mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-29 09:51:30 +00:00
commit
f742d6427b
@ -35,6 +35,7 @@ static const uint32 MAX_MERC = 100;
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static const uint32 MAX_MERC_GRADES = 10;
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static const uint32 MAX_MERC_STANCES = 10;
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static const uint32 BLOCKED_BUFF_COUNT = 20;
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static const uint32 QUESTREWARD_COUNT = 8;
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/*
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@ -2180,14 +2181,7 @@ struct QuestReward_Struct
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/*024*/ uint32 silver; // Gives silver to the client
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/*028*/ uint32 gold; // Gives gold to the client
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/*032*/ uint32 platinum; // Gives platinum to the client
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/*036*/ uint32 item_id;
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/*040*/ uint32 unknown040;
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/*044*/ uint32 unknown044;
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/*048*/ uint32 unknown048;
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/*052*/ uint32 unknown052;
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/*056*/ uint32 unknown056;
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/*060*/ uint32 unknown060;
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/*064*/ uint32 unknown064;
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/*036*/ int32 item_id[QUESTREWARD_COUNT]; // -1 for nothing
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/*068*/
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};
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@ -726,18 +726,18 @@ int Mob::GetClassRaceACBonus()
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}
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int weight = IsClient() ? CastToClient()->CalcCurrentWeight()/10 : 0;
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if (weight < hardcap - 1) {
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int temp = level + 5;
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double temp = level + 5;
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if (weight > softcap) {
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double redux = (weight - softcap) * 6.66667;
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double redux = static_cast<double>(weight - softcap) * 6.66667;
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redux = (100.0 - std::min(100.0, redux)) * 0.01;
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temp = std::max(0, static_cast<int>(temp * redux));
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temp = std::max(0.0, temp * redux);
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}
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ac_bonus = (4 * temp) / 3;
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ac_bonus = static_cast<int>((4.0 * temp) / 3.0);
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}
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else if (weight > hardcap + 1) {
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int temp = level + 5;
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double multiplier = std::min(1.0, (weight - (hardcap - 10.0)) / 100.0);
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temp = (4 * temp) / 3;
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double temp = level + 5;
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double multiplier = std::min(1.0, (weight - (static_cast<double>(hardcap) - 10.0)) / 100.0);
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temp = (4.0 * temp) / 3.0;
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ac_bonus -= static_cast<int>(temp * multiplier);
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}
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}
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@ -8533,13 +8533,13 @@ void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold,
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memset(outapp->pBuffer, 0, sizeof(QuestReward_Struct));
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QuestReward_Struct* qr = (QuestReward_Struct*)outapp->pBuffer;
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qr->mob_id = target->GetID(); // Entity ID for the from mob name
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qr->mob_id = target ? target->GetID() : 0; // Entity ID for the from mob name
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qr->target_id = GetID(); // The Client ID (this)
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qr->copper = copper;
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qr->silver = silver;
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qr->gold = gold;
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qr->platinum = platinum;
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qr->item_id = itemid;
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qr->item_id[0] = itemid;
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qr->exp_reward = exp;
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if (copper > 0 || silver > 0 || gold > 0 || platinum > 0)
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@ -8550,7 +8550,7 @@ void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold,
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if (faction)
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{
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if (target->IsNPC())
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if (target && target->IsNPC())
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{
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int32 nfl_id = target->CastToNPC()->GetNPCFactionID();
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SetFactionLevel(CharacterID(), nfl_id, GetBaseClass(), GetBaseRace(), GetDeity(), true);
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@ -8566,6 +8566,42 @@ void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold,
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safe_delete(outapp);
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}
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void Client::QuestReward(Mob* target, const QuestReward_Struct &reward, bool faction)
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{
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auto outapp = new EQApplicationPacket(OP_Sound, sizeof(QuestReward_Struct));
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memset(outapp->pBuffer, 0, sizeof(QuestReward_Struct));
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QuestReward_Struct* qr = (QuestReward_Struct*)outapp->pBuffer;
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memcpy(qr, &reward, sizeof(QuestReward_Struct));
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// not set in caller because reasons
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qr->mob_id = target ? target->GetID() : 0; // Entity ID for the from mob name
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if (reward.copper > 0 || reward.silver > 0 || reward.gold > 0 || reward.platinum > 0)
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AddMoneyToPP(reward.copper, reward.silver, reward.gold, reward.platinum, false);
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for (int i = 0; i < QUESTREWARD_COUNT; ++i)
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if (reward.item_id[i] > 0)
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SummonItem(reward.item_id[i], 0, 0, 0, 0, 0, 0, false, EQEmu::invslot::slotCursor);
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if (faction)
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{
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if (target && target->IsNPC())
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{
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int32 nfl_id = target->CastToNPC()->GetNPCFactionID();
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SetFactionLevel(CharacterID(), nfl_id, GetBaseClass(), GetBaseRace(), GetDeity(), true);
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qr->faction = target->CastToNPC()->GetPrimaryFaction();
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qr->faction_mod = 1; // Too lazy to get real value, not sure if this is even used by client anyhow.
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}
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}
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if (reward.exp_reward> 0)
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AddEXP(reward.exp_reward);
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QueuePacket(outapp, true, Client::CLIENT_CONNECTED);
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safe_delete(outapp);
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}
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void Client::SendHPUpdateMarquee(){
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if (!this || !this->IsClient() || !this->current_hp || !this->max_hp)
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return;
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@ -1282,6 +1282,7 @@ public:
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int32 GetMeleeDamage(Mob* other, bool GetMinDamage = false);
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void QuestReward(Mob* target, uint32 copper = 0, uint32 silver = 0, uint32 gold = 0, uint32 platinum = 0, uint32 itemid = 0, uint32 exp = 0, bool faction = false);
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void QuestReward(Mob* target, const QuestReward_Struct &reward, bool faction); // TODO: Fix faction processing
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void ResetHPUpdateTimer() { hpupdate_timer.Start(); }
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@ -336,6 +336,10 @@ int32 Client::CalcMaxHP()
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current_hp = curHP_cap;
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}
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}
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// hack fix for client health not reflecting server value
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last_max_hp = 0;
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return max_hp;
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}
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@ -11130,6 +11130,11 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
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break;
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}
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if (player_to_invite_group && player_to_invite_group->IsGroupMember(this)) {
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MessageString(Chat::Red, ALREADY_IN_PARTY);
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break;
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}
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if (player_to_invite_group && !player_to_invite_group->IsLeader(player_to_invite)) {
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Message(Chat::Red, "You can only invite an ungrouped player or group leader to join your raid.");
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break;
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@ -1385,18 +1385,23 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
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return;
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}
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uint32 copper = 0;
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uint32 silver = 0;
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uint32 gold = 0;
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uint32 platinum = 0;
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uint32 itemid = 0;
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uint32 exp = 0;
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QuestReward_Struct quest_reward;
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quest_reward.mob_id = 0;
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quest_reward.target_id = self->GetID();
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quest_reward.copper = 0;
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quest_reward.silver = 0;
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quest_reward.gold = 0;
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quest_reward.platinum = 0;
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quest_reward.exp_reward = 0;
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quest_reward.faction = 0;
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quest_reward.faction_mod = 0;
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bool faction = false;
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std::fill(std::begin(quest_reward.item_id), std::end(quest_reward.item_id), -1);
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auto cur = reward["copper"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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copper = luabind::object_cast<uint32>(cur);
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quest_reward.copper = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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@ -1404,7 +1409,7 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
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cur = reward["silver"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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silver = luabind::object_cast<uint32>(cur);
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quest_reward.silver = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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@ -1412,7 +1417,7 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
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cur = reward["gold"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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gold = luabind::object_cast<uint32>(cur);
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quest_reward.gold = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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@ -1420,7 +1425,7 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
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cur = reward["platinum"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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platinum = luabind::object_cast<uint32>(cur);
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quest_reward.platinum = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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@ -1428,7 +1433,30 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
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cur = reward["itemid"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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itemid = luabind::object_cast<uint32>(cur);
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quest_reward.item_id[0] = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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// if you define both an itemid and items table, the itemid is thrown away
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// should we error?
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cur = reward["items"];
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if (luabind::type(cur) == LUA_TTABLE) {
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try {
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// assume they defined a compatible table
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for (int i = 1; i <= QUESTREWARD_COUNT; ++i) {
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auto item = cur[i];
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int cur_value = -1;
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if (luabind::type(item) != LUA_TNIL) {
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try {
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cur_value = luabind::object_cast<uint32>(item);
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} catch (luabind::cast_failed &) {
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}
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} else {
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break;
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}
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quest_reward.item_id[i - 1] = cur_value;
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}
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} catch (luabind::cast_failed &) {
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}
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}
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@ -1436,7 +1464,7 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
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cur = reward["exp"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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exp = luabind::object_cast<uint32>(cur);
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quest_reward.exp_reward = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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@ -1449,7 +1477,7 @@ void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
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}
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}
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self->QuestReward(target, copper, silver, gold, platinum, itemid, exp, faction);
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self->QuestReward(target, quest_reward, faction);
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}
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bool Lua_Client::IsDead() {
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15
zone/mob.cpp
15
zone/mob.cpp
@ -186,6 +186,7 @@ Mob::Mob(
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last_hp_percent = 0;
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last_hp = 0;
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last_max_hp = 0;
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current_speed = base_runspeed;
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@ -1334,6 +1335,16 @@ void Mob::SendHPUpdate(bool skip_self /*= false*/, bool force_update_all /*= fal
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* If our HP is different from last HP update call - let's update selves
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*/
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if (IsClient()) {
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// delay to allow the client to catch up on buff states
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if (max_hp != last_max_hp) {
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last_max_hp = max_hp;
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CastToClient()->hp_self_update_throttle_timer.Trigger();
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return;
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}
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if (current_hp != last_hp || force_update_all) {
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/**
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@ -1341,10 +1352,12 @@ void Mob::SendHPUpdate(bool skip_self /*= false*/, bool force_update_all /*= fal
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*/
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if (this->CastToClient()->hp_self_update_throttle_timer.Check() || force_update_all) {
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Log(Logs::General, Logs::HPUpdate,
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"Mob::SendHPUpdate :: Update HP of self (%s) HP: %i last: %i skip_self: %s",
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"Mob::SendHPUpdate :: Update HP of self (%s) HP: %i/%i last: %i/%i skip_self: %s",
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this->GetCleanName(),
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current_hp,
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max_hp,
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last_hp,
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last_max_hp,
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(skip_self ? "true" : "false")
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);
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@ -1526,6 +1526,7 @@ protected:
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int8 last_hp_percent;
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int32 last_hp;
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int32 last_max_hp;
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int cur_wp;
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glm::vec4 m_CurrentWayPoint;
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@ -286,6 +286,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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dmg = -dmg;
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}
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// hack fix for client health not reflecting server value
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last_hp = 0;
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//do any AAs apply to these spells?
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if(dmg < 0) {
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if (!PassCastRestriction(false, spells[spell_id].base2[i], true))
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@ -417,6 +417,7 @@
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#define TARGET_PLAYER_FOR_GUILD_STATUS 12260
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#define GROUP_INVITEE_NOT_FOUND 12268 //You must target a player or use /invite <name> to invite someone to your group.
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#define GROUP_INVITEE_SELF 12270 //12270 You cannot invite yourself.
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#define ALREADY_IN_PARTY 12272 //That person is already in your party.
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#define NO_LONGER_HIDDEN 12337 //You are no longer hidden.
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#define STOP_SNEAKING 12338 //You stop sneaking
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#define NOT_IN_CONTROL 12368 //You do not have control of yourself right now.
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@ -771,7 +771,7 @@ void Mob::FixZ(int32 z_find_offset /*= 5*/, bool fix_client_z /*= false*/) {
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float Mob::GetZOffset() const {
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float offset = 3.125f;
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switch (race) {
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switch (GetModel()) {
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case RACE_BASILISK_436:
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offset = 0.577f;
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break;
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