight_polys; ++i)
|
||||
@ -111,9 +109,9 @@ IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const gl
|
||||
node.x = straight_path[i * 3];
|
||||
node.z = straight_path[i * 3 + 1];
|
||||
node.y = straight_path[i * 3 + 2];
|
||||
|
||||
|
||||
Route.push_back(node);
|
||||
|
||||
|
||||
unsigned short flag = 0;
|
||||
if (dtStatusSucceed(m_impl->nav_mesh->getPolyFlags(straight_path_polys[i], &flag))) {
|
||||
if (flag & 512) {
|
||||
@ -121,11 +119,11 @@ IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const gl
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return Route;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
IPath Route;
|
||||
Route.push_back(end);
|
||||
return Route;
|
||||
@ -134,19 +132,19 @@ IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const gl
|
||||
IPathfinder::IPath PathfinderNavmesh::FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions &opts)
|
||||
{
|
||||
partial = false;
|
||||
|
||||
|
||||
if (!m_impl->nav_mesh) {
|
||||
return IPath();
|
||||
}
|
||||
|
||||
|
||||
if (!m_impl->query) {
|
||||
m_impl->query = dtAllocNavMeshQuery();
|
||||
}
|
||||
|
||||
m_impl->query->init(m_impl->nav_mesh, MaxNavmeshNodes);
|
||||
|
||||
m_impl->query->init(m_impl->nav_mesh, RuleI(Pathing, MaxNavmeshNodes));
|
||||
glm::vec3 current_location(start.x, start.z, start.y);
|
||||
glm::vec3 dest_location(end.x, end.z, end.y);
|
||||
|
||||
|
||||
dtQueryFilter filter;
|
||||
filter.setIncludeFlags(opts.flags);
|
||||
filter.setAreaCost(0, opts.flag_cost[0]); //Normal
|
||||
@ -159,83 +157,78 @@ IPathfinder::IPath PathfinderNavmesh::FindPath(const glm::vec3 &start, const glm
|
||||
filter.setAreaCost(8, opts.flag_cost[7]); //General Area
|
||||
filter.setAreaCost(9, opts.flag_cost[8]); //Portal
|
||||
filter.setAreaCost(10, opts.flag_cost[9]); //Prefer
|
||||
|
||||
|
||||
static const int max_polys = 256;
|
||||
dtPolyRef start_ref;
|
||||
dtPolyRef end_ref;
|
||||
glm::vec3 ext(10.0f, 200.0f, 10.0f);
|
||||
|
||||
|
||||
m_impl->query->findNearestPoly(¤t_location[0], &ext[0], &filter, &start_ref, 0);
|
||||
m_impl->query->findNearestPoly(&dest_location[0], &ext[0], &filter, &end_ref, 0);
|
||||
|
||||
|
||||
if (!start_ref || !end_ref) {
|
||||
return IPath();
|
||||
}
|
||||
|
||||
|
||||
int npoly = 0;
|
||||
dtPolyRef path[max_polys] = { 0 };
|
||||
m_impl->query->findPath(start_ref, end_ref, ¤t_location[0], &dest_location[0], &filter, path, &npoly, max_polys);
|
||||
|
||||
auto status = m_impl->query->findPath(start_ref, end_ref, ¤t_location[0], &dest_location[0], &filter, path, &npoly, max_polys);
|
||||
|
||||
if (npoly) {
|
||||
glm::vec3 epos = dest_location;
|
||||
if (path[npoly - 1] != end_ref) {
|
||||
m_impl->query->closestPointOnPoly(path[npoly - 1], &dest_location[0], &epos[0], 0);
|
||||
partial = true;
|
||||
|
||||
auto dist = DistanceSquared(epos, current_location);
|
||||
if (dist < 10000.0f) {
|
||||
stuck = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int n_straight_polys;
|
||||
glm::vec3 straight_path[max_polys];
|
||||
unsigned char straight_path_flags[max_polys];
|
||||
dtPolyRef straight_path_polys[max_polys];
|
||||
|
||||
|
||||
auto status = m_impl->query->findStraightPath(¤t_location[0], &epos[0], path, npoly,
|
||||
(float*)&straight_path[0], straight_path_flags,
|
||||
straight_path_polys, &n_straight_polys, 2048, DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS);
|
||||
|
||||
|
||||
if (dtStatusFailed(status)) {
|
||||
return IPath();
|
||||
}
|
||||
|
||||
|
||||
if (n_straight_polys) {
|
||||
if (opts.smooth_path) {
|
||||
IPath Route;
|
||||
|
||||
|
||||
//Add the first point
|
||||
{
|
||||
auto &flag = straight_path_flags[0];
|
||||
if (flag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) {
|
||||
auto &p = straight_path[0];
|
||||
|
||||
|
||||
Route.push_back(glm::vec3(p.x, p.z, p.y));
|
||||
}
|
||||
else {
|
||||
auto &p = straight_path[0];
|
||||
|
||||
|
||||
float h = 0.0f;
|
||||
if (dtStatusSucceed(GetPolyHeightOnPath(path, npoly, p, &h))) {
|
||||
p.y = h + opts.offset;
|
||||
}
|
||||
|
||||
|
||||
Route.push_back(glm::vec3(p.x, p.z, p.y));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < n_straight_polys - 1; ++i)
|
||||
{
|
||||
auto &flag = straight_path_flags[i];
|
||||
|
||||
|
||||
if (flag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) {
|
||||
auto &poly = straight_path_polys[i];
|
||||
|
||||
|
||||
auto &p2 = straight_path[i + 1];
|
||||
glm::vec3 node(p2.x, p2.z, p2.y);
|
||||
Route.push_back(node);
|
||||
|
||||
|
||||
unsigned short pflag = 0;
|
||||
if (dtStatusSucceed(m_impl->nav_mesh->getPolyFlags(straight_path_polys[i], &pflag))) {
|
||||
if (pflag & 512) {
|
||||
@ -250,12 +243,12 @@ IPathfinder::IPath PathfinderNavmesh::FindPath(const glm::vec3 &start, const glm
|
||||
auto dir = glm::normalize(p2 - p1);
|
||||
float total = 0.0f;
|
||||
glm::vec3 previous_pt = p1;
|
||||
|
||||
|
||||
while (total < dist) {
|
||||
glm::vec3 current_pt;
|
||||
float dist_to_move = opts.step_size;
|
||||
float ff = opts.step_size / 2.0f;
|
||||
|
||||
|
||||
if (total + dist_to_move + ff >= dist) {
|
||||
current_pt = p2;
|
||||
total = dist;
|
||||
@ -264,18 +257,18 @@ IPathfinder::IPath PathfinderNavmesh::FindPath(const glm::vec3 &start, const glm
|
||||
total += dist_to_move;
|
||||
current_pt = p1 + dir * total;
|
||||
}
|
||||
|
||||
|
||||
float h = 0.0f;
|
||||
if (dtStatusSucceed(GetPolyHeightOnPath(path, npoly, current_pt, &h))) {
|
||||
current_pt.y = h + opts.offset;
|
||||
}
|
||||
|
||||
|
||||
Route.push_back(glm::vec3(current_pt.x, current_pt.z, current_pt.y));
|
||||
previous_pt = current_pt;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return Route;
|
||||
}
|
||||
else {
|
||||
@ -285,7 +278,7 @@ IPathfinder::IPath PathfinderNavmesh::FindPath(const glm::vec3 &start, const glm
|
||||
auto ¤t = straight_path[i];
|
||||
glm::vec3 node(current.x, current.z, current.y);
|
||||
Route.push_back(node);
|
||||
|
||||
|
||||
unsigned short flag = 0;
|
||||
if (dtStatusSucceed(m_impl->nav_mesh->getPolyFlags(straight_path_polys[i], &flag))) {
|
||||
if (flag & 512) {
|
||||
@ -293,7 +286,7 @@ IPathfinder::IPath PathfinderNavmesh::FindPath(const glm::vec3 &start, const glm
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return Route;
|
||||
}
|
||||
}
|
||||
@ -313,7 +306,7 @@ glm::vec3 PathfinderNavmesh::GetRandomLocation(const glm::vec3 &start)
|
||||
|
||||
if (!m_impl->query) {
|
||||
m_impl->query = dtAllocNavMeshQuery();
|
||||
m_impl->query->init(m_impl->nav_mesh, MaxNavmeshNodes);
|
||||
m_impl->query->init(m_impl->nav_mesh, RuleI(Pathing, MaxNavmeshNodes));
|
||||
}
|
||||
|
||||
dtQueryFilter filter;
|
||||
|
||||
@ -122,11 +122,13 @@
|
||||
#define LOOT_LORE_ERROR 371 //You cannot loot this Lore Item. You already have one.
|
||||
#define PICK_LORE 379 //You cannot pick up a lore item you already possess.
|
||||
#define POISON_TOO_HIGH 382 // This poison is too high level for you to apply.
|
||||
#define CORPSE_TOO_FAR 389 //The corpse is too far away to summon.
|
||||
#define CONSENT_DENIED 390 //You do not have consent to summon that corpse.
|
||||
#define DISCIPLINE_RDY 393 //You are ready to use a new discipline now.
|
||||
#define CONSENT_INVALID_NAME 397 //Not a valid consent name.
|
||||
#define CONSENT_NPC 398 //You cannot consent NPC\'s.
|
||||
#define CONSENT_YOURSELF 399 //You cannot consent yourself.
|
||||
#define CONSENT_WAIT 400 //You must wait 2 seconds between consents.
|
||||
#define SONG_NEEDS_DRUM 405 //You need to play a percussion instrument for this song
|
||||
#define SONG_NEEDS_WIND 406 //You need to play a wind instrument for this song
|
||||
#define SONG_NEEDS_STRINGS 407 //You need to play a stringed instrument for this song
|
||||
|
||||
@ -1442,50 +1442,65 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
}
|
||||
case ServerOP_Consent: {
|
||||
ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
|
||||
Client* client = entity_list.GetClientByName(s->grantname);
|
||||
if (client) {
|
||||
if (s->permission == 1)
|
||||
client->consent_list.push_back(s->ownername);
|
||||
else
|
||||
client->consent_list.remove(s->ownername);
|
||||
|
||||
auto outapp =
|
||||
new EQApplicationPacket(OP_ConsentResponse, sizeof(ConsentResponse_Struct));
|
||||
ConsentResponse_Struct* crs = (ConsentResponse_Struct*)outapp->pBuffer;
|
||||
strcpy(crs->grantname, s->grantname);
|
||||
strcpy(crs->ownername, s->ownername);
|
||||
crs->permission = s->permission;
|
||||
strcpy(crs->zonename, "all zones");
|
||||
client->QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
bool found_corpse = false;
|
||||
for (auto const& it : entity_list.GetCorpseList()) {
|
||||
if (it.second->IsPlayerCorpse() && strcmp(it.second->GetOwnerName(), s->ownername) == 0) {
|
||||
if (s->consent_type == EQEmu::consent::Normal) {
|
||||
if (s->permission == 1) {
|
||||
it.second->AddConsentName(s->grantname);
|
||||
}
|
||||
else {
|
||||
it.second->RemoveConsentName(s->grantname);
|
||||
}
|
||||
}
|
||||
else if (s->consent_type == EQEmu::consent::Group) {
|
||||
it.second->SetConsentGroupID(s->consent_id);
|
||||
}
|
||||
else if (s->consent_type == EQEmu::consent::Raid) {
|
||||
it.second->SetConsentRaidID(s->consent_id);
|
||||
}
|
||||
else if (s->consent_type == EQEmu::consent::Guild) {
|
||||
it.second->SetConsentGuildID(s->consent_id);
|
||||
}
|
||||
found_corpse = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// target not found
|
||||
|
||||
// Message string id's likely to be used here are:
|
||||
// CONSENT_YOURSELF = 399
|
||||
// CONSENT_INVALID_NAME = 397
|
||||
// TARGET_NOT_FOUND = 101
|
||||
|
||||
auto scs_pack =
|
||||
new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
|
||||
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)scs_pack->pBuffer;
|
||||
strcpy(scs->grantname, s->grantname);
|
||||
strcpy(scs->ownername, s->ownername);
|
||||
scs->permission = s->permission;
|
||||
scs->zone_id = s->zone_id;
|
||||
scs->instance_id = s->instance_id;
|
||||
scs->message_string_id = TARGET_NOT_FOUND;
|
||||
worldserver.SendPacket(scs_pack);
|
||||
safe_delete(scs_pack);
|
||||
if (found_corpse) {
|
||||
// forward the grant/deny message for this zone to both owner and granted
|
||||
auto outapp = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
|
||||
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)outapp->pBuffer;
|
||||
memcpy(outapp->pBuffer, s, sizeof(ServerOP_Consent_Struct));
|
||||
if (zone) {
|
||||
strn0cpy(scs->zonename, zone->GetLongName(), sizeof(scs->zonename));
|
||||
}
|
||||
worldserver.SendPacket(outapp);
|
||||
safe_delete(outapp);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ServerOP_Consent_Response: {
|
||||
ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
|
||||
Client* client = entity_list.GetClientByName(s->ownername);
|
||||
if (client) {
|
||||
client->MessageString(Chat::White, s->message_string_id);
|
||||
Client* owner_client = entity_list.GetClientByName(s->ownername);
|
||||
Client* grant_client = nullptr;
|
||||
if (s->consent_type == EQEmu::consent::Normal) {
|
||||
grant_client = entity_list.GetClientByName(s->grantname);
|
||||
}
|
||||
if (owner_client || grant_client) {
|
||||
auto outapp = new EQApplicationPacket(OP_ConsentResponse, sizeof(ConsentResponse_Struct));
|
||||
ConsentResponse_Struct* crs = (ConsentResponse_Struct*)outapp->pBuffer;
|
||||
strn0cpy(crs->grantname, s->grantname, sizeof(crs->grantname));
|
||||
strn0cpy(crs->ownername, s->ownername, sizeof(crs->ownername));
|
||||
crs->permission = s->permission;
|
||||
strn0cpy(crs->zonename, s->zonename, sizeof(crs->zonename));
|
||||
if (owner_client) {
|
||||
owner_client->QueuePacket(outapp); // confirmation message to the owner
|
||||
}
|
||||
if (grant_client) {
|
||||
grant_client->QueuePacket(outapp); // message to the client being granted/denied
|
||||
}
|
||||
safe_delete(outapp);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@ -4288,10 +4288,10 @@ uint32 ZoneDatabase::GetCharacterCorpseDecayTimer(uint32 corpse_db_id){
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const char* char_name, uint32 zone_id, uint16 instance_id, PlayerCorpse_Struct* dbpc, const glm::vec4& position, bool is_rezzed) {
|
||||
uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const char* char_name, uint32 zone_id, uint16 instance_id, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guild_id, bool is_rezzed) {
|
||||
std::string query = StringFormat("UPDATE `character_corpses` "
|
||||
"SET `charname` = '%s', `zone_id` = %u, `instance_id` = %u, `charid` = %d, "
|
||||
"`x` = %1.1f,`y` = %1.1f,`z` = %1.1f, `heading` = %1.1f, "
|
||||
"`x` = %1.1f,`y` = %1.1f,`z` = %1.1f, `heading` = %1.1f, `guild_consent_id` = %u, "
|
||||
"`is_locked` = %d, `exp` = %u, `size` = %f, `level` = %u, "
|
||||
"`race` = %u, `gender` = %u, `class` = %u, `deity` = %u, "
|
||||
"`texture` = %u, `helm_texture` = %u, `copper` = %u, "
|
||||
@ -4303,7 +4303,7 @@ uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const c
|
||||
"`wc_7` = %u, `wc_8` = %u, `wc_9` = %u "
|
||||
"WHERE `id` = %u",
|
||||
EscapeString(char_name).c_str(), zone_id, instance_id, char_id,
|
||||
position.x, position.y, position.z, position.w,
|
||||
position.x, position.y, position.z, position.w, guild_id,
|
||||
dbpc->locked, dbpc->exp, dbpc->size, dbpc->level, dbpc->race,
|
||||
dbpc->gender, dbpc->class_, dbpc->deity, dbpc->texture,
|
||||
dbpc->helmtexture, dbpc->copper, dbpc->silver, dbpc->gold,
|
||||
@ -4319,12 +4319,19 @@ uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const c
|
||||
return db_id;
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::UpdateCharacterCorpseConsent(uint32 charid, uint32 guildid)
|
||||
{
|
||||
std::string query = fmt::format("UPDATE `character_corpses` SET `guild_consent_id` = '{}' WHERE charid = '{}'", guildid, charid);
|
||||
auto results = QueryDatabase(query);
|
||||
return results.RowsAffected();
|
||||
}
|
||||
|
||||
void ZoneDatabase::MarkCorpseAsRezzed(uint32 db_id) {
|
||||
std::string query = StringFormat("UPDATE `character_corpses` SET `is_rezzed` = 1 WHERE `id` = %i", db_id);
|
||||
auto results = QueryDatabase(query);
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position) {
|
||||
uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guildid) {
|
||||
/* Dump Basic Corpse Data */
|
||||
std::string query = StringFormat(
|
||||
"INSERT INTO `character_corpses` "
|
||||
@ -4336,6 +4343,7 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui
|
||||
"`y` = %1.1f, "
|
||||
"`z` = %1.1f, "
|
||||
"`heading` = %1.1f, "
|
||||
"`guild_consent_id` = %u, "
|
||||
"`time_of_death` = NOW(), "
|
||||
"`is_buried` = 0, "
|
||||
"`is_locked` = %d, "
|
||||
@ -4379,6 +4387,7 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui
|
||||
position.y,
|
||||
position.z,
|
||||
position.w,
|
||||
guildid,
|
||||
dbpc->locked,
|
||||
dbpc->exp,
|
||||
dbpc->size,
|
||||
@ -4637,7 +4646,7 @@ bool ZoneDatabase::LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct
|
||||
|
||||
Corpse* ZoneDatabase::SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_zone_id, uint16 dest_instance_id, const glm::vec4& position) {
|
||||
Corpse* corpse = nullptr;
|
||||
std::string query = StringFormat("SELECT `id`, `charname`, `time_of_death`, `is_rezzed` "
|
||||
std::string query = StringFormat("SELECT `id`, `charname`, `time_of_death`, `is_rezzed`, `guild_consent_id` "
|
||||
"FROM `character_corpses` "
|
||||
"WHERE `charid` = '%u' AND `is_buried` = 1 "
|
||||
"ORDER BY `time_of_death` LIMIT 1",
|
||||
@ -4652,7 +4661,8 @@ Corpse* ZoneDatabase::SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_z
|
||||
position,
|
||||
row[2], // char* time_of_death
|
||||
atoi(row[3]) == 1, // bool rezzed
|
||||
false // bool was_at_graveyard
|
||||
false, // bool was_at_graveyard
|
||||
atoul(row[4]) // uint32 guild_consent_id
|
||||
);
|
||||
if (!corpse)
|
||||
continue;
|
||||
@ -4678,7 +4688,7 @@ bool ZoneDatabase::SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zone_id
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
query = StringFormat(
|
||||
"SELECT `id`, `charname`, `time_of_death`, `is_rezzed` FROM `character_corpses` WHERE `charid` = '%u'"
|
||||
"SELECT `id`, `charname`, `time_of_death`, `is_rezzed`, `guild_consent_id` FROM `character_corpses` WHERE `charid` = '%u'"
|
||||
"ORDER BY time_of_death",
|
||||
char_id);
|
||||
results = QueryDatabase(query);
|
||||
@ -4691,7 +4701,8 @@ bool ZoneDatabase::SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zone_id
|
||||
position,
|
||||
row[2],
|
||||
atoi(row[3]) == 1,
|
||||
false);
|
||||
false,
|
||||
atoul(row[4]));
|
||||
|
||||
if (corpse) {
|
||||
entity_list.AddCorpse(corpse);
|
||||
@ -4766,7 +4777,7 @@ bool ZoneDatabase::UnburyCharacterCorpse(uint32 db_id, uint32 new_zone_id, uint1
|
||||
Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
|
||||
Corpse* NewCorpse = 0;
|
||||
std::string query = StringFormat(
|
||||
"SELECT `id`, `charid`, `charname`, `x`, `y`, `z`, `heading`, `time_of_death`, `is_rezzed`, `was_at_graveyard` FROM `character_corpses` WHERE `id` = '%u' LIMIT 1",
|
||||
"SELECT `id`, `charid`, `charname`, `x`, `y`, `z`, `heading`, `time_of_death`, `is_rezzed`, `was_at_graveyard`, `guild_consent_id` FROM `character_corpses` WHERE `id` = '%u' LIMIT 1",
|
||||
player_corpse_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
@ -4779,7 +4790,8 @@ Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
|
||||
position,
|
||||
row[7], // time_of_death char* time_of_death
|
||||
atoi(row[8]) == 1, // is_rezzed bool rezzed
|
||||
atoi(row[9]) // was_at_graveyard bool was_at_graveyard
|
||||
atoi(row[9]), // was_at_graveyard bool was_at_graveyard
|
||||
atoul(row[10]) // guild_consent_id uint32 guild_consent_id
|
||||
);
|
||||
entity_list.AddCorpse(NewCorpse);
|
||||
}
|
||||
@ -4789,10 +4801,10 @@ Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
|
||||
bool ZoneDatabase::LoadCharacterCorpses(uint32 zone_id, uint16 instance_id) {
|
||||
std::string query;
|
||||
if (!RuleB(Zone, EnableShadowrest)){
|
||||
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, was_at_graveyard FROM character_corpses WHERE zone_id='%u' AND instance_id='%u'", zone_id, instance_id);
|
||||
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, was_at_graveyard, guild_consent_id FROM character_corpses WHERE zone_id='%u' AND instance_id='%u'", zone_id, instance_id);
|
||||
}
|
||||
else{
|
||||
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, 0 as was_at_graveyard FROM character_corpses WHERE zone_id='%u' AND instance_id='%u' AND is_buried=0", zone_id, instance_id);
|
||||
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, 0 as was_at_graveyard, guild_consent_id FROM character_corpses WHERE zone_id='%u' AND instance_id='%u' AND is_buried=0", zone_id, instance_id);
|
||||
}
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
@ -4806,7 +4818,8 @@ bool ZoneDatabase::LoadCharacterCorpses(uint32 zone_id, uint16 instance_id) {
|
||||
position,
|
||||
row[7], // time_of_death char* time_of_death
|
||||
atoi(row[8]) == 1, // is_rezzed bool rezzed
|
||||
atoi(row[9]))
|
||||
atoi(row[9]),
|
||||
atoul(row[10])) // guild_consent_id uint32 guild_consent_id
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@ -367,8 +367,9 @@ public:
|
||||
uint32 SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zoneid, uint16 instanceid, const glm::vec4& position);
|
||||
uint32 CreateGraveyardRecord(uint32 graveyard_zoneid, const glm::vec4& position);
|
||||
uint32 AddGraveyardIDToZone(uint32 zone_id, uint32 graveyard_id);
|
||||
uint32 SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position);
|
||||
uint32 UpdateCharacterCorpse(uint32 dbid, uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, bool rezzed = false);
|
||||
uint32 SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guildid);
|
||||
uint32 UpdateCharacterCorpse(uint32 dbid, uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guildid, bool rezzed = false);
|
||||
uint32 UpdateCharacterCorpseConsent(uint32 charid, uint32 guildid);
|
||||
uint32 GetFirstCorpseID(uint32 char_id);
|
||||
uint32 GetCharacterCorpseCount(uint32 char_id);
|
||||
uint32 GetCharacterCorpseID(uint32 char_id, uint8 corpse);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user