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Add getspellname(spell_id) to Perl/Lua.
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@ -822,6 +822,22 @@ XS(XS__isdisctome) {
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XSRETURN(1);
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}
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XS(XS__getspellname);
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XS(XS__getspellname) {
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dXSARGS;
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if (items != 1)
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Perl_croak(aTHX_ "Usage: quest::getspellname(uint32 spell_id)");
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dXSTARG;
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uint32 spell_id = (int) SvIV(ST(0));
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std::string spell_name = quest_manager.getspellname(spell_id);
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sv_setpv(TARG, spell_name.c_str());
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XSprePUSH;
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PUSHTARG;
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XSRETURN(1);
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}
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XS(XS__safemove);
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XS(XS__safemove) {
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dXSARGS;
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@ -4011,6 +4027,7 @@ EXTERN_C XS(boot_quest) {
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newXS(strcpy(buf, "getguildidbycharid"), XS__getguildidbycharid, file);
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newXS(strcpy(buf, "getgroupidbycharid"), XS__getgroupidbycharid, file);
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newXS(strcpy(buf, "getraididbycharid"), XS__getraididbycharid, file);
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newXS(strcpy(buf, "getspellname"), XS__getspellname, file);
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newXS(strcpy(buf, "getlevel"), XS__getlevel, file);
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newXS(strcpy(buf, "getplayerburiedcorpsecount"), XS__getplayerburiedcorpsecount, file);
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newXS(strcpy(buf, "getplayercorpsecount"), XS__getplayercorpsecount, file);
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@ -393,6 +393,10 @@ bool lua_is_disc_tome(int item_id) {
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return quest_manager.isdisctome(item_id);
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}
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std::string lua_get_spell_name(uint32 spell_id) {
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return quest_manager.getspellname(spell_id);
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}
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void lua_safe_move() {
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quest_manager.safemove();
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}
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@ -1648,6 +1652,7 @@ luabind::scope lua_register_general() {
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luabind::def("depop_zone", &lua_depop_zone),
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luabind::def("repop_zone", &lua_repop_zone),
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luabind::def("is_disc_tome", &lua_is_disc_tome),
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luabind::def("get_spell_name", (std::string(*)(uint32))&lua_get_spell_name),
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luabind::def("safe_move", &lua_safe_move),
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luabind::def("rain", &lua_rain),
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luabind::def("snow", &lua_snow),
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@ -906,6 +906,15 @@ bool QuestManager::isdisctome(int item_id) {
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return(true);
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}
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std::string QuestManager::getspellname(uint32 spell_id) {
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if (!IsValidSpell(spell_id)) {
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return "INVALID SPELL ID IN GETSPELLNAME";
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}
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std::string spell_name = GetSpellName(spell_id);
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return spell_name;
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}
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void QuestManager::safemove() {
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QuestManagerCurrentQuestVars();
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if (initiator && initiator->IsClient())
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@ -107,6 +107,7 @@ public:
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void level(int newlevel);
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void traindisc(int discipline_tome_item_id);
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bool isdisctome(int item_id);
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std::string getspellname(uint32 spell_id);
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void safemove();
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void rain(int weather);
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void snow(int weather);
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