Merge pull request #958 from hgtw/feat/autoconsent

Implement consent for group/raid/guild and add Auto Consent support
This commit is contained in:
Chris Miles 2020-02-04 18:22:05 -06:00 committed by GitHub
commit 138cb80b19
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GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 277 additions and 200 deletions

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@ -317,6 +317,15 @@ namespace EQEmu
QuestControlGrid = -1
};
namespace consent {
enum eConsentType : uint8 {
Normal = 0,
Group,
Raid,
Guild
};
}; // namespace consent
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/

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@ -866,10 +866,12 @@ struct SpawnPlayerCorpse_Struct {
struct ServerOP_Consent_Struct {
char grantname[64];
char ownername[64];
char zonename[32];
uint8 permission;
uint32 zone_id;
uint16 instance_id;
uint32 message_string_id;
uint8 consent_type; // 0 = normal, 1 = group, 2 = raid, 3 = guild
uint32 consent_id;
};
struct ReloadTasks_Struct {

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@ -34,7 +34,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9147
#define CURRENT_BINARY_DATABASE_VERSION 9148
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9026

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@ -401,6 +401,7 @@
9145|2019_12_24_banned_ips_update.sql|SHOW TABLES LIKE 'Banned_IPs'|not_empty|
9146|2020_01_10_character_soft_deletes.sql|SHOW COLUMNS FROM `character_data` LIKE 'deleted_at'|empty|
9147|2020_01_24_grid_centerpoint_wp.sql|SHOW COLUMNS FROM `grid_entries` LIKE 'centerpoint'|empty|
9148|2020_01_28_corpse_guild_consent_id.sql|SHOW COLUMNS FROM `character_corpses` LIKE 'guild_consent_id'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

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@ -0,0 +1 @@
ALTER TABLE `character_corpses` ADD COLUMN `guild_consent_id` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `time_of_death`;

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@ -1057,110 +1057,42 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
break;
}
case ServerOP_Consent: {
// Message string id's likely to be used here are:
// CONSENT_YOURSELF = 399
// CONSENT_INVALID_NAME = 397
// TARGET_NOT_FOUND = 101
ZoneServer* zs;
ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
ClientListEntry* cle = client_list.FindCharacter(s->grantname);
if (cle) {
if (cle->instance() != 0)
{
zs = zoneserver_list.FindByInstanceID(cle->instance());
if (zs) {
zs->SendPacket(pack);
}
else
{
auto pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
strcpy(scs->grantname, s->grantname);
strcpy(scs->ownername, s->ownername);
scs->permission = s->permission;
scs->zone_id = s->zone_id;
scs->instance_id = s->instance_id;
scs->message_string_id = 101;
zs = zoneserver_list.FindByInstanceID(s->instance_id);
if (zs) {
zs->SendPacket(pack);
}
else {
LogInfo("Unable to locate zone record for instance id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->instance_id);
}
safe_delete(pack);
}
}
else
{
zs = zoneserver_list.FindByZoneID(cle->zone());
if (zs) {
zs->SendPacket(pack);
}
else {
// send target not found back to requester
auto pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
strcpy(scs->grantname, s->grantname);
strcpy(scs->ownername, s->ownername);
scs->permission = s->permission;
scs->zone_id = s->zone_id;
scs->message_string_id = 101;
zs = zoneserver_list.FindByZoneID(s->zone_id);
if (zs) {
zs->SendPacket(pack);
}
else {
LogInfo("Unable to locate zone record for zone id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id);
}
safe_delete(pack);
}
}
}
else {
// send target not found back to requester
auto pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
strcpy(scs->grantname, s->grantname);
strcpy(scs->ownername, s->ownername);
scs->permission = s->permission;
scs->zone_id = s->zone_id;
scs->message_string_id = 397;
zs = zoneserver_list.FindByZoneID(s->zone_id);
if (zs) {
zs->SendPacket(pack);
}
else {
LogInfo("Unable to locate zone record for zone id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id);
}
safe_delete(pack);
}
zoneserver_list.SendPacket(pack); // update corpses in all zones
break;
}
case ServerOP_Consent_Response: {
// Message string id's likely to be used here are:
// CONSENT_YOURSELF = 399
// CONSENT_INVALID_NAME = 397
// TARGET_NOT_FOUND = 101
ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
if (s->instance_id != 0)
{
ZoneServer* zs = zoneserver_list.FindByInstanceID(s->instance_id);
if (zs) {
zs->SendPacket(pack);
}
else {
LogInfo("Unable to locate zone record for instance id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->instance_id);
}
ZoneServer* owner_zs = nullptr;
if (s->instance_id == 0) {
owner_zs = zoneserver_list.FindByZoneID(s->zone_id);
}
else
{
ZoneServer* zs = zoneserver_list.FindByZoneID(s->zone_id);
if (zs) {
zs->SendPacket(pack);
}
else {
LogInfo("Unable to locate zone record for zone id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id);
else {
owner_zs = zoneserver_list.FindByInstanceID(s->instance_id);
}
if (owner_zs) {
owner_zs->SendPacket(pack);
}
else {
LogInfo("Unable to locate zone record for zone id [{}] or instance id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id, s->instance_id);
}
if (s->consent_type == EQEmu::consent::Normal) {
// send the message to the client being granted or denied permission
ClientListEntry* cle = client_list.FindCharacter(s->grantname);
if (cle) {
ZoneServer* granted_zs = nullptr;
if (cle->instance() == 0) {
granted_zs = zoneserver_list.FindByZoneID(cle->zone());
}
else {
granted_zs = zoneserver_list.FindByInstanceID(cle->instance());
}
// avoid sending twice if owner and granted are in same zone
if (granted_zs && granted_zs != owner_zs) {
granted_zs->SendPacket(pack);
}
}
}
break;

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@ -165,6 +165,7 @@ Client::Client(EQStreamInterface* ieqs)
hp_self_update_throttle_timer(300),
hp_other_update_throttle_timer(500),
position_update_timer(10000),
consent_throttle_timer(2000),
tmSitting(0)
{
@ -6254,6 +6255,52 @@ void Client::DragCorpses()
}
}
void Client::ConsentCorpses(std::string consent_name, bool deny)
{
if (strcasecmp(consent_name.c_str(), GetName()) == 0) {
MessageString(Chat::Red, CONSENT_YOURSELF);
}
else if (!consent_throttle_timer.Check()) {
MessageString(Chat::Red, CONSENT_WAIT);
}
else {
auto pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
strn0cpy(scs->grantname, consent_name.c_str(), sizeof(scs->grantname));
strn0cpy(scs->ownername, GetName(), sizeof(scs->ownername));
strn0cpy(scs->zonename, "Unknown", sizeof(scs->zonename));
scs->permission = deny ? 0 : 1;
scs->zone_id = zone->GetZoneID();
scs->instance_id = zone->GetInstanceID();
scs->consent_type = EQEmu::consent::Normal;
scs->consent_id = 0;
if (strcasecmp(scs->grantname, "group") == 0) {
if (!deny) {
Group* grp = GetGroup();
scs->consent_id = grp ? grp->GetID() : 0;
}
scs->consent_type = EQEmu::consent::Group;
}
else if (strcasecmp(scs->grantname, "raid") == 0) {
if (!deny) {
Raid* raid = GetRaid();
scs->consent_id = raid ? raid->GetID() : 0;
}
scs->consent_type = EQEmu::consent::Raid;
}
else if (strcasecmp(scs->grantname, "guild") == 0) {
if (!deny) {
scs->consent_id = GuildID();
}
scs->consent_type = EQEmu::consent::Guild;
// update all corpses in db so buried/unloaded corpses see new consent id
database.UpdateCharacterCorpseConsent(CharacterID(), scs->consent_id);
}
worldserver.SendPacket(pack);
safe_delete(pack);
}
}
void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_override, int pet_count, int pet_duration)
{
if(!target || !IsValidSpell(spell_id) || this->GetID() == target->GetID())

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@ -793,6 +793,9 @@ public:
virtual void UpdateEquipmentLight() { m_Light.Type[EQEmu::lightsource::LightEquipment] = m_inv.FindBrightestLightType(); m_Light.Level[EQEmu::lightsource::LightEquipment] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightEquipment]); }
inline bool AutoSplitEnabled() { return m_pp.autosplit != 0; }
inline bool AutoConsentGroupEnabled() const { return m_pp.groupAutoconsent != 0; }
inline bool AutoConsentRaidEnabled() const { return m_pp.raidAutoconsent != 0; }
inline bool AutoConsentGuildEnabled() const { return m_pp.guildAutoconsent != 0; }
void SummonHorse(uint16 spell_id);
void SetHorseId(uint16 horseid_in);
@ -957,7 +960,6 @@ public:
void EnteringMessages(Client* client);
void SendRules(Client* client);
std::list<std::string> consent_list;
const bool GetGMSpeed() const { return (gmspeed > 0); }
bool CanUseReport;
@ -1137,6 +1139,7 @@ public:
inline bool IsDraggingCorpse() { return (DraggedCorpses.size() > 0); }
void DragCorpses();
inline void ClearDraggedCorpses() { DraggedCorpses.clear(); }
void ConsentCorpses(std::string consent_name, bool deny = false);
void SendAltCurrencies();
void SetAlternateCurrencyValue(uint32 currency_id, uint32 new_amount);
void AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 method = 0);
@ -1528,6 +1531,7 @@ private:
Timer hp_self_update_throttle_timer; /* This is to prevent excessive packet sending under trains/fast combat */
Timer hp_other_update_throttle_timer; /* This is to keep clients from DOSing the server with macros that change client targets constantly */
Timer position_update_timer; /* Timer used when client hasn't updated within a 10 second window */
Timer consent_throttle_timer;
glm::vec3 m_Proximity;
glm::vec4 last_position_before_bulk_update;

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@ -4643,43 +4643,16 @@ void Client::Handle_OP_Consent(const EQApplicationPacket *app)
{
if (app->size<64) {
Consent_Struct* c = (Consent_Struct*)app->pBuffer;
if (strcmp(c->name, GetName()) != 0) {
auto pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
strcpy(scs->grantname, c->name);
strcpy(scs->ownername, GetName());
scs->message_string_id = 0;
scs->permission = 1;
scs->zone_id = zone->GetZoneID();
scs->instance_id = zone->GetInstanceID();
//consent_list.push_back(scs->grantname);
worldserver.SendPacket(pack);
safe_delete(pack);
}
else {
MessageString(Chat::White, CONSENT_YOURSELF);
}
ConsentCorpses(c->name, false);
}
return;
}
void Client::Handle_OP_ConsentDeny(const EQApplicationPacket *app)
{
if (app->size<64) {
Consent_Struct* c = (Consent_Struct*)app->pBuffer;
auto pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
strcpy(scs->grantname, c->name);
strcpy(scs->ownername, GetName());
scs->message_string_id = 0;
scs->permission = 0;
scs->zone_id = zone->GetZoneID();
scs->instance_id = zone->GetInstanceID();
//consent_list.remove(scs->grantname);
worldserver.SendPacket(pack);
safe_delete(pack);
ConsentCorpses(c->name, true);
}
return;
}
void Client::Handle_OP_Consider(const EQApplicationPacket *app)
@ -13320,6 +13293,21 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
entity_list.QueueClients(this, app, true);
}
}
else if (sa->type == AT_GroupConsent)
{
m_pp.groupAutoconsent = (sa->parameter == 1);
ConsentCorpses("Group", (sa->parameter != 1));
}
else if (sa->type == AT_RaidConsent)
{
m_pp.raidAutoconsent = (sa->parameter == 1);
ConsentCorpses("Raid", (sa->parameter != 1));
}
else if (sa->type == AT_GuildConsent)
{
m_pp.guildAutoconsent = (sa->parameter == 1);
ConsentCorpses("Guild", (sa->parameter != 1));
}
else {
std::cout << "Unknown SpawnAppearance type: 0x" << std::hex << std::setw(4) << std::setfill('0') << sa->type << std::dec
<< " value: 0x" << std::hex << std::setw(8) << std::setfill('0') << sa->parameter << std::dec << std::endl;

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@ -73,7 +73,7 @@ void Corpse::SendLootReqErrorPacket(Client* client, LootResponse response) {
safe_delete(outapp);
}
Corpse* Corpse::LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard) {
Corpse* Corpse::LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard, uint32 guild_consent_id) {
uint32 item_count = database.GetCharacterCorpseItemCount(in_dbid);
auto buffer =
new char[sizeof(PlayerCorpse_Struct) + (item_count * sizeof(player_lootitem::ServerLootItem_Struct))];
@ -138,6 +138,7 @@ Corpse* Corpse::LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std:
pc->drakkin_details = pcs->drakkin_details;
pc->IsRezzed(rezzed);
pc->become_npc = false;
pc->consented_guild_id = guild_consent_id;
pc->UpdateEquipmentLight(); // itemlist populated above..need to determine actual values
@ -282,6 +283,18 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
allowed_looters[i] = 0;
}
if (client->AutoConsentGroupEnabled()) {
Group* grp = client->GetGroup();
consented_group_id = grp ? grp->GetID() : 0;
}
if (client->AutoConsentRaidEnabled()) {
Raid* raid = client->GetRaid();
consented_raid_id = raid ? raid->GetID() : 0;
}
consented_guild_id = client->AutoConsentGuildEnabled() ? client->GuildID() : 0;
is_corpse_changed = true;
rez_experience = in_rezexp;
can_corpse_be_rezzed = true;
@ -611,11 +624,11 @@ bool Corpse::Save() {
/* Create New Corpse*/
if (corpse_db_id == 0) {
corpse_db_id = database.SaveCharacterCorpse(char_id, corpse_name, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position);
corpse_db_id = database.SaveCharacterCorpse(char_id, corpse_name, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position, consented_guild_id);
}
/* Update Corpse Data */
else{
corpse_db_id = database.UpdateCharacterCorpse(corpse_db_id, char_id, corpse_name, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position, IsRezzed());
corpse_db_id = database.UpdateCharacterCorpse(corpse_db_id, char_id, corpse_name, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position, consented_guild_id, IsRezzed());
}
safe_delete_array(dbpc);
@ -647,6 +660,25 @@ void Corpse::DepopPlayerCorpse() {
player_corpse_depop = true;
}
void Corpse::AddConsentName(std::string consent_player_name)
{
for (const auto& consented_player_name : consented_player_names) {
if (strcasecmp(consented_player_name.c_str(), consent_player_name.c_str()) == 0) {
return;
}
}
consented_player_names.emplace_back(consent_player_name);
}
void Corpse::RemoveConsentName(std::string consent_player_name)
{
consented_player_names.erase(std::remove_if(consented_player_names.begin(), consented_player_names.end(),
[consent_player_name](const std::string& consented_player_name) {
return strcasecmp(consented_player_name.c_str(), consent_player_name.c_str()) == 0;
}
), consented_player_names.end());
}
uint32 Corpse::CountItems() {
return itemlist.size();
}
@ -1434,29 +1466,50 @@ bool Corpse::Summon(Client* client, bool spell, bool CheckDistance) {
is_corpse_changed = true;
}
else {
client->Message(Chat::White, "Corpse is too far away.");
client->MessageString(Chat::Red, CORPSE_TOO_FAR);
return false;
}
}
else
{
bool consented = false;
std::list<std::string>::iterator itr;
for(itr = client->consent_list.begin(); itr != client->consent_list.end(); ++itr) {
if(strcmp(this->GetOwnerName(), itr->c_str()) == 0) {
if (!CheckDistance || (DistanceSquaredNoZ(m_Position, client->GetPosition()) <= dist2)) {
GMMove(client->GetX(), client->GetY(), client->GetZ());
is_corpse_changed = true;
}
else {
client->Message(Chat::White, "Corpse is too far away.");
return false;
}
for (const auto& consented_player_name : consented_player_names) {
if (strcasecmp(client->GetName(), consented_player_name.c_str()) == 0) {
consented = true;
break;
}
}
if (!consented && consented_guild_id && consented_guild_id != GUILD_NONE) {
if (client->GuildID() == consented_guild_id) {
consented = true;
}
}
if(!consented) {
client->Message(Chat::White, "You do not have permission to move this corpse.");
if (!consented && consented_group_id) {
Group* grp = client->GetGroup();
if (grp && grp->GetID() == consented_group_id) {
consented = true;
}
}
if (!consented && consented_raid_id) {
Raid* raid = client->GetRaid();
if (raid && raid->GetID() == consented_raid_id) {
consented = true;
}
}
if (consented) {
if (!CheckDistance || (DistanceSquaredNoZ(m_Position, client->GetPosition()) <= dist2)) {
GMMove(client->GetX(), client->GetY(), client->GetZ());
is_corpse_changed = true;
}
else {
client->MessageString(Chat::Red, CORPSE_TOO_FAR);
return false;
}
}
else {
client->MessageString(Chat::Red, CONSENT_DENIED);
return false;
}
}

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@ -48,7 +48,7 @@ class Corpse : public Mob {
Corpse(uint32 in_corpseid, uint32 in_charid, const char* in_charname, ItemList* in_itemlist, uint32 in_copper, uint32 in_silver, uint32 in_gold, uint32 in_plat, const glm::vec4& position, float in_size, uint8 in_gender, uint16 in_race, uint8 in_class, uint8 in_deity, uint8 in_level, uint8 in_texture, uint8 in_helmtexture, uint32 in_rezexp, bool wasAtGraveyard = false);
~Corpse();
static Corpse* LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard);
static Corpse* LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard, uint32 guild_consent_id);
/* Corpse: General */
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill) { return true; }
@ -74,6 +74,11 @@ class Corpse : public Mob {
uint32 GetDecayTime() { if (!corpse_decay_timer.Enabled()) return 0xFFFFFFFF; else return corpse_decay_timer.GetRemainingTime(); }
uint32 GetRezTime() { if (!corpse_rez_timer.Enabled()) return 0; else return corpse_rez_timer.GetRemainingTime(); }
void SetDecayTimer(uint32 decay_time);
void SetConsentGroupID(uint32 group_id) { if (IsPlayerCorpse()) { consented_group_id = group_id; } }
void SetConsentRaidID(uint32 raid_id) { if (IsPlayerCorpse()) { consented_raid_id = raid_id; } }
void SetConsentGuildID(uint32 guild_id) { if (IsPlayerCorpse()) { consented_guild_id = guild_id; } }
void AddConsentName(std::string consent_player_name);
void RemoveConsentName(std::string consent_player_name);
void Delete();
void Bury();
@ -142,6 +147,9 @@ private:
int32 player_kill_item; /* Determines if Player Kill Item */
uint32 corpse_db_id; /* Corpse Database ID (Player Corpse) */
uint32 char_id; /* Character ID */
uint32 consented_group_id = 0;
uint32 consented_raid_id = 0;
uint32 consented_guild_id = 0;
ItemList itemlist; /* Internal Item list used for corpses */
uint32 copper;
uint32 silver;
@ -160,6 +168,7 @@ private:
Timer corpse_graveyard_timer;
Timer loot_cooldown_timer; /* Delay between loot actions on the corpse entity */
EQEmu::TintProfile item_tint;
std::vector<std::string> consented_player_names;
LootRequestType loot_request_type;
};

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@ -122,11 +122,13 @@
#define LOOT_LORE_ERROR 371 //You cannot loot this Lore Item. You already have one.
#define PICK_LORE 379 //You cannot pick up a lore item you already possess.
#define POISON_TOO_HIGH 382 // This poison is too high level for you to apply.
#define CORPSE_TOO_FAR 389 //The corpse is too far away to summon.
#define CONSENT_DENIED 390 //You do not have consent to summon that corpse.
#define DISCIPLINE_RDY 393 //You are ready to use a new discipline now.
#define CONSENT_INVALID_NAME 397 //Not a valid consent name.
#define CONSENT_NPC 398 //You cannot consent NPC\'s.
#define CONSENT_YOURSELF 399 //You cannot consent yourself.
#define CONSENT_WAIT 400 //You must wait 2 seconds between consents.
#define SONG_NEEDS_DRUM 405 //You need to play a percussion instrument for this song
#define SONG_NEEDS_WIND 406 //You need to play a wind instrument for this song
#define SONG_NEEDS_STRINGS 407 //You need to play a stringed instrument for this song

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@ -1442,50 +1442,65 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
}
case ServerOP_Consent: {
ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
Client* client = entity_list.GetClientByName(s->grantname);
if (client) {
if (s->permission == 1)
client->consent_list.push_back(s->ownername);
else
client->consent_list.remove(s->ownername);
auto outapp =
new EQApplicationPacket(OP_ConsentResponse, sizeof(ConsentResponse_Struct));
ConsentResponse_Struct* crs = (ConsentResponse_Struct*)outapp->pBuffer;
strcpy(crs->grantname, s->grantname);
strcpy(crs->ownername, s->ownername);
crs->permission = s->permission;
strcpy(crs->zonename, "all zones");
client->QueuePacket(outapp);
safe_delete(outapp);
bool found_corpse = false;
for (auto const& it : entity_list.GetCorpseList()) {
if (it.second->IsPlayerCorpse() && strcmp(it.second->GetOwnerName(), s->ownername) == 0) {
if (s->consent_type == EQEmu::consent::Normal) {
if (s->permission == 1) {
it.second->AddConsentName(s->grantname);
}
else {
it.second->RemoveConsentName(s->grantname);
}
}
else if (s->consent_type == EQEmu::consent::Group) {
it.second->SetConsentGroupID(s->consent_id);
}
else if (s->consent_type == EQEmu::consent::Raid) {
it.second->SetConsentRaidID(s->consent_id);
}
else if (s->consent_type == EQEmu::consent::Guild) {
it.second->SetConsentGuildID(s->consent_id);
}
found_corpse = true;
}
}
else {
// target not found
// Message string id's likely to be used here are:
// CONSENT_YOURSELF = 399
// CONSENT_INVALID_NAME = 397
// TARGET_NOT_FOUND = 101
auto scs_pack =
new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)scs_pack->pBuffer;
strcpy(scs->grantname, s->grantname);
strcpy(scs->ownername, s->ownername);
scs->permission = s->permission;
scs->zone_id = s->zone_id;
scs->instance_id = s->instance_id;
scs->message_string_id = TARGET_NOT_FOUND;
worldserver.SendPacket(scs_pack);
safe_delete(scs_pack);
if (found_corpse) {
// forward the grant/deny message for this zone to both owner and granted
auto outapp = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)outapp->pBuffer;
memcpy(outapp->pBuffer, s, sizeof(ServerOP_Consent_Struct));
if (zone) {
strn0cpy(scs->zonename, zone->GetLongName(), sizeof(scs->zonename));
}
worldserver.SendPacket(outapp);
safe_delete(outapp);
}
break;
}
case ServerOP_Consent_Response: {
ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
Client* client = entity_list.GetClientByName(s->ownername);
if (client) {
client->MessageString(Chat::White, s->message_string_id);
Client* owner_client = entity_list.GetClientByName(s->ownername);
Client* grant_client = nullptr;
if (s->consent_type == EQEmu::consent::Normal) {
grant_client = entity_list.GetClientByName(s->grantname);
}
if (owner_client || grant_client) {
auto outapp = new EQApplicationPacket(OP_ConsentResponse, sizeof(ConsentResponse_Struct));
ConsentResponse_Struct* crs = (ConsentResponse_Struct*)outapp->pBuffer;
strn0cpy(crs->grantname, s->grantname, sizeof(crs->grantname));
strn0cpy(crs->ownername, s->ownername, sizeof(crs->ownername));
crs->permission = s->permission;
strn0cpy(crs->zonename, s->zonename, sizeof(crs->zonename));
if (owner_client) {
owner_client->QueuePacket(outapp); // confirmation message to the owner
}
if (grant_client) {
grant_client->QueuePacket(outapp); // message to the client being granted/denied
}
safe_delete(outapp);
}
break;
}

View File

@ -4288,10 +4288,10 @@ uint32 ZoneDatabase::GetCharacterCorpseDecayTimer(uint32 corpse_db_id){
return 0;
}
uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const char* char_name, uint32 zone_id, uint16 instance_id, PlayerCorpse_Struct* dbpc, const glm::vec4& position, bool is_rezzed) {
uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const char* char_name, uint32 zone_id, uint16 instance_id, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guild_id, bool is_rezzed) {
std::string query = StringFormat("UPDATE `character_corpses` "
"SET `charname` = '%s', `zone_id` = %u, `instance_id` = %u, `charid` = %d, "
"`x` = %1.1f,`y` = %1.1f,`z` = %1.1f, `heading` = %1.1f, "
"`x` = %1.1f,`y` = %1.1f,`z` = %1.1f, `heading` = %1.1f, `guild_consent_id` = %u, "
"`is_locked` = %d, `exp` = %u, `size` = %f, `level` = %u, "
"`race` = %u, `gender` = %u, `class` = %u, `deity` = %u, "
"`texture` = %u, `helm_texture` = %u, `copper` = %u, "
@ -4303,7 +4303,7 @@ uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const c
"`wc_7` = %u, `wc_8` = %u, `wc_9` = %u "
"WHERE `id` = %u",
EscapeString(char_name).c_str(), zone_id, instance_id, char_id,
position.x, position.y, position.z, position.w,
position.x, position.y, position.z, position.w, guild_id,
dbpc->locked, dbpc->exp, dbpc->size, dbpc->level, dbpc->race,
dbpc->gender, dbpc->class_, dbpc->deity, dbpc->texture,
dbpc->helmtexture, dbpc->copper, dbpc->silver, dbpc->gold,
@ -4319,12 +4319,19 @@ uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const c
return db_id;
}
uint32 ZoneDatabase::UpdateCharacterCorpseConsent(uint32 charid, uint32 guildid)
{
std::string query = fmt::format("UPDATE `character_corpses` SET `guild_consent_id` = '{}' WHERE charid = '{}'", guildid, charid);
auto results = QueryDatabase(query);
return results.RowsAffected();
}
void ZoneDatabase::MarkCorpseAsRezzed(uint32 db_id) {
std::string query = StringFormat("UPDATE `character_corpses` SET `is_rezzed` = 1 WHERE `id` = %i", db_id);
auto results = QueryDatabase(query);
}
uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position) {
uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guildid) {
/* Dump Basic Corpse Data */
std::string query = StringFormat(
"INSERT INTO `character_corpses` "
@ -4336,6 +4343,7 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui
"`y` = %1.1f, "
"`z` = %1.1f, "
"`heading` = %1.1f, "
"`guild_consent_id` = %u, "
"`time_of_death` = NOW(), "
"`is_buried` = 0, "
"`is_locked` = %d, "
@ -4379,6 +4387,7 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui
position.y,
position.z,
position.w,
guildid,
dbpc->locked,
dbpc->exp,
dbpc->size,
@ -4637,7 +4646,7 @@ bool ZoneDatabase::LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct
Corpse* ZoneDatabase::SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_zone_id, uint16 dest_instance_id, const glm::vec4& position) {
Corpse* corpse = nullptr;
std::string query = StringFormat("SELECT `id`, `charname`, `time_of_death`, `is_rezzed` "
std::string query = StringFormat("SELECT `id`, `charname`, `time_of_death`, `is_rezzed`, `guild_consent_id` "
"FROM `character_corpses` "
"WHERE `charid` = '%u' AND `is_buried` = 1 "
"ORDER BY `time_of_death` LIMIT 1",
@ -4652,7 +4661,8 @@ Corpse* ZoneDatabase::SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_z
position,
row[2], // char* time_of_death
atoi(row[3]) == 1, // bool rezzed
false // bool was_at_graveyard
false, // bool was_at_graveyard
atoul(row[4]) // uint32 guild_consent_id
);
if (!corpse)
continue;
@ -4678,7 +4688,7 @@ bool ZoneDatabase::SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zone_id
auto results = QueryDatabase(query);
query = StringFormat(
"SELECT `id`, `charname`, `time_of_death`, `is_rezzed` FROM `character_corpses` WHERE `charid` = '%u'"
"SELECT `id`, `charname`, `time_of_death`, `is_rezzed`, `guild_consent_id` FROM `character_corpses` WHERE `charid` = '%u'"
"ORDER BY time_of_death",
char_id);
results = QueryDatabase(query);
@ -4691,7 +4701,8 @@ bool ZoneDatabase::SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zone_id
position,
row[2],
atoi(row[3]) == 1,
false);
false,
atoul(row[4]));
if (corpse) {
entity_list.AddCorpse(corpse);
@ -4766,7 +4777,7 @@ bool ZoneDatabase::UnburyCharacterCorpse(uint32 db_id, uint32 new_zone_id, uint1
Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
Corpse* NewCorpse = 0;
std::string query = StringFormat(
"SELECT `id`, `charid`, `charname`, `x`, `y`, `z`, `heading`, `time_of_death`, `is_rezzed`, `was_at_graveyard` FROM `character_corpses` WHERE `id` = '%u' LIMIT 1",
"SELECT `id`, `charid`, `charname`, `x`, `y`, `z`, `heading`, `time_of_death`, `is_rezzed`, `was_at_graveyard`, `guild_consent_id` FROM `character_corpses` WHERE `id` = '%u' LIMIT 1",
player_corpse_id
);
auto results = QueryDatabase(query);
@ -4779,7 +4790,8 @@ Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
position,
row[7], // time_of_death char* time_of_death
atoi(row[8]) == 1, // is_rezzed bool rezzed
atoi(row[9]) // was_at_graveyard bool was_at_graveyard
atoi(row[9]), // was_at_graveyard bool was_at_graveyard
atoul(row[10]) // guild_consent_id uint32 guild_consent_id
);
entity_list.AddCorpse(NewCorpse);
}
@ -4789,10 +4801,10 @@ Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
bool ZoneDatabase::LoadCharacterCorpses(uint32 zone_id, uint16 instance_id) {
std::string query;
if (!RuleB(Zone, EnableShadowrest)){
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, was_at_graveyard FROM character_corpses WHERE zone_id='%u' AND instance_id='%u'", zone_id, instance_id);
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, was_at_graveyard, guild_consent_id FROM character_corpses WHERE zone_id='%u' AND instance_id='%u'", zone_id, instance_id);
}
else{
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, 0 as was_at_graveyard FROM character_corpses WHERE zone_id='%u' AND instance_id='%u' AND is_buried=0", zone_id, instance_id);
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, 0 as was_at_graveyard, guild_consent_id FROM character_corpses WHERE zone_id='%u' AND instance_id='%u' AND is_buried=0", zone_id, instance_id);
}
auto results = QueryDatabase(query);
@ -4806,7 +4818,8 @@ bool ZoneDatabase::LoadCharacterCorpses(uint32 zone_id, uint16 instance_id) {
position,
row[7], // time_of_death char* time_of_death
atoi(row[8]) == 1, // is_rezzed bool rezzed
atoi(row[9]))
atoi(row[9]),
atoul(row[10])) // guild_consent_id uint32 guild_consent_id
);
}

View File

@ -367,8 +367,9 @@ public:
uint32 SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zoneid, uint16 instanceid, const glm::vec4& position);
uint32 CreateGraveyardRecord(uint32 graveyard_zoneid, const glm::vec4& position);
uint32 AddGraveyardIDToZone(uint32 zone_id, uint32 graveyard_id);
uint32 SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position);
uint32 UpdateCharacterCorpse(uint32 dbid, uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, bool rezzed = false);
uint32 SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guildid);
uint32 UpdateCharacterCorpse(uint32 dbid, uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guildid, bool rezzed = false);
uint32 UpdateCharacterCorpseConsent(uint32 charid, uint32 guildid);
uint32 GetFirstCorpseID(uint32 char_id);
uint32 GetCharacterCorpseCount(uint32 char_id);
uint32 GetCharacterCorpseID(uint32 char_id, uint8 corpse);