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Merge pull request #958 from hgtw/feat/autoconsent
Implement consent for group/raid/guild and add Auto Consent support
This commit is contained in:
commit
138cb80b19
@ -317,6 +317,15 @@ namespace EQEmu
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QuestControlGrid = -1
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};
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namespace consent {
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enum eConsentType : uint8 {
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Normal = 0,
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Group,
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Raid,
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Guild
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};
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}; // namespace consent
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} /*EQEmu*/
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#endif /*COMMON_EMU_CONSTANTS_H*/
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@ -866,10 +866,12 @@ struct SpawnPlayerCorpse_Struct {
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struct ServerOP_Consent_Struct {
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char grantname[64];
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char ownername[64];
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char zonename[32];
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uint8 permission;
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uint32 zone_id;
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uint16 instance_id;
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uint32 message_string_id;
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uint8 consent_type; // 0 = normal, 1 = group, 2 = raid, 3 = guild
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uint32 consent_id;
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};
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struct ReloadTasks_Struct {
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@ -34,7 +34,7 @@
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9147
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#define CURRENT_BINARY_DATABASE_VERSION 9148
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9026
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@ -401,6 +401,7 @@
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9145|2019_12_24_banned_ips_update.sql|SHOW TABLES LIKE 'Banned_IPs'|not_empty|
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9146|2020_01_10_character_soft_deletes.sql|SHOW COLUMNS FROM `character_data` LIKE 'deleted_at'|empty|
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9147|2020_01_24_grid_centerpoint_wp.sql|SHOW COLUMNS FROM `grid_entries` LIKE 'centerpoint'|empty|
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9148|2020_01_28_corpse_guild_consent_id.sql|SHOW COLUMNS FROM `character_corpses` LIKE 'guild_consent_id'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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@ -0,0 +1 @@
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ALTER TABLE `character_corpses` ADD COLUMN `guild_consent_id` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `time_of_death`;
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@ -1057,110 +1057,42 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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break;
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}
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case ServerOP_Consent: {
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// Message string id's likely to be used here are:
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// CONSENT_YOURSELF = 399
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// CONSENT_INVALID_NAME = 397
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// TARGET_NOT_FOUND = 101
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ZoneServer* zs;
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ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
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ClientListEntry* cle = client_list.FindCharacter(s->grantname);
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if (cle) {
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if (cle->instance() != 0)
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{
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zs = zoneserver_list.FindByInstanceID(cle->instance());
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if (zs) {
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zs->SendPacket(pack);
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}
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else
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{
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auto pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
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ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
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strcpy(scs->grantname, s->grantname);
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strcpy(scs->ownername, s->ownername);
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scs->permission = s->permission;
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scs->zone_id = s->zone_id;
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scs->instance_id = s->instance_id;
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scs->message_string_id = 101;
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zs = zoneserver_list.FindByInstanceID(s->instance_id);
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if (zs) {
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zs->SendPacket(pack);
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}
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else {
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LogInfo("Unable to locate zone record for instance id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->instance_id);
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}
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safe_delete(pack);
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}
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}
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else
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{
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zs = zoneserver_list.FindByZoneID(cle->zone());
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if (zs) {
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zs->SendPacket(pack);
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}
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else {
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// send target not found back to requester
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auto pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
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ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
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strcpy(scs->grantname, s->grantname);
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strcpy(scs->ownername, s->ownername);
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scs->permission = s->permission;
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scs->zone_id = s->zone_id;
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scs->message_string_id = 101;
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zs = zoneserver_list.FindByZoneID(s->zone_id);
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if (zs) {
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zs->SendPacket(pack);
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}
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else {
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LogInfo("Unable to locate zone record for zone id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id);
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}
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safe_delete(pack);
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}
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}
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}
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else {
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// send target not found back to requester
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auto pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
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ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
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strcpy(scs->grantname, s->grantname);
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strcpy(scs->ownername, s->ownername);
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scs->permission = s->permission;
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scs->zone_id = s->zone_id;
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scs->message_string_id = 397;
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zs = zoneserver_list.FindByZoneID(s->zone_id);
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if (zs) {
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zs->SendPacket(pack);
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}
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else {
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LogInfo("Unable to locate zone record for zone id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id);
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}
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safe_delete(pack);
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}
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zoneserver_list.SendPacket(pack); // update corpses in all zones
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break;
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}
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case ServerOP_Consent_Response: {
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// Message string id's likely to be used here are:
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// CONSENT_YOURSELF = 399
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// CONSENT_INVALID_NAME = 397
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// TARGET_NOT_FOUND = 101
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ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
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if (s->instance_id != 0)
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{
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ZoneServer* zs = zoneserver_list.FindByInstanceID(s->instance_id);
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if (zs) {
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zs->SendPacket(pack);
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}
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else {
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LogInfo("Unable to locate zone record for instance id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->instance_id);
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}
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ZoneServer* owner_zs = nullptr;
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if (s->instance_id == 0) {
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owner_zs = zoneserver_list.FindByZoneID(s->zone_id);
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}
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else
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{
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ZoneServer* zs = zoneserver_list.FindByZoneID(s->zone_id);
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if (zs) {
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zs->SendPacket(pack);
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}
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else {
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LogInfo("Unable to locate zone record for zone id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id);
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else {
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owner_zs = zoneserver_list.FindByInstanceID(s->instance_id);
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}
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if (owner_zs) {
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owner_zs->SendPacket(pack);
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}
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else {
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LogInfo("Unable to locate zone record for zone id [{}] or instance id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id, s->instance_id);
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}
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if (s->consent_type == EQEmu::consent::Normal) {
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// send the message to the client being granted or denied permission
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ClientListEntry* cle = client_list.FindCharacter(s->grantname);
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if (cle) {
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ZoneServer* granted_zs = nullptr;
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if (cle->instance() == 0) {
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granted_zs = zoneserver_list.FindByZoneID(cle->zone());
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}
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else {
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granted_zs = zoneserver_list.FindByInstanceID(cle->instance());
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}
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// avoid sending twice if owner and granted are in same zone
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if (granted_zs && granted_zs != owner_zs) {
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granted_zs->SendPacket(pack);
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}
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}
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}
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break;
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@ -165,6 +165,7 @@ Client::Client(EQStreamInterface* ieqs)
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hp_self_update_throttle_timer(300),
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hp_other_update_throttle_timer(500),
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position_update_timer(10000),
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consent_throttle_timer(2000),
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tmSitting(0)
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{
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@ -6254,6 +6255,52 @@ void Client::DragCorpses()
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}
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}
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void Client::ConsentCorpses(std::string consent_name, bool deny)
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{
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if (strcasecmp(consent_name.c_str(), GetName()) == 0) {
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MessageString(Chat::Red, CONSENT_YOURSELF);
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}
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else if (!consent_throttle_timer.Check()) {
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MessageString(Chat::Red, CONSENT_WAIT);
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}
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else {
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auto pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
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ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
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strn0cpy(scs->grantname, consent_name.c_str(), sizeof(scs->grantname));
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strn0cpy(scs->ownername, GetName(), sizeof(scs->ownername));
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strn0cpy(scs->zonename, "Unknown", sizeof(scs->zonename));
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scs->permission = deny ? 0 : 1;
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scs->zone_id = zone->GetZoneID();
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scs->instance_id = zone->GetInstanceID();
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scs->consent_type = EQEmu::consent::Normal;
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scs->consent_id = 0;
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if (strcasecmp(scs->grantname, "group") == 0) {
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if (!deny) {
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Group* grp = GetGroup();
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scs->consent_id = grp ? grp->GetID() : 0;
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}
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scs->consent_type = EQEmu::consent::Group;
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}
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else if (strcasecmp(scs->grantname, "raid") == 0) {
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if (!deny) {
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Raid* raid = GetRaid();
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scs->consent_id = raid ? raid->GetID() : 0;
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}
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scs->consent_type = EQEmu::consent::Raid;
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}
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else if (strcasecmp(scs->grantname, "guild") == 0) {
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if (!deny) {
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scs->consent_id = GuildID();
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}
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scs->consent_type = EQEmu::consent::Guild;
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// update all corpses in db so buried/unloaded corpses see new consent id
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database.UpdateCharacterCorpseConsent(CharacterID(), scs->consent_id);
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}
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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}
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void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_override, int pet_count, int pet_duration)
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{
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if(!target || !IsValidSpell(spell_id) || this->GetID() == target->GetID())
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@ -793,6 +793,9 @@ public:
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virtual void UpdateEquipmentLight() { m_Light.Type[EQEmu::lightsource::LightEquipment] = m_inv.FindBrightestLightType(); m_Light.Level[EQEmu::lightsource::LightEquipment] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightEquipment]); }
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inline bool AutoSplitEnabled() { return m_pp.autosplit != 0; }
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inline bool AutoConsentGroupEnabled() const { return m_pp.groupAutoconsent != 0; }
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inline bool AutoConsentRaidEnabled() const { return m_pp.raidAutoconsent != 0; }
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inline bool AutoConsentGuildEnabled() const { return m_pp.guildAutoconsent != 0; }
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void SummonHorse(uint16 spell_id);
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void SetHorseId(uint16 horseid_in);
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@ -957,7 +960,6 @@ public:
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void EnteringMessages(Client* client);
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void SendRules(Client* client);
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std::list<std::string> consent_list;
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const bool GetGMSpeed() const { return (gmspeed > 0); }
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bool CanUseReport;
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@ -1137,6 +1139,7 @@ public:
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inline bool IsDraggingCorpse() { return (DraggedCorpses.size() > 0); }
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void DragCorpses();
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inline void ClearDraggedCorpses() { DraggedCorpses.clear(); }
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void ConsentCorpses(std::string consent_name, bool deny = false);
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void SendAltCurrencies();
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void SetAlternateCurrencyValue(uint32 currency_id, uint32 new_amount);
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void AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 method = 0);
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@ -1528,6 +1531,7 @@ private:
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Timer hp_self_update_throttle_timer; /* This is to prevent excessive packet sending under trains/fast combat */
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Timer hp_other_update_throttle_timer; /* This is to keep clients from DOSing the server with macros that change client targets constantly */
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Timer position_update_timer; /* Timer used when client hasn't updated within a 10 second window */
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Timer consent_throttle_timer;
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glm::vec3 m_Proximity;
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glm::vec4 last_position_before_bulk_update;
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@ -4643,43 +4643,16 @@ void Client::Handle_OP_Consent(const EQApplicationPacket *app)
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{
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if (app->size<64) {
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Consent_Struct* c = (Consent_Struct*)app->pBuffer;
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if (strcmp(c->name, GetName()) != 0) {
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auto pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
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ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
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strcpy(scs->grantname, c->name);
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strcpy(scs->ownername, GetName());
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scs->message_string_id = 0;
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scs->permission = 1;
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scs->zone_id = zone->GetZoneID();
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scs->instance_id = zone->GetInstanceID();
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//consent_list.push_back(scs->grantname);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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else {
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MessageString(Chat::White, CONSENT_YOURSELF);
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}
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ConsentCorpses(c->name, false);
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}
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return;
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}
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void Client::Handle_OP_ConsentDeny(const EQApplicationPacket *app)
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{
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if (app->size<64) {
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Consent_Struct* c = (Consent_Struct*)app->pBuffer;
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auto pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
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ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
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strcpy(scs->grantname, c->name);
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strcpy(scs->ownername, GetName());
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scs->message_string_id = 0;
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scs->permission = 0;
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scs->zone_id = zone->GetZoneID();
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scs->instance_id = zone->GetInstanceID();
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//consent_list.remove(scs->grantname);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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ConsentCorpses(c->name, true);
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}
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return;
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}
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void Client::Handle_OP_Consider(const EQApplicationPacket *app)
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@ -13320,6 +13293,21 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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entity_list.QueueClients(this, app, true);
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}
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}
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else if (sa->type == AT_GroupConsent)
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{
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m_pp.groupAutoconsent = (sa->parameter == 1);
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ConsentCorpses("Group", (sa->parameter != 1));
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}
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else if (sa->type == AT_RaidConsent)
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{
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m_pp.raidAutoconsent = (sa->parameter == 1);
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ConsentCorpses("Raid", (sa->parameter != 1));
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}
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else if (sa->type == AT_GuildConsent)
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{
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m_pp.guildAutoconsent = (sa->parameter == 1);
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ConsentCorpses("Guild", (sa->parameter != 1));
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}
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else {
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std::cout << "Unknown SpawnAppearance type: 0x" << std::hex << std::setw(4) << std::setfill('0') << sa->type << std::dec
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<< " value: 0x" << std::hex << std::setw(8) << std::setfill('0') << sa->parameter << std::dec << std::endl;
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@ -73,7 +73,7 @@ void Corpse::SendLootReqErrorPacket(Client* client, LootResponse response) {
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safe_delete(outapp);
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}
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Corpse* Corpse::LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard) {
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Corpse* Corpse::LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard, uint32 guild_consent_id) {
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uint32 item_count = database.GetCharacterCorpseItemCount(in_dbid);
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auto buffer =
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new char[sizeof(PlayerCorpse_Struct) + (item_count * sizeof(player_lootitem::ServerLootItem_Struct))];
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@ -138,6 +138,7 @@ Corpse* Corpse::LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std:
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pc->drakkin_details = pcs->drakkin_details;
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pc->IsRezzed(rezzed);
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pc->become_npc = false;
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pc->consented_guild_id = guild_consent_id;
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pc->UpdateEquipmentLight(); // itemlist populated above..need to determine actual values
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@ -282,6 +283,18 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
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allowed_looters[i] = 0;
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}
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if (client->AutoConsentGroupEnabled()) {
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Group* grp = client->GetGroup();
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consented_group_id = grp ? grp->GetID() : 0;
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}
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if (client->AutoConsentRaidEnabled()) {
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Raid* raid = client->GetRaid();
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consented_raid_id = raid ? raid->GetID() : 0;
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}
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consented_guild_id = client->AutoConsentGuildEnabled() ? client->GuildID() : 0;
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is_corpse_changed = true;
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rez_experience = in_rezexp;
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can_corpse_be_rezzed = true;
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@ -611,11 +624,11 @@ bool Corpse::Save() {
|
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|
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/* Create New Corpse*/
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if (corpse_db_id == 0) {
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corpse_db_id = database.SaveCharacterCorpse(char_id, corpse_name, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position);
|
||||
corpse_db_id = database.SaveCharacterCorpse(char_id, corpse_name, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position, consented_guild_id);
|
||||
}
|
||||
/* Update Corpse Data */
|
||||
else{
|
||||
corpse_db_id = database.UpdateCharacterCorpse(corpse_db_id, char_id, corpse_name, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position, IsRezzed());
|
||||
corpse_db_id = database.UpdateCharacterCorpse(corpse_db_id, char_id, corpse_name, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position, consented_guild_id, IsRezzed());
|
||||
}
|
||||
|
||||
safe_delete_array(dbpc);
|
||||
@ -647,6 +660,25 @@ void Corpse::DepopPlayerCorpse() {
|
||||
player_corpse_depop = true;
|
||||
}
|
||||
|
||||
void Corpse::AddConsentName(std::string consent_player_name)
|
||||
{
|
||||
for (const auto& consented_player_name : consented_player_names) {
|
||||
if (strcasecmp(consented_player_name.c_str(), consent_player_name.c_str()) == 0) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
consented_player_names.emplace_back(consent_player_name);
|
||||
}
|
||||
|
||||
void Corpse::RemoveConsentName(std::string consent_player_name)
|
||||
{
|
||||
consented_player_names.erase(std::remove_if(consented_player_names.begin(), consented_player_names.end(),
|
||||
[consent_player_name](const std::string& consented_player_name) {
|
||||
return strcasecmp(consented_player_name.c_str(), consent_player_name.c_str()) == 0;
|
||||
}
|
||||
), consented_player_names.end());
|
||||
}
|
||||
|
||||
uint32 Corpse::CountItems() {
|
||||
return itemlist.size();
|
||||
}
|
||||
@ -1434,29 +1466,50 @@ bool Corpse::Summon(Client* client, bool spell, bool CheckDistance) {
|
||||
is_corpse_changed = true;
|
||||
}
|
||||
else {
|
||||
client->Message(Chat::White, "Corpse is too far away.");
|
||||
client->MessageString(Chat::Red, CORPSE_TOO_FAR);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bool consented = false;
|
||||
std::list<std::string>::iterator itr;
|
||||
for(itr = client->consent_list.begin(); itr != client->consent_list.end(); ++itr) {
|
||||
if(strcmp(this->GetOwnerName(), itr->c_str()) == 0) {
|
||||
if (!CheckDistance || (DistanceSquaredNoZ(m_Position, client->GetPosition()) <= dist2)) {
|
||||
GMMove(client->GetX(), client->GetY(), client->GetZ());
|
||||
is_corpse_changed = true;
|
||||
}
|
||||
else {
|
||||
client->Message(Chat::White, "Corpse is too far away.");
|
||||
return false;
|
||||
}
|
||||
for (const auto& consented_player_name : consented_player_names) {
|
||||
if (strcasecmp(client->GetName(), consented_player_name.c_str()) == 0) {
|
||||
consented = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!consented && consented_guild_id && consented_guild_id != GUILD_NONE) {
|
||||
if (client->GuildID() == consented_guild_id) {
|
||||
consented = true;
|
||||
}
|
||||
}
|
||||
if(!consented) {
|
||||
client->Message(Chat::White, "You do not have permission to move this corpse.");
|
||||
if (!consented && consented_group_id) {
|
||||
Group* grp = client->GetGroup();
|
||||
if (grp && grp->GetID() == consented_group_id) {
|
||||
consented = true;
|
||||
}
|
||||
}
|
||||
if (!consented && consented_raid_id) {
|
||||
Raid* raid = client->GetRaid();
|
||||
if (raid && raid->GetID() == consented_raid_id) {
|
||||
consented = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (consented) {
|
||||
if (!CheckDistance || (DistanceSquaredNoZ(m_Position, client->GetPosition()) <= dist2)) {
|
||||
GMMove(client->GetX(), client->GetY(), client->GetZ());
|
||||
is_corpse_changed = true;
|
||||
}
|
||||
else {
|
||||
client->MessageString(Chat::Red, CORPSE_TOO_FAR);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
client->MessageString(Chat::Red, CONSENT_DENIED);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -48,7 +48,7 @@ class Corpse : public Mob {
|
||||
Corpse(uint32 in_corpseid, uint32 in_charid, const char* in_charname, ItemList* in_itemlist, uint32 in_copper, uint32 in_silver, uint32 in_gold, uint32 in_plat, const glm::vec4& position, float in_size, uint8 in_gender, uint16 in_race, uint8 in_class, uint8 in_deity, uint8 in_level, uint8 in_texture, uint8 in_helmtexture, uint32 in_rezexp, bool wasAtGraveyard = false);
|
||||
|
||||
~Corpse();
|
||||
static Corpse* LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard);
|
||||
static Corpse* LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard, uint32 guild_consent_id);
|
||||
|
||||
/* Corpse: General */
|
||||
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill) { return true; }
|
||||
@ -74,6 +74,11 @@ class Corpse : public Mob {
|
||||
uint32 GetDecayTime() { if (!corpse_decay_timer.Enabled()) return 0xFFFFFFFF; else return corpse_decay_timer.GetRemainingTime(); }
|
||||
uint32 GetRezTime() { if (!corpse_rez_timer.Enabled()) return 0; else return corpse_rez_timer.GetRemainingTime(); }
|
||||
void SetDecayTimer(uint32 decay_time);
|
||||
void SetConsentGroupID(uint32 group_id) { if (IsPlayerCorpse()) { consented_group_id = group_id; } }
|
||||
void SetConsentRaidID(uint32 raid_id) { if (IsPlayerCorpse()) { consented_raid_id = raid_id; } }
|
||||
void SetConsentGuildID(uint32 guild_id) { if (IsPlayerCorpse()) { consented_guild_id = guild_id; } }
|
||||
void AddConsentName(std::string consent_player_name);
|
||||
void RemoveConsentName(std::string consent_player_name);
|
||||
|
||||
void Delete();
|
||||
void Bury();
|
||||
@ -142,6 +147,9 @@ private:
|
||||
int32 player_kill_item; /* Determines if Player Kill Item */
|
||||
uint32 corpse_db_id; /* Corpse Database ID (Player Corpse) */
|
||||
uint32 char_id; /* Character ID */
|
||||
uint32 consented_group_id = 0;
|
||||
uint32 consented_raid_id = 0;
|
||||
uint32 consented_guild_id = 0;
|
||||
ItemList itemlist; /* Internal Item list used for corpses */
|
||||
uint32 copper;
|
||||
uint32 silver;
|
||||
@ -160,6 +168,7 @@ private:
|
||||
Timer corpse_graveyard_timer;
|
||||
Timer loot_cooldown_timer; /* Delay between loot actions on the corpse entity */
|
||||
EQEmu::TintProfile item_tint;
|
||||
std::vector<std::string> consented_player_names;
|
||||
|
||||
LootRequestType loot_request_type;
|
||||
};
|
||||
|
||||
@ -122,11 +122,13 @@
|
||||
#define LOOT_LORE_ERROR 371 //You cannot loot this Lore Item. You already have one.
|
||||
#define PICK_LORE 379 //You cannot pick up a lore item you already possess.
|
||||
#define POISON_TOO_HIGH 382 // This poison is too high level for you to apply.
|
||||
#define CORPSE_TOO_FAR 389 //The corpse is too far away to summon.
|
||||
#define CONSENT_DENIED 390 //You do not have consent to summon that corpse.
|
||||
#define DISCIPLINE_RDY 393 //You are ready to use a new discipline now.
|
||||
#define CONSENT_INVALID_NAME 397 //Not a valid consent name.
|
||||
#define CONSENT_NPC 398 //You cannot consent NPC\'s.
|
||||
#define CONSENT_YOURSELF 399 //You cannot consent yourself.
|
||||
#define CONSENT_WAIT 400 //You must wait 2 seconds between consents.
|
||||
#define SONG_NEEDS_DRUM 405 //You need to play a percussion instrument for this song
|
||||
#define SONG_NEEDS_WIND 406 //You need to play a wind instrument for this song
|
||||
#define SONG_NEEDS_STRINGS 407 //You need to play a stringed instrument for this song
|
||||
|
||||
@ -1442,50 +1442,65 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
}
|
||||
case ServerOP_Consent: {
|
||||
ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
|
||||
Client* client = entity_list.GetClientByName(s->grantname);
|
||||
if (client) {
|
||||
if (s->permission == 1)
|
||||
client->consent_list.push_back(s->ownername);
|
||||
else
|
||||
client->consent_list.remove(s->ownername);
|
||||
|
||||
auto outapp =
|
||||
new EQApplicationPacket(OP_ConsentResponse, sizeof(ConsentResponse_Struct));
|
||||
ConsentResponse_Struct* crs = (ConsentResponse_Struct*)outapp->pBuffer;
|
||||
strcpy(crs->grantname, s->grantname);
|
||||
strcpy(crs->ownername, s->ownername);
|
||||
crs->permission = s->permission;
|
||||
strcpy(crs->zonename, "all zones");
|
||||
client->QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
bool found_corpse = false;
|
||||
for (auto const& it : entity_list.GetCorpseList()) {
|
||||
if (it.second->IsPlayerCorpse() && strcmp(it.second->GetOwnerName(), s->ownername) == 0) {
|
||||
if (s->consent_type == EQEmu::consent::Normal) {
|
||||
if (s->permission == 1) {
|
||||
it.second->AddConsentName(s->grantname);
|
||||
}
|
||||
else {
|
||||
it.second->RemoveConsentName(s->grantname);
|
||||
}
|
||||
}
|
||||
else if (s->consent_type == EQEmu::consent::Group) {
|
||||
it.second->SetConsentGroupID(s->consent_id);
|
||||
}
|
||||
else if (s->consent_type == EQEmu::consent::Raid) {
|
||||
it.second->SetConsentRaidID(s->consent_id);
|
||||
}
|
||||
else if (s->consent_type == EQEmu::consent::Guild) {
|
||||
it.second->SetConsentGuildID(s->consent_id);
|
||||
}
|
||||
found_corpse = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// target not found
|
||||
|
||||
// Message string id's likely to be used here are:
|
||||
// CONSENT_YOURSELF = 399
|
||||
// CONSENT_INVALID_NAME = 397
|
||||
// TARGET_NOT_FOUND = 101
|
||||
|
||||
auto scs_pack =
|
||||
new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
|
||||
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)scs_pack->pBuffer;
|
||||
strcpy(scs->grantname, s->grantname);
|
||||
strcpy(scs->ownername, s->ownername);
|
||||
scs->permission = s->permission;
|
||||
scs->zone_id = s->zone_id;
|
||||
scs->instance_id = s->instance_id;
|
||||
scs->message_string_id = TARGET_NOT_FOUND;
|
||||
worldserver.SendPacket(scs_pack);
|
||||
safe_delete(scs_pack);
|
||||
if (found_corpse) {
|
||||
// forward the grant/deny message for this zone to both owner and granted
|
||||
auto outapp = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
|
||||
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)outapp->pBuffer;
|
||||
memcpy(outapp->pBuffer, s, sizeof(ServerOP_Consent_Struct));
|
||||
if (zone) {
|
||||
strn0cpy(scs->zonename, zone->GetLongName(), sizeof(scs->zonename));
|
||||
}
|
||||
worldserver.SendPacket(outapp);
|
||||
safe_delete(outapp);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ServerOP_Consent_Response: {
|
||||
ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
|
||||
Client* client = entity_list.GetClientByName(s->ownername);
|
||||
if (client) {
|
||||
client->MessageString(Chat::White, s->message_string_id);
|
||||
Client* owner_client = entity_list.GetClientByName(s->ownername);
|
||||
Client* grant_client = nullptr;
|
||||
if (s->consent_type == EQEmu::consent::Normal) {
|
||||
grant_client = entity_list.GetClientByName(s->grantname);
|
||||
}
|
||||
if (owner_client || grant_client) {
|
||||
auto outapp = new EQApplicationPacket(OP_ConsentResponse, sizeof(ConsentResponse_Struct));
|
||||
ConsentResponse_Struct* crs = (ConsentResponse_Struct*)outapp->pBuffer;
|
||||
strn0cpy(crs->grantname, s->grantname, sizeof(crs->grantname));
|
||||
strn0cpy(crs->ownername, s->ownername, sizeof(crs->ownername));
|
||||
crs->permission = s->permission;
|
||||
strn0cpy(crs->zonename, s->zonename, sizeof(crs->zonename));
|
||||
if (owner_client) {
|
||||
owner_client->QueuePacket(outapp); // confirmation message to the owner
|
||||
}
|
||||
if (grant_client) {
|
||||
grant_client->QueuePacket(outapp); // message to the client being granted/denied
|
||||
}
|
||||
safe_delete(outapp);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@ -4288,10 +4288,10 @@ uint32 ZoneDatabase::GetCharacterCorpseDecayTimer(uint32 corpse_db_id){
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const char* char_name, uint32 zone_id, uint16 instance_id, PlayerCorpse_Struct* dbpc, const glm::vec4& position, bool is_rezzed) {
|
||||
uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const char* char_name, uint32 zone_id, uint16 instance_id, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guild_id, bool is_rezzed) {
|
||||
std::string query = StringFormat("UPDATE `character_corpses` "
|
||||
"SET `charname` = '%s', `zone_id` = %u, `instance_id` = %u, `charid` = %d, "
|
||||
"`x` = %1.1f,`y` = %1.1f,`z` = %1.1f, `heading` = %1.1f, "
|
||||
"`x` = %1.1f,`y` = %1.1f,`z` = %1.1f, `heading` = %1.1f, `guild_consent_id` = %u, "
|
||||
"`is_locked` = %d, `exp` = %u, `size` = %f, `level` = %u, "
|
||||
"`race` = %u, `gender` = %u, `class` = %u, `deity` = %u, "
|
||||
"`texture` = %u, `helm_texture` = %u, `copper` = %u, "
|
||||
@ -4303,7 +4303,7 @@ uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const c
|
||||
"`wc_7` = %u, `wc_8` = %u, `wc_9` = %u "
|
||||
"WHERE `id` = %u",
|
||||
EscapeString(char_name).c_str(), zone_id, instance_id, char_id,
|
||||
position.x, position.y, position.z, position.w,
|
||||
position.x, position.y, position.z, position.w, guild_id,
|
||||
dbpc->locked, dbpc->exp, dbpc->size, dbpc->level, dbpc->race,
|
||||
dbpc->gender, dbpc->class_, dbpc->deity, dbpc->texture,
|
||||
dbpc->helmtexture, dbpc->copper, dbpc->silver, dbpc->gold,
|
||||
@ -4319,12 +4319,19 @@ uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const c
|
||||
return db_id;
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::UpdateCharacterCorpseConsent(uint32 charid, uint32 guildid)
|
||||
{
|
||||
std::string query = fmt::format("UPDATE `character_corpses` SET `guild_consent_id` = '{}' WHERE charid = '{}'", guildid, charid);
|
||||
auto results = QueryDatabase(query);
|
||||
return results.RowsAffected();
|
||||
}
|
||||
|
||||
void ZoneDatabase::MarkCorpseAsRezzed(uint32 db_id) {
|
||||
std::string query = StringFormat("UPDATE `character_corpses` SET `is_rezzed` = 1 WHERE `id` = %i", db_id);
|
||||
auto results = QueryDatabase(query);
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position) {
|
||||
uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guildid) {
|
||||
/* Dump Basic Corpse Data */
|
||||
std::string query = StringFormat(
|
||||
"INSERT INTO `character_corpses` "
|
||||
@ -4336,6 +4343,7 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui
|
||||
"`y` = %1.1f, "
|
||||
"`z` = %1.1f, "
|
||||
"`heading` = %1.1f, "
|
||||
"`guild_consent_id` = %u, "
|
||||
"`time_of_death` = NOW(), "
|
||||
"`is_buried` = 0, "
|
||||
"`is_locked` = %d, "
|
||||
@ -4379,6 +4387,7 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui
|
||||
position.y,
|
||||
position.z,
|
||||
position.w,
|
||||
guildid,
|
||||
dbpc->locked,
|
||||
dbpc->exp,
|
||||
dbpc->size,
|
||||
@ -4637,7 +4646,7 @@ bool ZoneDatabase::LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct
|
||||
|
||||
Corpse* ZoneDatabase::SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_zone_id, uint16 dest_instance_id, const glm::vec4& position) {
|
||||
Corpse* corpse = nullptr;
|
||||
std::string query = StringFormat("SELECT `id`, `charname`, `time_of_death`, `is_rezzed` "
|
||||
std::string query = StringFormat("SELECT `id`, `charname`, `time_of_death`, `is_rezzed`, `guild_consent_id` "
|
||||
"FROM `character_corpses` "
|
||||
"WHERE `charid` = '%u' AND `is_buried` = 1 "
|
||||
"ORDER BY `time_of_death` LIMIT 1",
|
||||
@ -4652,7 +4661,8 @@ Corpse* ZoneDatabase::SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_z
|
||||
position,
|
||||
row[2], // char* time_of_death
|
||||
atoi(row[3]) == 1, // bool rezzed
|
||||
false // bool was_at_graveyard
|
||||
false, // bool was_at_graveyard
|
||||
atoul(row[4]) // uint32 guild_consent_id
|
||||
);
|
||||
if (!corpse)
|
||||
continue;
|
||||
@ -4678,7 +4688,7 @@ bool ZoneDatabase::SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zone_id
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
query = StringFormat(
|
||||
"SELECT `id`, `charname`, `time_of_death`, `is_rezzed` FROM `character_corpses` WHERE `charid` = '%u'"
|
||||
"SELECT `id`, `charname`, `time_of_death`, `is_rezzed`, `guild_consent_id` FROM `character_corpses` WHERE `charid` = '%u'"
|
||||
"ORDER BY time_of_death",
|
||||
char_id);
|
||||
results = QueryDatabase(query);
|
||||
@ -4691,7 +4701,8 @@ bool ZoneDatabase::SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zone_id
|
||||
position,
|
||||
row[2],
|
||||
atoi(row[3]) == 1,
|
||||
false);
|
||||
false,
|
||||
atoul(row[4]));
|
||||
|
||||
if (corpse) {
|
||||
entity_list.AddCorpse(corpse);
|
||||
@ -4766,7 +4777,7 @@ bool ZoneDatabase::UnburyCharacterCorpse(uint32 db_id, uint32 new_zone_id, uint1
|
||||
Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
|
||||
Corpse* NewCorpse = 0;
|
||||
std::string query = StringFormat(
|
||||
"SELECT `id`, `charid`, `charname`, `x`, `y`, `z`, `heading`, `time_of_death`, `is_rezzed`, `was_at_graveyard` FROM `character_corpses` WHERE `id` = '%u' LIMIT 1",
|
||||
"SELECT `id`, `charid`, `charname`, `x`, `y`, `z`, `heading`, `time_of_death`, `is_rezzed`, `was_at_graveyard`, `guild_consent_id` FROM `character_corpses` WHERE `id` = '%u' LIMIT 1",
|
||||
player_corpse_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
@ -4779,7 +4790,8 @@ Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
|
||||
position,
|
||||
row[7], // time_of_death char* time_of_death
|
||||
atoi(row[8]) == 1, // is_rezzed bool rezzed
|
||||
atoi(row[9]) // was_at_graveyard bool was_at_graveyard
|
||||
atoi(row[9]), // was_at_graveyard bool was_at_graveyard
|
||||
atoul(row[10]) // guild_consent_id uint32 guild_consent_id
|
||||
);
|
||||
entity_list.AddCorpse(NewCorpse);
|
||||
}
|
||||
@ -4789,10 +4801,10 @@ Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
|
||||
bool ZoneDatabase::LoadCharacterCorpses(uint32 zone_id, uint16 instance_id) {
|
||||
std::string query;
|
||||
if (!RuleB(Zone, EnableShadowrest)){
|
||||
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, was_at_graveyard FROM character_corpses WHERE zone_id='%u' AND instance_id='%u'", zone_id, instance_id);
|
||||
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, was_at_graveyard, guild_consent_id FROM character_corpses WHERE zone_id='%u' AND instance_id='%u'", zone_id, instance_id);
|
||||
}
|
||||
else{
|
||||
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, 0 as was_at_graveyard FROM character_corpses WHERE zone_id='%u' AND instance_id='%u' AND is_buried=0", zone_id, instance_id);
|
||||
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, 0 as was_at_graveyard, guild_consent_id FROM character_corpses WHERE zone_id='%u' AND instance_id='%u' AND is_buried=0", zone_id, instance_id);
|
||||
}
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
@ -4806,7 +4818,8 @@ bool ZoneDatabase::LoadCharacterCorpses(uint32 zone_id, uint16 instance_id) {
|
||||
position,
|
||||
row[7], // time_of_death char* time_of_death
|
||||
atoi(row[8]) == 1, // is_rezzed bool rezzed
|
||||
atoi(row[9]))
|
||||
atoi(row[9]),
|
||||
atoul(row[10])) // guild_consent_id uint32 guild_consent_id
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@ -367,8 +367,9 @@ public:
|
||||
uint32 SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zoneid, uint16 instanceid, const glm::vec4& position);
|
||||
uint32 CreateGraveyardRecord(uint32 graveyard_zoneid, const glm::vec4& position);
|
||||
uint32 AddGraveyardIDToZone(uint32 zone_id, uint32 graveyard_id);
|
||||
uint32 SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position);
|
||||
uint32 UpdateCharacterCorpse(uint32 dbid, uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, bool rezzed = false);
|
||||
uint32 SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guildid);
|
||||
uint32 UpdateCharacterCorpse(uint32 dbid, uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position, uint32 guildid, bool rezzed = false);
|
||||
uint32 UpdateCharacterCorpseConsent(uint32 charid, uint32 guildid);
|
||||
uint32 GetFirstCorpseID(uint32 char_id);
|
||||
uint32 GetCharacterCorpseCount(uint32 char_id);
|
||||
uint32 GetCharacterCorpseID(uint32 char_id, uint8 corpse);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user