Added proper support for arena in nats_manager, misc cleanup

This commit is contained in:
Xackery 2018-03-12 10:00:00 -07:00
parent c9a79af79b
commit 40ef387496
8 changed files with 636 additions and 456 deletions

View File

@ -1,6 +1,9 @@
syntax = "proto3";
package eqproto;
option cc_enable_arenas = true;
option optimize_for = SPEED;
message ChannelMessage {
int32 chan_num = 1;
int32 language = 2;
@ -16,8 +19,7 @@ message ChannelMessage {
bool is_emote = 12;
//0 not queued, 1 queued, 2 queue full, 3 offline
int32 queued = 13;
//You can specify a zone id if you want a message exclusively to one zone
int32 zone_id = 14;
string result = 15;
}
message CommandMessage {

View File

@ -47,7 +47,7 @@ func asyncChannelMessageSubscriber(nc *nats.Conn) {
// and poll for messages syncronously
func syncChannelMessageSubscriber(nc *nats.Conn) {
sub, err := nc.SubscribeSync("world.channel_message")
sub, err := nc.SubscribeSync("world.channel_message.out")
if err != nil {
log.Fatal(err)
}
@ -72,7 +72,7 @@ func testBroadcastMessage(nc *nats.Conn, msg string) {
if err != nil {
log.Fatal(err)
}
if err = nc.Publish("world.channel_message", d); err != nil {
if err = nc.Publish("world.channel_message.in", d); err != nil {
log.Println("Failed to publish:", err.Error())
return
}

View File

@ -5,11 +5,12 @@
#include "clientlist.h"
#include "worlddb.h"
#include <google/protobuf/arena.h>
#include "../common/seperator.h"
#include "../common/eqemu_logsys.h"
#ifndef PROTO_H
#define PROTO_H
#include "../common/proto/message.pb.h"
#include "../common/message->pb.h"
#endif
#include "../common/servertalk.h"
#include "../common/string_util.h"
@ -19,6 +20,8 @@ extern LoginServerList loginserverlist;
extern ClientList client_list;
const WorldConfig *worldConfig;
google::protobuf::Arena the_arena;
NatsManager::NatsManager()
{
//new timers, object initialization
@ -69,6 +72,15 @@ bool NatsManager::connect() {
Log(Logs::General, Logs::NATS, "connected to %s", connection.c_str());
nats_timer.Disable();
s = natsConnection_SubscribeSync(&channelMessageSub, conn, "world.channel_message->in");
if (s != NATS_OK)
Log(Logs::General, Logs::NATS, "world.channel_message->in: failed to subscribe: %s", nats_GetLastError(&s));
s = natsConnection_SubscribeSync(&commandMessageSub, conn, "world.command_message->in");
if (s != NATS_OK)
Log(Logs::General, Logs::NATS, "world.command_message->in: failed to subscribe: %s", nats_GetLastError(&s));
return true;
}
@ -79,174 +91,229 @@ void NatsManager::Process()
if (!connect())
return;
s = NATS_OK;
for (int count = 0; (s == NATS_OK) && count < 5; count++)
for (int count = 0; (s == NATS_OK) && count < 5; count++)
{
s = natsSubscription_NextMsg(&msg, channelMessageSub, 1);
if (s != NATS_OK) break;
Log(Logs::General, Logs::NATS, "Got Broadcast Message '%s'", natsMsg_GetData(msg));
eqproto::ChannelMessage message;
if (!message.ParseFromString(natsMsg_GetData(msg))) {
Log(Logs::General, Logs::NATS, "Failed to marshal");
if (s != NATS_OK)
break;
eqproto::ChannelMessage* message = google::protobuf::Arena::CreateMessage<eqproto::ChannelMessage>(&the_arena);
if (!message->ParseFromString(natsMsg_GetData(msg))) {
Log(Logs::General, Logs::NATS, "world.channel_message->in: failed to parse");
natsMsg_Destroy(msg);
continue;
}
ChannelMessageEvent(&message);
GetChannelMessage(message, natsMsg_GetReply(msg));
}
s = NATS_OK;
for (int count = 0; (s == NATS_OK) && count < 5; count++)
{
s = natsSubscription_NextMsg(&msg, commandMessageSub, 1);
if (s != NATS_OK) break;
Log(Logs::General, Logs::NATS, "Got Command Message '%s'", natsMsg_GetData(msg));
eqproto::CommandMessage message;
if (!message.ParseFromString(natsMsg_GetData(msg))) {
Log(Logs::General, Logs::NATS, "Failed to marshal");
if (s != NATS_OK)
break;
eqproto::CommandMessage* message = google::protobuf::Arena::CreateMessage<eqproto::CommandMessage>(&the_arena);
if (!message->ParseFromString(natsMsg_GetData(msg))) {
Log(Logs::General, Logs::NATS, "world.command_message->in: failed to parse");
natsMsg_Destroy(msg);
continue;
}
CommandMessageEvent(&message, natsMsg_GetReply(msg));
GetCommandMessage(message, natsMsg_GetReply(msg));
}
}
void NatsManager::OnChannelMessage(ServerChannelMessage_Struct* msg) {
if (!connect()) return;
if (!connect())
return;
eqproto::ChannelMessage message;
eqproto::ChannelMessage* message = google::protobuf::Arena::CreateMessage<eqproto::ChannelMessage>(&the_arena);
message.set_fromadmin(msg->fromadmin);
message.set_deliverto(msg->deliverto);
message.set_guilddbid(msg->guilddbid);
message.set_noreply(msg->noreply);
message.set_queued(msg->queued);
message.set_chan_num(msg->chan_num);
message.set_message(msg->message);
message.set_to(msg->to);
message.set_language(msg->language);
message.set_from(msg->from);
SendChannelMessage(&message);
message->set_fromadmin(msg->fromadmin);
message->set_deliverto(msg->deliverto);
message->set_guilddbid(msg->guilddbid);
message->set_noreply(msg->noreply);
message->set_queued(msg->queued);
message->set_chan_num(msg->chan_num);
message->set_message(msg->message);
message->set_to(msg->to);
message->set_language(msg->language);
message->set_from(msg->from);
SendChannelMessage(message);
return;
}
void NatsManager::OnEmoteMessage(ServerEmoteMessage_Struct* msg) {
if (!connect()) return;
eqproto::ChannelMessage message;
message.set_guilddbid(msg->guilddbid);
message.set_minstatus(msg->minstatus);
message.set_type(msg->type);
message.set_message(msg->message);
message.set_to(msg->to);
message.set_is_emote(true);
SendChannelMessage(&message);
if (!connect())
return;
eqproto::ChannelMessage* message = google::protobuf::Arena::CreateMessage<eqproto::ChannelMessage>(&the_arena);
message->set_guilddbid(msg->guilddbid);
message->set_minstatus(msg->minstatus);
message->set_type(msg->type);
message->set_message(msg->message);
message->set_to(msg->to);
message->set_is_emote(true);
SendChannelMessage(message);
return;
}
void NatsManager::SendAdminMessage(std::string adminMessage) {
if (!connect()) return;
// SendAdminMessage will send an admin message to NATS
void NatsManager::SendAdminMessage(std::string adminMessage, const char* reply) {
if (!connect())
return;
eqproto::ChannelMessage* message = google::protobuf::Arena::CreateMessage<eqproto::ChannelMessage>(&the_arena);
eqproto::ChannelMessage message;
message.set_message(adminMessage.c_str());
message->set_message(adminMessage.c_str());
std::string pubMessage;
if (!message.SerializeToString(&pubMessage)) {
Log(Logs::General, Logs::NATS, "Failed to serialize message to string");
if (!message->SerializeToString(&pubMessage)) {
Log(Logs::General, Logs::NATS, "global.admin_message->out: failed to serialize message to string");
return;
}
s = natsConnection_PublishString(conn, "world.admin_message", pubMessage.c_str());
if (reply && strlen(reply) > 0)
s = natsConnection_Publish(conn, reply, (const void*)pubMessage.c_str(), pubMessage.length());
else
s = natsConnection_Publish(conn, "global.admin_message->out", (const void*)pubMessage.c_str(), pubMessage.length());
if (s != NATS_OK) {
Log(Logs::General, Logs::NATS, "Failed to publish to world.admin_message");
Log(Logs::General, Logs::NATS, "global.admin_message->out failed: %s", nats_GetLastError(&s));
return;
}
Log(Logs::General, Logs::NATS, "world.admin_message: %s", adminMessage.c_str());
Log(Logs::General, Logs::NATS, "global.admin_message->out: %s", adminMessage.c_str());
}
//Send (publish) message to NATS
void NatsManager::SendChannelMessage(eqproto::ChannelMessage* message) {
if (!connect()) return;
// SendChannelMessage will send a channel message to NATS
void NatsManager::SendChannelMessage(eqproto::ChannelMessage* message, const char* reply) {
if (!connect())
return;
std::string pubMessage;
if (!message->SerializeToString(&pubMessage)) {
Log(Logs::General, Logs::NATS, "Failed to serialize message to string");
Log(Logs::General, Logs::NATS, "world.channel_message->out: failed to serialize message to string");
return;
}
s = natsConnection_PublishString(conn, "world.channel_message", pubMessage.c_str());
if (reply && strlen(reply) > 0)
s = natsConnection_Publish(conn, reply, (const void*)pubMessage.c_str(), pubMessage.length());
else
s = natsConnection_Publish(conn, "world.channel_message->out", (const void*)pubMessage.c_str(), pubMessage.length());
if (s != NATS_OK) {
Log(Logs::General, Logs::NATS, "Failed to send world.command_message");
Log(Logs::General, Logs::NATS, "world.channel_message->out failed: %s");
return;
}
Log(Logs::General, Logs::NATS, "world.channel_message->out: %s", message->message().c_str());
}
void NatsManager::CommandMessageEvent(eqproto::CommandMessage* message, const char* reply) {
if (!connect()) return;
// SendCommandMessage will send a channel message to NATS
void NatsManager::SendCommandMessage(eqproto::CommandMessage* message, const char* reply) {
if (!connect())
return;
if (message->result().length() <= 1)
message->set_result("Failed to parse command.");
std::string pubMessage;
//Log(Logs::General, Logs::NATS, "Command: %s", message->command().c_str());
// message->params()
if (message->command().compare("who") == 0) {
if (!message->SerializeToString(&pubMessage)) {
Log(Logs::General, Logs::NATS, "world.command_message->out: failed to serialize message to string");
return;
}
if (reply && strlen(reply) > 0)
s = natsConnection_Publish(conn, reply, (const void*)pubMessage.c_str(), pubMessage.length());
else
s = natsConnection_Publish(conn, "world.command_message->out", (const void*)pubMessage.c_str(), pubMessage.length());
if (s != NATS_OK) {
Log(Logs::General, Logs::NATS, "world.command_message->out failed: %s");
return;
}
Log(Logs::General, Logs::NATS, "world.command_message->out: %s", message->command().c_str());
}
// GetCommandMessage is used to process a command message
void NatsManager::GetCommandMessage(eqproto::CommandMessage* message, const char* reply) {
if (!connect())
return;
std::string pubMessage;
Log(Logs::General, Logs::NATS, "world.command_message->in: %s", message->command().c_str());
if (message->command().compare("who") == 0) {
message->set_result(client_list.GetWhoAll());
SendCommandMessage(message, reply);
return;
}
if (message->command().compare("unlock") == 0) {
WorldConfig::UnlockWorld();
if (loginserverlist.Connected()) loginserverlist.SendStatus();
if (loginserverlist.Connected())
loginserverlist.SendStatus();
message->set_result("Server is now unlocked.");
SendCommandMessage(message, reply);
return;
}
if (message->command().compare("lock") == 0) {
WorldConfig::LockWorld();
if (loginserverlist.Connected()) loginserverlist.SendStatus();
if (loginserverlist.Connected())
loginserverlist.SendStatus();
message->set_result("Server is now locked.");
SendCommandMessage(message, reply);
return;
}
if(message->command().compare("worldshutdown") == 0) {
uint32 time=0;
uint32 interval=0;
if(message->params_size() < 1) {
message->set_result("worldshutdown - Shuts down the server and all zones.\n \
Usage: worldshutdown now - Shuts down the server and all zones immediately.\n \
Usage: worldshutdown disable - Stops the server from a previously scheduled shut down.\n \
Usage: worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and sends warning every [interval] seconds\n");
} else if(message->params_size() == 2 && ((time=atoi(message->params(0).c_str()))>0) && ((interval=atoi(message->params(1).c_str()))>0)) {
if(message->params_size() == 2 && ((time=atoi(message->params(0).c_str()))>0) && ((interval=atoi(message->params(1).c_str()))>0)) {
message->set_result(StringFormat("Sending shutdown packet now, World will shutdown in: %i minutes with an interval of: %i seconds", (time / 60), interval));
zoneserver_list.WorldShutDown(time, interval);
SendCommandMessage(message, reply);
return;
}
else if(strcasecmp(message->params(0).c_str(), "now") == 0){
message->set_result("Sending shutdown packet now");
zoneserver_list.WorldShutDown(0, 0);
SendCommandMessage(message, reply);
return;
}
else if(strcasecmp(message->params(0).c_str(), "disable") == 0){
message->set_result("Shutdown prevented, next time I may not be so forgiving...");
zoneserver_list.SendEmoteMessage(0, 0, 0, 15, "<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World shutdown aborted.");
zoneserver_list.shutdowntimer->Disable();
zoneserver_list.reminder->Disable();
SendCommandMessage(message, reply);
return;
}
}
if (message->result().length() <= 1) {
message->set_result("Failed to parse command.");
}
if (!message->SerializeToString(&pubMessage)) {
Log(Logs::General, Logs::NATS, "Failed to serialize command message to string");
message->set_result("worldshutdown - Shuts down the server and all zones.\n \
Usage: worldshutdown now - Shuts down the server and all zones immediately.\n \
Usage: worldshutdown disable - Stops the server from a previously scheduled shut down.\n \
Usage: worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and sends warning every [interval] seconds\n");
SendCommandMessage(message, reply);
return;
}
s = natsConnection_PublishString(conn, reply, pubMessage.c_str());
if (s != NATS_OK) {
Log(Logs::General, Logs::NATS, "Failed to send CommandMessageEvent");
return;
}
message->set_result("unknown command sent");
SendCommandMessage(message, reply);
return;
}
//Send a message to all zone servers.
void NatsManager::ChannelMessageEvent(eqproto::ChannelMessage* message) {
if (!connect()) return;
if (message->zone_id() > 0) return; //do'nt process non-zero messages
Log(Logs::General, Logs::NATS, "Broadcasting Message");
// GetChannelMessage is when a 3rd party app sends a channel message via NATS.
void NatsManager::GetChannelMessage(eqproto::ChannelMessage* message, const char* reply) {
if (!connect())
return;
Log(Logs::General, Logs::NATS, "world.channel_message->in: %s", message->message().c_str());
if (message->is_emote()) { //emote message
zoneserver_list.SendEmoteMessage(message->to().c_str(), message->guilddbid(), message->minstatus(), message->type(), message->message().c_str());
message->set_result("Sent message");
SendChannelMessage(message, reply);
return;
}
@ -256,20 +323,18 @@ void NatsManager::ChannelMessageEvent(eqproto::ChannelMessage* message) {
strcpy(&tmpname[1], message->from().c_str());
//TODO: add To support on tells
int channel = message->chan_num();
if (channel < 1) channel = 5; //default to ooc
if (channel < 1)
channel = 5; //default to ooc
zoneserver_list.SendChannelMessage(tmpname, 0, channel, message->language(), message->message().c_str());
}
void NatsManager::Save()
{
message->set_result("Sent message");
SendChannelMessage(message, reply);
return;
}
void NatsManager::Load()
{
if (!connect()) return;
if (!connect())
return;
s = natsConnection_SubscribeSync(&channelMessageSub, conn, "world.channel_message");
s = natsConnection_SubscribeSync(&commandMessageSub, conn, "world.command_message");
return;
}

View File

@ -22,10 +22,11 @@ public:
void Process();
void OnChannelMessage(ServerChannelMessage_Struct * msg);
void OnEmoteMessage(ServerEmoteMessage_Struct * msg);
void SendAdminMessage(std::string adminMessage);
void ChannelMessageEvent(eqproto::ChannelMessage* message);
void CommandMessageEvent(eqproto::CommandMessage* message, const char* reply);
void SendChannelMessage(eqproto::ChannelMessage* message);
void SendAdminMessage(std::string adminMessage, const char* reply = nullptr);
void GetChannelMessage(eqproto::ChannelMessage* message, const char* reply = nullptr);
void SendChannelMessage(eqproto::ChannelMessage* message, const char* reply = nullptr);
void GetCommandMessage(eqproto::CommandMessage* message, const char* reply = nullptr);
void SendCommandMessage(eqproto::CommandMessage* message, const char* reply = nullptr);
void Save();
void Load();
protected:

View File

@ -411,12 +411,13 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
if (pack->size < sizeof(ServerChannelMessage_Struct))
break;
ServerChannelMessage_Struct* scm = (ServerChannelMessage_Struct*)pack->pBuffer;
nats.OnChannelMessage(scm);
if (scm->chan_num == 20)
{
UCSLink.SendMessage(scm->from, scm->message);
break;
}
nats.OnChannelMessage(scm);
if (scm->chan_num == 7 || scm->chan_num == 14) {
if (scm->deliverto[0] == '*') {

File diff suppressed because it is too large Load Diff

View File

@ -16,7 +16,7 @@ public:
~NatsManager();
void Process();
void Unregister();
void ZoneSubscribe(const char * zonename);
void ZoneSubscribe(const char * zonename, uint32 instance);
void Load();
void OnChannelMessageEvent(uint32 entity_id, ChannelMessage_Struct * cm);
void OnEntityEvent(const EmuOpcode op, uint32 entity_id, uint32 target_id);
@ -37,7 +37,8 @@ protected:
natsConnection *conn = NULL;
natsStatus s;
natsOptions *opts = NULL;
std::string subscribedZonename;
std::string subscribedZoneName;
uint32 subscribedZoneInstance;
natsSubscription *zoneChannelMessageSub = NULL;
natsSubscription *zoneCommandMessageSub = NULL;
natsSubscription *zoneEntityEventSubscribeAllSub = NULL;

View File

@ -515,7 +515,7 @@ int main(int argc, char** argv) {
entity_list.BeaconProcess();
entity_list.EncounterProcess();
if (zone->IsLoaded()) {
nats.ZoneSubscribe(zone->GetShortName());
nats.ZoneSubscribe(zone->GetShortName(), zone->GetInstanceID());
nats.Process();
}
if (zone) {