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Remove some unnecessary this == null checks
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a307747c29
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@ -262,9 +262,6 @@ public:
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}
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ServerPacket* Copy() {
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if (this == 0) {
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return 0;
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}
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ServerPacket* ret = new ServerPacket(this->opcode, this->size);
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if (this->size)
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memcpy(ret->pBuffer, this->pBuffer, this->size);
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@ -624,8 +624,7 @@ public:
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//AI
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static uint32 GetLevelCon(uint8 mylevel, uint8 iOtherLevel);
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inline uint32 GetLevelCon(uint8 iOtherLevel) const {
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return this ? GetLevelCon(GetLevel(), iOtherLevel) : CON_GRAY; }
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inline uint32 GetLevelCon(uint8 iOtherLevel) const { return GetLevelCon(GetLevel(), iOtherLevel); }
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virtual void AddToHateList(Mob* other, uint32 hate = 0, int32 damage = 0, bool iYellForHelp = true,
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bool bFrenzy = false, bool iBuffTic = false, uint16 spell_id = SPELL_UNKNOWN, bool pet_comand = false);
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bool RemoveFromHateList(Mob* mob);
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