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@@ -35,3 +35,8 @@ Build_64/
|
||||
build_64/
|
||||
log/
|
||||
logs/
|
||||
|
||||
submodules/
|
||||
.idea/
|
||||
cmake-build-debug
|
||||
EQEmu.cbp
|
||||
@@ -1,54 +1,59 @@
|
||||
EQEmu
|
||||
===
|
||||
# EQEmulator Core Server
|
||||
|Travis CI (Linux)|Appveyor (Windows) |
|
||||
|:---:|:---:|
|
||||
|[](https://travis-ci.org/EQEmu/Server) |[](https://ci.appveyor.com/project/KimLS/server/branch/master) |
|
||||
|
||||
[](https://travis-ci.org/EQEmu/Server)
|
||||
[](https://ci.appveyor.com/project/KimLS/server/branch/master)
|
||||
***
|
||||
|
||||
Overview
|
||||
---
|
||||
**EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++**
|
||||
* MySQL/MariaDB is used as the database engine (over 200+ tables)
|
||||
* Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
|
||||
* Open source database (Project EQ) has content up to expansion GoD (included in server installs)
|
||||
* Game server environments and databases can be heavily customized to create all new experiences
|
||||
* Hundreds of Quests/events created and maintained by Project EQ
|
||||
|
||||
EQEmu is a custom server implementation for EverQuest
|
||||
## Server Installs
|
||||
||Windows|Linux|
|
||||
|:---:|:---:|:---:|
|
||||
|**Install Count**|||
|
||||
### > Windows
|
||||
* [Easy Install](http://wiki.eqemulator.org/p?Akkas_PEQ_Server_Installer&frm=Main#from-scratch-installation-instructions-windows)
|
||||
* [Advanced Setup](http://wiki.eqemulator.org/p?Complete_Windows-based_Server_Setup_Guide)
|
||||
|
||||
Dependencies
|
||||
---
|
||||
### > Debian/Ubuntu
|
||||
|
||||
For Windows: http://eqemu.github.io
|
||||
> wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
|
||||
|
||||
Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io
|
||||
### > CentOS/Fedora
|
||||
|
||||
For Debian based distros (adjust to your local flavor):
|
||||
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
|
||||
|
||||
- libmysqlclient-dev
|
||||
- libperl-dev
|
||||
- liblua5.1-0-dev (5.2 should work as well)
|
||||
- libboost-dev
|
||||
## Supported Clients
|
||||
|
||||
Further instructions on building the source can be found on the
|
||||
[wiki](http://wiki.eqemulator.org/i?M=Wiki).
|
||||
|Titanium Edition|Secrets of Faydwer|Seeds of Destruction|Underfoot|Rain of Fear|
|
||||
|:---:|:---:|:---:|:---:|:---:|
|
||||
|<img src="http://i.imgur.com/hrwDxoM.jpg" height="150">|<img src="http://i.imgur.com/cRDW5tn.png" height="150">|<img src="http://i.imgur.com/V48kuVn.jpg" height="150">|<img src="http://i.imgur.com/IJQ0XMa.jpg" height="150">|<img src="http://i.imgur.com/OMpHkKa.png" height="100">|
|
||||
|
||||
Bug reports
|
||||
---
|
||||
|
||||
Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
|
||||
## Bug Reports <img src="http://i.imgur.com/daf1Vjw.png" height="20">
|
||||
* Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
|
||||
reports or feature requests.
|
||||
* The [EQEmu Forums](http://www.eqemulator.org/forums/) are also a place to submit and get help with bugs.
|
||||
|
||||
The [EQEmu Forums](http://www.eqemulator.org/forums/) also have forums to submit
|
||||
bugs/get help with bugs.
|
||||
## Contributions <img src="http://image.flaticon.com/icons/png/512/25/25231.png" width="20">
|
||||
|
||||
Contributions
|
||||
---
|
||||
|
||||
The preferred way to contribute is to fork the repo and submit a pull request on
|
||||
* The preferred way to contribute is to fork the repo and submit a pull request on
|
||||
GitHub. If you need help with your changes, you can always post on the forums or
|
||||
try IRC. You can also post unified diffs (`git diff` should do the trick) on the
|
||||
try Discord. You can also post unified diffs (`git diff` should do the trick) on the
|
||||
[Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669)
|
||||
forum, although pull requests will be much quicker and easier on all parties.
|
||||
|
||||
Contact
|
||||
---
|
||||
- **User IRC Channel**: `#eqemu` on `irc.eqemulator.net`
|
||||
- **Developer IRC Channel**: `#eqemucoders` on `irc.eqemulator.net`
|
||||
## Contact <img src="http://gamerescape.com/wp-content/uploads/2015/06/discord.png" height="20">
|
||||
|
||||
- Discord Channel: https://discord.gg/QHsm7CD
|
||||
- **User Discord Channel**: `#general`
|
||||
- **Developer Discord Channel**: `#eqemucoders`
|
||||
|
||||
Resources
|
||||
---
|
||||
- [EQEmulator Forums](http://www.eqemulator.org/forums)
|
||||
- [EQEmulator Wiki](http://wiki.eqemulator.org/i?M=Wiki)
|
||||
|
||||
|
||||
+255
-134
@@ -1,5 +1,126 @@
|
||||
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
||||
-------------------------------------------------------
|
||||
== 12/03/2016 ==
|
||||
Uleat: Added hack detection to trade code
|
||||
- If illegal items are found in trade slots when the 'trade' button is clicked, the trade is cancelled and a message is sent to the offending player
|
||||
- Future revisions will, at a minimum, log the player as a hacker once the quirks have been worked out
|
||||
|
||||
== 12/01/2016 ==
|
||||
Uleat: Disabled RoF+ clients from augmenting items not in their possessions slots (0-29, 9999, 251-330) to abate an exploit in the current code
|
||||
|
||||
== 10/17/2016 ==
|
||||
Uleat: Moved namespace ItemField from item_instance.h to shareddb.cpp - the only place it is used
|
||||
Uleat: Separated class Inventory from item_instance files into inventory_profile files
|
||||
Uleat: Renamed class Inventory to EQEmu::InventoryProfile
|
||||
Uleat: Renamed enum class InventoryVersion to MobVersion
|
||||
|
||||
== 10/16/2016 ==
|
||||
Uleat: Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
|
||||
Uleat: Added class EQEmu::InventorySlot. Re-attached pertinent inventory token references to EQDictionary
|
||||
|
||||
== 10/15/2016 ==
|
||||
Uleat: Changed filenames to facilitate future inventory naming conventions
|
||||
|
||||
== 10/09/2016 ==
|
||||
Noudess: Rogue usage of merchants while utilizing sneak was limited to
|
||||
temporary items, as the code that checked faction per item sold did not
|
||||
take into account that rogue was sneaking. Now sneaking rogues can see full
|
||||
inventory on merchants (well, unless an item requires a + faction value).
|
||||
|
||||
== 09/12/2016 ==
|
||||
Akkadius: Massive overhaul of the update system and EQEmu Server management utility framework
|
||||
(known as eqemu_update.pl) now known as eqemu_server.pl
|
||||
- eqemu_server.pl is now a general EQEmu Server management utiltiy framework that can be used
|
||||
to extend to many purposes. It's main purpose is to simplify server management
|
||||
- eqemu_server.pl changes:
|
||||
- Menu has been completely changed, instead of a number based (enter number and hit enter)
|
||||
you now type commands within the menu (Ex: 'database')
|
||||
- Handles last mile installation for Windows Servers (See Github Readme)
|
||||
- Handles last mile installation for Linux Servers (See Github Readme)
|
||||
- Ubuntu
|
||||
- Debian
|
||||
- Fedora
|
||||
- CentOS
|
||||
- Now checks for Internet connection before performing web requests
|
||||
- Database:
|
||||
- Regular schema updates now happen automatically, if new binaries present updated
|
||||
database schema changes, script will backup first, auto update database, and continue
|
||||
world bootup
|
||||
- Regular bots database schema changes now happen automatically similarily to the above
|
||||
- Database checks can also be ran manually via the script menu
|
||||
- CLI Arguments
|
||||
- Arguments passed to eqemu_server.pl can execute the same name-based operations that
|
||||
are present in the interactive menu
|
||||
- Example: "perl eqemu_server.pl opcodes" will download opcodes
|
||||
- Example: "perl eqemu_server.pl backup_player_tables" will backup and export player tables
|
||||
- Bots
|
||||
- Bots can now be automatically setup in Linux or Windows via the 'setup_bots' command
|
||||
- Windows will auto download binaries and install, along with installing bots db schema
|
||||
- Linxu will auto compile binaries and install, along with installings bots db schema
|
||||
- Utility scripts
|
||||
- Linux now has the following utility scripts for download, available via menu 'utility_scripts'
|
||||
and via Linux default install:
|
||||
- server_launcher.pl
|
||||
- server_start_dev.sh
|
||||
- server_start.sh
|
||||
- server_status.sh
|
||||
- server_stop.sh
|
||||
- Usage analytics
|
||||
- eqemu_server.pl now collects usage analytics, this is very helpful for our developers
|
||||
- Example: We can see how many installs have been performed:
|
||||
https://github.com/EQEmu/Server#server-installs
|
||||
- This helps us see how often certain utilities are used as well
|
||||
- Console Messages
|
||||
- All script messages have been prefixed with a bracket action Ex: [Update] [Database] [Info]
|
||||
to be more consistent with our log conventions
|
||||
- 'New Server' Utility
|
||||
- Running 'new_server' from the main menu or 'perl eqemu_server.pl new_server' while in
|
||||
a completely new folder with just the script present, will allow a server operator
|
||||
to initiate a full clean PEQ install in that folder. Pulling down all assets and
|
||||
installing a PEQ database with the name the server operator gives the prompts in the
|
||||
script
|
||||
|
||||
== 09/10/2016 ==
|
||||
noudess: Task system experience based on a % of a level did not take into
|
||||
account the hell levels rule. Now it does.
|
||||
|
||||
== 09/04/2016 (Changes over past few months) ==
|
||||
Akkadius: Fixed an issue where clients would crash with health marquee's
|
||||
Akkadius: Fixed issues with NPC's "ghosting" when they path
|
||||
Akkadius: Overhauled worldserver logging
|
||||
Akkadius: Pets now don't actually spawn until the player has fully entered the zone (Live-like)
|
||||
demonstar/KLS: Adjusted some background workings on how spell buff tics are synced with the client
|
||||
Uleat: Optimizations to map loading and zone times
|
||||
Uleat/Akkadius: Fixed bandolier exploit where you could equip a 2H and Shield
|
||||
mackal: Re-worked spell re-use timer logic
|
||||
mackal: Source optimizations all over, crash fixes
|
||||
mackal: Fixed some issues with illusions on zoning
|
||||
mackal: Fixed some client DOT stacking bugs
|
||||
mackal: Invis will now break on AA spell casts and item cast
|
||||
mackal: Changed how Loot response code works
|
||||
mackal: Implemented 3 additional spell gems with (Mnemonic Retention)
|
||||
mackal: Instant spells now have instrument mods
|
||||
mackal: Rate limit character saves
|
||||
mackal: Made it so items no longer do TGB (Live-like) Rule implemented to disable
|
||||
mackal: Set pet buffs limit to 30
|
||||
|
||||
== 09/03/2016 ==
|
||||
Uleat: Changed 'Bind Wound' behavior to match the best references that I could find for post-2004 era.
|
||||
Note: If you wish to retain the old method, source in the optional '2016_09_03_old_bind_wound_rule.sql' script file.
|
||||
|
||||
== 08/27/2016 ==
|
||||
Kinglykrab: Added optional IP-based account exemptions.
|
||||
- To use this system simply set World:EnableIPExemptions to true and create an entry in the ip_exemptions table.
|
||||
- Example: exemption_ip of IP 192.168.1.4 in ip_exemptions with exemption_amount of 1 will allow only 1 account to login from IP 192.168.1.4.
|
||||
- Note: If there is no exemption, the amount of accounts logged in from a singular IP will default to World:MaxClientsPerIP
|
||||
|
||||
== 08/23/2016 ==
|
||||
noudess: Force mobs on a depop @ end pathgrid to still do this on idle zones.
|
||||
This makes them be more random after a zone is idle, rather than always showing
|
||||
up at start point when 1st person logs into an idle zone. Much more like live.
|
||||
I dion't think this will be much of a performance problem. Once they path and
|
||||
depop, no mkore cpu usage.
|
||||
|
||||
== 08/14/2016 ==
|
||||
mackal: Implement Linked Spell Reuse Timers
|
||||
- For whatever reason this is a bit unfriendly, but that's how it is on live.
|
||||
@@ -395,10 +516,10 @@ mackal: Reworked the activated avoidace skills (riposte, dodge, etc) based on de
|
||||
Also riposte immunity from the increase riposte chance spell effect.
|
||||
|
||||
== 7/2/2015 ==
|
||||
KLS/Demonstar55: AA system has been rewritten fixing a ton of bugs and extending functionality while making it easier to create new AA points.
|
||||
KLS/Demonstar55: New tables are needed and so older data will need to be migrated to the new system.
|
||||
KLS/Demonstar55: The SQL saves the old aa points spent/avail/character_alt_abilities data if any server ops want to do something different than PEQ did with it.
|
||||
KLS/Demonstar55: Will try to get a wiki entry written up next week some time explaining the system but it's really not hard to follow the db tables in the meantime.
|
||||
KLS/mackal: AA system has been rewritten fixing a ton of bugs and extending functionality while making it easier to create new AA points.
|
||||
KLS/mackal: New tables are needed and so older data will need to be migrated to the new system.
|
||||
KLS/mackal: The SQL saves the old aa points spent/avail/character_alt_abilities data if any server ops want to do something different than PEQ did with it.
|
||||
KLS/mackal: Will try to get a wiki entry written up next week some time explaining the system but it's really not hard to follow the db tables in the meantime.
|
||||
|
||||
== 7/1/2015 ==
|
||||
Akkadius: Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization
|
||||
@@ -428,7 +549,7 @@ Akkadius: Added DB ver 9082 with update to add npc_types texture columns if tabl
|
||||
Uleat: Added null-term declaration for character names in ENCODE(OP_CharInfo) - where appropriate
|
||||
|
||||
== 05/20/2015 ==
|
||||
demonstar55: Bard instrument mods should be more consistent with live. Zoning will keep instrument mod for long duration buffs (selo's)
|
||||
mackal: Bard instrument mods should be more consistent with live. Zoning will keep instrument mod for long duration buffs (selo's)
|
||||
Still need to have procs/doom effects to inherit the instrument mods from their source buff/whatever
|
||||
|
||||
== 05/18/2015 ==
|
||||
@@ -438,7 +559,7 @@ KLS: Changed how fishing locates water to hopefully be a bit more accurate at th
|
||||
Uleat: Added check to EntityList::CheckSpawnQueue() to bypass dereference if returned iterator is npc_list.end() - should fix the debug assertion failure crash
|
||||
|
||||
== 04/30/2015 ==
|
||||
demonstar55: Implement mob and client melee push
|
||||
mackal: Implement mob and client melee push
|
||||
You can set Combat:MeleePush to false to turn off or change Combat:MeleePushChance to increase the chance an NPC can be pushed
|
||||
PCs are always pushed, need to do more testing to verify.
|
||||
|
||||
@@ -492,7 +613,7 @@ Uleat: Fix for RoF+ clients showing active 'Return Home' button when action is n
|
||||
Noudess: Starting erudites that were supposed to start in paineel were landing in erudin on Titanium. Fixed to be paineel.
|
||||
|
||||
== 02/20/2015 ==
|
||||
demonstar55: Implement claims for RoF/RoF2 (should no longer crash the client!)
|
||||
mackal: Implement claims for RoF/RoF2 (should no longer crash the client!)
|
||||
- fixed bugs related to claims for the rest of the clients (woo infinite loops)
|
||||
|
||||
== 02/18/2015 ==
|
||||
@@ -511,7 +632,7 @@ Notes:
|
||||
|
||||
== 02/16/2015 ==
|
||||
Trevius: (RoF2) Bazaar Trading (Buying/Selling) is now fully functional. Bazaar (/bazaar) search is not yet functional.
|
||||
demonstar55: (RoF2) Send the bard focus effects, note custom servers will need to fix their items, server side we still use the old system, but RoF2 wasn't showing anything with not sending focus, so send them
|
||||
mackal: (RoF2) Send the bard focus effects, note custom servers will need to fix their items, server side we still use the old system, but RoF2 wasn't showing anything with not sending focus, so send them
|
||||
|
||||
== 02/14/2015 ==
|
||||
Trevius: (RoF2) Bazaar is now partially functional. RoF2 clients can start/end trader mode and other clients can purchase from them. No other functionality yet.
|
||||
@@ -561,7 +682,7 @@ Akkadius: Implement Packet logs with dumps
|
||||
See: http://wiki.eqemulator.org/p?Logging_System_Overhaul#packet-logging-levels
|
||||
|
||||
== 02/01/2015 ==
|
||||
demonstar55: Add quest debugging to lua
|
||||
mackal: Add quest debugging to lua
|
||||
eq.debug("Test debug level implicit 1")
|
||||
eq.debug("Test debug level explicit 1", 1)
|
||||
eq.debug("Test debug level explicit 2", 2)
|
||||
@@ -754,7 +875,7 @@ Trevius: Finished lining up the RoF2 Player Profile Struct. Zone times are now
|
||||
Trevius: Fixed zoning after death for RoF2.
|
||||
|
||||
== 12/17/2014 ==
|
||||
demonstar55: Use vectors for route stuff, should be more CPU cache friendly so faster
|
||||
mackal: Use vectors for route stuff, should be more CPU cache friendly so faster
|
||||
Secrets: EQStream changes as recommended by a community member in private.
|
||||
|
||||
== 12/15/2014 ==
|
||||
@@ -764,7 +885,7 @@ Trevius: Player Corpses now saved attuned settings for Items.
|
||||
Required SQL: utils/sql/git/required/2014_12_15_multiple_table_updates.sql
|
||||
|
||||
== 12/13/2014 ==
|
||||
demonstar55: Fix guild rank spam on zone (needed to be in OP_PP).
|
||||
mackal: Fix guild rank spam on zone (needed to be in OP_PP).
|
||||
Trevius: (RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
|
||||
Trevius: (RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
|
||||
|
||||
@@ -772,11 +893,11 @@ Be sure to run this or there will be item loss:
|
||||
Required SQL: utils/sql/git/required/2014_12_13_inventory_table_update.sql
|
||||
|
||||
== 12/12/2014 ==
|
||||
demonstar55: Add special attack 42, Ignore Root Aggro Rules. This allows you to root a mob and have them still use the normal aggro rules (so they will attack the one with most hate, not closest)
|
||||
mackal: Add special attack 42, Ignore Root Aggro Rules. This allows you to root a mob and have them still use the normal aggro rules (so they will attack the one with most hate, not closest)
|
||||
|
||||
== 12/09/2014 ==
|
||||
Trevius: (RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
|
||||
demonstar55: SoF+ swarm pets will no longer be F8able (without a hack!)
|
||||
mackal: SoF+ swarm pets will no longer be F8able (without a hack!)
|
||||
|
||||
== 12/08/2014 ==
|
||||
Secrets: Added a feature that allows an EQ client to log in directly to World without having to enter the LoginServer, provided the 'password' field is set in WorldServer.
|
||||
@@ -822,10 +943,10 @@ Trevius: Mercenaries now Dismiss, Suspend, Unsuspend, and Die correctly.
|
||||
Trevius: Mercenaries can now zone once again.
|
||||
|
||||
== 11/17/2014 ==
|
||||
demonstar55: Correct OP_AugmentInfo reply. This fixes RoF display issue with Adventurer's Stone. Still issues with UF/SoF/SoD though.
|
||||
mackal: Correct OP_AugmentInfo reply. This fixes RoF display issue with Adventurer's Stone. Still issues with UF/SoF/SoD though.
|
||||
|
||||
== 11/16/2014 ==
|
||||
demonstar55: fix size issue with ControlBoat_Struct and exploit fix in OP_BoardBoat
|
||||
mackal: fix size issue with ControlBoat_Struct and exploit fix in OP_BoardBoat
|
||||
|
||||
Akkadius: Implemented Automatic Database update and versioning system
|
||||
Akkadius: Created database revision define, this is located in version.h in common #define CURRENT_BINARY_DATABASE_VERSION 9057
|
||||
@@ -902,12 +1023,12 @@ Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
|
||||
|
||||
== 11/14/2014 ==
|
||||
Secrets: Identified object size and solidtype as flags. Exported them as functions to Perl.
|
||||
demonstar55: Don't use the hack for charms that doesn't work on RoF
|
||||
demonstar55: UF too
|
||||
demonstar55: Tit
|
||||
demonstar55: SoF
|
||||
demonstar55: SoD
|
||||
demonstar55: 62 (untested)
|
||||
mackal: Don't use the hack for charms that doesn't work on RoF
|
||||
mackal: UF too
|
||||
mackal: Tit
|
||||
mackal: SoF
|
||||
mackal: SoD
|
||||
mackal: 62 (untested)
|
||||
|
||||
== 11/13/2014 ==
|
||||
Kayen: Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).
|
||||
@@ -933,7 +1054,7 @@ JJ: Implement new Live-like faction adjustment message using rule Client:UseLive
|
||||
Optional SQL: utils/sql/git/optional/2014_11_09_LiveFactionMessages.sql
|
||||
|
||||
== 11/06/2014 ==
|
||||
demonstar55: Tracking default sort will now be correct order
|
||||
mackal: Tracking default sort will now be correct order
|
||||
Trevius: Fixed dynamic merchant list loading. Allows any merchant to be used in any zone.
|
||||
|
||||
== 11/03/2014 ==
|
||||
@@ -957,17 +1078,17 @@ Uleat: Added Client::InterrogateInventory(). Can be invoked by #interrogateinv a
|
||||
Uleat: Fix for stacking items in a world object..added a new command option: #peekinv world - will show world container contents, if one is in use by target.
|
||||
|
||||
== 10/20/2014 ==
|
||||
demonstar55: Inspect Buffs rank 1 will now show NPC buffs in target window (SoD+)
|
||||
mackal: Inspect Buffs rank 1 will now show NPC buffs in target window (SoD+)
|
||||
|
||||
== 10/19/2014 ==
|
||||
Uleat: Updated command #peekinv to display item links properly in RoF clients
|
||||
demonstar55: Group Mentoring in raids
|
||||
demonstar55: Inspect Buffs (text only version) works in raid groups
|
||||
demonstar55: Make use of the Inspect Buffs op/packet. 62 SOL until someone finds its op
|
||||
mackal: Group Mentoring in raids
|
||||
mackal: Inspect Buffs (text only version) works in raid groups
|
||||
mackal: Make use of the Inspect Buffs op/packet. 62 SOL until someone finds its op
|
||||
|
||||
== 10/18/2014==
|
||||
demonstar55: Implement group mentor, sharing leadership exp (SoF+ only)
|
||||
demonstar55: Add gaining of group leadership while in raids
|
||||
mackal: Implement group mentor, sharing leadership exp (SoF+ only)
|
||||
mackal: Add gaining of group leadership while in raids
|
||||
|
||||
== 10/16/2014 ==
|
||||
Uleat: Fixed the auto-conversion view naming error and renamed the views in the script files. Added a fix sql for databases that auto-converted.
|
||||
@@ -980,7 +1101,7 @@ Notes: I modifed the behavior of both load and drop bots to fail on the first op
|
||||
a few altered tables back to their original state - as of the date in the file.
|
||||
|
||||
== 10/13/2014 ==
|
||||
demonstar55: Partially implement leadership and raids
|
||||
mackal: Partially implement leadership and raids
|
||||
Currently working: client side only effects and stat bonuses.
|
||||
Not working: Mark NPC, and other stuff that need extra server side support
|
||||
Currently only UF tested (Tit and 62 may just work, others need packet work)
|
||||
@@ -989,7 +1110,7 @@ demonstar55: Partially implement leadership and raids
|
||||
Akkadius: Fix for LDON Character Stat load
|
||||
|
||||
== 10/11/2014 ==
|
||||
demonstar55: Implement Raid MOTD for UF
|
||||
mackal: Implement Raid MOTD for UF
|
||||
Don't forget 2014_10_11_RaidMOTD.sql!
|
||||
|
||||
== 10/09/2014 ==
|
||||
@@ -1002,7 +1123,7 @@ previously and/or manually changed code, or just have a need for it to re-run, c
|
||||
** This will only work if you haven't deleted your `character_old` table **
|
||||
|
||||
== 10/07/2014 ==
|
||||
demonstar55: Identified tutorial flag in all charcreate packets, reworked logic to correctly set homes binds
|
||||
mackal: Identified tutorial flag in all charcreate packets, reworked logic to correctly set homes binds
|
||||
|
||||
== 10/05/2014 ==
|
||||
Uleat: Added Server<->Corpse slot translators needed for re-enumeration (inactive until phased in)
|
||||
@@ -1020,13 +1141,13 @@ Uleat: First round of Ti/6.2 translators added - needed for re-enumeration
|
||||
|
||||
== 10/01/2014 ==
|
||||
Kayen: Exported to PERL $client->SendColoredText(color, msg)
|
||||
demonstar55: Exported SendColoredText to lua
|
||||
mackal: Exported SendColoredText to lua
|
||||
|
||||
== 09/30/2014 ==
|
||||
Uleat: Implemented click-casting from bag slots for clients that natively support it (RoF)
|
||||
|
||||
== 09/28/2014 ==
|
||||
demonstar55: Add support for post June 18, 2014 Hundred Hands Effect spells (they changed the formula and stuff)
|
||||
mackal: Add support for post June 18, 2014 Hundred Hands Effect spells (they changed the formula and stuff)
|
||||
set Spells:Jun182014HundredHandsRevamp to true if you're using a spell file from June 18, 2014+
|
||||
|
||||
== 09/27/2014 ==
|
||||
@@ -1035,15 +1156,15 @@ Note: identifier is the stat field in spells_new, slot is used for certain effec
|
||||
Example $mob->GetSpellStat(121, "range"); //Returns spell range
|
||||
Example $mob->GetSpellStat(121, "effectid", 1); //Returns the the value of effectid1
|
||||
This will allow you to pull almost all the data for any spell in quest files.
|
||||
demonstar55: Move the client's SetAttackTimer to the end of Client::CalcBonuses to keep the haste in sync
|
||||
demonstar55: Correct haste/slow "stacking" rules
|
||||
demonstar55: Correct SE_AttackSpeed4 to respect unslowable
|
||||
demonstar55: Make the haste be between 1-225 like the client (<100 = slow, >100 = haste) to ...
|
||||
demonstar55: Correct Hundred Hands effect and use formula provided by devs
|
||||
mackal: Move the client's SetAttackTimer to the end of Client::CalcBonuses to keep the haste in sync
|
||||
mackal: Correct haste/slow "stacking" rules
|
||||
mackal: Correct SE_AttackSpeed4 to respect unslowable
|
||||
mackal: Make the haste be between 1-225 like the client (<100 = slow, >100 = haste) to ...
|
||||
mackal: Correct Hundred Hands effect and use formula provided by devs
|
||||
|
||||
== 09/24/2014 ==
|
||||
Uleat: Re-ordered server opcodes and handlers to give them some predictability of location (I need this for the inventory re-enumeration.)
|
||||
demonstar55: Added helper function bool EQEmu::IsTradeskill(uint32 skill)
|
||||
mackal: Added helper function bool EQEmu::IsTradeskill(uint32 skill)
|
||||
|
||||
== 09/23/2014 ==
|
||||
Kayen: Spell recourse effects will now be applied AFTER the base spells effects have been applied (consistent with live).
|
||||
@@ -1152,46 +1273,46 @@ Akkadius: Player Profile Blob to Database Conversion
|
||||
ORDER BY DATA DESC;
|
||||
|
||||
== 09/20/2014 ==
|
||||
demonstar55: Fix crash in SendEnterWorld on illegally long names
|
||||
demonstar55: The client only lets you enter 15 characters for your name (UF at least)
|
||||
demonstar55: Add rule Spells:SHDProcIDOffByOne for pre-UF spell file, set to true, UF+ set to false
|
||||
mackal: Fix crash in SendEnterWorld on illegally long names
|
||||
mackal: The client only lets you enter 15 characters for your name (UF at least)
|
||||
mackal: Add rule Spells:SHDProcIDOffByOne for pre-UF spell file, set to true, UF+ set to false
|
||||
KLS: #suspend and #ban now have required messages to record the reason for the ban/suspension.
|
||||
|
||||
== 09/19/2014 ==
|
||||
demonstar55: Added Client::Tell_StringID (used in tell queue messages)
|
||||
demonstar55: Tell queues (and offline) messages now show correctly
|
||||
demonstar55: Fix starting with capital check
|
||||
mackal: Added Client::Tell_StringID (used in tell queue messages)
|
||||
mackal: Tell queues (and offline) messages now show correctly
|
||||
mackal: Fix starting with capital check
|
||||
|
||||
== 09/18/2014==
|
||||
demonstar55: Implement tell queues
|
||||
mackal: Implement tell queues
|
||||
Currently set to a limit of 20 by default (World:TellQueueSize) I was unable to hit the limit on live though (100+)
|
||||
The required SQL nukes the old tell queue table, which may or may not be in your DB
|
||||
Optional SQL adds the rule to the DB to allow easy of change
|
||||
Note: this does not play well with multiple sessions with the same name on (crash and relog and have multiple sessions) but normal tells don't play well either
|
||||
|
||||
== 09/16/2014 ==
|
||||
demonstar55: Implement spell formula 137 (BER AA Desperation)
|
||||
mackal: Implement spell formula 137 (BER AA Desperation)
|
||||
Uleat (NateDog): Fix for LoadBuffs() crash when a spell with a non-persistent Illusion effect was loaded.
|
||||
demonstar55: Fix some effect calcs + implement more (derived from the client)
|
||||
mackal: Fix some effect calcs + implement more (derived from the client)
|
||||
|
||||
== 09/15/2014 ==
|
||||
Kayen: Nimbus effects will now be reapplied after zoning and will be removed when associated buff fades.
|
||||
|
||||
== 09/13/2014 ==
|
||||
demonstar55: Fix rogues not having Thieves' Cant
|
||||
mackal: Fix rogues not having Thieves' Cant
|
||||
|
||||
== 09/09/2014 ==
|
||||
demonstar55: Incrase Mob kick/bash timer by 3
|
||||
mackal: Incrase Mob kick/bash timer by 3
|
||||
see: http://www.eqemulator.org/forums/showthread.php?t=38734
|
||||
demonstar55: Fix slow effect on NPC special attack reuse timers
|
||||
mackal: Fix slow effect on NPC special attack reuse timers
|
||||
see: http://www.eqemulator.org/forums/showthread.php?t=38734
|
||||
demonstar55: Slow fixes to bots!
|
||||
demonstar55: Revamped how NPC attack rate is set
|
||||
mackal: Slow fixes to bots!
|
||||
mackal: Revamped how NPC attack rate is set
|
||||
SQL: 2014_09_09_attack_delay.sql
|
||||
demonstar55: Added attackdelay to #npcedit
|
||||
mackal: Added attackdelay to #npcedit
|
||||
|
||||
== 09/08/2014 ==
|
||||
demonstar55: Fix slow calc
|
||||
mackal: Fix slow calc
|
||||
see: http://www.eqemulator.org/forums/showthread.php?t=38734
|
||||
|
||||
== 09/07/2014 ==
|
||||
@@ -1202,18 +1323,18 @@ Uleat: Tweaked 'Smart' trading code to return main slots before sub slots in sta
|
||||
|
||||
== 09/05/2014 ==
|
||||
Uleat: Fix for cursor item loss when zoning. (Thanks to the other devs who traced and fixed the 'macro' issue!)
|
||||
demonstar55: Fix size getting nuked with lua's SendIllusionPacket
|
||||
mackal: Fix size getting nuked with lua's SendIllusionPacket
|
||||
|
||||
== 09/03/2014 ==
|
||||
Secrets: Identified the routines needed to augment items in RoF. Currently, only Insert and Remove are supported. Swap and Destroy do not work due to missing functions related to the cursor.
|
||||
demonstar55: Added work around command to show numhits on your buffs (#shownumhits)
|
||||
mackal: Added work around command to show numhits on your buffs (#shownumhits)
|
||||
Uleat: Fix for timer issue introduced by Zone::ShutDown() fix.
|
||||
|
||||
== 09/02/2014 ==
|
||||
Secrets: Identified OP_GuildPromote for RoF clients.
|
||||
Secrets: Fixed promotion, demotion, transferring a leader and displaying of client ranks in the Rain of Fear client. The rain of fear client, as such, will only have 3 ranks like the other clients, but supports a theoretical 8 ranks later.
|
||||
Secrets/Akkadius: Fixed an issue involving character name lookup in the new DB code.
|
||||
demonstar55: crash fix checking DivineAura in hate_list.cpp
|
||||
mackal: crash fix checking DivineAura in hate_list.cpp
|
||||
Secrets: Reverted some code that got in the main branch that shouldn't have gotten there.
|
||||
Uleat: Changed #loc to report the same precision as /loc for Cartesians
|
||||
|
||||
@@ -1224,7 +1345,7 @@ KLS: Fixed a few quest related inconsistencies.
|
||||
KLS: Added Lua EntityList::ChannelMessage(from, type, msg, language)
|
||||
|
||||
== 08/30/2014 ==
|
||||
demonstar55: (noudess) Merchants should be more descriptive of why they don't sell to you
|
||||
mackal: (noudess) Merchants should be more descriptive of why they don't sell to you
|
||||
|
||||
== 08/26/2014 ==
|
||||
Uleat: Implemented 'Smart' Player Trade transfers. Trades are processed by containers, stackables and then all remaining. QueryServ logs have been updated to match these transactions.
|
||||
@@ -1602,7 +1723,7 @@ Optional SQL: utils/sql/git/optional/2014_04_03_SpellProjectileRules.sql
|
||||
Note: The rules in this SQL are for setting the item id for the graphic used by the projectile on different clients.
|
||||
|
||||
== 04/01/2014 ==
|
||||
demonstar55: Implemented ability for a merchant to open and close shop.
|
||||
mackal: Implemented ability for a merchant to open and close shop.
|
||||
Lua quest functions: e.self:MerchantOpenShop() and e.self:MerchantCloseShop()
|
||||
GM Commands: #merchant_open_shop (short: #open_shop) and #merchant_close_shop (short: #close_shop)
|
||||
default to status 100, just in case you need to force the merchants status
|
||||
@@ -1668,7 +1789,7 @@ Kayen: Revision to lull/harmony/pacification code to be consistent with live bas
|
||||
which if 'resisted' will cause the caster to gain aggro.
|
||||
|
||||
== 03/05/2014 ==
|
||||
demonstar55: Corrected rogue's evade to be single target
|
||||
mackal: Corrected rogue's evade to be single target
|
||||
sorvani: fixed crash issue 119
|
||||
|
||||
== 03/04/2014 ==
|
||||
@@ -1683,7 +1804,7 @@ Kayen: Revision to root code to be consistent with live based on extensive perso
|
||||
Optional SQL: utils/sql/git/optional/2014_03_04_RootRule.sql
|
||||
|
||||
== 03/03/2014 ==
|
||||
demonstar55: Implemented deadly strikes and gave rogues higher innate throwing crit chance
|
||||
mackal: Implemented deadly strikes and gave rogues higher innate throwing crit chance
|
||||
|
||||
New rules: Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod
|
||||
Defaults should give fairly close to live results
|
||||
@@ -1695,7 +1816,7 @@ Kayen: Revision to charm code to be consistent with live based on extensive pers
|
||||
|
||||
Optional SQL: utils/sql/git/optional/2014_03_02_CharmRules.sql
|
||||
|
||||
demonstar55: Melee Crits, HoTs, DoTs messages should now be filtered correctly on all clients.
|
||||
mackal: Melee Crits, HoTs, DoTs messages should now be filtered correctly on all clients.
|
||||
Clients that also support seeing others DoTs will now see them if they don't filter them
|
||||
note: some newer clients have a 'mine only' option for HoTs but it functions the same as show
|
||||
|
||||
@@ -1747,7 +1868,7 @@ Sorvani: Renamed the instance_lockout and instance_lockout_player tables to inst
|
||||
Required SQL: utils/sql/git/2014_02_13_Rename_instance_lockout_tables.sql
|
||||
|
||||
== 02/10/2014 ==
|
||||
demonstar55 (Secrets): Re-wrote the entity list to be a std::map. This should be used for direct entityID lookups and is noticably faster performance-wise. Also should result in less nil pointers potentially.
|
||||
mackal (Secrets): Re-wrote the entity list to be a std::map. This should be used for direct entityID lookups and is noticably faster performance-wise. Also should result in less nil pointers potentially.
|
||||
Secrets: Fixed a crash issue that could occur on #repop related to quest timers.
|
||||
Kayen: Divine Arbiration and other similar spell effects will now utilize a spell range check.
|
||||
Kayen: Revised how heal amount is calculated to properly incorporate all current focus effects/bonuses.
|
||||
@@ -1778,14 +1899,14 @@ Kayen: Implemented SE_FfLimitUseType (focus limit to numhits type)
|
||||
|
||||
== 01/20/2014 ==
|
||||
cavedude: Live-Like weather system (Thanks to robregen for figuring it out!)
|
||||
demonstar55: Implemented not_extendable spell flag
|
||||
demonstar55: Moved Spell Casting Reinforcement to DB
|
||||
demonstar55: Moved Mez Mastery to DB
|
||||
mackal: Implemented not_extendable spell flag
|
||||
mackal: Moved Spell Casting Reinforcement to DB
|
||||
mackal: Moved Mez Mastery to DB
|
||||
Kayen: Complete revision of the numhits systems to utilize 'numhits type' field in spell file.
|
||||
|
||||
== 01/18/2014 ==
|
||||
sorvani: Implemented for Lua eq.get_characters_in_instance(uint16 instance_id), return a Lua HashTable
|
||||
demonstar55: NPCs will now cast their charms.
|
||||
mackal: NPCs will now cast their charms.
|
||||
|
||||
== 01/13/2014 ==
|
||||
Kayen: Numerous minor fixes to spell effects.
|
||||
@@ -1805,19 +1926,19 @@ Kayen: Implemented SE_LimitRace (Limits to spells cast by a certain race)
|
||||
Kayen: Implemented SE_FcMute (silences casting of spells that contain specific spell effects) ie silence only heals
|
||||
|
||||
== 01/09/2014 ==
|
||||
demonstar55: Add pet size preservation like live (zone, camp, etc)
|
||||
mackal: Add pet size preservation like live (zone, camp, etc)
|
||||
|
||||
== 01/07/2014 ==
|
||||
demonstar55: Moved pet can attack check to before it tries to attack, which is more live like.
|
||||
mackal: Moved pet can attack check to before it tries to attack, which is more live like.
|
||||
|
||||
== 01/03/2014 ==
|
||||
demonstar55: Crash prevention for emote.
|
||||
mackal: Crash prevention for emote.
|
||||
|
||||
== 01/02/2014 ==
|
||||
demonstar55: Stuns from beneficial spells (Harvest) ignore immunity
|
||||
mackal: Stuns from beneficial spells (Harvest) ignore immunity
|
||||
|
||||
== 12/26/2013 ==
|
||||
demonstar55: Added classes_required to merchantlist (same bitmask as items)
|
||||
mackal: Added classes_required to merchantlist (same bitmask as items)
|
||||
|
||||
== 12/24/2013 ==
|
||||
Secrets (Akkadius): Perl $client->SilentMessage("Message"); addition, this is a pre-req for a Perl plugin I've shared with EQEmu. This function essentially mimics a player speaking with an NPC - which is used in popup window responses
|
||||
@@ -1838,14 +1959,14 @@ Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow
|
||||
Kayen: Fix to SE_BlockNextSpellFocus to make it functional again.
|
||||
|
||||
== 12/15/2013 ==
|
||||
demonstar55: Moved the blocked buff check down so we get spell effects like on live
|
||||
mackal: Moved the blocked buff check down so we get spell effects like on live
|
||||
Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
|
||||
Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
|
||||
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
|
||||
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
|
||||
|
||||
== 12/14/2013 ==
|
||||
demonstar55: Blocked buffs shouldn't fail, they should just not be applied.
|
||||
mackal: Blocked buffs shouldn't fail, they should just not be applied.
|
||||
JJ: Changed enable/disable recipe to confirm change made.
|
||||
|
||||
== 12/13/2013 ==
|
||||
@@ -1856,52 +1977,52 @@ Kayen: Fix for various spell triggers/procs to now properly use their resist mod
|
||||
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
|
||||
|
||||
== 12/11/2013 ==
|
||||
demonstar55: Fixed issue with crippling blow from berserker frenzy not actually doing anything
|
||||
demonstar55: Fix haste caps
|
||||
mackal: Fixed issue with crippling blow from berserker frenzy not actually doing anything
|
||||
mackal: Fix haste caps
|
||||
|
||||
== 12/04/2013 ==
|
||||
demonstar55: Fixed SpellType_Charm case in AICastSpell
|
||||
mackal: Fixed SpellType_Charm case in AICastSpell
|
||||
|
||||
== 12/03/2013 ==
|
||||
demonstar55: Added #showspellslist to view a mobs spell list
|
||||
demonstar55: Fix procing off of unattackable things
|
||||
mackal: Added #showspellslist to view a mobs spell list
|
||||
mackal: Fix procing off of unattackable things
|
||||
|
||||
== 12/02/2013 ==
|
||||
JJ: Bandaid fix to CopyCharacter function.
|
||||
|
||||
== 11/29/2013 ==
|
||||
demonstar55: Stacking issues should be resolved now, probably could be optimized more, but went from 3 loops that do stuff to 3 where only 2 really does stuff and one breaks early in most cases, so slightly better
|
||||
mackal: Stacking issues should be resolved now, probably could be optimized more, but went from 3 loops that do stuff to 3 where only 2 really does stuff and one breaks early in most cases, so slightly better
|
||||
|
||||
== 11/23/2013 ==
|
||||
Secrets: Fixed an issue related to a zone crash where the count of the abilities in an AA was 0, leading to a size 0 buffer issue.
|
||||
|
||||
== 11/19/2013 ==
|
||||
Secrets: Fixed an issue with two zone crashes reported on PEQ related to the buff restrictions code and AAs.
|
||||
demonstar55: Partially make use of dot_stacking_exempt (case when it's 1 is implemented, -1 case isn't)
|
||||
mackal: Partially make use of dot_stacking_exempt (case when it's 1 is implemented, -1 case isn't)
|
||||
|
||||
== 11/18/2013 ==
|
||||
demonstar55: Added assistradius to npc_types, defaults to aggroradius if set to 0 (old behaviour)
|
||||
mackal: Added assistradius to npc_types, defaults to aggroradius if set to 0 (old behaviour)
|
||||
|
||||
== 11/17/2013 ==
|
||||
Sorvani: fixed leash and tether special abilities to use the specified range correctly.
|
||||
demonstar55: Rewrote the Mob::_GetMovementSpeed fix an issue that arose from the change on 11/11
|
||||
mackal: Rewrote the Mob::_GetMovementSpeed fix an issue that arose from the change on 11/11
|
||||
- Added the rule Character:BaseRunSpeedCap (default 158) so people can customize what their runspeed cap is. Hardcapped to 225 so stuff doesn't get too crazy.
|
||||
|
||||
== 11/16/2013 ==
|
||||
Leere: Fixed the drinking message for auto-consume, it will again correctly show up for forced consumption instead.
|
||||
demonstar55: Added Mob::DoCastingChecks() which will check for various fail conditions while the casting bar is up. This is called after Mob::DoCastSpell() starts the casting and before it returns.
|
||||
mackal: Added Mob::DoCastingChecks() which will check for various fail conditions while the casting bar is up. This is called after Mob::DoCastSpell() starts the casting and before it returns.
|
||||
|
||||
== 11/15/2013 ==
|
||||
demonstar55: Fixed Mob::CalcFocusEffect()'s SE_LimitEffect
|
||||
mackal: Fixed Mob::CalcFocusEffect()'s SE_LimitEffect
|
||||
Leere: Fixed a stacking issue for SE_StackingCommand_Block
|
||||
|
||||
== 11/13/2013 ==
|
||||
demonstar55: Implemented bard song effect cap. You can set the base cap with the rule Character:BaseInstrumentSoftCap, defaults to 36 or "3.6" as it is sometimes referred to.
|
||||
demonstar55: Fix Echo of Taelosia and Ayonae's Tutelage to increase the mod cap instead of further improving the instrument mod
|
||||
demonstar55: Implemented Singing/Instrument Mastery as an AA bonus.
|
||||
mackal: Implemented bard song effect cap. You can set the base cap with the rule Character:BaseInstrumentSoftCap, defaults to 36 or "3.6" as it is sometimes referred to.
|
||||
mackal: Fix Echo of Taelosia and Ayonae's Tutelage to increase the mod cap instead of further improving the instrument mod
|
||||
mackal: Implemented Singing/Instrument Mastery as an AA bonus.
|
||||
|
||||
== 11/11/2013 ==
|
||||
demonstar55: Changed the way walk speed is calculated to allow mobs to have their walk speed equal a 100% movement reduction
|
||||
mackal: Changed the way walk speed is calculated to allow mobs to have their walk speed equal a 100% movement reduction
|
||||
|
||||
== 11/09/2013 ==
|
||||
Leere: Fixed Bard mana regen, they now only are affected by items and AA.
|
||||
@@ -1951,50 +2072,50 @@ Uleat: Converted SkillType typedef enumeration to SkillUseTypes enumeration - So
|
||||
Uleat: Prepped the client patch files for larger skill buffer size (not active)
|
||||
|
||||
== 10/24/2013 ==
|
||||
demonstar55: Fix some memory leaks in Mob::SpellOnTarget
|
||||
mackal: Fix some memory leaks in Mob::SpellOnTarget
|
||||
|
||||
== 10/21/2013 ==
|
||||
demonstar55: Changed GetMinLevel return 0 for more cases that EQ uses for some reason ...
|
||||
demonstar55: Added buff level restrictions, set the Spells:BuffLevelRestrictions to false to have the old behavior.
|
||||
mackal: Changed GetMinLevel return 0 for more cases that EQ uses for some reason ...
|
||||
mackal: Added buff level restrictions, set the Spells:BuffLevelRestrictions to false to have the old behavior.
|
||||
|
||||
== 10/18/2013 ==
|
||||
Uleat: Expanded the 'Bag Type' enumeration to include all known values. Also, set in place additional 'Bag Type' to 'Skill Type' conversions. Some of these will need to be verified before activation.
|
||||
Uleat: Cleaned up some unused enumerations to show a move towards standardization. More to come...
|
||||
|
||||
== 10/12/2013 ==
|
||||
demonstar55: Allow Titanium and lower clients to enter Tutorial zone from character select
|
||||
mackal: Allow Titanium and lower clients to enter Tutorial zone from character select
|
||||
Bad_Captain: Fixed merc crash issue by updating special_abilities & vwMercNpcTypes (Sorvani).
|
||||
Bad_Captain: Bots- added out of combat bard songs & #bot bardoutofcombat on|off command to turn them on/off.
|
||||
|
||||
== 10/11/2013 ==
|
||||
JJ: (demonstar55) Allow use of Go Home button when Tutorial still selected in RoF.
|
||||
JJ: (mackal) Allow use of Go Home button when Tutorial still selected in RoF.
|
||||
|
||||
== 10/10/2013 ==
|
||||
Secrets: Fixed zone shutdown (or #reloadqst) reinitalization of Perl. This should allow for Perl 5.14 and later to work on Windows under the new quest system.
|
||||
demonstar55: Beneficial single target buffs shouldn't have their mana/timers set if they fail to cast after the Mob::SpellOnTarget call in Mob::SpellFinished
|
||||
mackal: Beneficial single target buffs shouldn't have their mana/timers set if they fail to cast after the Mob::SpellOnTarget call in Mob::SpellFinished
|
||||
JJ: Revert change to EnterWorldPacket introduced on 22 April 2013 to fix inability to enter Tutorial or Go Home from character select screen.
|
||||
|
||||
== 10/09/2013 ==
|
||||
demonstar55: Fixed some more instances of the AA timer being eaten
|
||||
mackal: Fixed some more instances of the AA timer being eaten
|
||||
|
||||
== 10/08/2013 ==
|
||||
demonstar55: Added IsBuffSpell(spell_id) that will return true if the spell has a duration, so would end up in effects/song/discs etc windows on the client
|
||||
demonstar55: Replaced instances of using CalcBuffDuration to determine if a spell was a buff with IsBuffSpell
|
||||
demonstar55: Removed Mob::HasBuffIcon since it was doing what IsBuffSpell does in a more convoluted way with a rather misleading name
|
||||
demonstar55: Fixed issues that arose from the 10/03/2013 change
|
||||
mackal: Added IsBuffSpell(spell_id) that will return true if the spell has a duration, so would end up in effects/song/discs etc windows on the client
|
||||
mackal: Replaced instances of using CalcBuffDuration to determine if a spell was a buff with IsBuffSpell
|
||||
mackal: Removed Mob::HasBuffIcon since it was doing what IsBuffSpell does in a more convoluted way with a rather misleading name
|
||||
mackal: Fixed issues that arose from the 10/03/2013 change
|
||||
|
||||
== 10/05/2013 ==
|
||||
Sorvani: fixed issue with stackable items being created with 0 charges cause by fix to SummonItems
|
||||
|
||||
== 10/03/2013 ==
|
||||
demonstar55: Fix when the random +1 tick is added to nerf extension focus effects to where they should be
|
||||
mackal: Fix when the random +1 tick is added to nerf extension focus effects to where they should be
|
||||
|
||||
== 09/30/2013 ==
|
||||
Sorvani: Changed SummonItem to only summon an item with max charges when said default value is present and not on zero charges
|
||||
demonstar55: Fixed issue with #showstats showing your level for a bunch of values
|
||||
mackal: Fixed issue with #showstats showing your level for a bunch of values
|
||||
|
||||
== 09/13/2013 ==
|
||||
demonstar55: Add support for /pet hold on and /pet hold off (UF and RoF)
|
||||
mackal: Add support for /pet hold on and /pet hold off (UF and RoF)
|
||||
|
||||
== 08/29/2013 ==
|
||||
KLS: Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat.
|
||||
@@ -2140,8 +2261,8 @@ KLS: Perl now will (like lua) keep track of the values you return from EVENT_*.
|
||||
KLS: Exported eq.follow(entity_id, [distance]) and eq.stop_follow() to lua.
|
||||
|
||||
== 07/01/2013 ==
|
||||
demonstar55: Fix Monster Summoning related to giants/cyclops
|
||||
demonstar55: Prevent Monster Summoning from summoning a portal in bothunder
|
||||
mackal: Fix Monster Summoning related to giants/cyclops
|
||||
mackal: Prevent Monster Summoning from summoning a portal in bothunder
|
||||
KLS: Merge of lua branch to master
|
||||
See: http://www.eqemulator.org/forums/showthread.php?t=37008 for more detailed information on what is added.
|
||||
Upgrade notes:
|
||||
@@ -2209,35 +2330,35 @@ JJ: Fixed rare case where heals from buffs could go negative.
|
||||
Derision: Moved entity_list.Clear() prior to destruction of Perl objects in zone shutdown as I was seeing a segfault due to attempts to call EVENT_HATE_LIST as mobs were being destroyed.
|
||||
|
||||
== 04/09/2013 ==
|
||||
demonstar55: Realized I was an idiot, changed salvage script to be better
|
||||
mackal: Realized I was an idiot, changed salvage script to be better
|
||||
optional SQL: 2013_04_09_SalvageCleanOld.sql - run if ran old script
|
||||
|
||||
== 04/08/2013 ==
|
||||
demonstar55: Implemented Salvage AA
|
||||
mackal: Implemented Salvage AA
|
||||
required SQL: 2013_04_08_Salvage.sql
|
||||
script: generate_salvage.py - will generate the entries for some exceptions for salvage returns.
|
||||
|
||||
== 04/04/2013 ==
|
||||
demonstar55: Implemented SE_ForageAdditionalItems as a bonus
|
||||
mackal: Implemented SE_ForageAdditionalItems as a bonus
|
||||
required SQL: 2013_04_04_NaturesBounty.sql
|
||||
|
||||
== 04/03/2013 ==
|
||||
demonstar55: Overloaded Mob::Say_StringID with the option to provide a message type
|
||||
demonstar55: Switched rest of the Pet Messages to MT_PetResponse (Leader commands intentionally left the old way)
|
||||
mackal: Overloaded Mob::Say_StringID with the option to provide a message type
|
||||
mackal: Switched rest of the Pet Messages to MT_PetResponse (Leader commands intentionally left the old way)
|
||||
|
||||
== 04/2/2013 ==
|
||||
Bad_Captain: Fixed Merc lack of use of heal over time spells (causing excessive healing).
|
||||
Bad_Captain: Fixed pet mitigation/AC issues.
|
||||
|
||||
== 04/01/2013 ==
|
||||
demonstar55: AA reuse timers now start when you hit the button and are reset upon failure
|
||||
demonstar55: Instant Cast bard AAs can now be used while singing a song
|
||||
mackal: AA reuse timers now start when you hit the button and are reset upon failure
|
||||
mackal: Instant Cast bard AAs can now be used while singing a song
|
||||
|
||||
== 03/30/2013 ==
|
||||
demonstar55: Fixed most of the pet talking, all use StringIDs now. Pet now informs you when it taunts.
|
||||
mackal: Fixed most of the pet talking, all use StringIDs now. Pet now informs you when it taunts.
|
||||
|
||||
== 03/23/2013 ==
|
||||
demonstar55: Fix issues with escape not always working and fixed SE_FadingMemories to have the message since the message isn't part of the spell data.
|
||||
mackal: Fix issues with escape not always working and fixed SE_FadingMemories to have the message since the message isn't part of the spell data.
|
||||
Escape now uses just the spell and not the AA Actoin
|
||||
Fading Memories now only uses the AA Action to eat mana
|
||||
|
||||
@@ -2247,7 +2368,7 @@ Bad_Captain: Added checks before dismissing merc to prevent possible bugged merc
|
||||
Bad_Captain: Merged in Secret's merc memory leak fixes.
|
||||
|
||||
== 03/20/2013 ==
|
||||
demonstar55: Fixed stacking issues with SE_Limit* (ex. Unholy Aura Discipline and Aura of Reverence)
|
||||
mackal: Fixed stacking issues with SE_Limit* (ex. Unholy Aura Discipline and Aura of Reverence)
|
||||
|
||||
== 03/18/2013 ==
|
||||
Bad_Captain: Fixed zone crash due to merc focus effects & tribute.
|
||||
@@ -2310,7 +2431,7 @@ KLS: Changed how shared memory works:
|
||||
af4t: Add Touch of the Wicked AA redux to SK Improved Harm Touch and Leech Touch.
|
||||
|
||||
== 02/22/2013 ==
|
||||
demonstar55: Mobs will now be removed from XTargets when they get back to their way point, should be last instance of XTarget mobs not clearing when they are not aggroed anymore
|
||||
mackal: Mobs will now be removed from XTargets when they get back to their way point, should be last instance of XTarget mobs not clearing when they are not aggroed anymore
|
||||
|
||||
== 02/19/2013 ==
|
||||
Derision: World should no longer crash if the start_zone query fails at character creation.
|
||||
@@ -2319,7 +2440,7 @@ Derision: World should no longer crash if the start_zone query fails at characte
|
||||
Bad_Captain: Moved merc save to merc table, save merc buffs, added cure and rez spells to healer merc.
|
||||
JJ: Chat garbled for drunk characters.
|
||||
Derision: Charmed pets should no longer be targettable with F8. Charmed pets no longer get a surname of Soandso's Pet.
|
||||
demonstar55: Added potionbelt tool tip
|
||||
mackal: Added potionbelt tool tip
|
||||
KLS: Added EVENT_DEATH to Player Quests
|
||||
|
||||
REQUIRED SQL: 2013_02_18_Merc_Rules_and_Tables.sql
|
||||
@@ -2331,8 +2452,8 @@ Derision: Client version is now returned by the stream proxy as a number.
|
||||
Derision: Fixed bug where BecomeTrader packets were only being sent to the Trader, not all other clients in the bazaar.
|
||||
|
||||
== 02/16/2013 ==
|
||||
demonstar55: Fix AA reuse timer calc
|
||||
demonstar55: Remove old filters and change all remaining old to new (Also fix Auction filtering out OOC as well due to incorrect define)
|
||||
mackal: Fix AA reuse timer calc
|
||||
mackal: Remove old filters and change all remaining old to new (Also fix Auction filtering out OOC as well due to incorrect define)
|
||||
|
||||
== 02/12/2013 ==
|
||||
Kayen: AA fix
|
||||
@@ -2343,7 +2464,7 @@ REQUIRED SQL: utils/sql/svn/2504_required_aa_updates.sql
|
||||
Derision: RoF: Added ENCODE for OP_BeginCast (fixes no sound during spell casting). Corrected OP_DeleteSpell.
|
||||
|
||||
== 02/10/2013 ==
|
||||
JJ: (demonstar55) Language skill up should use proper function.
|
||||
JJ: (mackal) Language skill up should use proper function.
|
||||
JJ: SetLanguageSkill now updates client immediately. Both functions do proper limit checks.
|
||||
Added two missing languages. Skill level 0 in a spoken language now shows 'in an unknown tongue'.
|
||||
JJ: Initial implementation of a GarbleMessage function and implemented for languages. Can be shared with drunk speaking.
|
||||
@@ -2379,7 +2500,7 @@ Trevius: RoF: Turning on Trader mode in bazaar now works, but no further trader
|
||||
Akkadius: Fixed an issue where global_npc.pl was not initializing (initially)
|
||||
|
||||
== 01/31/2013 ==
|
||||
cavedude00: (demonstar55) Rune aggro fix
|
||||
cavedude00: (mackal) Rune aggro fix
|
||||
cavedude00: (Drajor) Tradeskill skillneeded fix.
|
||||
|
||||
== 01/30/2013 ==
|
||||
@@ -2413,7 +2534,7 @@ Bad_Captain: Mercs - Initial spell casting AI committed.
|
||||
KLS: Added crash logging for Windows builds.
|
||||
Trevius: Mercenaries now despawn when a player camps out or disconnects in any way.
|
||||
Trevius: Players with a Mercenary spawned can now be invited to and join another group with their mercenary.
|
||||
Sorvani: (Demonstar55): Moved stunproc rule implmentation to catch all cases
|
||||
Sorvani: (mackal): Moved stunproc rule implmentation to catch all cases
|
||||
|
||||
OPTIONAL SQL: utils/sql/svn/mercs.sql -- rerun for updated merc stats & merc spell lists
|
||||
|
||||
@@ -2864,9 +2985,9 @@ references:
|
||||
http://www.eqemulator.org/forums/showthread.php?t=35629 - CSD Bugged Corpse Patch
|
||||
http://www.eqemulator.org/forums/showthread.php?t=35699 - CSD Bandolier Patch
|
||||
|
||||
cavedude: (demonstar55) Damage shields by default will no longer count towards EXP gain. (Rule also added to change this behaviour.)
|
||||
cavedude: (demonstar55) Extended targets should now clear when aggro is lost using skills.
|
||||
cavedude: (demonstar55) AAs with shorter reuse timers should now reset if the cast failed (interrupted.)
|
||||
cavedude: (mackal) Damage shields by default will no longer count towards EXP gain. (Rule also added to change this behaviour.)
|
||||
cavedude: (mackal) Extended targets should now clear when aggro is lost using skills.
|
||||
cavedude: (mackal) AAs with shorter reuse timers should now reset if the cast failed (interrupted.)
|
||||
KLS: Fixed a cause of raids disbanding on zoning.
|
||||
|
||||
OPTIONAL SQL: INSERT INTO `rule_values` VALUES (1, 'Combat:EXPFromDmgShield', 'false', 'Determine if damage from a damage shield counts for EXP gain.');
|
||||
@@ -3243,7 +3364,7 @@ Kayen: Implemented Perl Mob Quest Object GetModVulnerability(resist type) - Retu
|
||||
Optional SQL: utils/sql/svn/2154_optional_rule_spell_procs_resists_falloff.sql
|
||||
|
||||
==06/22/2012==
|
||||
Secrets: (demonstar55) Spells now display to all clients and can be filtered as such.
|
||||
Secrets: (mackal) Spells now display to all clients and can be filtered as such.
|
||||
Secrets: Damage Shields now go to the proper filter, and do not show the non-melee damage to everyone.
|
||||
|
||||
==06/03/2012==
|
||||
@@ -5398,10 +5519,10 @@ WildcardX: *BOTS* Bots can now be invited and disbanded from your group by simpl
|
||||
WildcardX: *BOTS* Tweak to the bots total play time calculation to make it more accurate.
|
||||
KLS: Added #path meshtest simple to do a faster search on errant path nodes.
|
||||
KLS: Modified the accurate hazard code to make automatic path maps with more accurate info that requires less manual editing afterward.
|
||||
cavedude: (demonstar55) Pets will now be amiable to their owners, indifferent to all else.
|
||||
cavedude: (demonstar55) Added $client->KeyRingCheck() and $client->KeyRingAdd() to allow Perl to manipulate the keyring.
|
||||
cavedude: (demonstar55) Casting an invis spell on a player that already has a similar type invis spell will no longer drop the existing buff.
|
||||
cavedude: (demonstar55) Corrected message string for heal spells.
|
||||
cavedude: (mackal) Pets will now be amiable to their owners, indifferent to all else.
|
||||
cavedude: (mackal) Added $client->KeyRingCheck() and $client->KeyRingAdd() to allow Perl to manipulate the keyring.
|
||||
cavedude: (mackal) Casting an invis spell on a player that already has a similar type invis spell will no longer drop the existing buff.
|
||||
cavedude: (mackal) Corrected message string for heal spells.
|
||||
cavedude: Added rule to determine at what HP a fleeing NPC will halt due to being snared.
|
||||
|
||||
==08/07/2009==
|
||||
@@ -6037,7 +6158,7 @@ KLS: Fixed the /bug structure and updated the table to be more useful.
|
||||
Required SQL: .\utils\sql\svn\503_bugs.sql
|
||||
|
||||
==05/11/2009==
|
||||
demonstar55: Added a function to allow Perl to check augments within items.
|
||||
mackal: Added a function to allow Perl to check augments within items.
|
||||
cavedude: Increased bind wound skill up speed some.
|
||||
KLS: Fix for potentially dangerous typo in spawn conditions code.
|
||||
KLS: Removed some non-functioning but still taking up database resources database code.
|
||||
@@ -6338,7 +6459,7 @@ cavedude: Removed the USE_RACE_CLASS_XP_MODS define as it was outdated and horri
|
||||
cavedude: Added group XP bonus. The larger the group, the higher the XP gain.
|
||||
cavedude: Added XP bonus for Warrior, Rogue, and Halfling.
|
||||
cavedude: Corrected ZEM for AAs.
|
||||
cavedude: (Thanks to demonstar55) Pet Affinity will no longer effect charmed pets.
|
||||
cavedude: (Thanks to mackal) Pet Affinity will no longer effect charmed pets.
|
||||
cavedude: (realityincarnate) Bard songs that require instruments will now require them.
|
||||
|
||||
Please note: XP gain has pretty much been overhauled. You may need tweak the multiplier rules for your server.
|
||||
@@ -6472,7 +6593,7 @@ AndMetal: Augments are now visible when linking items.
|
||||
Trevius: SoF - Adjusted the new Item Structure to align more fields
|
||||
Trevius: SoF - Added OP_Consume and OP_LootRequest opcodes
|
||||
cavedude00: (AndMetal) AAs now use skill_id instead of index for prereqs.
|
||||
cavedude00: (demonstar55) Implemented Improved Instrument Mastery, Improved Singing Mastery, and Echo of Taelosia AAs.
|
||||
cavedude00: (mackal) Implemented Improved Instrument Mastery, Improved Singing Mastery, and Echo of Taelosia AAs.
|
||||
cavedude00: Created Combat:ChanceToHitDivideBy rule and increased default value to 1250.
|
||||
Required and Optional SQL: utils/sql/svn/326_aas.sql
|
||||
KLS: SoF - Fix for item slots in bags.
|
||||
|
||||
+8
-20
@@ -35,9 +35,11 @@ SET(common_sources
|
||||
faction.cpp
|
||||
guild_base.cpp
|
||||
guilds.cpp
|
||||
inventory_profile.cpp
|
||||
inventory_slot.cpp
|
||||
ipc_mutex.cpp
|
||||
item.cpp
|
||||
item_base.cpp
|
||||
item_data.cpp
|
||||
item_instance.cpp
|
||||
light_source.cpp
|
||||
md5.cpp
|
||||
memory_buffer.cpp
|
||||
@@ -155,10 +157,12 @@ SET(common_headers
|
||||
global_define.h
|
||||
guild_base.h
|
||||
guilds.h
|
||||
inventory_profile.h
|
||||
inventory_slot.h
|
||||
ipc_mutex.h
|
||||
item.h
|
||||
item_base.h
|
||||
item_data.h
|
||||
item_fieldlist.h
|
||||
item_instance.h
|
||||
languages.h
|
||||
light_source.h
|
||||
linked_list.h
|
||||
@@ -212,37 +216,29 @@ SET(common_headers
|
||||
zone_numbers.h
|
||||
patches/patches.h
|
||||
patches/sod.h
|
||||
# patches/sod_itemfields.h
|
||||
patches/sod_limits.h
|
||||
patches/sod_ops.h
|
||||
patches/sod_structs.h
|
||||
patches/sof.h
|
||||
# patches/sof_itemfields.h
|
||||
patches/sof_limits.h
|
||||
# patches/sof_opcode_list.h
|
||||
patches/sof_ops.h
|
||||
patches/sof_structs.h
|
||||
patches/ss_declare.h
|
||||
patches/ss_define.h
|
||||
patches/ss_register.h
|
||||
patches/rof.h
|
||||
# patches/rof_itemfields.h
|
||||
patches/rof_limits.h
|
||||
patches/rof_ops.h
|
||||
patches/rof_structs.h
|
||||
patches/rof2.h
|
||||
# patches/rof2_itemfields.h
|
||||
patches/rof2_limits.h
|
||||
patches/rof2_ops.h
|
||||
patches/rof2_structs.h
|
||||
patches/titanium.h
|
||||
# patches/titanium_itemfields_a.h
|
||||
# patches/titanium_itemfields_b.h
|
||||
patches/titanium_limits.h
|
||||
patches/titanium_ops.h
|
||||
patches/titanium_structs.h
|
||||
patches/uf.h
|
||||
# patches/uf_itemfields.h
|
||||
patches/uf_limits.h
|
||||
patches/uf_ops.h
|
||||
patches/uf_structs.h
|
||||
@@ -266,37 +262,29 @@ SET(common_headers
|
||||
SOURCE_GROUP(Patches FILES
|
||||
patches/patches.h
|
||||
patches/sod.h
|
||||
# patches/sod_itemfields.h
|
||||
patches/sod_limits.h
|
||||
patches/sod_ops.h
|
||||
patches/sod_structs.h
|
||||
patches/sof.h
|
||||
# patches/sof_itemfields.h
|
||||
patches/sof_limits.h
|
||||
# patches/sof_opcode_list.h
|
||||
patches/sof_ops.h
|
||||
patches/sof_structs.h
|
||||
patches/ss_declare.h
|
||||
patches/ss_define.h
|
||||
patches/ss_register.h
|
||||
patches/rof.h
|
||||
# patches/rof_itemfields.h
|
||||
patches/rof_limits.h
|
||||
patches/rof_ops.h
|
||||
patches/rof_structs.h
|
||||
patches/rof2.h
|
||||
# patches/rof2_itemfields.h
|
||||
patches/rof2_limits.h
|
||||
patches/rof2_ops.h
|
||||
patches/rof2_structs.h
|
||||
patches/titanium.h
|
||||
# patches/titanium_itemfields_a.h
|
||||
# patches/titanium_itemfields_b.h
|
||||
patches/titanium_limits.h
|
||||
patches/titanium_ops.h
|
||||
patches/titanium_structs.h
|
||||
patches/uf.h
|
||||
# patches/uf_itemfields.h
|
||||
patches/uf_limits.h
|
||||
patches/uf_ops.h
|
||||
patches/uf_structs.h
|
||||
|
||||
+34
-3
@@ -638,6 +638,13 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
|
||||
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 4
|
||||
); results = QueryDatabase(query);
|
||||
|
||||
/* HoTT Ability */
|
||||
if(RuleB(Character, GrantHoTTOnCreate))
|
||||
{
|
||||
query = StringFormat("INSERT INTO `character_leadership_abilities` (id, slot, rank) VALUES (%u, %i, %i)", character_id, 14, 1);
|
||||
results = QueryDatabase(query);
|
||||
}
|
||||
|
||||
/* Save Skills */
|
||||
int firstquery = 0;
|
||||
for (int i = 0; i < MAX_PP_SKILL; i++){
|
||||
@@ -672,7 +679,7 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
|
||||
}
|
||||
|
||||
/* This only for new Character creation storing */
|
||||
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv) {
|
||||
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
|
||||
uint32 charid = 0;
|
||||
char zone[50];
|
||||
float x, y, z;
|
||||
@@ -701,7 +708,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
|
||||
/* Insert starting inventory... */
|
||||
std::string invquery;
|
||||
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
|
||||
const ItemInst* newinv = inv->GetItem(i);
|
||||
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
|
||||
if (newinv) {
|
||||
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
|
||||
charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
|
||||
@@ -709,7 +716,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
|
||||
auto results = QueryDatabase(invquery);
|
||||
}
|
||||
|
||||
if (i == EQEmu::legacy::SlotCursor) {
|
||||
if (i == EQEmu::inventory::slotCursor) {
|
||||
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
|
||||
continue;
|
||||
}
|
||||
@@ -2136,3 +2143,27 @@ bool Database::SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year
|
||||
return results.Success();
|
||||
|
||||
}
|
||||
|
||||
int Database::GetIPExemption(std::string account_ip) {
|
||||
std::string query = StringFormat("SELECT `exemption_amount` FROM `ip_exemptions` WHERE `exemption_ip` = '%s'", account_ip.c_str());
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (results.Success() && results.RowCount() > 0) {
|
||||
auto row = results.begin();
|
||||
return atoi(row[0]);
|
||||
}
|
||||
|
||||
return RuleI(World, MaxClientsPerIP);
|
||||
}
|
||||
|
||||
int Database::GetInstanceID(uint32 char_id, uint32 zone_id) {
|
||||
std::string query = StringFormat("SELECT instance_list.id FROM instance_list INNER JOIN instance_list_player ON instance_list.id = instance_list_player.id WHERE instance_list.zone = '%i' AND instance_list_player.charid = '%i'", zone_id, char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (results.Success() && results.RowCount() > 0) {
|
||||
auto row = results.begin();
|
||||
return atoi(row[0]);;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
+10
-2
@@ -37,10 +37,14 @@
|
||||
//atoi is not uint32 or uint32 safe!!!!
|
||||
#define atoul(str) strtoul(str, nullptr, 10)
|
||||
|
||||
class Inventory;
|
||||
class MySQLRequestResult;
|
||||
class Client;
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
class InventoryProfile;
|
||||
}
|
||||
|
||||
struct EventLogDetails_Struct {
|
||||
uint32 id;
|
||||
char accountname[64];
|
||||
@@ -109,7 +113,7 @@ public:
|
||||
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
|
||||
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
|
||||
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
|
||||
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
|
||||
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv);
|
||||
bool UpdateName(const char* oldname, const char* newname);
|
||||
|
||||
/* General Information Queries */
|
||||
@@ -186,6 +190,10 @@ public:
|
||||
|
||||
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
|
||||
void SetAgreementFlag(uint32 acctid);
|
||||
|
||||
int GetIPExemption(std::string account_ip);
|
||||
|
||||
int GetInstanceID(uint32 char_id, uint32 zone_id);
|
||||
|
||||
|
||||
/* Groups */
|
||||
|
||||
@@ -186,7 +186,7 @@ namespace Convert {
|
||||
/*002*/ uint32 HP;
|
||||
/*006*/ uint32 Mana;
|
||||
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
|
||||
/*510*/ uint32 Items[EQEmu::textures::TextureCount];
|
||||
/*510*/ uint32 Items[EQEmu::textures::materialCount];
|
||||
/*546*/ char Name[64];
|
||||
/*610*/
|
||||
};
|
||||
@@ -227,9 +227,9 @@ namespace Convert {
|
||||
/*0304*/ uint8 ability_time_minutes;
|
||||
/*0305*/ uint8 ability_time_hours; //place holder
|
||||
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
|
||||
/*0312*/ uint32 item_material[EQEmu::textures::TextureCount]; // Item texture/material of worn/held items
|
||||
/*0312*/ uint32 item_material[EQEmu::textures::materialCount]; // Item texture/material of worn/held items
|
||||
/*0348*/ uint8 unknown0348[44];
|
||||
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::TextureCount];
|
||||
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::materialCount];
|
||||
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
|
||||
/*2348*/ float unknown2384; //seen ~128, ~47
|
||||
/*2352*/ char servername[32]; // length probably not right
|
||||
@@ -472,31 +472,18 @@ bool Database::CheckDatabaseConversions() {
|
||||
CheckDatabaseConvertPPDeblob();
|
||||
CheckDatabaseConvertCorpseDeblob();
|
||||
|
||||
/* Fetch Automatic Upgrade Script */
|
||||
if (!std::ifstream("eqemu_update.pl")){
|
||||
/* Fetch EQEmu Server script */
|
||||
if (!std::ifstream("eqemu_server.pl")){
|
||||
std::cout << "Pulling down automatic database upgrade script..." << std::endl;
|
||||
#ifdef _WIN32
|
||||
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_update.pl'); if ($response->is_success){ open(FILE, '> eqemu_update.pl'); print FILE $response->decoded_content; close(FILE); }\"");
|
||||
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl'); if ($response->is_success){ open(FILE, '> eqemu_server.pl'); print FILE $response->decoded_content; close(FILE); }\"");
|
||||
#else
|
||||
system("wget --no-check-certificate -O eqemu_update.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_update.pl");
|
||||
system("wget --no-check-certificate -O eqemu_server.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl");
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
Automatic (Database) Upgrade Script
|
||||
Script: eqemu_update.pl V 1 - the number that world passes to the script will
|
||||
force the script to check for a newer version to update itself with
|
||||
eqemu_update.pl ran_from_world - won't bring up a menu if your database versions match
|
||||
eqemu_update.pl - ran standalone will bring up a menu prompt
|
||||
*/
|
||||
|
||||
/* Check for a new version of this script, the arg passed
|
||||
would have to be higher than the copy they have downloaded
|
||||
locally and they will re fetch */
|
||||
system("perl eqemu_update.pl V 14");
|
||||
|
||||
/* Run Automatic Database Upgrade Script */
|
||||
system("perl eqemu_update.pl ran_from_world");
|
||||
/* Run EQEmu Server script (Checks for database updates) */
|
||||
system("perl eqemu_server.pl ran_from_world");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1416,7 +1403,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Material Color Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < EQEmu::textures::TextureCount; i++){
|
||||
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++){
|
||||
if (pp->item_tint[i].color > 0){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
|
||||
|
||||
@@ -35,6 +35,79 @@ namespace EQEmu
|
||||
//using namespace RoF2::invbag;
|
||||
//using namespace RoF2::invaug;
|
||||
|
||||
enum : int16 { typeInvalid = -1, slotInvalid = -1, containerInvalid = -1, socketInvalid = -1 }; // temporary
|
||||
enum : int16 { typeBegin = 0, slotBegin = 0, containerBegin = 0, socketBegin = 0 }; // temporary
|
||||
|
||||
enum PossessionsSlots : int16 { // temporary
|
||||
slotCharm = 0,
|
||||
slotEar1,
|
||||
slotHead,
|
||||
slotFace,
|
||||
slotEar2,
|
||||
slotNeck, // 5
|
||||
slotShoulders,
|
||||
slotArms,
|
||||
slotBack,
|
||||
slotWrist1,
|
||||
slotWrist2, // 10
|
||||
slotRange,
|
||||
slotHands,
|
||||
slotPrimary,
|
||||
slotSecondary,
|
||||
slotFinger1, // 15
|
||||
slotFinger2,
|
||||
slotChest,
|
||||
slotLegs,
|
||||
slotFeet,
|
||||
slotWaist, // 20
|
||||
slotPowerSource = 9999,
|
||||
slotAmmo = 21,
|
||||
slotGeneral1,
|
||||
slotGeneral2,
|
||||
slotGeneral3,
|
||||
slotGeneral4, // 25
|
||||
slotGeneral5,
|
||||
slotGeneral6,
|
||||
slotGeneral7,
|
||||
slotGeneral8,
|
||||
slotCursor, // 30
|
||||
slotCount
|
||||
};
|
||||
|
||||
enum InventoryTypes : int16 { // temporary
|
||||
typePossessions = 0,
|
||||
typeBank,
|
||||
typeSharedBank,
|
||||
typeTrade,
|
||||
typeWorld,
|
||||
typeLimbo, // 5
|
||||
typeTribute,
|
||||
typeTrophyTribute,
|
||||
typeGuildTribute,
|
||||
typeMerchant,
|
||||
typeDeleted, // 10
|
||||
typeCorpse,
|
||||
typeBazaar,
|
||||
typeInspect,
|
||||
typeRealEstate,
|
||||
typeViewMODPC, // 15
|
||||
typeViewMODBank,
|
||||
typeViewMODSharedBank,
|
||||
typeViewMODLimbo,
|
||||
typeAltStorage,
|
||||
typeArchived, // 20
|
||||
typeMail,
|
||||
typeGuildTrophyTribute,
|
||||
typeKrono,
|
||||
typeOther,
|
||||
typeCount
|
||||
};
|
||||
|
||||
static int16 SlotCount(int16 type_index) { return 0; } // temporary
|
||||
|
||||
const int16 ContainerCount = 10; // temporary
|
||||
const int16 SocketCount = 6; // temporary
|
||||
|
||||
} /*inventory*/
|
||||
|
||||
namespace constants {
|
||||
@@ -43,7 +116,16 @@ namespace EQEmu
|
||||
|
||||
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
|
||||
|
||||
const int LongBuffs = RoF2::constants::LongBuffs;
|
||||
const int ShortBuffs = RoF2::constants::ShortBuffs;
|
||||
const int DiscBuffs = RoF2::constants::DiscBuffs;
|
||||
const int TotalBuffs = RoF2::constants::TotalBuffs;
|
||||
const int NPCBuffs = RoF2::constants::NPCBuffs;
|
||||
const int PetBuffs = RoF2::constants::PetBuffs;
|
||||
const int MercBuffs = RoF2::constants::MercBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
@@ -68,3 +150,9 @@ namespace EQEmu
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_EMU_CONSTANTS_H*/
|
||||
|
||||
/* hack list to prevent circular references
|
||||
|
||||
eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
|
||||
|
||||
*/
|
||||
|
||||
+15
-89
@@ -61,8 +61,6 @@ namespace EQEmu
|
||||
SLOT_GENERAL_6 = 27,
|
||||
SLOT_GENERAL_7 = 28,
|
||||
SLOT_GENERAL_8 = 29,
|
||||
//SLOT_GENERAL_9 = not supported
|
||||
//SLOT_GENERAL_10 = not supported
|
||||
SLOT_CURSOR = 30,
|
||||
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
|
||||
SLOT_TRADESKILL = 1000,
|
||||
@@ -96,75 +94,8 @@ namespace EQEmu
|
||||
SLOT_WORLD_END = 4009
|
||||
};
|
||||
|
||||
enum InventoryTypes : int16 {
|
||||
TypePossessions = 0,
|
||||
TypeBank,
|
||||
TypeSharedBank,
|
||||
TypeTrade,
|
||||
TypeWorld,
|
||||
TypeLimbo, // 5
|
||||
TypeTribute,
|
||||
TypeTrophyTribute,
|
||||
TypeGuildTribute,
|
||||
TypeMerchant,
|
||||
TypeDeleted, // 10
|
||||
TypeCorpse,
|
||||
TypeBazaar,
|
||||
TypeInspect,
|
||||
TypeRealEstate,
|
||||
TypeViewMODPC, // 15
|
||||
TypeViewMODBank,
|
||||
TypeViewMODSharedBank,
|
||||
TypeViewMODLimbo,
|
||||
TypeAltStorage,
|
||||
TypeArchived, // 20
|
||||
TypeMail,
|
||||
TypeGuildTrophyTribute,
|
||||
TypeKrono,
|
||||
TypeOther,
|
||||
TypeCount
|
||||
};
|
||||
|
||||
enum PossessionsSlots : int16 {
|
||||
SlotCharm = 0,
|
||||
SlotEar1,
|
||||
SlotHead,
|
||||
SlotFace,
|
||||
SlotEar2,
|
||||
SlotNeck, // 5
|
||||
SlotShoulders,
|
||||
SlotArms,
|
||||
SlotBack,
|
||||
SlotWrist1,
|
||||
SlotWrist2, // 10
|
||||
SlotRange,
|
||||
SlotHands,
|
||||
SlotPrimary,
|
||||
SlotSecondary,
|
||||
SlotFinger1, // 15
|
||||
SlotFinger2,
|
||||
SlotChest,
|
||||
SlotLegs,
|
||||
SlotFeet,
|
||||
SlotWaist, // 20
|
||||
SlotPowerSource = 9999, // temp
|
||||
SlotAmmo = 21, // temp
|
||||
SlotGeneral1,
|
||||
SlotGeneral2,
|
||||
SlotGeneral3,
|
||||
SlotGeneral4, // 25
|
||||
SlotGeneral5,
|
||||
SlotGeneral6,
|
||||
SlotGeneral7,
|
||||
SlotGeneral8,
|
||||
//SlotGeneral9,
|
||||
//SlotGeneral10,
|
||||
SlotCursor, // 30
|
||||
SlotCount
|
||||
};
|
||||
|
||||
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
|
||||
static const uint16 TYPE_POSSESSIONS_SIZE = SlotCount;
|
||||
static const uint16 TYPE_POSSESSIONS_SIZE = 31;
|
||||
static const uint16 TYPE_BANK_SIZE = 24;
|
||||
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 TYPE_TRADE_SIZE = 8;
|
||||
@@ -175,14 +106,14 @@ namespace EQEmu
|
||||
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 TYPE_MERCHANT_SIZE = 0;
|
||||
static const uint16 TYPE_DELETED_SIZE = 0;
|
||||
static const uint16 TYPE_CORPSE_SIZE = SlotCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
|
||||
static const uint16 TYPE_CORPSE_SIZE = 31; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
|
||||
static const uint16 TYPE_BAZAAR_SIZE = 80;
|
||||
static const uint16 TYPE_INSPECT_SIZE = 22;
|
||||
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;
|
||||
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;
|
||||
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;
|
||||
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;
|
||||
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 TYPE_ARCHIVED_SIZE = 0;
|
||||
static const uint16 TYPE_MAIL_SIZE = 0;
|
||||
@@ -192,12 +123,12 @@ namespace EQEmu
|
||||
|
||||
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
|
||||
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
|
||||
static const int16 EQUIPMENT_BEGIN = SlotCharm;
|
||||
static const int16 EQUIPMENT_END = SlotAmmo;
|
||||
static const int16 EQUIPMENT_BEGIN = 0;
|
||||
static const int16 EQUIPMENT_END = 21;
|
||||
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
|
||||
|
||||
static const int16 GENERAL_BEGIN = SlotGeneral1;
|
||||
static const int16 GENERAL_END = SlotGeneral8;
|
||||
static const int16 GENERAL_BEGIN = 22;
|
||||
static const int16 GENERAL_END = 29;
|
||||
static const uint16 GENERAL_SIZE = 8;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 251;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 79;
|
||||
@@ -235,22 +166,17 @@ namespace EQEmu
|
||||
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
|
||||
|
||||
static const int16 CORPSE_BEGIN = 22;
|
||||
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
|
||||
|
||||
// items
|
||||
// common and container sizes will not increase until the new 'location' struct is implemented
|
||||
static const uint16 ITEM_COMMON_SIZE = 6;//RoF::consts::ITEM_COMMON_SIZE;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;//Titanium::consts::ITEM_CONTAINER_SIZE;
|
||||
|
||||
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t BANDOLIERS_SIZE = 20;//RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4;//RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;//RoF2::consts::POTION_BELT_ITEM_COUNT;
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 56;//RoF2::consts::TEXT_LINK_BODY_LENGTH;
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 56;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif /* COMMON_EMU_LEGACY_H */
|
||||
|
||||
+113
-113
@@ -127,244 +127,244 @@ uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_ver
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidInventoryVersion(InventoryVersion inventory_version)
|
||||
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidPCInventoryVersion(InventoryVersion inventory_version)
|
||||
bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidNonPCInventoryVersion(InventoryVersion inventory_version)
|
||||
bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
|
||||
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version)
|
||||
bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
|
||||
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateInventoryVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
|
||||
return MobVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
return mob_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidatePCInventoryVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
|
||||
return MobVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
return mob_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateNonPCInventoryVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
|
||||
return MobVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
return mob_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
|
||||
return MobVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
return mob_version;
|
||||
}
|
||||
|
||||
const char* EQEmu::versions::InventoryVersionName(InventoryVersion inventory_version)
|
||||
const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::Unknown:
|
||||
switch (mob_version) {
|
||||
case MobVersion::Unknown:
|
||||
return "Unknown Version";
|
||||
case InventoryVersion::Client62:
|
||||
case MobVersion::Client62:
|
||||
return "Client 6.2";
|
||||
case InventoryVersion::Titanium:
|
||||
case MobVersion::Titanium:
|
||||
return "Titanium";
|
||||
case InventoryVersion::SoF:
|
||||
case MobVersion::SoF:
|
||||
return "SoF";
|
||||
case InventoryVersion::SoD:
|
||||
case MobVersion::SoD:
|
||||
return "SoD";
|
||||
case InventoryVersion::UF:
|
||||
case MobVersion::UF:
|
||||
return "UF";
|
||||
case InventoryVersion::RoF:
|
||||
case MobVersion::RoF:
|
||||
return "RoF";
|
||||
case InventoryVersion::RoF2:
|
||||
case MobVersion::RoF2:
|
||||
return "RoF2";
|
||||
case InventoryVersion::NPC:
|
||||
case MobVersion::NPC:
|
||||
return "NPC";
|
||||
case InventoryVersion::NPCMerchant:
|
||||
case MobVersion::NPCMerchant:
|
||||
return "NPC Merchant";
|
||||
case InventoryVersion::Merc:
|
||||
case MobVersion::Merc:
|
||||
return "Merc";
|
||||
case InventoryVersion::Bot:
|
||||
case MobVersion::Bot:
|
||||
return "Bot";
|
||||
case InventoryVersion::ClientPet:
|
||||
case MobVersion::ClientPet:
|
||||
return "Client Pet";
|
||||
case InventoryVersion::NPCPet:
|
||||
case MobVersion::NPCPet:
|
||||
return "NPC Pet";
|
||||
case InventoryVersion::MercPet:
|
||||
case MobVersion::MercPet:
|
||||
return "Merc Pet";
|
||||
case InventoryVersion::BotPet:
|
||||
case MobVersion::BotPet:
|
||||
return "Bot Pet";
|
||||
case InventoryVersion::OfflineTitanium:
|
||||
case MobVersion::OfflineTitanium:
|
||||
return "Offline Titanium";
|
||||
case InventoryVersion::OfflineSoF:
|
||||
case MobVersion::OfflineSoF:
|
||||
return "Offline SoF";
|
||||
case InventoryVersion::OfflineSoD:
|
||||
case MobVersion::OfflineSoD:
|
||||
return "Offline SoD";
|
||||
case InventoryVersion::OfflineUF:
|
||||
case MobVersion::OfflineUF:
|
||||
return "Offline UF";
|
||||
case InventoryVersion::OfflineRoF:
|
||||
case MobVersion::OfflineRoF:
|
||||
return "Offline RoF";
|
||||
case InventoryVersion::OfflineRoF2:
|
||||
case MobVersion::OfflineRoF2:
|
||||
return "Offline RoF2";
|
||||
default:
|
||||
return "Invalid Version";
|
||||
};
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::Unknown:
|
||||
case InventoryVersion::Client62:
|
||||
switch (mob_version) {
|
||||
case MobVersion::Unknown:
|
||||
case MobVersion::Client62:
|
||||
return ClientVersion::Unknown;
|
||||
case InventoryVersion::Titanium:
|
||||
case MobVersion::Titanium:
|
||||
return ClientVersion::Titanium;
|
||||
case InventoryVersion::SoF:
|
||||
case MobVersion::SoF:
|
||||
return ClientVersion::SoF;
|
||||
case InventoryVersion::SoD:
|
||||
case MobVersion::SoD:
|
||||
return ClientVersion::SoD;
|
||||
case InventoryVersion::UF:
|
||||
case MobVersion::UF:
|
||||
return ClientVersion::UF;
|
||||
case InventoryVersion::RoF:
|
||||
case MobVersion::RoF:
|
||||
return ClientVersion::RoF;
|
||||
case InventoryVersion::RoF2:
|
||||
case MobVersion::RoF2:
|
||||
return ClientVersion::RoF2;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToInventoryVersion(ClientVersion client_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
return InventoryVersion::Unknown;
|
||||
return MobVersion::Unknown;
|
||||
case ClientVersion::Titanium:
|
||||
return InventoryVersion::Titanium;
|
||||
return MobVersion::Titanium;
|
||||
case ClientVersion::SoF:
|
||||
return InventoryVersion::SoF;
|
||||
return MobVersion::SoF;
|
||||
case ClientVersion::SoD:
|
||||
return InventoryVersion::SoD;
|
||||
return MobVersion::SoD;
|
||||
case ClientVersion::UF:
|
||||
return InventoryVersion::UF;
|
||||
return MobVersion::UF;
|
||||
case ClientVersion::RoF:
|
||||
return InventoryVersion::RoF;
|
||||
return MobVersion::RoF;
|
||||
case ClientVersion::RoF2:
|
||||
return InventoryVersion::RoF2;
|
||||
return MobVersion::RoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
return MobVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::Titanium:
|
||||
return InventoryVersion::OfflineTitanium;
|
||||
case InventoryVersion::SoF:
|
||||
return InventoryVersion::OfflineSoF;
|
||||
case InventoryVersion::SoD:
|
||||
return InventoryVersion::OfflineSoD;
|
||||
case InventoryVersion::UF:
|
||||
return InventoryVersion::OfflineUF;
|
||||
case InventoryVersion::RoF:
|
||||
return InventoryVersion::OfflineRoF;
|
||||
case InventoryVersion::RoF2:
|
||||
return InventoryVersion::OfflineRoF2;
|
||||
switch (mob_version) {
|
||||
case MobVersion::Titanium:
|
||||
return MobVersion::OfflineTitanium;
|
||||
case MobVersion::SoF:
|
||||
return MobVersion::OfflineSoF;
|
||||
case MobVersion::SoD:
|
||||
return MobVersion::OfflineSoD;
|
||||
case MobVersion::UF:
|
||||
return MobVersion::OfflineUF;
|
||||
case MobVersion::RoF:
|
||||
return MobVersion::OfflineRoF;
|
||||
case MobVersion::RoF2:
|
||||
return MobVersion::OfflineRoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
return MobVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::OfflineTitanium:
|
||||
return InventoryVersion::Titanium;
|
||||
case InventoryVersion::OfflineSoF:
|
||||
return InventoryVersion::SoF;
|
||||
case InventoryVersion::OfflineSoD:
|
||||
return InventoryVersion::SoD;
|
||||
case InventoryVersion::OfflineUF:
|
||||
return InventoryVersion::UF;
|
||||
case InventoryVersion::OfflineRoF:
|
||||
return InventoryVersion::RoF;
|
||||
case InventoryVersion::OfflineRoF2:
|
||||
return InventoryVersion::RoF2;
|
||||
switch (mob_version) {
|
||||
case MobVersion::OfflineTitanium:
|
||||
return MobVersion::Titanium;
|
||||
case MobVersion::OfflineSoF:
|
||||
return MobVersion::SoF;
|
||||
case MobVersion::OfflineSoD:
|
||||
return MobVersion::SoD;
|
||||
case MobVersion::OfflineUF:
|
||||
return MobVersion::UF;
|
||||
case MobVersion::OfflineRoF:
|
||||
return MobVersion::RoF;
|
||||
case MobVersion::OfflineRoF2:
|
||||
return MobVersion::RoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
return MobVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::OfflineTitanium:
|
||||
switch (mob_version) {
|
||||
case MobVersion::OfflineTitanium:
|
||||
return ClientVersion::Titanium;
|
||||
case InventoryVersion::OfflineSoF:
|
||||
case MobVersion::OfflineSoF:
|
||||
return ClientVersion::SoF;
|
||||
case InventoryVersion::OfflineSoD:
|
||||
case MobVersion::OfflineSoD:
|
||||
return ClientVersion::SoD;
|
||||
case InventoryVersion::OfflineUF:
|
||||
case MobVersion::OfflineUF:
|
||||
return ClientVersion::UF;
|
||||
case InventoryVersion::OfflineRoF:
|
||||
case MobVersion::OfflineRoF:
|
||||
return ClientVersion::RoF;
|
||||
case InventoryVersion::OfflineRoF2:
|
||||
case MobVersion::OfflineRoF2:
|
||||
return ClientVersion::RoF2;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Titanium:
|
||||
return InventoryVersion::OfflineTitanium;
|
||||
return MobVersion::OfflineTitanium;
|
||||
case ClientVersion::SoF:
|
||||
return InventoryVersion::OfflineSoF;
|
||||
return MobVersion::OfflineSoF;
|
||||
case ClientVersion::SoD:
|
||||
return InventoryVersion::OfflineSoD;
|
||||
return MobVersion::OfflineSoD;
|
||||
case ClientVersion::UF:
|
||||
return InventoryVersion::OfflineUF;
|
||||
return MobVersion::OfflineUF;
|
||||
case ClientVersion::RoF:
|
||||
return InventoryVersion::OfflineRoF;
|
||||
return MobVersion::OfflineRoF;
|
||||
case ClientVersion::RoF2:
|
||||
return InventoryVersion::OfflineRoF2;
|
||||
return MobVersion::OfflineRoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
return MobVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
+27
-29
@@ -64,17 +64,15 @@ namespace EQEmu
|
||||
const ClientVersion LastClientVersion = ClientVersion::RoF2;
|
||||
const size_t ClientVersionCount = (static_cast<size_t>(LastClientVersion) + 1);
|
||||
|
||||
extern bool IsValidClientVersion(ClientVersion client_version);
|
||||
extern ClientVersion ValidateClientVersion(ClientVersion client_version);
|
||||
extern const char* ClientVersionName(ClientVersion client_version);
|
||||
extern uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
|
||||
extern ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
|
||||
extern uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
|
||||
bool IsValidClientVersion(ClientVersion client_version);
|
||||
ClientVersion ValidateClientVersion(ClientVersion client_version);
|
||||
const char* ClientVersionName(ClientVersion client_version);
|
||||
uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
|
||||
ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
|
||||
uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
|
||||
|
||||
} /*versions*/
|
||||
|
||||
namespace versions {
|
||||
enum class InventoryVersion {
|
||||
enum class MobVersion {
|
||||
Unknown = 0,
|
||||
Client62,
|
||||
Titanium,
|
||||
@@ -99,29 +97,29 @@ namespace EQEmu
|
||||
OfflineRoF2
|
||||
};
|
||||
|
||||
const InventoryVersion LastInventoryVersion = InventoryVersion::OfflineRoF2;
|
||||
const InventoryVersion LastPCInventoryVersion = InventoryVersion::RoF2;
|
||||
const InventoryVersion LastNonPCInventoryVersion = InventoryVersion::BotPet;
|
||||
const InventoryVersion LastOfflinePCInventoryVersion = InventoryVersion::OfflineRoF2;
|
||||
const size_t InventoryVersionCount = (static_cast<size_t>(LastInventoryVersion) + 1);
|
||||
const MobVersion LastMobVersion = MobVersion::OfflineRoF2;
|
||||
const MobVersion LastPCMobVersion = MobVersion::RoF2;
|
||||
const MobVersion LastNonPCMobVersion = MobVersion::BotPet;
|
||||
const MobVersion LastOfflinePCMobVersion = MobVersion::OfflineRoF2;
|
||||
const size_t MobVersionCount = (static_cast<size_t>(LastMobVersion) + 1);
|
||||
|
||||
extern bool IsValidInventoryVersion(InventoryVersion inventory_version);
|
||||
extern bool IsValidPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern bool IsValidNonPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern bool IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version);
|
||||
bool IsValidMobVersion(MobVersion mob_version);
|
||||
bool IsValidPCMobVersion(MobVersion mob_version);
|
||||
bool IsValidNonPCMobVersion(MobVersion mob_version);
|
||||
bool IsValidOfflinePCMobVersion(MobVersion mob_version);
|
||||
|
||||
extern InventoryVersion ValidateInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ValidatePCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ValidateNonPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version);
|
||||
MobVersion ValidateMobVersion(MobVersion mob_version);
|
||||
MobVersion ValidatePCMobVersion(MobVersion mob_version);
|
||||
MobVersion ValidateNonPCMobVersion(MobVersion mob_version);
|
||||
MobVersion ValidateOfflinePCMobVersion(MobVersion mob_version);
|
||||
|
||||
extern const char* InventoryVersionName(InventoryVersion inventory_version);
|
||||
extern ClientVersion ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ConvertClientVersionToInventoryVersion(ClientVersion client_version);
|
||||
extern InventoryVersion ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern ClientVersion ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version);
|
||||
const char* MobVersionName(MobVersion mob_version);
|
||||
ClientVersion ConvertMobVersionToClientVersion(MobVersion mob_version);
|
||||
MobVersion ConvertClientVersionToMobVersion(ClientVersion client_version);
|
||||
MobVersion ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version);
|
||||
MobVersion ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version);
|
||||
ClientVersion ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version);
|
||||
MobVersion ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version);
|
||||
|
||||
} /*versions*/
|
||||
|
||||
|
||||
@@ -516,14 +516,6 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
|
||||
*/
|
||||
|
||||
#define INVALID_INDEX -1
|
||||
#define NO_ITEM 0
|
||||
|
||||
// yes..these are redundant... but, they help to identify and define what is actually being performed
|
||||
// plus, since they're pre-op's, they don't affect the actual binary size
|
||||
#define TYPE_BEGIN 0
|
||||
#define SLOT_BEGIN 0
|
||||
#define SUB_INDEX_BEGIN 0
|
||||
#define AUG_INDEX_BEGIN 0
|
||||
|
||||
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
|
||||
|
||||
|
||||
+791
-189
File diff suppressed because it is too large
Load Diff
+10
-3
@@ -38,6 +38,13 @@ namespace EQEmu
|
||||
class LookupEntry {
|
||||
public:
|
||||
size_t CharacterCreationLimit;
|
||||
int LongBuffs;
|
||||
int ShortBuffs;
|
||||
int DiscBuffs;
|
||||
int TotalBuffs;
|
||||
int NPCBuffs;
|
||||
int PetBuffs;
|
||||
int MercBuffs;
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::ClientVersion client_version);
|
||||
@@ -47,7 +54,7 @@ namespace EQEmu
|
||||
namespace inventory {
|
||||
class LookupEntry {
|
||||
public:
|
||||
size_t InventoryTypeSize[legacy::TypeCount];
|
||||
size_t InventoryTypeSize[25]; // should reflect EQEmu::inventory::typeCount referenced in emu_constants.h
|
||||
|
||||
uint64 PossessionsBitmask;
|
||||
size_t ItemBagSize;
|
||||
@@ -59,7 +66,7 @@ namespace EQEmu
|
||||
bool AllowOverLevelEquipment;
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
|
||||
const LookupEntry* Lookup(versions::MobVersion mob_version);
|
||||
|
||||
} /*inventory*/
|
||||
|
||||
@@ -69,7 +76,7 @@ namespace EQEmu
|
||||
bool CoinHasWeight;
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
|
||||
const LookupEntry* Lookup(versions::MobVersion mob_version);
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
|
||||
+35
-20
@@ -127,7 +127,7 @@ struct LDoNTrapTemplate
|
||||
|
||||
// All clients translate the character select information to some degree
|
||||
|
||||
struct CharSelectEquip : EQEmu::Texture_Struct, EQEmu::Tint_Struct {};
|
||||
struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
|
||||
|
||||
// RoF2-based hybrid struct
|
||||
struct CharacterSelectEntry_Struct
|
||||
@@ -142,7 +142,7 @@ struct CharacterSelectEntry_Struct
|
||||
uint16 Instance;
|
||||
uint8 Gender;
|
||||
uint8 Face;
|
||||
CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
uint8 Unknown15; // Seen FF
|
||||
uint8 Unknown19; // Seen FF
|
||||
uint32 DrakkinTattoo;
|
||||
@@ -834,7 +834,7 @@ struct SuspendedMinion_Struct
|
||||
/*002*/ uint32 HP;
|
||||
/*006*/ uint32 Mana;
|
||||
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
|
||||
/*510*/ EQEmu::TextureShortProfile Items;
|
||||
/*510*/ EQEmu::TextureMaterialProfile Items;
|
||||
/*546*/ char Name[64];
|
||||
/*610*/
|
||||
};
|
||||
@@ -942,7 +942,7 @@ struct PlayerProfile_Struct
|
||||
/*0304*/ uint8 ability_time_minutes;
|
||||
/*0305*/ uint8 ability_time_hours; //place holder
|
||||
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
|
||||
/*0312*/ EQEmu::TextureShortProfile item_material; // Item texture/material of worn/held items
|
||||
/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
|
||||
/*0348*/ uint8 unknown0348[44];
|
||||
/*0392*/ EQEmu::TintProfile item_tint;
|
||||
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
|
||||
@@ -1179,7 +1179,7 @@ struct WearChange_Struct{
|
||||
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
|
||||
/*014*/ uint32 hero_forge_model; // New to VoA
|
||||
/*018*/ uint32 unknown18; // New to RoF
|
||||
/*022*/ EQEmu::Tint_Struct color;
|
||||
/*022*/ EQEmu::textures::Tint_Struct color;
|
||||
/*026*/ uint8 wear_slot_id;
|
||||
/*027*/
|
||||
};
|
||||
@@ -1643,7 +1643,7 @@ struct LootingItem_Struct {
|
||||
/*002*/ uint32 looter;
|
||||
/*004*/ uint16 slot_id;
|
||||
/*006*/ uint8 unknown3[2];
|
||||
/*008*/ uint32 auto_loot;
|
||||
/*008*/ int32 auto_loot;
|
||||
};
|
||||
|
||||
struct GuildManageStatus_Struct{
|
||||
@@ -1934,8 +1934,7 @@ struct Merchant_Sell_Struct {
|
||||
/*004*/ uint32 playerid; // Player's entity id
|
||||
/*008*/ uint32 itemslot;
|
||||
uint32 unknown12;
|
||||
/*016*/ uint8 quantity; // Already sold
|
||||
/*017*/ uint8 Unknown016[3];
|
||||
/*016*/ uint32 quantity;
|
||||
/*020*/ uint32 price;
|
||||
};
|
||||
struct Merchant_Purchase_Struct {
|
||||
@@ -2072,7 +2071,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
EQEmu::ItemBase item;
|
||||
EQEmu::ItemData item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
@@ -2509,23 +2508,25 @@ struct BookRequest_Struct {
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint16 size; //
|
||||
/*08*/ float size; //
|
||||
/*10*/ uint16 solidtype; //
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
/*18*/ uint16 zone_instance; //
|
||||
/*20*/ uint32 unknown020; //
|
||||
/*24*/ uint32 unknown024; //
|
||||
/*28*/ float heading; // heading
|
||||
/*32*/ float z; // z coord
|
||||
/*36*/ float x; // x coord
|
||||
/*40*/ float y; // y coord
|
||||
/*44*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
|
||||
/*76*/ uint32 unknown076; //
|
||||
/*80*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
|
||||
/*84*/ uint32 unknown084; //set to 0xFF
|
||||
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*92*/
|
||||
/*28*/ float tilt_x;
|
||||
/*32*/ float tilt_y;
|
||||
/*36*/ float heading; // heading
|
||||
/*40*/ float z; // z coord
|
||||
/*44*/ float x; // x coord
|
||||
/*76*/ float y; // y coord
|
||||
/*80*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
|
||||
/*84*/ uint32 unknown076; //
|
||||
/*88*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
|
||||
/*92*/ uint32 unknown084; //set to 0xFF
|
||||
uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
|
||||
};
|
||||
// 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
@@ -3516,6 +3517,20 @@ struct RecipeAutoCombine_Struct {
|
||||
// f5 ff ff ff in 'you dont have all the stuff' reply
|
||||
};
|
||||
|
||||
// this is the "value#a" data
|
||||
enum EParticlePoint {
|
||||
eDefault,
|
||||
eChest,
|
||||
eHead,
|
||||
eLeftHand,
|
||||
eRigthHand,
|
||||
eLeftFoot,
|
||||
eRightFood,
|
||||
eLeftEye,
|
||||
eRightEye,
|
||||
eMouth
|
||||
};
|
||||
|
||||
struct LevelAppearance_Struct { //Sends a little graphic on level up
|
||||
uint32 spawn_id;
|
||||
uint32 parm1;
|
||||
|
||||
@@ -83,6 +83,7 @@ namespace Logs {
|
||||
Server_Client_Packet_With_Dump,
|
||||
Client_Server_Packet_With_Dump,
|
||||
Login_Server,
|
||||
Client_Login,
|
||||
MaxCategoryID /* Don't Remove this*/
|
||||
};
|
||||
|
||||
@@ -131,7 +132,8 @@ namespace Logs {
|
||||
"Packet :: Client -> Server Unhandled",
|
||||
"Packet :: Server -> Client (Dump)",
|
||||
"Packet :: Client -> Server (Dump)",
|
||||
"Login Server"
|
||||
"Login Server",
|
||||
"Client Login"
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -19,7 +19,7 @@
|
||||
#define EXTENDED_PROFILE_H
|
||||
|
||||
#include "eq_packet_structs.h"
|
||||
#include "item.h"
|
||||
#include "inventory_profile.h"
|
||||
|
||||
#pragma pack(1)
|
||||
|
||||
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
|
||||
uint16 old_pet_hp; /* Not Used */
|
||||
uint16 old_pet_mana; /* Not Used */
|
||||
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
|
||||
EQEmu::TextureShortProfile pet_items; /* Not Used */
|
||||
EQEmu::TextureMaterialProfile pet_items; /* Not Used */
|
||||
char merc_name[64]; /* Used */
|
||||
|
||||
uint32 aa_effects; /* Used */
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,230 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
// @merth notes:
|
||||
// These classes could be optimized with database reads/writes by storing
|
||||
// a status flag indicating how object needs to interact with database
|
||||
|
||||
#ifndef COMMON_INVENTORY_PROFILE_H
|
||||
#define COMMON_INVENTORY_PROFILE_H
|
||||
|
||||
|
||||
#include "item_instance.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
|
||||
//FatherNitwit: location bits for searching specific
|
||||
//places with HasItem() and HasItemByUse()
|
||||
enum {
|
||||
invWhereWorn = 0x01,
|
||||
invWherePersonal = 0x02, //in the character's inventory
|
||||
invWhereBank = 0x04,
|
||||
invWhereSharedBank = 0x08,
|
||||
invWhereTrading = 0x10,
|
||||
invWhereCursor = 0x20
|
||||
};
|
||||
|
||||
// ########################################
|
||||
// Class: Queue
|
||||
// Queue that allows a read-only iterator
|
||||
class ItemInstQueue
|
||||
{
|
||||
public:
|
||||
~ItemInstQueue();
|
||||
/////////////////////////
|
||||
// Public Methods
|
||||
/////////////////////////
|
||||
|
||||
inline std::list<EQEmu::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
|
||||
inline std::list<EQEmu::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
|
||||
|
||||
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
|
||||
inline bool empty() { return m_list.empty(); }
|
||||
|
||||
void push(EQEmu::ItemInstance* inst);
|
||||
void push_front(EQEmu::ItemInstance* inst);
|
||||
EQEmu::ItemInstance* pop();
|
||||
EQEmu::ItemInstance* pop_back();
|
||||
EQEmu::ItemInstance* peek_front() const;
|
||||
|
||||
protected:
|
||||
/////////////////////////
|
||||
// Protected Members
|
||||
/////////////////////////
|
||||
|
||||
std::list<EQEmu::ItemInstance*> m_list;
|
||||
};
|
||||
|
||||
// ########################################
|
||||
// Class: EQEmu::InventoryProfile
|
||||
// Character inventory
|
||||
namespace EQEmu
|
||||
{
|
||||
class InventoryProfile
|
||||
{
|
||||
friend class ItemInstance;
|
||||
public:
|
||||
///////////////////////////////
|
||||
// Public Methods
|
||||
///////////////////////////////
|
||||
|
||||
InventoryProfile() { m_mob_version = versions::MobVersion::Unknown; m_mob_version_set = false; }
|
||||
~InventoryProfile();
|
||||
|
||||
bool SetInventoryVersion(versions::MobVersion inventory_version) {
|
||||
if (!m_mob_version_set) {
|
||||
m_mob_version = versions::ValidateMobVersion(inventory_version);
|
||||
return (m_mob_version_set = true);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
bool SetInventoryVersion(versions::ClientVersion client_version) { return SetInventoryVersion(versions::ConvertClientVersionToMobVersion(client_version)); }
|
||||
|
||||
versions::MobVersion InventoryVersion() { return m_mob_version; }
|
||||
|
||||
static void CleanDirty();
|
||||
static void MarkDirty(ItemInstance *inst);
|
||||
|
||||
// Retrieve a writeable item at specified slot
|
||||
ItemInstance* GetItem(int16 slot_id) const;
|
||||
ItemInstance* GetItem(int16 slot_id, uint8 bagidx) const;
|
||||
|
||||
inline std::list<ItemInstance*>::const_iterator cursor_cbegin() { return m_cursor.cbegin(); }
|
||||
inline std::list<ItemInstance*>::const_iterator cursor_cend() { return m_cursor.cend(); }
|
||||
|
||||
inline int CursorSize() { return m_cursor.size(); }
|
||||
inline bool CursorEmpty() { return m_cursor.empty(); }
|
||||
|
||||
// Retrieve a read-only item from inventory
|
||||
inline const ItemInstance* operator[](int16 slot_id) const { return GetItem(slot_id); }
|
||||
|
||||
// Add item to inventory
|
||||
int16 PutItem(int16 slot_id, const ItemInstance& inst);
|
||||
|
||||
// Add item to cursor queue
|
||||
int16 PushCursor(const ItemInstance& inst);
|
||||
|
||||
// Get cursor item in front of queue
|
||||
ItemInstance* GetCursorItem();
|
||||
|
||||
// Swap items in inventory
|
||||
bool SwapItem(int16 slot_a, int16 slot_b);
|
||||
|
||||
// Remove item from inventory
|
||||
bool DeleteItem(int16 slot_id, uint8 quantity = 0);
|
||||
|
||||
// Checks All items in a bag for No Drop
|
||||
bool CheckNoDrop(int16 slot_id, bool recurse = true);
|
||||
|
||||
// Remove item from inventory (and take control of memory)
|
||||
ItemInstance* PopItem(int16 slot_id);
|
||||
|
||||
// Check whether there is space for the specified number of the specified item.
|
||||
bool HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
int16 HasItem(uint32 item_id, uint8 quantity = 0, uint8 where = 0xFF);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
int16 HasItemByUse(uint8 use, uint8 quantity = 0, uint8 where = 0xFF);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
int16 HasItemByLoreGroup(uint32 loregroup, uint8 where = 0xFF);
|
||||
|
||||
// Locate an available inventory slot
|
||||
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
|
||||
int16 FindFreeSlotForTradeItem(const ItemInstance* inst);
|
||||
|
||||
// Calculate slot_id for an item within a bag
|
||||
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
|
||||
static int16 CalcSlotId(int16 bagslot_id, uint8 bagidx); // Calc slot_id for item inside bag
|
||||
static uint8 CalcBagIdx(int16 slot_id); // Calc bagidx for slot_id
|
||||
static int16 CalcSlotFromMaterial(uint8 material);
|
||||
static uint8 CalcMaterialFromSlot(int16 equipslot);
|
||||
|
||||
static bool CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container);
|
||||
|
||||
// Test for valid inventory casting slot
|
||||
bool SupportsClickCasting(int16 slot_id);
|
||||
bool SupportsPotionBeltCasting(int16 slot_id);
|
||||
|
||||
// Test whether a given slot can support a container item
|
||||
static bool SupportsContainers(int16 slot_id);
|
||||
|
||||
int GetSlotByItemInst(ItemInstance *inst);
|
||||
|
||||
uint8 FindBrightestLightType();
|
||||
|
||||
void dumpEntireInventory();
|
||||
void dumpWornItems();
|
||||
void dumpInventory();
|
||||
void dumpBankItems();
|
||||
void dumpSharedBankItems();
|
||||
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
|
||||
std::string GetCustomItemData(int16 slot_id, std::string identifier);
|
||||
protected:
|
||||
///////////////////////////////
|
||||
// Protected Methods
|
||||
///////////////////////////////
|
||||
|
||||
int GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst);
|
||||
void dumpItemCollection(const std::map<int16, ItemInstance*> &collection);
|
||||
void dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it);
|
||||
|
||||
// Retrieves item within an inventory bucket
|
||||
ItemInstance* _GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const;
|
||||
|
||||
// Private "put" item into bucket, without regard for what is currently in bucket
|
||||
int16 _PutItem(int16 slot_id, ItemInstance* inst);
|
||||
|
||||
// Checks an inventory bucket for a particular item
|
||||
int16 _HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity);
|
||||
int16 _HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity);
|
||||
int16 _HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity);
|
||||
int16 _HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity);
|
||||
int16 _HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup);
|
||||
int16 _HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup);
|
||||
|
||||
|
||||
// Player inventory
|
||||
std::map<int16, ItemInstance*> m_worn; // Items worn by character
|
||||
std::map<int16, ItemInstance*> m_inv; // Items in character personal inventory
|
||||
std::map<int16, ItemInstance*> m_bank; // Items in character bank
|
||||
std::map<int16, ItemInstance*> m_shbank; // Items in character shared bank
|
||||
std::map<int16, ItemInstance*> m_trade; // Items in a trade session
|
||||
::ItemInstQueue m_cursor; // Items on cursor: FIFO
|
||||
|
||||
private:
|
||||
// Active mob version
|
||||
versions::MobVersion m_mob_version;
|
||||
bool m_mob_version_set;
|
||||
};
|
||||
}
|
||||
|
||||
#endif /*COMMON_INVENTORY_PROFILE_H*/
|
||||
@@ -0,0 +1,397 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "inventory_slot.h"
|
||||
#include "textures.h"
|
||||
#include "string_util.h"
|
||||
|
||||
|
||||
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
|
||||
{
|
||||
switch (slot_index) {
|
||||
case slotHead:
|
||||
return textures::armorHead;
|
||||
case slotChest:
|
||||
return textures::armorChest;
|
||||
case slotArms:
|
||||
return textures::armorArms;
|
||||
case slotWrist1:
|
||||
return textures::armorWrist;
|
||||
case slotHands:
|
||||
return textures::armorHands;
|
||||
case slotLegs:
|
||||
return textures::armorLegs;
|
||||
case slotFeet:
|
||||
return textures::armorFeet;
|
||||
case slotPrimary:
|
||||
return textures::weaponPrimary;
|
||||
case slotSecondary:
|
||||
return textures::weaponSecondary;
|
||||
default:
|
||||
return textures::textureInvalid;
|
||||
}
|
||||
}
|
||||
|
||||
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
|
||||
{
|
||||
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(typePossessions)) || !inventory_slot.IsContainerIndex(containerInvalid) || !inventory_slot.IsSocketIndex(socketInvalid))
|
||||
return textures::textureInvalid;
|
||||
|
||||
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
|
||||
}
|
||||
|
||||
int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
|
||||
{
|
||||
switch (texture_index) {
|
||||
case textures::armorHead:
|
||||
return slotHead;
|
||||
case textures::armorChest:
|
||||
return slotChest;
|
||||
case textures::armorArms:
|
||||
return slotArms;
|
||||
case textures::armorWrist:
|
||||
return slotWrist1;
|
||||
case textures::armorHands:
|
||||
return slotHands;
|
||||
case textures::armorLegs:
|
||||
return slotLegs;
|
||||
case textures::armorFeet:
|
||||
return slotFeet;
|
||||
case textures::weaponPrimary:
|
||||
return slotPrimary;
|
||||
case textures::weaponSecondary:
|
||||
return slotSecondary;
|
||||
default:
|
||||
return slotInvalid;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsValidSlot() const
|
||||
{
|
||||
if (_typeless)
|
||||
return false;
|
||||
|
||||
int16 slot_count = inventory::SlotCount(_type_index);
|
||||
if (!slot_count || _slot_index < inventory::slotBegin || _slot_index >= slot_count)
|
||||
return false;
|
||||
|
||||
if (_container_index < inventory::containerInvalid || _container_index >= inventory::ContainerCount)
|
||||
return false;
|
||||
|
||||
if (_socket_index < inventory::socketInvalid || _socket_index >= inventory::SocketCount)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsDeleteSlot() const
|
||||
{
|
||||
if (_typeless)
|
||||
return (_slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
|
||||
else
|
||||
return (_type_index == inventory::typeInvalid && _slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
|
||||
{
|
||||
/*if (slot_index < inventory::EquipmentBegin || slot_index > inventory::EquipmentEnd)
|
||||
return false;*/
|
||||
if ((slot_index < legacy::EQUIPMENT_BEGIN || slot_index > legacy::EQUIPMENT_END) && slot_index != legacy::SLOT_POWER_SOURCE)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
|
||||
{
|
||||
/*if (slot_index < inventory::GeneralBegin || slot_index > inventory::GeneralEnd)
|
||||
return false;*/
|
||||
if (slot_index < legacy::GENERAL_BEGIN || slot_index > legacy::GENERAL_END)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
|
||||
{
|
||||
/*if (slot_index != inventory::slotCursor)
|
||||
return false;*/
|
||||
if (slot_index != legacy::SLOT_CURSOR)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
|
||||
{
|
||||
/*if ((slot_index != inventory::slotRange) && (slot_index != inventory::slotPrimary) && (slot_index != inventory::slotSecondary))
|
||||
return false;*/
|
||||
if ((slot_index != legacy::SLOT_RANGE) && (slot_index != legacy::SLOT_PRIMARY) && (slot_index != legacy::SLOT_SECONDARY))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
|
||||
{
|
||||
switch (slot_index) {
|
||||
case inventory::slotHead:
|
||||
case inventory::slotChest:
|
||||
case inventory::slotArms:
|
||||
case inventory::slotWrist1:
|
||||
case inventory::slotHands:
|
||||
case inventory::slotLegs:
|
||||
case inventory::slotFeet:
|
||||
case inventory::slotPrimary:
|
||||
case inventory::slotSecondary:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
|
||||
{
|
||||
switch (slot_index) {
|
||||
case inventory::slotHead:
|
||||
case inventory::slotChest:
|
||||
case inventory::slotArms:
|
||||
case inventory::slotWrist1:
|
||||
case inventory::slotHands:
|
||||
case inventory::slotLegs:
|
||||
case inventory::slotFeet:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsEquipmentSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != inventory::typePossessions))
|
||||
return false;
|
||||
|
||||
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
return false;
|
||||
|
||||
return IsEquipmentIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsGeneralSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != inventory::typePossessions))
|
||||
return false;
|
||||
|
||||
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
return false;
|
||||
|
||||
return IsGeneralIndex(_socket_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsCursorSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != inventory::typePossessions))
|
||||
return false;
|
||||
|
||||
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
return false;
|
||||
|
||||
return IsCursorIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsWeaponSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != inventory::typePossessions))
|
||||
return false;
|
||||
|
||||
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
return false;
|
||||
|
||||
return IsWeaponIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsTextureSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != inventory::typePossessions))
|
||||
return false;
|
||||
|
||||
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
return false;
|
||||
|
||||
return IsTextureIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsTintableSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != inventory::typePossessions))
|
||||
return false;
|
||||
|
||||
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
return false;
|
||||
|
||||
return IsTintableIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index == inventory::typeInvalid))
|
||||
return false;
|
||||
if (_slot_index == inventory::slotInvalid)
|
||||
return false;
|
||||
if (_container_index != inventory::containerInvalid)
|
||||
return false;
|
||||
if (_socket_index != inventory::socketInvalid)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsSlotSocket() const
|
||||
{
|
||||
if (!_typeless && (_type_index == inventory::typeInvalid))
|
||||
return false;
|
||||
if (_slot_index == inventory::slotInvalid)
|
||||
return false;
|
||||
if (_container_index != inventory::containerInvalid)
|
||||
return false;
|
||||
if (_socket_index == inventory::socketInvalid)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsContainer() const
|
||||
{
|
||||
if (!_typeless && (_type_index == inventory::typeInvalid))
|
||||
return false;
|
||||
if (_slot_index == inventory::slotInvalid)
|
||||
return false;
|
||||
if (_container_index == inventory::containerInvalid)
|
||||
return false;
|
||||
if (_socket_index != inventory::socketInvalid)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsContainerSocket() const
|
||||
{
|
||||
if (!_typeless && (_type_index == inventory::typeInvalid))
|
||||
return false;
|
||||
if (_slot_index == inventory::slotInvalid)
|
||||
return false;
|
||||
if (_container_index == inventory::containerInvalid)
|
||||
return false;
|
||||
if (_socket_index == inventory::socketInvalid)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EQEmu::InventorySlot EQEmu::InventorySlot::ToTopOwner() const
|
||||
{
|
||||
return InventorySlot(_type_index, _slot_index);
|
||||
}
|
||||
|
||||
EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
|
||||
{
|
||||
if (IsSlot() || IsSlotSocket() || IsContainer())
|
||||
return InventorySlot(_type_index, _slot_index);
|
||||
|
||||
if (IsContainerSocket())
|
||||
return InventorySlot(_type_index, _slot_index, _container_index);
|
||||
|
||||
return InventorySlot();
|
||||
}
|
||||
|
||||
const std::string EQEmu::InventorySlot::ToString() const
|
||||
{
|
||||
return StringFormat("(%i%s, %i, %i, %i)", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
|
||||
}
|
||||
|
||||
const std::string EQEmu::InventorySlot::ToName() const
|
||||
{
|
||||
return StringFormat("InventorySlot - _type_index: %i%s, _slot_index: %i, _container_index: %i, _socket_index: %i", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
|
||||
}
|
||||
|
||||
void EQEmu::InventorySlot::SetInvalidSlot()
|
||||
{
|
||||
_type_index = inventory::typeInvalid;
|
||||
_slot_index = inventory::slotInvalid;
|
||||
_container_index = inventory::containerInvalid;
|
||||
_socket_index = inventory::socketInvalid;
|
||||
}
|
||||
|
||||
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
|
||||
//{
|
||||
// if ((slot_index >= inventory::EquipmentBegin) && (slot_index <= inventory::EquipmentEnd) && (slot_index != inventory::slotAmmo))
|
||||
// return true;
|
||||
//
|
||||
// return false;
|
||||
//}
|
||||
|
||||
//bool EQEmu::InventorySlot::IsBonusSlot() const
|
||||
//{
|
||||
// if ((_type_index != inventory::typePossessions) || (_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
// return false;
|
||||
//
|
||||
// return IsBonusIndex(_slot_index);
|
||||
//}
|
||||
|
||||
bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQEmu::InventorySlot& rhs)
|
||||
{
|
||||
if (lhs.SlotIndex() < rhs.SlotIndex())
|
||||
return true;
|
||||
|
||||
if ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() < rhs.ContainerIndex()))
|
||||
return true;
|
||||
|
||||
if ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() < rhs.SocketIndex()))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
|
||||
{
|
||||
if (Typeless() || rhs.Typeless())
|
||||
return inventory_slot_typeless_lessthan(*this, rhs);
|
||||
|
||||
if (TypeIndex() < rhs.TypeIndex())
|
||||
return true;
|
||||
|
||||
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() < rhs.SlotIndex()))
|
||||
return true;
|
||||
|
||||
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() == rhs.SlotIndex()) && (ContainerIndex() < rhs.ContainerIndex()))
|
||||
return true;
|
||||
|
||||
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() == rhs.SlotIndex()) && (ContainerIndex() == rhs.ContainerIndex()) && (SocketIndex() < rhs.SocketIndex()))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EQEmu::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
|
||||
{
|
||||
if (lhs.Typeless() || rhs.Typeless())
|
||||
return ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
|
||||
|
||||
return ((lhs.TypeIndex() == rhs.TypeIndex()) && (lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
|
||||
}
|
||||
@@ -0,0 +1,133 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_INVENTORY_SLOT
|
||||
#define COMMON_INVENTORY_SLOT
|
||||
|
||||
#include "emu_constants.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
class InventorySlot;
|
||||
|
||||
namespace inventory {
|
||||
int8 ConvertEquipmentIndexToTextureIndex(int16 slot_index);
|
||||
int8 ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot);
|
||||
int16 ConvertTextureIndexToEquipmentIndex(int8 texture_index);
|
||||
}
|
||||
|
||||
class InventorySlot {
|
||||
public:
|
||||
InventorySlot() : _type_index(inventory::typeInvalid), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
|
||||
InventorySlot(int16 type_index) : _type_index(type_index), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
|
||||
InventorySlot(int16 type_index, int16 parent_index) : _type_index(type_index), _slot_index(parent_index), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
|
||||
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(inventory::socketInvalid), _typeless(false) { }
|
||||
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index, int16 aug_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(aug_index), _typeless(false) { }
|
||||
InventorySlot(const InventorySlot& r) : _type_index(r._type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(r._typeless) { }
|
||||
InventorySlot(int16 type_index, const InventorySlot& r) : _type_index(type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(false) { }
|
||||
|
||||
inline int16 TypeIndex() const { return _type_index; }
|
||||
inline int16 SlotIndex() const { return _slot_index; }
|
||||
inline int16 ContainerIndex() const { return _container_index; }
|
||||
inline int16 SocketIndex() const { return _socket_index; }
|
||||
|
||||
bool Typeless() const { return _typeless; }
|
||||
|
||||
bool IsValidSlot() const;
|
||||
bool IsDeleteSlot() const;
|
||||
|
||||
static bool IsEquipmentIndex(int16 slot_index);
|
||||
static bool IsGeneralIndex(int16 slot_index);
|
||||
static bool IsCursorIndex(int16 slot_index);
|
||||
static bool IsWeaponIndex(int16 slot_index);
|
||||
static bool IsTextureIndex(int16 slot_index);
|
||||
static bool IsTintableIndex(int16 slot_index);
|
||||
|
||||
bool IsEquipmentSlot() const;
|
||||
bool IsGeneralSlot() const;
|
||||
bool IsCursorSlot() const;
|
||||
bool IsWeaponSlot() const;
|
||||
bool IsTextureSlot() const;
|
||||
bool IsTintableSlot() const;
|
||||
|
||||
bool IsSlot() const;
|
||||
bool IsSlotSocket() const;
|
||||
bool IsContainer() const;
|
||||
bool IsContainerSocket() const;
|
||||
|
||||
InventorySlot ToTopOwner() const;
|
||||
InventorySlot ToOwner() const;
|
||||
|
||||
const std::string ToString() const;
|
||||
const std::string ToName() const;
|
||||
|
||||
bool IsTypeIndex(int16 type_index) const { return (_type_index == type_index); }
|
||||
bool IsSlotIndex(int16 slot_index) const { return (_slot_index == slot_index); }
|
||||
bool IsContainerIndex(int16 container_index) const { return (_container_index == container_index); }
|
||||
bool IsSocketIndex(int16 socket_index) const { return (_socket_index == socket_index); }
|
||||
|
||||
void SetType(int16 type_index) { _type_index = type_index; }
|
||||
void SetSlot(int16 slot_index) { _slot_index = slot_index; }
|
||||
void SetContainer(int16 container_index) { _container_index = container_index; }
|
||||
void SetSocket(int16 socket_index) { _socket_index = socket_index; }
|
||||
|
||||
void SetInvalidSlot();
|
||||
|
||||
void SetTypeInvalid() { _type_index = inventory::typeInvalid; }
|
||||
void SetSlotInvalid() { _slot_index = inventory::slotInvalid; }
|
||||
void SetContainerInvalid() { _container_index = inventory::containerInvalid; }
|
||||
void SetSocketInvalid() { _socket_index = inventory::socketInvalid; }
|
||||
|
||||
void SetTypeBegin() { _type_index = inventory::typeBegin; }
|
||||
void SetSlotBegin() { _slot_index = inventory::slotBegin; }
|
||||
void SetContainerBegin() { _container_index = inventory::containerBegin; }
|
||||
void SetSocketBegin() { _socket_index = inventory::socketBegin; }
|
||||
|
||||
void IncrementType() { ++_type_index; }
|
||||
void IncrementSlot() { ++_slot_index; }
|
||||
void IncrementContainer() { ++_container_index; }
|
||||
void IncrementSocket() { ++_socket_index; }
|
||||
|
||||
void SetTypeless() { _typeless = true; }
|
||||
void ClearTypeless() { _typeless = false; }
|
||||
|
||||
// these two methods should really check for all bonus-valid slots..currently checks for equipment only (rework needed)
|
||||
//static bool IsBonusIndex(int16 slot_index);
|
||||
//bool IsBonusSlot() const;
|
||||
|
||||
bool operator<(const InventorySlot& rhs) const;
|
||||
|
||||
private:
|
||||
int16 _type_index;
|
||||
//int16 _unknown2; // not implemented
|
||||
int16 _slot_index;
|
||||
int16 _container_index;
|
||||
int16 _socket_index;
|
||||
//int16 _unknown1; // not implemented
|
||||
|
||||
bool _typeless;
|
||||
};
|
||||
|
||||
bool operator==(const InventorySlot& lhs, const InventorySlot& rhs);
|
||||
bool operator!=(const InventorySlot& lhs, const InventorySlot& rhs) { return (!(lhs == rhs)); }
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_INVENTORY_SLOT*/
|
||||
-3073
File diff suppressed because it is too large
Load Diff
-544
@@ -1,544 +0,0 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
// @merth notes:
|
||||
// These classes could be optimized with database reads/writes by storing
|
||||
// a status flag indicating how object needs to interact with database
|
||||
|
||||
#ifndef COMMON_ITEM_H
|
||||
#define COMMON_ITEM_H
|
||||
|
||||
|
||||
class ItemParse; // Parses item packets
|
||||
class EvolveInfo; // Stores information about an evolving item family
|
||||
|
||||
#include "../common/eq_constants.h"
|
||||
#include "../common/item_base.h"
|
||||
#include "../common/timer.h"
|
||||
#include "../common/bodytypes.h"
|
||||
#include "../common/deity.h"
|
||||
#include "../common/memory_buffer.h"
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
|
||||
|
||||
namespace ItemField
|
||||
{
|
||||
enum
|
||||
{
|
||||
source = 0,
|
||||
#define F(x) x,
|
||||
#include "item_fieldlist.h"
|
||||
#undef F
|
||||
updated
|
||||
};
|
||||
};
|
||||
|
||||
// Specifies usage type for item inside ItemInst
|
||||
enum ItemInstTypes
|
||||
{
|
||||
ItemInstNormal = 0,
|
||||
ItemInstWorldContainer
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
byFlagIgnore, //do not consider this flag
|
||||
byFlagSet, //apply action if the flag is set
|
||||
byFlagNotSet //apply action if the flag is NOT set
|
||||
} byFlagSetting;
|
||||
|
||||
|
||||
//FatherNitwit: location bits for searching specific
|
||||
//places with HasItem() and HasItemByUse()
|
||||
enum {
|
||||
invWhereWorn = 0x01,
|
||||
invWherePersonal = 0x02, //in the character's inventory
|
||||
invWhereBank = 0x04,
|
||||
invWhereSharedBank = 0x08,
|
||||
invWhereTrading = 0x10,
|
||||
invWhereCursor = 0x20
|
||||
};
|
||||
|
||||
class ItemInst;
|
||||
|
||||
// ########################################
|
||||
// Class: Queue
|
||||
// Queue that allows a read-only iterator
|
||||
class ItemInstQueue
|
||||
{
|
||||
public:
|
||||
~ItemInstQueue();
|
||||
/////////////////////////
|
||||
// Public Methods
|
||||
/////////////////////////
|
||||
|
||||
inline std::list<ItemInst*>::const_iterator cbegin() { return m_list.cbegin(); }
|
||||
inline std::list<ItemInst*>::const_iterator cend() { return m_list.cend(); }
|
||||
|
||||
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
|
||||
inline bool empty() { return m_list.empty(); }
|
||||
|
||||
void push(ItemInst* inst);
|
||||
void push_front(ItemInst* inst);
|
||||
ItemInst* pop();
|
||||
ItemInst* pop_back();
|
||||
ItemInst* peek_front() const;
|
||||
|
||||
protected:
|
||||
/////////////////////////
|
||||
// Protected Members
|
||||
/////////////////////////
|
||||
|
||||
std::list<ItemInst*> m_list;
|
||||
};
|
||||
|
||||
// ########################################
|
||||
// Class: Inventory
|
||||
// Character inventory
|
||||
class Inventory
|
||||
{
|
||||
friend class ItemInst;
|
||||
public:
|
||||
///////////////////////////////
|
||||
// Public Methods
|
||||
///////////////////////////////
|
||||
|
||||
Inventory() { m_inventory_version = EQEmu::versions::InventoryVersion::Unknown; m_inventory_version_set = false; }
|
||||
~Inventory();
|
||||
|
||||
// inv2 creep
|
||||
bool SetInventoryVersion(EQEmu::versions::InventoryVersion inventory_version) {
|
||||
if (!m_inventory_version_set) {
|
||||
m_inventory_version = EQEmu::versions::ValidateInventoryVersion(inventory_version);
|
||||
return (m_inventory_version_set = true);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
bool SetInventoryVersion(EQEmu::versions::ClientVersion client_version) { return SetInventoryVersion(EQEmu::versions::ConvertClientVersionToInventoryVersion(client_version)); }
|
||||
|
||||
EQEmu::versions::InventoryVersion InventoryVersion() { return m_inventory_version; }
|
||||
|
||||
static void CleanDirty();
|
||||
static void MarkDirty(ItemInst *inst);
|
||||
|
||||
// Retrieve a writeable item at specified slot
|
||||
ItemInst* GetItem(int16 slot_id) const;
|
||||
ItemInst* GetItem(int16 slot_id, uint8 bagidx) const;
|
||||
|
||||
inline std::list<ItemInst*>::const_iterator cursor_cbegin() { return m_cursor.cbegin(); }
|
||||
inline std::list<ItemInst*>::const_iterator cursor_cend() { return m_cursor.cend(); }
|
||||
|
||||
inline int CursorSize() { return m_cursor.size(); }
|
||||
inline bool CursorEmpty() { return m_cursor.empty(); }
|
||||
|
||||
// Retrieve a read-only item from inventory
|
||||
inline const ItemInst* operator[](int16 slot_id) const { return GetItem(slot_id); }
|
||||
|
||||
// Add item to inventory
|
||||
int16 PutItem(int16 slot_id, const ItemInst& inst);
|
||||
|
||||
// Add item to cursor queue
|
||||
int16 PushCursor(const ItemInst& inst);
|
||||
|
||||
// Get cursor item in front of queue
|
||||
ItemInst* GetCursorItem();
|
||||
|
||||
// Swap items in inventory
|
||||
bool SwapItem(int16 slot_a, int16 slot_b);
|
||||
|
||||
// Remove item from inventory
|
||||
bool DeleteItem(int16 slot_id, uint8 quantity=0);
|
||||
|
||||
// Checks All items in a bag for No Drop
|
||||
bool CheckNoDrop(int16 slot_id);
|
||||
|
||||
// Remove item from inventory (and take control of memory)
|
||||
ItemInst* PopItem(int16 slot_id);
|
||||
|
||||
// Check whether there is space for the specified number of the specified item.
|
||||
bool HasSpaceForItem(const EQEmu::ItemBase *ItemToTry, int16 Quantity);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
int16 HasItem(uint32 item_id, uint8 quantity = 0, uint8 where = 0xFF);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
int16 HasItemByUse(uint8 use, uint8 quantity=0, uint8 where=0xFF);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
int16 HasItemByLoreGroup(uint32 loregroup, uint8 where=0xFF);
|
||||
|
||||
// Locate an available inventory slot
|
||||
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
|
||||
int16 FindFreeSlotForTradeItem(const ItemInst* inst);
|
||||
|
||||
// Calculate slot_id for an item within a bag
|
||||
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
|
||||
static int16 CalcSlotId(int16 bagslot_id, uint8 bagidx); // Calc slot_id for item inside bag
|
||||
static uint8 CalcBagIdx(int16 slot_id); // Calc bagidx for slot_id
|
||||
static int16 CalcSlotFromMaterial(uint8 material);
|
||||
static uint8 CalcMaterialFromSlot(int16 equipslot);
|
||||
|
||||
static bool CanItemFitInContainer(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container);
|
||||
|
||||
// Test for valid inventory casting slot
|
||||
bool SupportsClickCasting(int16 slot_id);
|
||||
bool SupportsPotionBeltCasting(int16 slot_id);
|
||||
|
||||
// Test whether a given slot can support a container item
|
||||
static bool SupportsContainers(int16 slot_id);
|
||||
|
||||
int GetSlotByItemInst(ItemInst *inst);
|
||||
|
||||
uint8 FindBrightestLightType();
|
||||
|
||||
void dumpEntireInventory();
|
||||
void dumpWornItems();
|
||||
void dumpInventory();
|
||||
void dumpBankItems();
|
||||
void dumpSharedBankItems();
|
||||
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
|
||||
std::string GetCustomItemData(int16 slot_id, std::string identifier);
|
||||
protected:
|
||||
///////////////////////////////
|
||||
// Protected Methods
|
||||
///////////////////////////////
|
||||
|
||||
int GetSlotByItemInstCollection(const std::map<int16, ItemInst*> &collection, ItemInst *inst);
|
||||
void dumpItemCollection(const std::map<int16, ItemInst*> &collection);
|
||||
void dumpBagContents(ItemInst *inst, std::map<int16, ItemInst*>::const_iterator *it);
|
||||
|
||||
// Retrieves item within an inventory bucket
|
||||
ItemInst* _GetItem(const std::map<int16, ItemInst*>& bucket, int16 slot_id) const;
|
||||
|
||||
// Private "put" item into bucket, without regard for what is currently in bucket
|
||||
int16 _PutItem(int16 slot_id, ItemInst* inst);
|
||||
|
||||
// Checks an inventory bucket for a particular item
|
||||
int16 _HasItem(std::map<int16, ItemInst*>& bucket, uint32 item_id, uint8 quantity);
|
||||
int16 _HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity);
|
||||
int16 _HasItemByUse(std::map<int16, ItemInst*>& bucket, uint8 use, uint8 quantity);
|
||||
int16 _HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity);
|
||||
int16 _HasItemByLoreGroup(std::map<int16, ItemInst*>& bucket, uint32 loregroup);
|
||||
int16 _HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup);
|
||||
|
||||
|
||||
// Player inventory
|
||||
std::map<int16, ItemInst*> m_worn; // Items worn by character
|
||||
std::map<int16, ItemInst*> m_inv; // Items in character personal inventory
|
||||
std::map<int16, ItemInst*> m_bank; // Items in character bank
|
||||
std::map<int16, ItemInst*> m_shbank; // Items in character shared bank
|
||||
std::map<int16, ItemInst*> m_trade; // Items in a trade session
|
||||
ItemInstQueue m_cursor; // Items on cursor: FIFO
|
||||
|
||||
private:
|
||||
// Active inventory version
|
||||
EQEmu::versions::InventoryVersion m_inventory_version;
|
||||
bool m_inventory_version_set;
|
||||
};
|
||||
|
||||
class SharedDatabase;
|
||||
|
||||
// ########################################
|
||||
// Class: ItemInst
|
||||
// Base class for an instance of an item
|
||||
// An item instance encapsulates item data + data specific
|
||||
// to an item instance (includes dye, augments, charges, etc)
|
||||
class ItemInst
|
||||
{
|
||||
public:
|
||||
/////////////////////////
|
||||
// Methods
|
||||
/////////////////////////
|
||||
|
||||
// Constructors/Destructor
|
||||
ItemInst(const EQEmu::ItemBase* item = nullptr, int16 charges = 0);
|
||||
|
||||
ItemInst(SharedDatabase *db, uint32 item_id, int16 charges = 0);
|
||||
|
||||
ItemInst(ItemInstTypes use_type);
|
||||
|
||||
ItemInst(const ItemInst& copy);
|
||||
|
||||
~ItemInst();
|
||||
|
||||
// Query item type
|
||||
bool IsType(EQEmu::item::ItemClass item_class) const;
|
||||
|
||||
bool IsClassCommon();
|
||||
bool IsClassBag();
|
||||
bool IsClassBook();
|
||||
|
||||
bool IsClassCommon() const { return const_cast<ItemInst*>(this)->IsClassCommon(); }
|
||||
bool IsClassBag() const { return const_cast<ItemInst*>(this)->IsClassBag(); }
|
||||
bool IsClassBook() const { return const_cast<ItemInst*>(this)->IsClassBook(); }
|
||||
|
||||
// Can item be stacked?
|
||||
bool IsStackable() const;
|
||||
bool IsCharged() const;
|
||||
|
||||
// Can item be equipped by/at?
|
||||
bool IsEquipable(uint16 race, uint16 class_) const;
|
||||
bool IsEquipable(int16 slot_id) const;
|
||||
|
||||
//
|
||||
// Augments
|
||||
//
|
||||
bool IsAugmentable() const;
|
||||
bool AvailableWearSlot(uint32 aug_wear_slots) const;
|
||||
int8 AvailableAugmentSlot(int32 augtype) const;
|
||||
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
|
||||
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : NO_ITEM); }
|
||||
|
||||
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == EQEmu::item::ItemEffectExpendable) || (m_item->ItemType == EQEmu::item::ItemTypePotion)) : false); }
|
||||
|
||||
//
|
||||
// Contents
|
||||
//
|
||||
ItemInst* GetItem(uint8 slot) const;
|
||||
uint32 GetItemID(uint8 slot) const;
|
||||
inline const ItemInst* operator[](uint8 slot) const { return GetItem(slot); }
|
||||
void PutItem(uint8 slot, const ItemInst& inst);
|
||||
void PutItem(SharedDatabase *db, uint8 slot, uint32 item_id) { return; } // not defined anywhere...
|
||||
void DeleteItem(uint8 slot);
|
||||
ItemInst* PopItem(uint8 index);
|
||||
void Clear();
|
||||
void ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent);
|
||||
uint8 FirstOpenSlot() const;
|
||||
uint8 GetTotalItemCount() const;
|
||||
bool IsNoneEmptyContainer();
|
||||
std::map<uint8, ItemInst*>* GetContents() { return &m_contents; }
|
||||
|
||||
//
|
||||
// Augments
|
||||
//
|
||||
ItemInst* GetAugment(uint8 slot) const;
|
||||
uint32 GetAugmentItemID(uint8 slot) const;
|
||||
void PutAugment(uint8 slot, const ItemInst& inst);
|
||||
void PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id);
|
||||
void DeleteAugment(uint8 slot);
|
||||
ItemInst* RemoveAugment(uint8 index);
|
||||
bool IsAugmented();
|
||||
ItemInst* GetOrnamentationAug(int32 ornamentationAugtype) const;
|
||||
bool UpdateOrnamentationInfo();
|
||||
static bool CanTransform(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container, bool AllowAll = false);
|
||||
|
||||
// Has attack/delay?
|
||||
bool IsWeapon() const;
|
||||
bool IsAmmo() const;
|
||||
|
||||
// Accessors
|
||||
const uint32 GetID() const { return ((m_item) ? m_item->ID : NO_ITEM); }
|
||||
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : NO_ITEM); }
|
||||
const EQEmu::ItemBase* GetItem() const;
|
||||
const EQEmu::ItemBase* GetUnscaledItem() const;
|
||||
|
||||
int16 GetCharges() const { return m_charges; }
|
||||
void SetCharges(int16 charges) { m_charges = charges; }
|
||||
|
||||
uint32 GetPrice() const { return m_price; }
|
||||
void SetPrice(uint32 price) { m_price = price; }
|
||||
|
||||
void SetColor(uint32 color) { m_color = color; }
|
||||
uint32 GetColor() const { return m_color; }
|
||||
|
||||
uint32 GetMerchantSlot() const { return m_merchantslot; }
|
||||
void SetMerchantSlot(uint32 slot) { m_merchantslot = slot; }
|
||||
|
||||
int32 GetMerchantCount() const { return m_merchantcount; }
|
||||
void SetMerchantCount(int32 count) { m_merchantcount = count; }
|
||||
|
||||
int16 GetCurrentSlot() const { return m_currentslot; }
|
||||
void SetCurrentSlot(int16 curr_slot) { m_currentslot = curr_slot; }
|
||||
|
||||
// Is this item already attuned?
|
||||
bool IsAttuned() const { return m_attuned; }
|
||||
void SetAttuned(bool flag) { m_attuned=flag; }
|
||||
|
||||
std::string GetCustomDataString() const;
|
||||
std::string GetCustomData(std::string identifier);
|
||||
void SetCustomData(std::string identifier, std::string value);
|
||||
void SetCustomData(std::string identifier, int value);
|
||||
void SetCustomData(std::string identifier, float value);
|
||||
void SetCustomData(std::string identifier, bool value);
|
||||
void DeleteCustomData(std::string identifier);
|
||||
|
||||
// Allows treatment of this object as though it were a pointer to m_item
|
||||
operator bool() const { return (m_item != nullptr); }
|
||||
|
||||
// Compare inner Item_Struct of two ItemInst objects
|
||||
bool operator==(const ItemInst& right) const { return (this->m_item == right.m_item); }
|
||||
bool operator!=(const ItemInst& right) const { return (this->m_item != right.m_item); }
|
||||
|
||||
// Clone current item
|
||||
ItemInst* Clone() const;
|
||||
|
||||
bool IsSlotAllowed(int16 slot_id) const;
|
||||
|
||||
bool IsScaling() const { return m_scaling; }
|
||||
bool IsEvolving() const { return (m_evolveLvl >= 1); }
|
||||
uint32 GetExp() const { return m_exp; }
|
||||
void SetExp(uint32 exp) { m_exp = exp; }
|
||||
void AddExp(uint32 exp) { m_exp += exp; }
|
||||
bool IsActivated() { return m_activated; }
|
||||
void SetActivated(bool activated) { m_activated = activated; }
|
||||
int8 GetEvolveLvl() const { return m_evolveLvl; }
|
||||
void SetScaling(bool v) { m_scaling = v; }
|
||||
uint32 GetOrnamentationIcon() const { return m_ornamenticon; }
|
||||
void SetOrnamentIcon(uint32 ornament_icon) { m_ornamenticon = ornament_icon; }
|
||||
uint32 GetOrnamentationIDFile() const { return m_ornamentidfile; }
|
||||
void SetOrnamentationIDFile(uint32 ornament_idfile) { m_ornamentidfile = ornament_idfile; }
|
||||
uint32 GetOrnamentHeroModel(int32 material_slot = -1) const;
|
||||
void SetOrnamentHeroModel(uint32 ornament_hero_model) { m_ornament_hero_model = ornament_hero_model; }
|
||||
uint32 GetRecastTimestamp() const { return m_recast_timestamp; }
|
||||
void SetRecastTimestamp(uint32 in) { m_recast_timestamp = in; }
|
||||
|
||||
void Initialize(SharedDatabase *db = nullptr);
|
||||
void ScaleItem();
|
||||
bool EvolveOnAllKills() const;
|
||||
int8 GetMaxEvolveLvl() const;
|
||||
uint32 GetKillsNeeded(uint8 currentlevel);
|
||||
|
||||
std::string Serialize(int16 slot_id) const { EQEmu::InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(EQEmu::InternalSerializedItem_Struct)); return ser; }
|
||||
void Serialize(EQEmu::OutBuffer& ob, int16 slot_id) const { EQEmu::InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
|
||||
|
||||
inline int32 GetSerialNumber() const { return m_SerialNumber; }
|
||||
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
|
||||
|
||||
std::map<std::string, Timer>& GetTimers() { return m_timers; }
|
||||
void SetTimer(std::string name, uint32 time);
|
||||
void StopTimer(std::string name);
|
||||
void ClearTimers();
|
||||
|
||||
// Get a total of a stat, including augs
|
||||
// These functions should be used in place of other code manually totaling
|
||||
// to centralize where it is done to make future changes easier (ex. whenever powersources come around)
|
||||
// and to minimize errors. CalcItemBonuses however doesn't use these in interest of performance
|
||||
// by default these do not recurse into augs
|
||||
int GetItemArmorClass(bool augments = false) const;
|
||||
int GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments = false) const;
|
||||
// These two differ in the fact that they're quick checks (they are checked BEFORE the one above
|
||||
int GetItemElementalFlag(bool augments = false) const;
|
||||
int GetItemElementalDamage(bool augments = false) const;
|
||||
int GetItemRecommendedLevel(bool augments = false) const;
|
||||
int GetItemRequiredLevel(bool augments = false) const;
|
||||
int GetItemWeaponDamage(bool augments = false) const;
|
||||
int GetItemBackstabDamage(bool augments = false) const;
|
||||
// these two are just quick checks
|
||||
int GetItemBaneDamageBody(bool augments = false) const;
|
||||
int GetItemBaneDamageRace(bool augments = false) const;
|
||||
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
|
||||
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
|
||||
int GetItemMagical(bool augments = false) const;
|
||||
int GetItemHP(bool augments = false) const;
|
||||
int GetItemMana(bool augments = false) const;
|
||||
int GetItemEndur(bool augments = false) const;
|
||||
int GetItemAttack(bool augments = false) const;
|
||||
int GetItemStr(bool augments = false) const;
|
||||
int GetItemSta(bool augments = false) const;
|
||||
int GetItemDex(bool augments = false) const;
|
||||
int GetItemAgi(bool augments = false) const;
|
||||
int GetItemInt(bool augments = false) const;
|
||||
int GetItemWis(bool augments = false) const;
|
||||
int GetItemCha(bool augments = false) const;
|
||||
int GetItemMR(bool augments = false) const;
|
||||
int GetItemFR(bool augments = false) const;
|
||||
int GetItemCR(bool augments = false) const;
|
||||
int GetItemPR(bool augments = false) const;
|
||||
int GetItemDR(bool augments = false) const;
|
||||
int GetItemCorrup(bool augments = false) const;
|
||||
int GetItemHeroicStr(bool augments = false) const;
|
||||
int GetItemHeroicSta(bool augments = false) const;
|
||||
int GetItemHeroicDex(bool augments = false) const;
|
||||
int GetItemHeroicAgi(bool augments = false) const;
|
||||
int GetItemHeroicInt(bool augments = false) const;
|
||||
int GetItemHeroicWis(bool augments = false) const;
|
||||
int GetItemHeroicCha(bool augments = false) const;
|
||||
int GetItemHeroicMR(bool augments = false) const;
|
||||
int GetItemHeroicFR(bool augments = false) const;
|
||||
int GetItemHeroicCR(bool augments = false) const;
|
||||
int GetItemHeroicPR(bool augments = false) const;
|
||||
int GetItemHeroicDR(bool augments = false) const;
|
||||
int GetItemHeroicCorrup(bool augments = false) const;
|
||||
int GetItemHaste(bool augments = false) const;
|
||||
|
||||
protected:
|
||||
//////////////////////////
|
||||
// Protected Members
|
||||
//////////////////////////
|
||||
std::map<uint8, ItemInst*>::const_iterator _cbegin() { return m_contents.cbegin(); }
|
||||
std::map<uint8, ItemInst*>::const_iterator _cend() { return m_contents.cend(); }
|
||||
|
||||
friend class Inventory;
|
||||
|
||||
|
||||
void _PutItem(uint8 index, ItemInst* inst) { m_contents[index] = inst; }
|
||||
|
||||
ItemInstTypes m_use_type; // Usage type for item
|
||||
const EQEmu::ItemBase* m_item; // Ptr to item data
|
||||
int16 m_charges; // # of charges for chargeable items
|
||||
uint32 m_price; // Bazaar /trader price
|
||||
uint32 m_color;
|
||||
uint32 m_merchantslot;
|
||||
int16 m_currentslot;
|
||||
bool m_attuned;
|
||||
int32 m_merchantcount; //number avaliable on the merchant, -1=unlimited
|
||||
int32 m_SerialNumber; // Unique identifier for this instance of an item. Needed for Bazaar.
|
||||
uint32 m_exp;
|
||||
int8 m_evolveLvl;
|
||||
bool m_activated;
|
||||
EQEmu::ItemBase* m_scaledItem;
|
||||
EvolveInfo* m_evolveInfo;
|
||||
bool m_scaling;
|
||||
uint32 m_ornamenticon;
|
||||
uint32 m_ornamentidfile;
|
||||
uint32 m_ornament_hero_model;
|
||||
uint32 m_recast_timestamp;
|
||||
|
||||
//
|
||||
// Items inside of this item (augs or contents);
|
||||
std::map<uint8, ItemInst*> m_contents; // Zero-based index: min=0, max=9
|
||||
std::map<std::string, std::string> m_custom_data;
|
||||
std::map<std::string, Timer> m_timers;
|
||||
};
|
||||
|
||||
class EvolveInfo {
|
||||
public:
|
||||
friend class ItemInst;
|
||||
//temporary
|
||||
uint16 LvlKills[9];
|
||||
uint32 FirstItem;
|
||||
uint8 MaxLvl;
|
||||
bool AllKills;
|
||||
|
||||
EvolveInfo();
|
||||
EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10);
|
||||
~EvolveInfo();
|
||||
};
|
||||
|
||||
#endif /*COMMON_ITEM_H*/
|
||||
@@ -17,7 +17,7 @@
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "item_base.h"
|
||||
#include "item_data.h"
|
||||
#include "classes.h"
|
||||
#include "races.h"
|
||||
//#include "deity.h"
|
||||
@@ -167,7 +167,7 @@ uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsEquipable(uint16 race_id, uint16 class_id)
|
||||
bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
|
||||
{
|
||||
if (!(Races & GetPlayerRaceBit(race_id)))
|
||||
return false;
|
||||
@@ -178,32 +178,32 @@ bool EQEmu::ItemBase::IsEquipable(uint16 race_id, uint16 class_id)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsClassCommon()
|
||||
bool EQEmu::ItemData::IsClassCommon() const
|
||||
{
|
||||
return (ItemClass == item::ItemClassCommon);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsClassBag()
|
||||
bool EQEmu::ItemData::IsClassBag() const
|
||||
{
|
||||
return (ItemClass == item::ItemClassBag);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsClassBook()
|
||||
bool EQEmu::ItemData::IsClassBook() const
|
||||
{
|
||||
return (ItemClass == item::ItemClassBook);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsType1HWeapon()
|
||||
bool EQEmu::ItemData::IsType1HWeapon() const
|
||||
{
|
||||
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing));
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsType2HWeapon()
|
||||
bool EQEmu::ItemData::IsType2HWeapon() const
|
||||
{
|
||||
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsTypeShield()
|
||||
bool EQEmu::ItemData::IsTypeShield() const
|
||||
{
|
||||
return (ItemType == item::ItemTypeShield);
|
||||
}
|
||||
@@ -17,8 +17,8 @@
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_ITEM_BASE_H
|
||||
#define COMMON_ITEM_BASE_H
|
||||
#ifndef COMMON_ITEM_DATA_H
|
||||
#define COMMON_ITEM_DATA_H
|
||||
|
||||
|
||||
/*
|
||||
@@ -50,17 +50,6 @@
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace item {
|
||||
enum ItemAttributeBit : uint32 {
|
||||
bit_ItemAttributeNone = 0x00000000,
|
||||
bit_ItemAttributeLore = 0x00000001,
|
||||
bit_ItemAttributeArtifact = 0x00000002,
|
||||
bit_ItemAttributeSummoned = 0x00000004,
|
||||
bit_ItemAttributeMagic = 0x00000008,
|
||||
bit_ItemAttributeAugment = 0x00000010,
|
||||
bit_ItemAttributePendingLore = 0x00000020,
|
||||
bit_ItemAttributeUnknown = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
enum ItemClass {
|
||||
ItemClassCommon = 0,
|
||||
ItemClassBag,
|
||||
@@ -354,8 +343,8 @@ namespace EQEmu
|
||||
//ProcRate
|
||||
};
|
||||
|
||||
extern uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
|
||||
extern uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
|
||||
uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
|
||||
uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
|
||||
|
||||
} /*item*/
|
||||
|
||||
@@ -364,10 +353,9 @@ namespace EQEmu
|
||||
const void * inst;
|
||||
};
|
||||
|
||||
struct ItemBase {
|
||||
struct ItemData {
|
||||
// Non packet based fields
|
||||
uint8 MinStatus;
|
||||
uint8 ItemDataType; // memset to item::ItemDataBase ('0') during mmf load
|
||||
|
||||
// Packet based fields
|
||||
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
|
||||
@@ -476,9 +464,9 @@ namespace EQEmu
|
||||
int32 FactionAmt4; // Faction Amt 4
|
||||
char CharmFile[32]; // ?
|
||||
uint32 AugType;
|
||||
uint8 AugSlotType[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
|
||||
uint8 AugSlotType[inventory::SocketCount]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[inventory::SocketCount]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[inventory::SocketCount]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
|
||||
uint32 LDoNTheme;
|
||||
uint32 LDoNPrice;
|
||||
uint32 LDoNSold;
|
||||
@@ -543,23 +531,15 @@ namespace EQEmu
|
||||
char ScrollName[65];
|
||||
//BardName
|
||||
|
||||
bool IsEquipable(uint16 Race, uint16 Class);
|
||||
bool IsClassCommon();
|
||||
bool IsClassBag();
|
||||
bool IsClassBook();
|
||||
bool IsType1HWeapon();
|
||||
bool IsType2HWeapon();
|
||||
bool IsTypeShield();
|
||||
|
||||
bool IsEquipable(uint16 Race, uint16 Class) const { return const_cast<ItemBase*>(this)->IsEquipable(Race, Class); }
|
||||
bool IsClassCommon() const { return const_cast<ItemBase*>(this)->IsClassCommon(); }
|
||||
bool IsClassBag() const { return const_cast<ItemBase*>(this)->IsClassBag(); }
|
||||
bool IsClassBook() const { return const_cast<ItemBase*>(this)->IsClassBook(); }
|
||||
bool IsType1HWeapon() const { return const_cast<ItemBase*>(this)->IsType1HWeapon(); }
|
||||
bool IsType2HWeapon() const { return const_cast<ItemBase*>(this)->IsType2HWeapon(); }
|
||||
bool IsTypeShield() const { return const_cast<ItemBase*>(this)->IsTypeShield(); }
|
||||
bool IsEquipable(uint16 Race, uint16 Class) const;
|
||||
bool IsClassCommon() const;
|
||||
bool IsClassBag() const;
|
||||
bool IsClassBook() const;
|
||||
bool IsType1HWeapon() const;
|
||||
bool IsType2HWeapon() const;
|
||||
bool IsTypeShield() const;
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_ITEM_BASE_H*/
|
||||
#endif /*COMMON_ITEM_DATA_H*/
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,334 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
// @merth notes:
|
||||
// These classes could be optimized with database reads/writes by storing
|
||||
// a status flag indicating how object needs to interact with database
|
||||
|
||||
#ifndef COMMON_ITEM_INSTANCE_H
|
||||
#define COMMON_ITEM_INSTANCE_H
|
||||
|
||||
|
||||
class ItemParse; // Parses item packets
|
||||
class EvolveInfo; // Stores information about an evolving item family
|
||||
|
||||
#include "../common/eq_constants.h"
|
||||
#include "../common/item_data.h"
|
||||
#include "../common/timer.h"
|
||||
#include "../common/bodytypes.h"
|
||||
#include "../common/deity.h"
|
||||
#include "../common/memory_buffer.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
|
||||
// Specifies usage type for item inside EQEmu::ItemInstance
|
||||
enum ItemInstTypes
|
||||
{
|
||||
ItemInstNormal = 0,
|
||||
ItemInstWorldContainer
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
byFlagIgnore, //do not consider this flag
|
||||
byFlagSet, //apply action if the flag is set
|
||||
byFlagNotSet //apply action if the flag is NOT set
|
||||
} byFlagSetting;
|
||||
|
||||
class SharedDatabase;
|
||||
|
||||
// ########################################
|
||||
// Class: EQEmu::ItemInstance
|
||||
// Base class for an instance of an item
|
||||
// An item instance encapsulates item data + data specific
|
||||
// to an item instance (includes dye, augments, charges, etc)
|
||||
namespace EQEmu
|
||||
{
|
||||
class InventoryProfile;
|
||||
|
||||
class ItemInstance {
|
||||
public:
|
||||
/////////////////////////
|
||||
// Methods
|
||||
/////////////////////////
|
||||
|
||||
// Constructors/Destructor
|
||||
ItemInstance(const ItemData* item = nullptr, int16 charges = 0);
|
||||
|
||||
ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges = 0);
|
||||
|
||||
ItemInstance(ItemInstTypes use_type);
|
||||
|
||||
ItemInstance(const ItemInstance& copy);
|
||||
|
||||
~ItemInstance();
|
||||
|
||||
// Query item type
|
||||
bool IsType(item::ItemClass item_class) const;
|
||||
|
||||
bool IsClassCommon() const;
|
||||
bool IsClassBag() const;
|
||||
bool IsClassBook() const;
|
||||
|
||||
// Can item be stacked?
|
||||
bool IsStackable() const;
|
||||
bool IsCharged() const;
|
||||
|
||||
// Can item be equipped by/at?
|
||||
bool IsEquipable(uint16 race, uint16 class_) const;
|
||||
bool IsEquipable(int16 slot_id) const;
|
||||
|
||||
//
|
||||
// Augments
|
||||
//
|
||||
bool IsAugmentable() const;
|
||||
bool AvailableWearSlot(uint32 aug_wear_slots) const;
|
||||
int8 AvailableAugmentSlot(int32 augtype) const;
|
||||
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
|
||||
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); }
|
||||
|
||||
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); }
|
||||
|
||||
//
|
||||
// Contents
|
||||
//
|
||||
ItemInstance* GetItem(uint8 slot) const;
|
||||
uint32 GetItemID(uint8 slot) const;
|
||||
inline const ItemInstance* operator[](uint8 slot) const { return GetItem(slot); }
|
||||
void PutItem(uint8 slot, const ItemInstance& inst);
|
||||
void PutItem(SharedDatabase *db, uint8 slot, uint32 item_id) { return; } // not defined anywhere...
|
||||
void DeleteItem(uint8 slot);
|
||||
ItemInstance* PopItem(uint8 index);
|
||||
void Clear();
|
||||
void ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent);
|
||||
uint8 FirstOpenSlot() const;
|
||||
uint8 GetTotalItemCount() const;
|
||||
bool IsNoneEmptyContainer();
|
||||
std::map<uint8, ItemInstance*>* GetContents() { return &m_contents; }
|
||||
|
||||
//
|
||||
// Augments
|
||||
//
|
||||
ItemInstance* GetAugment(uint8 slot) const;
|
||||
uint32 GetAugmentItemID(uint8 slot) const;
|
||||
void PutAugment(uint8 slot, const ItemInstance& inst);
|
||||
void PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id);
|
||||
void DeleteAugment(uint8 slot);
|
||||
ItemInstance* RemoveAugment(uint8 index);
|
||||
bool IsAugmented();
|
||||
ItemInstance* GetOrnamentationAug(int32 ornamentationAugtype) const;
|
||||
bool UpdateOrnamentationInfo();
|
||||
static bool CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll = false);
|
||||
|
||||
// Has attack/delay?
|
||||
bool IsWeapon() const;
|
||||
bool IsAmmo() const;
|
||||
|
||||
// Accessors
|
||||
const uint32 GetID() const { return ((m_item) ? m_item->ID : 0); }
|
||||
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : 0); }
|
||||
const ItemData* GetItem() const;
|
||||
const ItemData* GetUnscaledItem() const;
|
||||
|
||||
int16 GetCharges() const { return m_charges; }
|
||||
void SetCharges(int16 charges) { m_charges = charges; }
|
||||
|
||||
uint32 GetPrice() const { return m_price; }
|
||||
void SetPrice(uint32 price) { m_price = price; }
|
||||
|
||||
void SetColor(uint32 color) { m_color = color; }
|
||||
uint32 GetColor() const { return m_color; }
|
||||
|
||||
uint32 GetMerchantSlot() const { return m_merchantslot; }
|
||||
void SetMerchantSlot(uint32 slot) { m_merchantslot = slot; }
|
||||
|
||||
int32 GetMerchantCount() const { return m_merchantcount; }
|
||||
void SetMerchantCount(int32 count) { m_merchantcount = count; }
|
||||
|
||||
int16 GetCurrentSlot() const { return m_currentslot; }
|
||||
void SetCurrentSlot(int16 curr_slot) { m_currentslot = curr_slot; }
|
||||
|
||||
// Is this item already attuned?
|
||||
bool IsAttuned() const { return m_attuned; }
|
||||
void SetAttuned(bool flag) { m_attuned = flag; }
|
||||
|
||||
std::string GetCustomDataString() const;
|
||||
std::string GetCustomData(std::string identifier);
|
||||
void SetCustomData(std::string identifier, std::string value);
|
||||
void SetCustomData(std::string identifier, int value);
|
||||
void SetCustomData(std::string identifier, float value);
|
||||
void SetCustomData(std::string identifier, bool value);
|
||||
void DeleteCustomData(std::string identifier);
|
||||
|
||||
// Allows treatment of this object as though it were a pointer to m_item
|
||||
operator bool() const { return (m_item != nullptr); }
|
||||
|
||||
// Compare inner Item_Struct of two ItemInstance objects
|
||||
bool operator==(const ItemInstance& right) const { return (this->m_item == right.m_item); }
|
||||
bool operator!=(const ItemInstance& right) const { return (this->m_item != right.m_item); }
|
||||
|
||||
// Clone current item
|
||||
ItemInstance* Clone() const;
|
||||
|
||||
bool IsSlotAllowed(int16 slot_id) const;
|
||||
|
||||
bool IsDroppable(bool recurse = true) const;
|
||||
|
||||
bool IsScaling() const { return m_scaling; }
|
||||
bool IsEvolving() const { return (m_evolveLvl >= 1); }
|
||||
uint32 GetExp() const { return m_exp; }
|
||||
void SetExp(uint32 exp) { m_exp = exp; }
|
||||
void AddExp(uint32 exp) { m_exp += exp; }
|
||||
bool IsActivated() { return m_activated; }
|
||||
void SetActivated(bool activated) { m_activated = activated; }
|
||||
int8 GetEvolveLvl() const { return m_evolveLvl; }
|
||||
void SetScaling(bool v) { m_scaling = v; }
|
||||
uint32 GetOrnamentationIcon() const { return m_ornamenticon; }
|
||||
void SetOrnamentIcon(uint32 ornament_icon) { m_ornamenticon = ornament_icon; }
|
||||
uint32 GetOrnamentationIDFile() const { return m_ornamentidfile; }
|
||||
void SetOrnamentationIDFile(uint32 ornament_idfile) { m_ornamentidfile = ornament_idfile; }
|
||||
uint32 GetOrnamentHeroModel(int32 material_slot = -1) const;
|
||||
void SetOrnamentHeroModel(uint32 ornament_hero_model) { m_ornament_hero_model = ornament_hero_model; }
|
||||
uint32 GetRecastTimestamp() const { return m_recast_timestamp; }
|
||||
void SetRecastTimestamp(uint32 in) { m_recast_timestamp = in; }
|
||||
|
||||
void Initialize(SharedDatabase *db = nullptr);
|
||||
void ScaleItem();
|
||||
bool EvolveOnAllKills() const;
|
||||
int8 GetMaxEvolveLvl() const;
|
||||
uint32 GetKillsNeeded(uint8 currentlevel);
|
||||
|
||||
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(InternalSerializedItem_Struct)); return ser; }
|
||||
void Serialize(OutBuffer& ob, int16 slot_id) const { InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
|
||||
|
||||
inline int32 GetSerialNumber() const { return m_SerialNumber; }
|
||||
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
|
||||
|
||||
std::map<std::string, Timer>& GetTimers() { return m_timers; }
|
||||
void SetTimer(std::string name, uint32 time);
|
||||
void StopTimer(std::string name);
|
||||
void ClearTimers();
|
||||
|
||||
// Get a total of a stat, including augs
|
||||
// These functions should be used in place of other code manually totaling
|
||||
// to centralize where it is done to make future changes easier (ex. whenever powersources come around)
|
||||
// and to minimize errors. CalcItemBonuses however doesn't use these in interest of performance
|
||||
// by default these do not recurse into augs
|
||||
int GetItemArmorClass(bool augments = false) const;
|
||||
int GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments = false) const;
|
||||
// These two differ in the fact that they're quick checks (they are checked BEFORE the one above
|
||||
int GetItemElementalFlag(bool augments = false) const;
|
||||
int GetItemElementalDamage(bool augments = false) const;
|
||||
int GetItemRecommendedLevel(bool augments = false) const;
|
||||
int GetItemRequiredLevel(bool augments = false) const;
|
||||
int GetItemWeaponDamage(bool augments = false) const;
|
||||
int GetItemBackstabDamage(bool augments = false) const;
|
||||
// these two are just quick checks
|
||||
int GetItemBaneDamageBody(bool augments = false) const;
|
||||
int GetItemBaneDamageRace(bool augments = false) const;
|
||||
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
|
||||
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
|
||||
int GetItemMagical(bool augments = false) const;
|
||||
int GetItemHP(bool augments = false) const;
|
||||
int GetItemMana(bool augments = false) const;
|
||||
int GetItemEndur(bool augments = false) const;
|
||||
int GetItemAttack(bool augments = false) const;
|
||||
int GetItemStr(bool augments = false) const;
|
||||
int GetItemSta(bool augments = false) const;
|
||||
int GetItemDex(bool augments = false) const;
|
||||
int GetItemAgi(bool augments = false) const;
|
||||
int GetItemInt(bool augments = false) const;
|
||||
int GetItemWis(bool augments = false) const;
|
||||
int GetItemCha(bool augments = false) const;
|
||||
int GetItemMR(bool augments = false) const;
|
||||
int GetItemFR(bool augments = false) const;
|
||||
int GetItemCR(bool augments = false) const;
|
||||
int GetItemPR(bool augments = false) const;
|
||||
int GetItemDR(bool augments = false) const;
|
||||
int GetItemCorrup(bool augments = false) const;
|
||||
int GetItemHeroicStr(bool augments = false) const;
|
||||
int GetItemHeroicSta(bool augments = false) const;
|
||||
int GetItemHeroicDex(bool augments = false) const;
|
||||
int GetItemHeroicAgi(bool augments = false) const;
|
||||
int GetItemHeroicInt(bool augments = false) const;
|
||||
int GetItemHeroicWis(bool augments = false) const;
|
||||
int GetItemHeroicCha(bool augments = false) const;
|
||||
int GetItemHeroicMR(bool augments = false) const;
|
||||
int GetItemHeroicFR(bool augments = false) const;
|
||||
int GetItemHeroicCR(bool augments = false) const;
|
||||
int GetItemHeroicPR(bool augments = false) const;
|
||||
int GetItemHeroicDR(bool augments = false) const;
|
||||
int GetItemHeroicCorrup(bool augments = false) const;
|
||||
int GetItemHaste(bool augments = false) const;
|
||||
|
||||
protected:
|
||||
//////////////////////////
|
||||
// Protected Members
|
||||
//////////////////////////
|
||||
friend class InventoryProfile;
|
||||
|
||||
std::map<uint8, ItemInstance*>::const_iterator _cbegin() { return m_contents.cbegin(); }
|
||||
std::map<uint8, ItemInstance*>::const_iterator _cend() { return m_contents.cend(); }
|
||||
|
||||
void _PutItem(uint8 index, ItemInstance* inst) { m_contents[index] = inst; }
|
||||
|
||||
ItemInstTypes m_use_type; // Usage type for item
|
||||
const ItemData* m_item; // Ptr to item data
|
||||
int16 m_charges; // # of charges for chargeable items
|
||||
uint32 m_price; // Bazaar /trader price
|
||||
uint32 m_color;
|
||||
uint32 m_merchantslot;
|
||||
int16 m_currentslot;
|
||||
bool m_attuned;
|
||||
int32 m_merchantcount; //number avaliable on the merchant, -1=unlimited
|
||||
int32 m_SerialNumber; // Unique identifier for this instance of an item. Needed for Bazaar.
|
||||
uint32 m_exp;
|
||||
int8 m_evolveLvl;
|
||||
bool m_activated;
|
||||
ItemData* m_scaledItem;
|
||||
::EvolveInfo* m_evolveInfo;
|
||||
bool m_scaling;
|
||||
uint32 m_ornamenticon;
|
||||
uint32 m_ornamentidfile;
|
||||
uint32 m_ornament_hero_model;
|
||||
uint32 m_recast_timestamp;
|
||||
|
||||
//
|
||||
// Items inside of this item (augs or contents);
|
||||
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
|
||||
std::map<std::string, std::string> m_custom_data;
|
||||
std::map<std::string, Timer> m_timers;
|
||||
};
|
||||
}
|
||||
|
||||
class EvolveInfo {
|
||||
public:
|
||||
friend class EQEmu::ItemInstance;
|
||||
//temporary
|
||||
uint16 LvlKills[9];
|
||||
uint32 FirstItem;
|
||||
uint8 MaxLvl;
|
||||
bool AllKills;
|
||||
|
||||
EvolveInfo();
|
||||
EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10);
|
||||
~EvolveInfo();
|
||||
};
|
||||
|
||||
#endif /*COMMON_ITEM_INSTANCE_H*/
|
||||
+100
-95
@@ -29,7 +29,7 @@
|
||||
#include "../eq_packet_structs.h"
|
||||
#include "../misc_functions.h"
|
||||
#include "../string_util.h"
|
||||
#include "../item.h"
|
||||
#include "../inventory_profile.h"
|
||||
#include "rof_structs.h"
|
||||
#include "../rulesys.h"
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace RoF
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 serverSlot);
|
||||
@@ -66,6 +66,9 @@ namespace RoF
|
||||
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot);
|
||||
|
||||
static inline int ServerToRoFBuffSlot(int index);
|
||||
static inline int RoFToServerBuffSlot(int index);
|
||||
|
||||
void Register(EQStreamIdentifier &into)
|
||||
{
|
||||
//create our opcode manager if we havent already
|
||||
@@ -423,15 +426,8 @@ namespace RoF
|
||||
OUT(buff.y);
|
||||
OUT(buff.x);
|
||||
OUT(buff.z);
|
||||
uint16 buffslot = emu->slotid;
|
||||
// Not sure if this is needs amending for RoF yet.
|
||||
if (buffslot >= 25)
|
||||
{
|
||||
buffslot += 17;
|
||||
}
|
||||
|
||||
// TODO: implement slot_data stuff
|
||||
eq->slotid = buffslot;
|
||||
eq->slotid = ServerToRoFBuffSlot(emu->slotid);
|
||||
|
||||
if (emu->bufffade == 1)
|
||||
eq->bufffade = 1;
|
||||
@@ -447,10 +443,10 @@ namespace RoF
|
||||
outapp->WriteUInt32(0); // tic timer
|
||||
outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
|
||||
outapp->WriteUInt16(1); // 1 buff in this packet
|
||||
outapp->WriteUInt32(buffslot);
|
||||
outapp->WriteUInt32(eq->slotid);
|
||||
outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
|
||||
outapp->WriteUInt32(0); // Duration
|
||||
outapp->WriteUInt32(0); // ?
|
||||
outapp->WriteUInt32(0); // numhits
|
||||
outapp->WriteUInt8(0); // Caster name
|
||||
outapp->WriteUInt8(0); // Type
|
||||
}
|
||||
@@ -474,16 +470,9 @@ namespace RoF
|
||||
__packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff)
|
||||
__packet->WriteUInt16(emu->count);
|
||||
|
||||
for (uint16 i = 0; i < emu->count; ++i)
|
||||
for (int i = 0; i < emu->count; ++i)
|
||||
{
|
||||
uint16 buffslot = emu->entries[i].buff_slot;
|
||||
// Not sure if this is needs amending for RoF yet.
|
||||
if (emu->entries[i].buff_slot >= 25)
|
||||
{
|
||||
buffslot += 17;
|
||||
}
|
||||
|
||||
__packet->WriteUInt32(buffslot);
|
||||
__packet->WriteUInt32(emu->type == 0 ? ServerToRoFBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
|
||||
__packet->WriteUInt32(emu->entries[i].spell_id);
|
||||
__packet->WriteUInt32(emu->entries[i].tics_remaining);
|
||||
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
|
||||
@@ -595,7 +584,7 @@ namespace RoF
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
||||
|
||||
@@ -986,8 +975,8 @@ namespace RoF
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); // Some unique id
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Same for all objects in the zone
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->heading);
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // X tilt
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // Y tilt
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_x); // X tilt
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_y); // Y tilt
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
|
||||
@@ -1503,17 +1492,6 @@ namespace RoF
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_InterruptCast)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(InterruptCast_Struct);
|
||||
SETUP_DIRECT_ENCODE(InterruptCast_Struct, structs::InterruptCast_Struct);
|
||||
|
||||
OUT(spawnid);
|
||||
OUT(messageid);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
|
||||
|
||||
ENCODE(OP_ItemPacket)
|
||||
@@ -1532,7 +1510,7 @@ namespace RoF
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
||||
delete in;
|
||||
@@ -2078,7 +2056,7 @@ namespace RoF
|
||||
|
||||
outapp->WriteUInt32(22); // Equipment count
|
||||
|
||||
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2098,9 +2076,9 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
|
||||
|
||||
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2109,7 +2087,7 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@@ -2119,7 +2097,7 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@@ -3058,12 +3036,12 @@ namespace RoF
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -4095,7 +4073,7 @@ namespace RoF
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@@ -4104,15 +4082,15 @@ namespace RoF
|
||||
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HerosForgeModel;
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4311,7 +4289,7 @@ namespace RoF
|
||||
IN(buff.unknown003);
|
||||
IN(buff.spellid);
|
||||
IN(buff.duration);
|
||||
IN(slotid);
|
||||
emu->slotid = RoFToServerBuffSlot(eq->slotid);
|
||||
IN(bufffade);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -4324,7 +4302,7 @@ namespace RoF
|
||||
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
|
||||
|
||||
emu->SlotID = (eq->SlotID < 42) ? eq->SlotID : (eq->SlotID - 17);
|
||||
emu->SlotID = RoFToServerBuffSlot(eq->SlotID);
|
||||
|
||||
IN(EntityID);
|
||||
|
||||
@@ -4828,10 +4806,9 @@ namespace RoF
|
||||
|
||||
IN(item_id);
|
||||
int r;
|
||||
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
|
||||
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
|
||||
IN(augments[r]);
|
||||
}
|
||||
// Max Augs is now 6, but no code to support that many yet
|
||||
IN(link_hash);
|
||||
IN(icon);
|
||||
|
||||
@@ -5208,9 +5185,9 @@ namespace RoF
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
RoF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@@ -5264,7 +5241,7 @@ namespace RoF
|
||||
|
||||
if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
|
||||
ornaIcon = inst->GetOrnamentationIcon();
|
||||
heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in));
|
||||
heroModel = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
|
||||
|
||||
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
|
||||
|
||||
@@ -5621,18 +5598,18 @@ namespace RoF
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
ItemInst* sub = inst->GetItem(index);
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -5658,17 +5635,17 @@ namespace RoF
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
|
||||
RoFSlot.Type = invtype::InvTypePossessions;
|
||||
RoFSlot.Slot = serverSlot;
|
||||
|
||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
RoFSlot.Slot = invslot::PossessionsPowerSource;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
|
||||
RoFSlot.Slot += 3;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
|
||||
RoFSlot.Slot += 1;
|
||||
}
|
||||
|
||||
@@ -5680,8 +5657,8 @@ namespace RoF
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
|
||||
RoFSlot.Type = invtype::InvTypePossessions;
|
||||
TempSlot = serverSlot - 1;
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
|
||||
if (RoFSlot.Slot >= invslot::PossessionsGeneral9) // (> 30)
|
||||
RoFSlot.Slot = invslot::PossessionsCursor;
|
||||
@@ -5698,8 +5675,8 @@ namespace RoF
|
||||
RoFSlot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5709,8 +5686,8 @@ namespace RoF
|
||||
RoFSlot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5720,8 +5697,8 @@ namespace RoF
|
||||
RoFSlot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) {
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -5759,16 +5736,16 @@ namespace RoF
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
|
||||
RoFSlot.Slot = serverSlot;
|
||||
|
||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
RoFSlot.Slot = invslot::PossessionsPowerSource;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
|
||||
RoFSlot.Slot += 3;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
|
||||
RoFSlot.Slot += 1;
|
||||
|
||||
/*else if (ServerSlot >= MainCursor) { // Cursor
|
||||
@@ -5781,8 +5758,8 @@ namespace RoF
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
|
||||
TempSlot = serverSlot - 1;
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
|
||||
@@ -5802,7 +5779,7 @@ namespace RoF
|
||||
|
||||
if (rofSlot.Type == invtype::InvTypePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
|
||||
if (rofSlot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rofSlot.Slot - 3;
|
||||
@@ -5824,8 +5801,8 @@ namespace RoF
|
||||
else // Worn Slots
|
||||
TempSlot = rofSlot.Slot;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
@@ -5833,8 +5810,8 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeBank) {
|
||||
TempSlot = EQEmu::legacy::BANK_BEGIN;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rofSlot.Slot;
|
||||
@@ -5845,8 +5822,8 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeSharedBank) {
|
||||
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rofSlot.Slot;
|
||||
@@ -5857,10 +5834,10 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeTrade) {
|
||||
TempSlot = EQEmu::legacy::TRADE_BEGIN;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
// OLD CODE:
|
||||
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::legacy::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot;
|
||||
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::inventory::ContainerCount) + RoFSlot.SubSlot;
|
||||
|
||||
else
|
||||
TempSlot += rofSlot.Slot;
|
||||
@@ -5871,7 +5848,7 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeWorld) {
|
||||
TempSlot = EQEmu::legacy::WORLD_BEGIN;
|
||||
|
||||
if (rofSlot.Slot >= SUB_INDEX_BEGIN)
|
||||
if (rofSlot.Slot >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += rofSlot.Slot;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
@@ -5902,7 +5879,7 @@ namespace RoF
|
||||
|
||||
if (rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
|
||||
if (rofSlot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rofSlot.Slot - 3;
|
||||
@@ -5919,8 +5896,8 @@ namespace RoF
|
||||
else
|
||||
TempSlot = rofSlot.Slot;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
@@ -6084,4 +6061,32 @@ namespace RoF
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
// these should be optimized out for RoF since they should all boil down to return index :P
|
||||
// but lets leave it here for future proofing
|
||||
static inline int ServerToRoFBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int RoFToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*RoF*/
|
||||
|
||||
+99
-102
@@ -29,7 +29,7 @@
|
||||
#include "../eq_packet_structs.h"
|
||||
#include "../misc_functions.h"
|
||||
#include "../string_util.h"
|
||||
#include "../item.h"
|
||||
#include "../inventory_profile.h"
|
||||
#include "rof2_structs.h"
|
||||
#include "../rulesys.h"
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace RoF2
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline structs::InventorySlot_Struct ServerToRoF2Slot(uint32 serverSlot, ItemPacketType PacketType = ItemPacketInvalid);
|
||||
@@ -66,6 +66,9 @@ namespace RoF2
|
||||
static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot);
|
||||
|
||||
static inline int ServerToRoF2BuffSlot(int index);
|
||||
static inline int RoF2ToServerBuffSlot(int index);
|
||||
|
||||
void Register(EQStreamIdentifier &into)
|
||||
{
|
||||
//create our opcode manager if we havent already
|
||||
@@ -492,18 +495,7 @@ namespace RoF2
|
||||
OUT(buff.y);
|
||||
OUT(buff.x);
|
||||
OUT(buff.z);
|
||||
uint16 buffslot = emu->slotid;
|
||||
// Not sure if this is needs amending for RoF2 yet.
|
||||
if (buffslot >= 25)
|
||||
{
|
||||
buffslot += 17;
|
||||
}
|
||||
// TODO: We should really just deal with these "server side"
|
||||
// so we can have clients not limited to other clients.
|
||||
// This fixes discs, songs were changed to 20
|
||||
if (buffslot == 54)
|
||||
buffslot = 62;
|
||||
eq->slotid = buffslot;
|
||||
eq->slotid = ServerToRoF2BuffSlot(emu->slotid);
|
||||
// TODO: implement slot_data stuff
|
||||
if (emu->bufffade == 1)
|
||||
eq->bufffade = 1;
|
||||
@@ -519,10 +511,10 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0); // tic timer
|
||||
outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
|
||||
outapp->WriteUInt16(1); // 1 buff in this packet
|
||||
outapp->WriteUInt32(buffslot);
|
||||
outapp->WriteUInt32(eq->slotid);
|
||||
outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
|
||||
outapp->WriteUInt32(0); // Duration
|
||||
outapp->WriteUInt32(0); // ?
|
||||
outapp->WriteUInt32(0); // numhits
|
||||
outapp->WriteUInt8(0); // Caster name
|
||||
outapp->WriteUInt8(0); // Type
|
||||
}
|
||||
@@ -546,21 +538,9 @@ namespace RoF2
|
||||
__packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff)
|
||||
__packet->WriteUInt16(emu->count);
|
||||
|
||||
for (uint16 i = 0; i < emu->count; ++i)
|
||||
for (int i = 0; i < emu->count; ++i)
|
||||
{
|
||||
uint16 buffslot = emu->entries[i].buff_slot;
|
||||
// Not sure if this is needs amending for RoF2 yet.
|
||||
if (emu->entries[i].buff_slot >= 25)
|
||||
{
|
||||
buffslot += 17;
|
||||
}
|
||||
// TODO: We should really just deal with these "server side"
|
||||
// so we can have clients not limited to other clients.
|
||||
// This fixes discs, songs were changed to 20
|
||||
if (buffslot == 54)
|
||||
buffslot = 62;
|
||||
|
||||
__packet->WriteUInt32(buffslot);
|
||||
__packet->WriteUInt32(emu->type == 0 ? ServerToRoF2BuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
|
||||
__packet->WriteUInt32(emu->entries[i].spell_id);
|
||||
__packet->WriteUInt32(emu->entries[i].tics_remaining);
|
||||
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
|
||||
@@ -672,7 +652,7 @@ namespace RoF2
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
||||
|
||||
@@ -1063,8 +1043,8 @@ namespace RoF2
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); // Some unique id
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Same for all objects in the zone
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->heading);
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // X tilt
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // Y tilt
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_x); // X tilt
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_y); // Y tilt
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
|
||||
@@ -1580,17 +1560,6 @@ namespace RoF2
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_InterruptCast)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(InterruptCast_Struct);
|
||||
SETUP_DIRECT_ENCODE(InterruptCast_Struct, structs::InterruptCast_Struct);
|
||||
|
||||
OUT(spawnid);
|
||||
OUT(messageid);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
|
||||
|
||||
ENCODE(OP_ItemPacket)
|
||||
@@ -1610,7 +1579,7 @@ namespace RoF2
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
|
||||
if (ob.tellp() == last_pos) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
||||
delete in;
|
||||
@@ -2165,7 +2134,7 @@ namespace RoF2
|
||||
|
||||
outapp->WriteUInt32(22); // Equipment count
|
||||
|
||||
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2185,9 +2154,9 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
|
||||
|
||||
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2196,7 +2165,7 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@@ -2206,7 +2175,7 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@@ -3155,12 +3124,12 @@ namespace RoF2
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -4322,7 +4291,7 @@ namespace RoF2
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@@ -4331,15 +4300,15 @@ namespace RoF2
|
||||
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HerosForgeModel;
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4551,7 +4520,7 @@ namespace RoF2
|
||||
IN(buff.unknown003);
|
||||
IN(buff.spellid);
|
||||
IN(buff.duration);
|
||||
IN(slotid);
|
||||
emu->slotid = RoF2ToServerBuffSlot(eq->slotid);
|
||||
IN(bufffade);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -4564,7 +4533,7 @@ namespace RoF2
|
||||
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
|
||||
|
||||
emu->SlotID = (eq->SlotID < 42) ? eq->SlotID : (eq->SlotID - 17);
|
||||
emu->SlotID = RoF2ToServerBuffSlot(eq->SlotID);
|
||||
|
||||
IN(EntityID);
|
||||
|
||||
@@ -5067,7 +5036,7 @@ namespace RoF2
|
||||
|
||||
IN(item_id);
|
||||
int r;
|
||||
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
|
||||
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
|
||||
IN(augments[r]);
|
||||
}
|
||||
IN(link_hash);
|
||||
@@ -5500,9 +5469,9 @@ namespace RoF2
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
|
||||
{
|
||||
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
RoF2::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@@ -5556,7 +5525,7 @@ namespace RoF2
|
||||
|
||||
if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
|
||||
ornaIcon = inst->GetOrnamentationIcon();
|
||||
heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in));
|
||||
heroModel = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
|
||||
|
||||
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
|
||||
|
||||
@@ -5923,18 +5892,18 @@ namespace RoF2
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
ItemInst* sub = inst->GetItem(index);
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -5960,7 +5929,7 @@ namespace RoF2
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
|
||||
if (PacketType == ItemPacketLoot)
|
||||
{
|
||||
RoF2Slot.Type = invtype::InvTypeCorpse;
|
||||
@@ -5972,13 +5941,13 @@ namespace RoF2
|
||||
RoF2Slot.Slot = serverSlot;
|
||||
}
|
||||
|
||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
RoF2Slot.Slot = invslot::PossessionsPowerSource;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
|
||||
RoF2Slot.Slot += 3;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
|
||||
RoF2Slot.Slot += 1;
|
||||
}
|
||||
|
||||
@@ -5990,8 +5959,8 @@ namespace RoF2
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
|
||||
RoF2Slot.Type = invtype::InvTypePossessions;
|
||||
TempSlot = serverSlot - 1;
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
|
||||
if (RoF2Slot.Slot >= invslot::PossessionsGeneral9) // (> 30)
|
||||
RoF2Slot.Slot = invslot::PossessionsCursor;
|
||||
@@ -6008,8 +5977,8 @@ namespace RoF2
|
||||
RoF2Slot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6019,8 +5988,8 @@ namespace RoF2
|
||||
RoF2Slot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6030,8 +5999,8 @@ namespace RoF2
|
||||
RoF2Slot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) {
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -6069,16 +6038,16 @@ namespace RoF2
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
|
||||
RoF2Slot.Slot = serverSlot;
|
||||
|
||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
RoF2Slot.Slot = invslot::PossessionsPowerSource;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
|
||||
RoF2Slot.Slot += 3;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
|
||||
RoF2Slot.Slot += 1;
|
||||
|
||||
/*else if (ServerSlot >= MainCursor) { // Cursor
|
||||
@@ -6091,8 +6060,8 @@ namespace RoF2
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
|
||||
TempSlot = serverSlot - 1;
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoF2Slot.Slot, RoF2Slot.SubIndex, RoF2Slot.AugIndex, RoF2Slot.Unknown01);
|
||||
@@ -6112,7 +6081,7 @@ namespace RoF2
|
||||
|
||||
if (rof2Slot.Type == invtype::InvTypePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
|
||||
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rof2Slot.Slot - 3;
|
||||
@@ -6134,8 +6103,8 @@ namespace RoF2
|
||||
else // Worn Slots
|
||||
TempSlot = rof2Slot.Slot;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
@@ -6143,8 +6112,8 @@ namespace RoF2
|
||||
else if (rof2Slot.Type == invtype::InvTypeBank) {
|
||||
TempSlot = EQEmu::legacy::BANK_BEGIN;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rof2Slot.Slot;
|
||||
@@ -6155,8 +6124,8 @@ namespace RoF2
|
||||
else if (rof2Slot.Type == invtype::InvTypeSharedBank) {
|
||||
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rof2Slot.Slot;
|
||||
@@ -6167,8 +6136,8 @@ namespace RoF2
|
||||
else if (rof2Slot.Type == invtype::InvTypeTrade) {
|
||||
TempSlot = EQEmu::legacy::TRADE_BEGIN;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
// OLD CODE:
|
||||
//TempSlot += 100 + (RoF2Slot.MainSlot * EmuConstants::ITEM_CONTAINER_SIZE) + RoF2Slot.SubSlot;
|
||||
|
||||
@@ -6181,7 +6150,7 @@ namespace RoF2
|
||||
else if (rof2Slot.Type == invtype::InvTypeWorld) {
|
||||
TempSlot = EQEmu::legacy::WORLD_BEGIN;
|
||||
|
||||
if (rof2Slot.Slot >= SUB_INDEX_BEGIN)
|
||||
if (rof2Slot.Slot >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += rof2Slot.Slot;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
@@ -6216,7 +6185,7 @@ namespace RoF2
|
||||
|
||||
if (rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
|
||||
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rof2Slot.Slot - 3;
|
||||
@@ -6233,8 +6202,8 @@ namespace RoF2
|
||||
else
|
||||
TempSlot = rof2Slot.Slot;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
@@ -6389,4 +6358,32 @@ namespace RoF2
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
// these should be optimized out for RoF2 since they should all boil down to return index :P
|
||||
// but lets leave it here for future proofing
|
||||
static inline int ServerToRoF2BuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int RoF2ToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*RoF2*/
|
||||
|
||||
@@ -277,6 +277,14 @@ namespace RoF2
|
||||
|
||||
const size_t SayLinkBodySize = 56;
|
||||
|
||||
const int LongBuffs = 42;
|
||||
const int ShortBuffs = 20;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 97;
|
||||
const int PetBuffs = NPCBuffs;
|
||||
const int MercBuffs = LongBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
|
||||
@@ -85,7 +85,6 @@ E(OP_HPUpdate)
|
||||
E(OP_Illusion)
|
||||
E(OP_InspectBuffs)
|
||||
E(OP_InspectRequest)
|
||||
E(OP_InterruptCast)
|
||||
E(OP_ItemLinkResponse)
|
||||
E(OP_ItemPacket)
|
||||
E(OP_ItemVerifyReply)
|
||||
|
||||
@@ -190,7 +190,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1082,7 +1082,7 @@ union
|
||||
/*00184*/ Texture_Struct equipment[22]; // Total Slots
|
||||
};
|
||||
/*00624*/ uint32 equip2_count; // Seen 9
|
||||
/*00628*/ Texture_Struct equipment2[EQEmu::textures::TextureCount]; // Appears to be Visible slots, but all 0s
|
||||
/*00628*/ Texture_Struct equipment2[EQEmu::textures::materialCount]; // Appears to be Visible slots, but all 0s
|
||||
/*00808*/ uint32 tint_count; // Seen 9
|
||||
/*00812*/ TintProfile item_tint; // RR GG BB 00
|
||||
/*00848*/ uint32 tint_count2; // Seen 9
|
||||
@@ -2423,7 +2423,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
ItemBase item;
|
||||
ItemData item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
|
||||
@@ -268,6 +268,14 @@ namespace RoF
|
||||
|
||||
const size_t SayLinkBodySize = 55;
|
||||
|
||||
const int LongBuffs = 42;
|
||||
const int ShortBuffs = 20;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 97;
|
||||
const int PetBuffs = NPCBuffs;
|
||||
const int MercBuffs = LongBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
|
||||
@@ -70,7 +70,6 @@ E(OP_HPUpdate)
|
||||
E(OP_Illusion)
|
||||
E(OP_InspectBuffs)
|
||||
E(OP_InspectRequest)
|
||||
E(OP_InterruptCast)
|
||||
E(OP_ItemLinkResponse)
|
||||
E(OP_ItemPacket)
|
||||
E(OP_ItemVerifyReply)
|
||||
|
||||
@@ -190,7 +190,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -2021,7 +2021,7 @@ struct LootingItem_Struct {
|
||||
/*004*/ uint32 looter;
|
||||
/*008*/ uint16 slot_id;
|
||||
/*010*/ uint16 unknown10;
|
||||
/*012*/ uint32 auto_loot;
|
||||
/*012*/ int32 auto_loot;
|
||||
/*016*/ uint32 unknown16;
|
||||
/*020*/
|
||||
};
|
||||
@@ -2450,7 +2450,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
ItemBase item;
|
||||
ItemData item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
|
||||
+57
-26
@@ -29,7 +29,7 @@
|
||||
#include "../eq_packet_structs.h"
|
||||
#include "../misc_functions.h"
|
||||
#include "../string_util.h"
|
||||
#include "../item.h"
|
||||
#include "../item_instance.h"
|
||||
#include "sod_structs.h"
|
||||
#include "../rulesys.h"
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace SoD
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline uint32 ServerToSoDSlot(uint32 ServerSlot);
|
||||
@@ -62,6 +62,9 @@ namespace SoD
|
||||
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot);
|
||||
|
||||
static inline int ServerToSoDBuffSlot(int index);
|
||||
static inline int SoDToServerBuffSlot(int index);
|
||||
|
||||
void Register(EQStreamIdentifier &into)
|
||||
{
|
||||
//create our opcode manager if we havent already
|
||||
@@ -315,7 +318,7 @@ namespace SoD
|
||||
OUT(buff.duration);
|
||||
OUT(buff.counters);
|
||||
OUT(buff.player_id);
|
||||
OUT(slotid);
|
||||
eq->slotid = ServerToSoDBuffSlot(emu->slotid);
|
||||
OUT(bufffade);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -396,7 +399,7 @@ namespace SoD
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
||||
|
||||
@@ -1060,7 +1063,7 @@ namespace SoD
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
||||
delete in;
|
||||
@@ -1558,7 +1561,7 @@ namespace SoD
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
||||
eq->equipment.Slot[r].Unknown1 = 0;
|
||||
eq->equipment.Slot[r].EliteMaterial = 0;
|
||||
@@ -1998,10 +2001,10 @@ namespace SoD
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -2568,7 +2571,7 @@ namespace SoD
|
||||
float SpawnSize = emu->size;
|
||||
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
|
||||
{
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
|
||||
if (emu->size == 0)
|
||||
{
|
||||
@@ -2765,7 +2768,7 @@ namespace SoD
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@@ -2792,13 +2795,13 @@ namespace SoD
|
||||
{
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
}
|
||||
if (strlen(emu->title))
|
||||
{
|
||||
@@ -2921,8 +2924,8 @@ namespace SoD
|
||||
IN(buff.bard_modifier);
|
||||
IN(buff.spellid);
|
||||
IN(buff.duration);
|
||||
IN(buff.counters)
|
||||
IN(slotid);
|
||||
IN(buff.counters);
|
||||
emu->slotid = SoDToServerBuffSlot(eq->slotid);
|
||||
IN(bufffade);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -3246,8 +3249,10 @@ namespace SoD
|
||||
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
||||
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
||||
|
||||
for (uint32 i = 0; i < MAX_PP_MEMSPELL; ++i)
|
||||
for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i)
|
||||
emu->spell[i] = eq->spell[i];
|
||||
for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -3551,9 +3556,9 @@ namespace SoD
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
SoD::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@@ -3867,18 +3872,18 @@ namespace SoD
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
ItemInst* sub = inst->GetItem(index);
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -3896,7 +3901,7 @@ namespace SoD
|
||||
{
|
||||
uint32 SoDSlot = 0;
|
||||
|
||||
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
SoDSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
|
||||
SoDSlot = serverSlot + 11;
|
||||
@@ -3904,7 +3909,7 @@ namespace SoD
|
||||
SoDSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
|
||||
SoDSlot = serverSlot + 1;
|
||||
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
else if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
SoDSlot = invslot::PossessionsPowerSource;
|
||||
else
|
||||
SoDSlot = serverSlot;
|
||||
@@ -3930,7 +3935,7 @@ namespace SoD
|
||||
else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
|
||||
ServerSlot = sodSlot - 1;
|
||||
else if (sodSlot == invslot::PossessionsPowerSource)
|
||||
ServerSlot = EQEmu::legacy::SlotPowerSource;
|
||||
ServerSlot = EQEmu::inventory::slotPowerSource;
|
||||
else
|
||||
ServerSlot = sodSlot;
|
||||
return ServerSlot;
|
||||
@@ -4086,4 +4091,30 @@ namespace SoD
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToSoDBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int SoDToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*SoD*/
|
||||
|
||||
@@ -295,6 +295,14 @@ namespace SoD
|
||||
|
||||
const size_t SayLinkBodySize = 50;
|
||||
|
||||
const int LongBuffs = 25;
|
||||
const int ShortBuffs = 15;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 85;
|
||||
const int PetBuffs = NPCBuffs;
|
||||
const int MercBuffs = LongBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
|
||||
@@ -149,7 +149,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -178,7 +178,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
@@ -1666,7 +1666,7 @@ struct LootingItem_Struct {
|
||||
/*000*/ uint32 lootee;
|
||||
/*004*/ uint32 looter;
|
||||
/*008*/ uint32 slot_id;
|
||||
/*012*/ uint32 auto_loot;
|
||||
/*012*/ int32 auto_loot;
|
||||
/*016*/ uint32 unknown16;
|
||||
/*020*/
|
||||
};
|
||||
@@ -1880,8 +1880,7 @@ struct Merchant_Sell_Struct {
|
||||
/*004*/ uint32 playerid; // Player's entity id
|
||||
/*008*/ uint32 itemslot;
|
||||
/*012*/ uint32 unknown12;
|
||||
/*016*/ uint8 quantity; // Already sold
|
||||
/*017*/ uint8 Unknown017[3];
|
||||
/*016*/ uint32 quantity;
|
||||
/*020*/ uint32 Unknown020;
|
||||
/*024*/ uint32 price;
|
||||
/*028*/ uint32 pricehighorderbits; // It appears the price is 64 bits in SoD+
|
||||
@@ -1971,7 +1970,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
ItemBase item;
|
||||
ItemData item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
|
||||
+66
-22
@@ -29,7 +29,7 @@
|
||||
#include "../eq_packet_structs.h"
|
||||
#include "../misc_functions.h"
|
||||
#include "../string_util.h"
|
||||
#include "../item.h"
|
||||
#include "../item_instance.h"
|
||||
#include "sof_structs.h"
|
||||
#include "../rulesys.h"
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace SoF
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline uint32 ServerToSoFSlot(uint32 serverSlot);
|
||||
@@ -62,6 +62,9 @@ namespace SoF
|
||||
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
|
||||
|
||||
static inline int ServerToSoFBuffSlot(int index);
|
||||
static inline int SoFToServerBuffSlot(int index);
|
||||
|
||||
void Register(EQStreamIdentifier &into)
|
||||
{
|
||||
//create our opcode manager if we havent already
|
||||
@@ -297,7 +300,7 @@ namespace SoF
|
||||
OUT(buff.duration);
|
||||
OUT(buff.counters);
|
||||
OUT(buff.player_id);
|
||||
OUT(slotid);
|
||||
eq->slotid = ServerToSoFBuffSlot(emu->slotid);
|
||||
OUT(bufffade);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -378,7 +381,7 @@ namespace SoF
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
||||
|
||||
@@ -857,7 +860,7 @@ namespace SoF
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
||||
delete in;
|
||||
@@ -1230,7 +1233,7 @@ namespace SoF
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
||||
eq->equipment.Slot[r].Unknown1 = 0;
|
||||
eq->equipment.Slot[r].EliteMaterial = 0;
|
||||
@@ -1670,10 +1673,10 @@ namespace SoF
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -2101,10 +2104,10 @@ namespace SoF
|
||||
eq->deity = emu->deity;
|
||||
eq->drakkin_heritage = emu->drakkin_heritage;
|
||||
eq->gender = emu->gender;
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
|
||||
eq->equipment.Slot[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
|
||||
}
|
||||
eq->StandState = emu->StandState;
|
||||
@@ -2167,7 +2170,7 @@ namespace SoF
|
||||
strcpy(eq->name, emu->name);
|
||||
eq->petOwnerId = emu->petOwnerId;
|
||||
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
|
||||
}
|
||||
eq->anon = emu->anon;
|
||||
@@ -2375,7 +2378,7 @@ namespace SoF
|
||||
IN(buff.duration);
|
||||
IN(buff.counters);
|
||||
IN(buff.player_id);
|
||||
IN(slotid);
|
||||
emu->slotid = SoFToServerBuffSlot(eq->slotid);
|
||||
IN(bufffade);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2623,6 +2626,21 @@ namespace SoF
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_LoadSpellSet)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
||||
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
||||
|
||||
for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i)
|
||||
IN(spell[i]);
|
||||
for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
|
||||
IN(unknown);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_LootItem)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
|
||||
@@ -2908,9 +2926,9 @@ namespace SoF
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
SoF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@@ -3222,18 +3240,18 @@ namespace SoF
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
ItemInst* sub = inst->GetItem(index);
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -3251,7 +3269,7 @@ namespace SoF
|
||||
{
|
||||
uint32 SoFSlot = 0;
|
||||
|
||||
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
SoFSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
|
||||
SoFSlot = serverSlot + 11;
|
||||
@@ -3259,7 +3277,7 @@ namespace SoF
|
||||
SoFSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
|
||||
SoFSlot = serverSlot + 1;
|
||||
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
else if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
SoFSlot = invslot::PossessionsPowerSource;
|
||||
else
|
||||
SoFSlot = serverSlot;
|
||||
@@ -3286,7 +3304,7 @@ namespace SoF
|
||||
else if (sofSlot >= invbag::SharedBankBagsBegin && sofSlot <= invbag::SharedBankBagsEnd)
|
||||
ServerSlot = sofSlot - 1;
|
||||
else if (sofSlot == invslot::PossessionsPowerSource)
|
||||
ServerSlot = EQEmu::legacy::SlotPowerSource;
|
||||
ServerSlot = EQEmu::inventory::slotPowerSource;
|
||||
else
|
||||
ServerSlot = sofSlot;
|
||||
|
||||
@@ -3446,4 +3464,30 @@ namespace SoF
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToSoFBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int SoFToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*SoF*/
|
||||
|
||||
@@ -295,6 +295,14 @@ namespace SoF
|
||||
|
||||
const size_t SayLinkBodySize = 50;
|
||||
|
||||
const int LongBuffs = 25;
|
||||
const int ShortBuffs = 15;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 60;
|
||||
const int PetBuffs = 30;
|
||||
const int MercBuffs = 0;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
|
||||
@@ -111,6 +111,7 @@ D(OP_GroupFollow2)
|
||||
D(OP_InspectRequest)
|
||||
D(OP_ItemLinkClick)
|
||||
D(OP_ItemVerifyRequest)
|
||||
D(OP_LoadSpellSet)
|
||||
D(OP_LootItem)
|
||||
D(OP_MoveItem)
|
||||
D(OP_PetCommands)
|
||||
|
||||
@@ -149,7 +149,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -178,7 +178,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
@@ -1648,7 +1648,7 @@ struct LootingItem_Struct {
|
||||
/*002*/ uint32 looter;
|
||||
/*004*/ uint16 slot_id;
|
||||
/*006*/ uint8 unknown3[2];
|
||||
/*008*/ uint32 auto_loot;
|
||||
/*008*/ int32 auto_loot;
|
||||
};
|
||||
|
||||
struct GuildManageStatus_Struct{
|
||||
@@ -1859,8 +1859,7 @@ struct Merchant_Sell_Struct {
|
||||
/*004*/ uint32 playerid; // Player's entity id
|
||||
/*008*/ uint32 itemslot;
|
||||
uint32 unknown12;
|
||||
/*016*/ uint8 quantity; // Already sold
|
||||
/*017*/ uint8 Unknown016[3];
|
||||
/*016*/ uint32 quantity;
|
||||
/*020*/ uint32 price;
|
||||
};
|
||||
struct Merchant_Purchase_Struct {
|
||||
@@ -3729,6 +3728,11 @@ struct AnnoyingZoneUnknown_Struct {
|
||||
uint32 value; //always 4
|
||||
};
|
||||
|
||||
struct LoadSpellSet_Struct {
|
||||
uint32 spell[MAX_PP_MEMSPELL];
|
||||
uint32 unknown;
|
||||
};
|
||||
|
||||
struct BlockedBuffs_Struct {
|
||||
/*000*/ uint8 unknown000[80];
|
||||
/*080*/ uint8 unknown081;
|
||||
|
||||
+100
-16
@@ -30,7 +30,7 @@
|
||||
#include "../eq_packet_structs.h"
|
||||
#include "../misc_functions.h"
|
||||
#include "../string_util.h"
|
||||
#include "../item.h"
|
||||
#include "../item_instance.h"
|
||||
#include "titanium_structs.h"
|
||||
|
||||
#include <sstream>
|
||||
@@ -42,7 +42,7 @@ namespace Titanium
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth);
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline int16 ServerToTitaniumSlot(uint32 serverSlot);
|
||||
@@ -61,6 +61,9 @@ namespace Titanium
|
||||
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
|
||||
|
||||
static inline int ServerToTitaniumBuffSlot(int index);
|
||||
static inline int TitaniumToServerBuffSlot(int index);
|
||||
|
||||
void Register(EQStreamIdentifier &into)
|
||||
{
|
||||
auto Config = EQEmuConfig::get();
|
||||
@@ -270,7 +273,7 @@ namespace Titanium
|
||||
OUT(buff.duration);
|
||||
OUT(buff.counters);
|
||||
OUT(buff.player_id);
|
||||
OUT(slotid);
|
||||
eq->slotid = ServerToTitaniumBuffSlot(emu->slotid);
|
||||
OUT(bufffade);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -329,7 +332,7 @@ namespace Titanium
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
for (int r = 0; r < itemcount; r++, eq++) {
|
||||
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
||||
|
||||
@@ -595,6 +598,46 @@ namespace Titanium
|
||||
dest->FastQueuePacket(&in, ack_req);
|
||||
}
|
||||
|
||||
ENCODE(OP_GroundSpawn)
|
||||
{
|
||||
// We are not encoding the spawn_id field here, but it doesn't appear to matter.
|
||||
//
|
||||
EQApplicationPacket *in = *p;
|
||||
*p = nullptr;
|
||||
|
||||
//store away the emu struct
|
||||
unsigned char *__emu_buffer = in->pBuffer;
|
||||
Object_Struct *emu = (Object_Struct *)__emu_buffer;
|
||||
|
||||
in->size = strlen(emu->object_name) + sizeof(structs::Object_Struct) - 1;
|
||||
in->pBuffer = new unsigned char[in->size];
|
||||
|
||||
structs::Object_Struct *eq = (structs::Object_Struct *) in->pBuffer;
|
||||
|
||||
eq->drop_id = emu->drop_id;
|
||||
eq->heading = emu->heading;
|
||||
eq->linked_list_addr[0] = 0;
|
||||
eq->linked_list_addr[1] = 0;
|
||||
strcpy(eq->object_name, emu->object_name);
|
||||
eq->object_type = emu->object_type;
|
||||
eq->spawn_id = 0;
|
||||
eq->unknown008[0] = 0;
|
||||
eq->unknown008[1] = 0;
|
||||
eq->unknown020 = 0;
|
||||
eq->unknown024 = 0;
|
||||
eq->unknown076 = 0;
|
||||
eq->unknown084 = 0xffffffff;
|
||||
eq->z = emu->z;
|
||||
eq->x = emu->x;
|
||||
eq->y = emu->y;
|
||||
eq->zone_id = emu->zone_id;
|
||||
eq->zone_instance = emu->zone_instance;
|
||||
|
||||
|
||||
delete[] __emu_buffer;
|
||||
dest->FastQueuePacket(&in, ack_req);
|
||||
}
|
||||
|
||||
ENCODE(OP_GuildMemberList)
|
||||
{
|
||||
//consume the packet
|
||||
@@ -775,7 +818,7 @@ namespace Titanium
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
||||
delete in;
|
||||
@@ -941,7 +984,7 @@ namespace Titanium
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
OUT(item_material.Slot[r].Material);
|
||||
OUT(item_tint.Slot[r].Color);
|
||||
}
|
||||
@@ -1261,14 +1304,14 @@ namespace Titanium
|
||||
if (eq->Race[char_index] > 473)
|
||||
eq->Race[char_index] = 1;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color;
|
||||
}
|
||||
|
||||
eq->BeardColor[char_index] = emu_cse->BeardColor;
|
||||
eq->HairStyle[char_index] = emu_cse->HairStyle;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material;
|
||||
}
|
||||
|
||||
@@ -1298,14 +1341,14 @@ namespace Titanium
|
||||
for (; char_index < 10; ++char_index) {
|
||||
eq->Race[char_index] = 0;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
eq->CS_Colors[char_index].Slot[index].Color = 0;
|
||||
}
|
||||
|
||||
eq->BeardColor[char_index] = 0;
|
||||
eq->HairStyle[char_index] = 0;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
eq->Equip[char_index].Slot[index].Material = 0;
|
||||
}
|
||||
|
||||
@@ -1637,7 +1680,7 @@ namespace Titanium
|
||||
eq->petOwnerId = emu->petOwnerId;
|
||||
eq->guildrank = emu->guildrank;
|
||||
// eq->unknown0194[3] = emu->unknown0194[3];
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
|
||||
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
|
||||
}
|
||||
@@ -1739,7 +1782,7 @@ namespace Titanium
|
||||
IN(buff.duration);
|
||||
IN(buff.counters);
|
||||
IN(buff.player_id);
|
||||
IN(slotid);
|
||||
emu->slotid = TitaniumToServerBuffSlot(eq->slotid);
|
||||
IN(bufffade);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -1938,6 +1981,21 @@ namespace Titanium
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_LoadSpellSet)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
||||
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
||||
|
||||
for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i)
|
||||
IN(spell[i]);
|
||||
for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
|
||||
IN(unknown);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_LootItem)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
|
||||
@@ -2161,10 +2219,10 @@ namespace Titanium
|
||||
}
|
||||
|
||||
// file scope helper methods
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const char* protection = "\\\\\\\\\\";
|
||||
const EQEmu::ItemBase* item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemData* item = inst->GetUnscaledItem();
|
||||
|
||||
ob << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
|
||||
|
||||
@@ -2382,10 +2440,10 @@ namespace Titanium
|
||||
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
|
||||
|
||||
// Sub data
|
||||
for (int index = SUB_INDEX_BEGIN; index < invbag::ItemBagSize; ++index) {
|
||||
for (int index = EQEmu::inventory::containerBegin; index < invbag::ItemBagSize; ++index) {
|
||||
ob << '|';
|
||||
|
||||
ItemInst* sub = inst->GetItem(index);
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
@@ -2577,4 +2635,30 @@ namespace Titanium
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToTitaniumBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int TitaniumToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*Titanium*/
|
||||
|
||||
@@ -294,6 +294,14 @@ namespace Titanium
|
||||
|
||||
const size_t SayLinkBodySize = 45;
|
||||
|
||||
const int LongBuffs = 25;
|
||||
const int ShortBuffs = 12;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 60;
|
||||
const int PetBuffs = 30;
|
||||
const int MercBuffs = 0;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
|
||||
@@ -40,6 +40,7 @@ E(OP_DzLeaderStatus)
|
||||
E(OP_DzMemberList)
|
||||
E(OP_Emote)
|
||||
E(OP_FormattedMessage)
|
||||
E(OP_GroundSpawn)
|
||||
E(OP_GuildMemberLevelUpdate)
|
||||
E(OP_GuildMemberList)
|
||||
E(OP_Illusion)
|
||||
@@ -88,6 +89,7 @@ D(OP_InspectAnswer)
|
||||
D(OP_InspectRequest)
|
||||
D(OP_ItemLinkClick)
|
||||
D(OP_LFGuild)
|
||||
D(OP_LoadSpellSet)
|
||||
D(OP_LootItem)
|
||||
D(OP_MoveItem)
|
||||
D(OP_PetCommands)
|
||||
|
||||
@@ -144,7 +144,7 @@ struct TintProfile {
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -167,7 +167,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@@ -1420,7 +1420,7 @@ struct LootingItem_Struct {
|
||||
/*002*/ uint32 looter;
|
||||
/*004*/ uint16 slot_id;
|
||||
/*006*/ uint8 unknown3[2];
|
||||
/*008*/ uint32 auto_loot;
|
||||
/*008*/ int32 auto_loot;
|
||||
};
|
||||
|
||||
struct GuildManageStatus_Struct{
|
||||
@@ -1657,8 +1657,7 @@ struct Merchant_Sell_Struct {
|
||||
/*004*/ uint32 playerid; // Player's entity id
|
||||
/*008*/ uint32 itemslot;
|
||||
uint32 unknown12;
|
||||
/*016*/ uint8 quantity; // Already sold
|
||||
/*017*/ uint8 Unknown016[3];
|
||||
/*016*/ uint32 quantity;
|
||||
/*020*/ uint32 price;
|
||||
};
|
||||
struct Merchant_Purchase_Struct {
|
||||
@@ -3229,6 +3228,11 @@ struct AnnoyingZoneUnknown_Struct {
|
||||
uint32 value; //always 4
|
||||
};
|
||||
|
||||
struct LoadSpellSet_Struct {
|
||||
uint32 spell[MAX_PP_MEMSPELL];
|
||||
uint32 unknown;
|
||||
};
|
||||
|
||||
struct ApplyPoison_Struct {
|
||||
uint32 inventorySlot;
|
||||
uint32 success;
|
||||
|
||||
+59
-48
@@ -29,7 +29,7 @@
|
||||
#include "../eq_packet_structs.h"
|
||||
#include "../misc_functions.h"
|
||||
#include "../string_util.h"
|
||||
#include "../item.h"
|
||||
#include "../item_instance.h"
|
||||
#include "uf_structs.h"
|
||||
#include "../rulesys.h"
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace UF
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline uint32 ServerToUFSlot(uint32 serverSlot);
|
||||
@@ -62,6 +62,9 @@ namespace UF
|
||||
static inline CastingSlot ServerToUFCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot UFToServerCastingSlot(CastingSlot slot);
|
||||
|
||||
static inline int ServerToUFBuffSlot(int index);
|
||||
static inline int UFToServerBuffSlot(int index);
|
||||
|
||||
void Register(EQStreamIdentifier &into)
|
||||
{
|
||||
//create our opcode manager if we havent already
|
||||
@@ -377,17 +380,8 @@ namespace UF
|
||||
OUT(buff.spellid);
|
||||
OUT(buff.duration);
|
||||
OUT(buff.num_hits);
|
||||
uint16 buffslot = emu->slotid;
|
||||
if (buffslot >= 25 && buffslot < 37)
|
||||
{
|
||||
buffslot += 5;
|
||||
}
|
||||
else if (buffslot >= 37)
|
||||
{
|
||||
buffslot += 14;
|
||||
}
|
||||
// TODO: implement slot_data stuff
|
||||
eq->slotid = buffslot;
|
||||
eq->slotid = ServerToUFBuffSlot(emu->slotid);
|
||||
OUT(bufffade); // Live (October 2011) sends a 2 rather than 0 when a buff is created, but it doesn't seem to matter.
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -407,19 +401,9 @@ namespace UF
|
||||
__packet->WriteUInt8(emu->all_buffs); // 1 = all buffs, 0 = 1 buff
|
||||
__packet->WriteUInt16(emu->count);
|
||||
|
||||
for (uint16 i = 0; i < emu->count; ++i)
|
||||
for (int i = 0; i < emu->count; ++i)
|
||||
{
|
||||
uint16 buffslot = emu->entries[i].buff_slot;
|
||||
if (emu->entries[i].buff_slot >= 25 && emu->entries[i].buff_slot < 37)
|
||||
{
|
||||
buffslot += 5;
|
||||
}
|
||||
else if (emu->entries[i].buff_slot >= 37)
|
||||
{
|
||||
buffslot += 14;
|
||||
}
|
||||
|
||||
__packet->WriteUInt32(buffslot);
|
||||
__packet->WriteUInt32(emu->type == 0 ? ServerToUFBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
|
||||
__packet->WriteUInt32(emu->entries[i].spell_id);
|
||||
__packet->WriteUInt32(emu->entries[i].tics_remaining);
|
||||
__packet->WriteUInt32(emu->entries[i].num_hits);
|
||||
@@ -543,7 +527,7 @@ namespace UF
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
||||
|
||||
@@ -877,8 +861,8 @@ namespace UF
|
||||
// This next field is actually a float. There is a groundspawn in freeportwest (sack of money sitting on some barrels) which requires this
|
||||
// field to be set to (float)255.0 to appear at all, and also the size field below to be 5, to be the correct size. I think SoD has the same
|
||||
// issue.
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); //X tilt
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); //Y tilt
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_x); //X tilt
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_y); //Y tilt
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
|
||||
@@ -1295,7 +1279,7 @@ namespace UF
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
||||
delete in;
|
||||
@@ -1819,7 +1803,7 @@ namespace UF
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
||||
eq->equipment.Slot[r].Unknown1 = 0;
|
||||
eq->equipment.Slot[r].EliteMaterial = 0;
|
||||
@@ -2303,10 +2287,10 @@ namespace UF
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -2871,7 +2855,7 @@ namespace UF
|
||||
float SpawnSize = emu->size;
|
||||
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
|
||||
{
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
|
||||
if (emu->size == 0)
|
||||
{
|
||||
@@ -3070,7 +3054,7 @@ namespace UF
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@@ -3106,17 +3090,17 @@ namespace UF
|
||||
{
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
if (emu->equipment.Slot[k].Material > 99999) {
|
||||
Equipment[k].Material = 63;
|
||||
} else {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
}
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
}
|
||||
if (strlen(emu->title))
|
||||
{
|
||||
@@ -3238,6 +3222,7 @@ namespace UF
|
||||
IN(buff.unknown003);
|
||||
IN(buff.spellid);
|
||||
IN(buff.duration);
|
||||
emu->slotid = UFToServerBuffSlot(eq->slotid);
|
||||
IN(slotid);
|
||||
IN(bufffade);
|
||||
|
||||
@@ -3251,7 +3236,7 @@ namespace UF
|
||||
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
|
||||
|
||||
emu->SlotID = (eq->SlotID < 30) ? eq->SlotID : (eq->SlotID - 5);
|
||||
emu->SlotID = UFToServerBuffSlot(eq->SlotID);
|
||||
|
||||
IN(EntityID);
|
||||
|
||||
@@ -3849,9 +3834,9 @@ namespace UF
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
UF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@@ -3895,7 +3880,7 @@ namespace UF
|
||||
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
||||
uint16 ornaIcon = 0;
|
||||
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
|
||||
const EQEmu::ItemBase *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
const EQEmu::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
ornaIcon = aug_weap->Icon;
|
||||
|
||||
ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
|
||||
@@ -4226,18 +4211,18 @@ namespace UF
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
ItemInst* sub = inst->GetItem(index);
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -4255,7 +4240,7 @@ namespace UF
|
||||
{
|
||||
uint32 UnderfootSlot = 0;
|
||||
|
||||
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
UnderfootSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
|
||||
UnderfootSlot = serverSlot + 11;
|
||||
@@ -4263,7 +4248,7 @@ namespace UF
|
||||
UnderfootSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
|
||||
UnderfootSlot = serverSlot + 1;
|
||||
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
else if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
UnderfootSlot = invslot::PossessionsPowerSource;
|
||||
else
|
||||
UnderfootSlot = serverSlot;
|
||||
@@ -4290,7 +4275,7 @@ namespace UF
|
||||
else if (ufSlot >= invbag::SharedBankBagsBegin && ufSlot <= invbag::SharedBankBagsEnd)
|
||||
ServerSlot = ufSlot - 1;
|
||||
else if (ufSlot == invslot::PossessionsPowerSource)
|
||||
ServerSlot = EQEmu::legacy::SlotPowerSource;
|
||||
ServerSlot = EQEmu::inventory::slotPowerSource;
|
||||
else
|
||||
ServerSlot = ufSlot;
|
||||
|
||||
@@ -4455,4 +4440,30 @@ namespace UF
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToUFBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int UFToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*UF*/
|
||||
|
||||
+24
-16
@@ -64,7 +64,7 @@ namespace UF
|
||||
InvTypeOther,
|
||||
InvTypeCount
|
||||
};
|
||||
|
||||
|
||||
} /*invtype*/
|
||||
|
||||
namespace invslot {
|
||||
@@ -115,21 +115,21 @@ namespace UF
|
||||
const int GeneralBegin = PossessionsGeneral1;
|
||||
const int GeneralEnd = PossessionsGeneral8;
|
||||
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
|
||||
|
||||
|
||||
} /*invslot*/
|
||||
|
||||
namespace invbag {
|
||||
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
enum : int { InvBagInvalid = -1, InvBagBegin };
|
||||
|
||||
|
||||
} /*invbag*/
|
||||
|
||||
namespace invaug {
|
||||
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
enum : int { InvAugInvalid = -1, InvAugBegin };
|
||||
|
||||
|
||||
} /*invaug*/
|
||||
|
||||
namespace item {
|
||||
@@ -148,27 +148,27 @@ namespace UF
|
||||
ItemPacketCharmUpdate = 110,
|
||||
ItemPacket11 = 111
|
||||
};
|
||||
|
||||
|
||||
} /*item*/
|
||||
|
||||
namespace profile {
|
||||
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
|
||||
} /*profile*/
|
||||
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
namespace skills {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
|
||||
} /*skills*/
|
||||
|
||||
|
||||
@@ -208,7 +208,7 @@ namespace UF
|
||||
extern const char* GetInvTypeName(int inv_type);
|
||||
|
||||
extern bool IsInvTypePersistent(int inv_type);
|
||||
|
||||
|
||||
} /*invtype*/
|
||||
|
||||
namespace invslot {
|
||||
@@ -237,7 +237,7 @@ namespace UF
|
||||
extern const char* GetInvPossessionsSlotName(int inv_slot);
|
||||
extern const char* GetInvCorpseSlotName(int inv_slot);
|
||||
extern const char* GetInvSlotName(int inv_type, int inv_slot);
|
||||
|
||||
|
||||
} /*invslot*/
|
||||
|
||||
namespace invbag {
|
||||
@@ -264,7 +264,7 @@ namespace UF
|
||||
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
|
||||
|
||||
extern const char* GetInvBagIndexName(int bag_index);
|
||||
|
||||
|
||||
} /*invbag*/
|
||||
|
||||
namespace invaug {
|
||||
@@ -288,24 +288,32 @@ namespace UF
|
||||
const size_t PotionBeltSize = 5;
|
||||
|
||||
const size_t SkillArraySize = 100;
|
||||
|
||||
|
||||
} /*profile*/
|
||||
|
||||
namespace constants {
|
||||
const size_t CharacterCreationLimit = 12;
|
||||
|
||||
const size_t SayLinkBodySize = 50;
|
||||
|
||||
|
||||
const int LongBuffs = 30;
|
||||
const int ShortBuffs = 20;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 85;
|
||||
const int PetBuffs = NPCBuffs;
|
||||
const int MercBuffs = LongBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
const bool CoinHasWeight = false;
|
||||
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
namespace skills {
|
||||
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
|
||||
|
||||
|
||||
} /*skills*/
|
||||
|
||||
}; /*UF*/
|
||||
|
||||
@@ -149,7 +149,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -178,7 +178,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
@@ -847,7 +847,7 @@ struct BindStruct {
|
||||
*/
|
||||
static const uint32 MAX_PP_LANGUAGE = 25; //
|
||||
static const uint32 MAX_PP_SPELLBOOK = 720; // Confirmed 60 pages on Underfoot now
|
||||
static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Underfoot
|
||||
static const uint32 MAX_PP_MEMSPELL = 12; //was 9 now 10 on Underfoot
|
||||
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
|
||||
static const uint32 MAX_GROUP_MEMBERS = 6;
|
||||
@@ -917,7 +917,7 @@ struct PlayerProfile_Struct
|
||||
/*00160*/ uint32 deity; // deity
|
||||
/*00164*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
|
||||
/*00168*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis) - 4 Octets Each
|
||||
/*00208*/ uint8 unknown00208[14]; // Seen 00 00 00 00 00 00 00 00 00 00 00 00 02 01
|
||||
/*00208*/ uint8 unknown00208[6]; // Seen 00 00 00 00 00 00 00 00 00 00 00 00 02 01
|
||||
/*00222*/ uint32 abilitySlotRefresh;
|
||||
/*00226*/ uint8 haircolor; // Player hair color
|
||||
/*00227*/ uint8 beardcolor; // Player beard color
|
||||
@@ -945,7 +945,7 @@ struct PlayerProfile_Struct
|
||||
/*04217*/ uint8 unknown04217[147]; // was [175]
|
||||
/*04364*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 720 = 90 pages [2880] was [1920]
|
||||
/*07244*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
|
||||
/*07284*/ uint8 unknown07284[28]; //#### uint8 unknown04396[32]; in Titanium ####[28]
|
||||
/*07284*/ uint8 unknown07284[20]; //#### uint8 unknown04396[32]; in Titanium ####[28]
|
||||
/*07312*/ uint32 platinum; // Platinum Pieces on player
|
||||
/*07316*/ uint32 gold; // Gold Pieces on player
|
||||
/*07320*/ uint32 silver; // Silver Pieces on player
|
||||
@@ -1707,7 +1707,7 @@ struct LootingItem_Struct {
|
||||
/*000*/ uint32 lootee;
|
||||
/*004*/ uint32 looter;
|
||||
/*008*/ uint32 slot_id;
|
||||
/*012*/ uint32 auto_loot;
|
||||
/*012*/ int32 auto_loot;
|
||||
/*016*/ uint32 unknown16;
|
||||
/*020*/
|
||||
};
|
||||
@@ -1921,8 +1921,7 @@ struct Merchant_Sell_Struct {
|
||||
/*004*/ uint32 playerid; // Player's entity id
|
||||
/*008*/ uint32 itemslot;
|
||||
/*012*/ uint32 unknown12;
|
||||
/*016*/ uint8 quantity; // Already sold
|
||||
/*017*/ uint8 Unknown017[3];
|
||||
/*016*/ uint32 quantity;
|
||||
/*020*/ uint32 Unknown020;
|
||||
/*024*/ uint32 price;
|
||||
/*028*/ uint32 pricehighorderbits; // It appears the price is 64 bits in Underfoot+
|
||||
@@ -2012,7 +2011,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
ItemBase item;
|
||||
ItemData item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
@@ -3929,7 +3928,6 @@ struct AnnoyingZoneUnknown_Struct {
|
||||
|
||||
struct LoadSpellSet_Struct {
|
||||
uint8 spell[MAX_PP_MEMSPELL]; // 0 if no action
|
||||
uint16 unknown2; // is this two more spell gems?
|
||||
uint32 unknown; // there seems to be an extra field in this packet...
|
||||
};
|
||||
|
||||
|
||||
@@ -65,6 +65,15 @@ namespace EQEmu {
|
||||
return Real(0.0, 1.0) <= required;
|
||||
}
|
||||
|
||||
// same range as client's roll0
|
||||
// This is their main high level RNG function
|
||||
int Roll0(int max)
|
||||
{
|
||||
if (max - 1 > 0)
|
||||
return Int(0, max - 1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// std::shuffle requires a RNG engine passed to it, so lets provide a wrapper to use our engine
|
||||
template<typename RandomAccessIterator>
|
||||
void Shuffle(RandomAccessIterator first, RandomAccessIterator last)
|
||||
|
||||
+16
-6
@@ -55,6 +55,7 @@ RULE_REAL(Character, AAExpMultiplier, 0.5)
|
||||
RULE_REAL(Character, GroupExpMultiplier, 0.5)
|
||||
RULE_REAL(Character, RaidExpMultiplier, 0.2)
|
||||
RULE_BOOL(Character, UseXPConScaling, true)
|
||||
RULE_INT(Character, ShowExpValues, 0) //0 - normal, 1 - Show raw experience values, 2 - Show raw experience values AND percent.
|
||||
RULE_INT(Character, LightBlueModifier, 40)
|
||||
RULE_INT(Character, BlueModifier, 90)
|
||||
RULE_INT(Character, WhiteModifier, 100)
|
||||
@@ -144,6 +145,9 @@ RULE_BOOL(Character, RestrictSpellScribing, false) // Restricts spell scribing t
|
||||
RULE_BOOL(Character, UseStackablePickPocketing, true) // Allows stackable pickpocketed items to stack instead of only being allowed in empty inventory slots
|
||||
RULE_BOOL(Character, EnableAvoidanceCap, false)
|
||||
RULE_INT(Character, AvoidanceCap, 750) // 750 Is a pretty good value, seen people dodge all attacks beyond 1,000 Avoidance
|
||||
RULE_BOOL(Character, AllowMQTarget, false) // Disables putting players in the 'hackers' list for targeting beyond the clip plane or attempting to target something untargetable
|
||||
RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound behavior
|
||||
RULE_BOOL(Character, GrantHoTTOnCreate, false) // Grant Health of Target's Target leadership AA on character creation
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Mercs)
|
||||
@@ -205,6 +209,7 @@ RULE_INT(World, ExemptMaxClientsStatus, -1) // Exempt accounts from the MaxClien
|
||||
RULE_INT(World, AddMaxClientsPerIP, -1) // Maximum number of clients allowed to connect per IP address if account status is < ExemptMaxClientsStatus. Default value: -1 (feature disabled)
|
||||
RULE_INT(World, AddMaxClientsStatus, -1) // Accounts with status >= this rule will be allowed to use the amount of accounts defined in the AddMaxClientsPerIP. Default value: -1 (feature disabled)
|
||||
RULE_BOOL(World, MaxClientsSetByStatus, false) // If True, IP Limiting will be set to the status on the account as long as the status is > MaxClientsPerIP
|
||||
RULE_BOOL(World, EnableIPExemptions, false) // If True, ip_exemptions table is used, if there is no entry for the IP it will default to RuleI(World, MaxClientsPerIP)
|
||||
RULE_BOOL(World, ClearTempMerchantlist, true) // Clears temp merchant items when world boots.
|
||||
RULE_BOOL(World, DeleteStaleCorpeBackups, true) // Deletes stale corpse backups older than 2 weeks.
|
||||
RULE_INT(World, AccountSessionLimit, -1) //Max number of characters allowed on at once from a single account (-1 is disabled)
|
||||
@@ -252,6 +257,7 @@ RULE_INT(Zone, WeatherTimer, 600) // Weather timer when no duration is available
|
||||
RULE_BOOL(Zone, EnableLoggedOffReplenishments, true)
|
||||
RULE_INT(Zone, MinOfflineTimeToReplenishments, 21600) // 21600 seconds is 6 Hours
|
||||
RULE_BOOL(Zone, UseZoneController, true) // Enables the ability to use persistent quest based zone controllers (zone_controller.pl/lua)
|
||||
RULE_BOOL(Zone, EnableZoneControllerGlobals, false) // Enables the ability to use quest globals with the zone controller NPC
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Map)
|
||||
@@ -327,11 +333,11 @@ RULE_INT(Spells, SacrificeMinLevel, 46) //first level Sacrifice will work on
|
||||
RULE_INT(Spells, SacrificeMaxLevel, 69) //last level Sacrifice will work on
|
||||
RULE_INT(Spells, SacrificeItemID, 9963) //Item ID of the item Sacrifice will return (defaults to an EE)
|
||||
RULE_BOOL(Spells, EnableSpellGlobals, false) // If Enabled, spells check the spell_globals table and compare character data from the quest globals before allowing that spell to scribe with scribespells
|
||||
RULE_INT(Spells, MaxBuffSlotsNPC, 25)
|
||||
RULE_INT(Spells, MaxSongSlotsNPC, 10)
|
||||
RULE_INT(Spells, MaxDiscSlotsNPC, 1)
|
||||
RULE_INT(Spells, MaxTotalSlotsNPC, 36)
|
||||
RULE_INT(Spells, MaxTotalSlotsPET, 30) // do not set this higher than 25 until the player profile is removed from the blob
|
||||
RULE_INT(Spells, MaxBuffSlotsNPC, 60) // default to Tit's limit
|
||||
RULE_INT(Spells, MaxSongSlotsNPC, 0) // NPCs don't have songs ...
|
||||
RULE_INT(Spells, MaxDiscSlotsNPC, 0) // NPCs don't have discs ...
|
||||
RULE_INT(Spells, MaxTotalSlotsNPC, 60) // default to Tit's limit
|
||||
RULE_INT(Spells, MaxTotalSlotsPET, 30) // default to Tit's limit
|
||||
RULE_BOOL (Spells, EnableBlockedBuffs, true)
|
||||
RULE_INT(Spells, ReflectType, 1) //0 = disabled, 1 = single target player spells only, 2 = all player spells, 3 = all single target spells, 4 = all spells
|
||||
RULE_INT(Spells, VirusSpreadDistance, 30) // The distance a viral spell will jump to its next victim
|
||||
@@ -382,6 +388,7 @@ RULE_BOOL(Spells, AlwaysSendTargetsBuffs, false) // ignore LAA level if true
|
||||
RULE_BOOL(Spells, FlatItemExtraSpellAmt, false) // allow SpellDmg stat to affect all spells, regardless of cast time/cooldown/etc
|
||||
RULE_BOOL(Spells, IgnoreSpellDmgLvlRestriction, false) // ignore the 5 level spread on applying SpellDmg
|
||||
RULE_BOOL(Spells, AllowItemTGB, false) // TGB doesn't work with items on live, custom servers want it though
|
||||
RULE_BOOL(Spells, NPCInnateProcOverride, true) // NPC innate procs override the target type to single target.
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Combat)
|
||||
@@ -484,6 +491,8 @@ RULE_BOOL(Combat, UseLiveCombatRounds, true) // turn this false if you don't wan
|
||||
RULE_INT(Combat, NPCAssistCap, 5) // Maxiumium number of NPCs that will assist another NPC at once
|
||||
RULE_INT(Combat, NPCAssistCapTimer, 6000) // Time in milliseconds a NPC will take to clear assist aggro cap space
|
||||
RULE_BOOL(Combat, UseRevampHandToHand, false) // use h2h revamped dmg/delays I believe this was implemented during SoF
|
||||
RULE_BOOL(Combat, ClassicMasterWu, false) // classic master wu uses a random special, modern doesn't
|
||||
RULE_INT(Combat, LevelToStopDamageCaps, 0) // 1 will effectively disable them, 20 should give basically same results as old incorrect system
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(NPC)
|
||||
@@ -548,12 +557,13 @@ RULE_REAL(Bots, ManaRegen, 2.0) // Adjust mana regen for bots, 1 is fast and hig
|
||||
RULE_BOOL(Bots, PreferNoManaCommandSpells, true) // Give sorting priority to newer no-mana spells (i.e., 'Bind Affinity')
|
||||
RULE_BOOL(Bots, QuestableSpawnLimit, false) // Optional quest method to manage bot spawn limits using the quest_globals name bot_spawn_limit, see: /bazaar/Aediles_Thrall.pl
|
||||
RULE_BOOL(Bots, QuestableSpells, false) // Anita Thrall's (Anita_Thrall.pl) Bot Spell Scriber quests.
|
||||
RULE_INT(Bots, SpawnLimit, 71) // Number of bots a character can have spawned at one time, You + 71 bots is a 12 group raid
|
||||
RULE_INT(Bots, SpawnLimit, 71) // Number of bots a character can have spawned at one time, You + 71 bots is a 12 group pseudo-raid (bots are not raidable at this time)
|
||||
RULE_BOOL(Bots, BotGroupXP, false) // Determines whether client gets xp for bots outside their group.
|
||||
RULE_BOOL(Bots, BotBardUseOutOfCombatSongs, true) // Determines whether bard bots use additional out of combat songs (optional script)
|
||||
RULE_BOOL(Bots, BotLevelsWithOwner, false) // Auto-updates spawned bots as owner levels/de-levels (false is original behavior)
|
||||
RULE_BOOL(Bots, BotCharacterLevelEnabled, false) // Enables required level to spawn bots
|
||||
RULE_INT(Bots, BotCharacterLevel, 0) // 0 as default (if level > this value you can spawn bots if BotCharacterLevelEnabled is true)
|
||||
RULE_INT(Bots, CasterStopMeleeLevel, 13) // Level at which caster bots stop melee attacks
|
||||
RULE_CATEGORY_END()
|
||||
#endif
|
||||
|
||||
|
||||
+4
-4
@@ -21,8 +21,8 @@
|
||||
#include "emu_constants.h"
|
||||
|
||||
#include "string_util.h"
|
||||
#include "item.h"
|
||||
#include "item_base.h"
|
||||
#include "item_instance.h"
|
||||
#include "item_data.h"
|
||||
#include "../zone/zonedb.h"
|
||||
|
||||
|
||||
@@ -147,7 +147,7 @@ void EQEmu::SayLinkEngine::generate_body()
|
||||
|
||||
memset(&m_LinkBodyStruct, 0, sizeof(SayLinkBody_Struct));
|
||||
|
||||
const EQEmu::ItemBase* item_data = nullptr;
|
||||
const EQEmu::ItemData* item_data = nullptr;
|
||||
|
||||
switch (m_LinkType) {
|
||||
case saylink::SayLinkBlank:
|
||||
@@ -250,7 +250,7 @@ void EQEmu::SayLinkEngine::generate_text()
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::ItemBase* item_data = nullptr;
|
||||
const EQEmu::ItemData* item_data = nullptr;
|
||||
|
||||
switch (m_LinkType) {
|
||||
case saylink::SayLinkBlank:
|
||||
|
||||
+6
-6
@@ -26,11 +26,11 @@
|
||||
|
||||
|
||||
struct ServerLootItem_Struct;
|
||||
class ItemInst;
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
struct ItemBase;
|
||||
struct ItemData;
|
||||
class ItemInstance;
|
||||
struct SayLinkBody_Struct;
|
||||
|
||||
namespace saylink {
|
||||
@@ -67,9 +67,9 @@ namespace EQEmu
|
||||
SayLinkEngine();
|
||||
|
||||
void SetLinkType(saylink::SayLinkType link_type) { m_LinkType = link_type; }
|
||||
void SetItemData(const EQEmu::ItemBase* item_data) { m_ItemData = item_data; }
|
||||
void SetItemData(const EQEmu::ItemData* item_data) { m_ItemData = item_data; }
|
||||
void SetLootData(const ServerLootItem_Struct* loot_data) { m_LootData = loot_data; }
|
||||
void SetItemInst(const ItemInst* item_inst) { m_ItemInst = item_inst; }
|
||||
void SetItemInst(const ItemInstance* item_inst) { m_ItemInst = item_inst; }
|
||||
|
||||
// mainly for saylinks..but, not limited to
|
||||
void SetProxyUnknown1(uint8 proxy_unknown_1) { m_Proxy_unknown_1 = proxy_unknown_1; }
|
||||
@@ -103,9 +103,9 @@ namespace EQEmu
|
||||
void generate_text();
|
||||
|
||||
int m_LinkType;
|
||||
const ItemBase* m_ItemData;
|
||||
const ItemData* m_ItemData;
|
||||
const ServerLootItem_Struct* m_LootData;
|
||||
const ItemInst* m_ItemInst;
|
||||
const ItemInstance* m_ItemInst;
|
||||
|
||||
uint8 m_Proxy_unknown_1;
|
||||
uint32 m_ProxyItemID;
|
||||
|
||||
@@ -193,6 +193,7 @@
|
||||
#define ServerOP_QSSendQuery 0x5016
|
||||
#define ServerOP_CZSignalNPC 0x5017
|
||||
#define ServerOP_CZSetEntityVariableByNPCTypeID 0x5018
|
||||
#define ServerOP_WWMarquee 0x5019
|
||||
|
||||
/* Query Serv Generic Packet Flag/Type Enumeration */
|
||||
enum { QSG_LFGuild = 0 };
|
||||
@@ -1254,6 +1255,15 @@ struct CZMessagePlayer_Struct {
|
||||
char Message[512];
|
||||
};
|
||||
|
||||
struct WWMarquee_Struct {
|
||||
uint32 Type;
|
||||
uint32 Priority;
|
||||
uint32 FadeIn;
|
||||
uint32 FadeOut;
|
||||
uint32 Duration;
|
||||
char Message[512];
|
||||
};
|
||||
|
||||
struct CZSetEntVarByNPCTypeID_Struct {
|
||||
uint32 npctype_id;
|
||||
char id[256];
|
||||
|
||||
+81
-69
@@ -29,7 +29,7 @@
|
||||
#include "faction.h"
|
||||
#include "features.h"
|
||||
#include "ipc_mutex.h"
|
||||
#include "item.h"
|
||||
#include "inventory_profile.h"
|
||||
#include "loottable.h"
|
||||
#include "memory_mapped_file.h"
|
||||
#include "mysql.h"
|
||||
@@ -38,6 +38,17 @@
|
||||
#include "string_util.h"
|
||||
#include "eqemu_config.h"
|
||||
|
||||
namespace ItemField
|
||||
{
|
||||
enum {
|
||||
source = 0,
|
||||
#define F(x) x,
|
||||
#include "item_fieldlist.h"
|
||||
#undef F
|
||||
updated
|
||||
};
|
||||
}
|
||||
|
||||
SharedDatabase::SharedDatabase()
|
||||
: Database()
|
||||
{
|
||||
@@ -99,13 +110,13 @@ uint32 SharedDatabase::GetTotalTimeEntitledOnAccount(uint32 AccountID) {
|
||||
return EntitledTime;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iterator &start, std::list<ItemInst*>::const_iterator &end)
|
||||
bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>::const_iterator &start, std::list<EQEmu::ItemInstance*>::const_iterator &end)
|
||||
{
|
||||
// Delete cursor items
|
||||
std::string query = StringFormat("DELETE FROM inventory WHERE charid = %i "
|
||||
"AND ((slotid >= 8000 AND slotid <= 8999) "
|
||||
"OR slotid = %i OR (slotid >= %i AND slotid <= %i) )",
|
||||
char_id, EQEmu::legacy::SlotCursor,
|
||||
char_id, EQEmu::inventory::slotCursor,
|
||||
EQEmu::legacy::CURSOR_BAG_BEGIN, EQEmu::legacy::CURSOR_BAG_END);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@@ -116,8 +127,8 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iter
|
||||
int i = 8000;
|
||||
for(auto it = start; it != end; ++it, i++) {
|
||||
if (i > 8999) { break; } // shouldn't be anything in the queue that indexes this high
|
||||
ItemInst *inst = *it;
|
||||
int16 use_slot = (i == 8000) ? EQEmu::legacy::SlotCursor : i;
|
||||
EQEmu::ItemInstance *inst = *it;
|
||||
int16 use_slot = (i == 8000) ? EQEmu::inventory::slotCursor : i;
|
||||
if (!SaveInventory(char_id, inst, use_slot)) {
|
||||
return false;
|
||||
}
|
||||
@@ -126,7 +137,7 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iter
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const ItemInst* inst)
|
||||
bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const EQEmu::ItemInstance* inst)
|
||||
{
|
||||
// Delete cursor items
|
||||
std::string query = StringFormat("SELECT itemid, charges FROM sharedbank "
|
||||
@@ -159,7 +170,7 @@ bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const Ite
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 slot_id) {
|
||||
bool SharedDatabase::SaveInventory(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
|
||||
|
||||
//never save tribute slots:
|
||||
if (slot_id >= EQEmu::legacy::TRIBUTE_BEGIN && slot_id <= EQEmu::legacy::TRIBUTE_END)
|
||||
@@ -173,7 +184,7 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
|
||||
else {
|
||||
// Needed to clear out bag slots that 'REPLACE' in UpdateSharedBankSlot does not overwrite..otherwise, duplication occurs
|
||||
// (This requires that parent then child items be sent..which should be how they are currently passed)
|
||||
if (Inventory::SupportsContainers(slot_id))
|
||||
if (EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
DeleteSharedBankSlot(char_id, slot_id);
|
||||
return UpdateSharedBankSlot(char_id, inst, slot_id);
|
||||
}
|
||||
@@ -184,18 +195,18 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
|
||||
|
||||
// Needed to clear out bag slots that 'REPLACE' in UpdateInventorySlot does not overwrite..otherwise, duplication occurs
|
||||
// (This requires that parent then child items be sent..which should be how they are currently passed)
|
||||
if (Inventory::SupportsContainers(slot_id))
|
||||
if (EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
DeleteInventorySlot(char_id, slot_id);
|
||||
return UpdateInventorySlot(char_id, inst, slot_id);
|
||||
}
|
||||
|
||||
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, int16 slot_id) {
|
||||
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
|
||||
// need to check 'inst' argument for valid pointer
|
||||
|
||||
uint32 augslot[EQEmu::legacy::ITEM_COMMON_SIZE] = { 0, 0, 0, 0, 0, 0 };
|
||||
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
|
||||
if (inst->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
ItemInst *auginst = inst->GetItem(i);
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
|
||||
EQEmu::ItemInstance *auginst = inst->GetItem(i);
|
||||
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
|
||||
}
|
||||
}
|
||||
@@ -221,12 +232,12 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, i
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
// Save bag contents, if slot supports bag contents
|
||||
if (inst->IsClassBag() && Inventory::SupportsContainers(slot_id))
|
||||
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
|
||||
// messages through attrition (and the modded code in SaveInventory)
|
||||
for (uint8 idx = SUB_INDEX_BEGIN; idx < inst->GetItem()->BagSlots && idx < EQEmu::legacy::ITEM_CONTAINER_SIZE; idx++) {
|
||||
const ItemInst* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
|
||||
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
|
||||
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
|
||||
}
|
||||
|
||||
if (!results.Success()) {
|
||||
@@ -236,13 +247,13 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, i
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst, int16 slot_id) {
|
||||
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
|
||||
// need to check 'inst' argument for valid pointer
|
||||
|
||||
uint32 augslot[EQEmu::legacy::ITEM_COMMON_SIZE] = { 0, 0, 0, 0, 0, 0 };
|
||||
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
|
||||
if (inst->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
ItemInst *auginst = inst->GetItem(i);
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
|
||||
EQEmu::ItemInstance *auginst = inst->GetItem(i);
|
||||
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
|
||||
}
|
||||
}
|
||||
@@ -267,12 +278,12 @@ bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst,
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
// Save bag contents, if slot supports bag contents
|
||||
if (inst->IsClassBag() && Inventory::SupportsContainers(slot_id)) {
|
||||
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id)) {
|
||||
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
|
||||
// messages through attrition (and the modded code in SaveInventory)
|
||||
for (uint8 idx = SUB_INDEX_BEGIN; idx < inst->GetItem()->BagSlots && idx < EQEmu::legacy::ITEM_CONTAINER_SIZE; idx++) {
|
||||
const ItemInst* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
|
||||
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
|
||||
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -293,10 +304,10 @@ bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id) {
|
||||
}
|
||||
|
||||
// Delete bag slots, if need be
|
||||
if (!Inventory::SupportsContainers(slot_id))
|
||||
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
return true;
|
||||
|
||||
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_INDEX_BEGIN);
|
||||
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
|
||||
query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid >= %i AND slotid < %i",
|
||||
char_id, base_slot_id, (base_slot_id+10));
|
||||
results = QueryDatabase(query);
|
||||
@@ -319,10 +330,10 @@ bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id) {
|
||||
}
|
||||
|
||||
// Delete bag slots, if need be
|
||||
if (!Inventory::SupportsContainers(slot_id))
|
||||
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
return true;
|
||||
|
||||
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_INDEX_BEGIN);
|
||||
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
|
||||
query = StringFormat("DELETE FROM sharedbank WHERE acctid = %i "
|
||||
"AND slotid >= %i AND slotid < %i",
|
||||
account_id, base_slot_id, (base_slot_id+10));
|
||||
@@ -362,9 +373,9 @@ bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
|
||||
|
||||
const EQEmu::ItemBase* myitem;
|
||||
const EQEmu::ItemData* myitem;
|
||||
|
||||
std::string query = StringFormat("SELECT itemid, item_charges, slot FROM starting_items "
|
||||
"WHERE (race = %i or race = 0) AND (class = %i or class = 0) AND "
|
||||
@@ -385,7 +396,7 @@ bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv,
|
||||
if(!myitem)
|
||||
continue;
|
||||
|
||||
ItemInst* myinst = CreateBaseItem(myitem, charges);
|
||||
EQEmu::ItemInstance* myinst = CreateBaseItem(myitem, charges);
|
||||
|
||||
if(slot < 0)
|
||||
slot = inv->FindFreeSlot(0, 0);
|
||||
@@ -399,7 +410,7 @@ bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv,
|
||||
|
||||
|
||||
// Retrieve shared bank inventory based on either account or character
|
||||
bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
bool SharedDatabase::GetSharedBank(uint32 id, EQEmu::InventoryProfile *inv, bool is_charid)
|
||||
{
|
||||
std::string query;
|
||||
|
||||
@@ -428,7 +439,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
uint32 item_id = (uint32)atoi(row[1]);
|
||||
int8 charges = (int8)atoi(row[2]);
|
||||
|
||||
uint32 aug[EQEmu::legacy::ITEM_COMMON_SIZE];
|
||||
uint32 aug[EQEmu::inventory::SocketCount];
|
||||
aug[0] = (uint32)atoi(row[3]);
|
||||
aug[1] = (uint32)atoi(row[4]);
|
||||
aug[2] = (uint32)atoi(row[5]);
|
||||
@@ -436,7 +447,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
aug[4] = (uint32)atoi(row[7]);
|
||||
aug[5] = (uint32)atoi(row[8]);
|
||||
|
||||
const EQEmu::ItemBase *item = GetItem(item_id);
|
||||
const EQEmu::ItemData *item = GetItem(item_id);
|
||||
|
||||
if (!item) {
|
||||
Log.Out(Logs::General, Logs::Error,
|
||||
@@ -447,9 +458,9 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
|
||||
int16 put_slot_id = INVALID_INDEX;
|
||||
|
||||
ItemInst *inst = CreateBaseItem(item, charges);
|
||||
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
|
||||
if (inst && item->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
|
||||
if (aug[i])
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
}
|
||||
@@ -500,7 +511,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
}
|
||||
|
||||
// Overloaded: Retrieve character inventory based on character id
|
||||
bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
|
||||
{
|
||||
// Retrieve character inventory
|
||||
std::string query =
|
||||
@@ -524,7 +535,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
uint16 charges = atoi(row[2]);
|
||||
uint32 color = atoul(row[3]);
|
||||
|
||||
uint32 aug[EQEmu::legacy::ITEM_COMMON_SIZE];
|
||||
uint32 aug[EQEmu::inventory::SocketCount];
|
||||
|
||||
aug[0] = (uint32)atoul(row[4]);
|
||||
aug[1] = (uint32)atoul(row[5]);
|
||||
@@ -539,7 +550,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
uint32 ornament_idfile = (uint32)atoul(row[13]);
|
||||
uint32 ornament_hero_model = (uint32)atoul(row[14]);
|
||||
|
||||
const EQEmu::ItemBase *item = GetItem(item_id);
|
||||
const EQEmu::ItemData *item = GetItem(item_id);
|
||||
|
||||
if (!item) {
|
||||
Log.Out(Logs::General, Logs::Error,
|
||||
@@ -550,7 +561,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
|
||||
int16 put_slot_id = INVALID_INDEX;
|
||||
|
||||
ItemInst *inst = CreateBaseItem(item, charges);
|
||||
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
|
||||
|
||||
if (inst == nullptr)
|
||||
continue;
|
||||
@@ -583,11 +594,11 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
|
||||
inst->SetOrnamentIcon(ornament_icon);
|
||||
inst->SetOrnamentationIDFile(ornament_idfile);
|
||||
inst->SetOrnamentHeroModel(ornament_hero_model);
|
||||
inst->SetOrnamentHeroModel(item->HerosForgeModel);
|
||||
|
||||
if (instnodrop ||
|
||||
(((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) ||
|
||||
slot_id == EQEmu::legacy::SlotPowerSource) &&
|
||||
slot_id == EQEmu::inventory::slotPowerSource) &&
|
||||
inst->GetItem()->Attuneable))
|
||||
inst->SetAttuned(true);
|
||||
|
||||
@@ -609,7 +620,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
}
|
||||
|
||||
if (item->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
|
||||
if (aug[i])
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
}
|
||||
@@ -642,7 +653,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
}
|
||||
|
||||
// Overloaded: Retrieve character inventory based on account_id and character name
|
||||
bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::InventoryProfile *inv)
|
||||
{
|
||||
// Retrieve character inventory
|
||||
std::string query =
|
||||
@@ -666,7 +677,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
int8 charges = atoi(row[2]);
|
||||
uint32 color = atoul(row[3]);
|
||||
|
||||
uint32 aug[EQEmu::legacy::ITEM_COMMON_SIZE];
|
||||
uint32 aug[EQEmu::inventory::SocketCount];
|
||||
aug[0] = (uint32)atoi(row[4]);
|
||||
aug[1] = (uint32)atoi(row[5]);
|
||||
aug[2] = (uint32)atoi(row[6]);
|
||||
@@ -679,12 +690,12 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
uint32 ornament_idfile = (uint32)atoul(row[13]);
|
||||
uint32 ornament_hero_model = (uint32)atoul(row[14]);
|
||||
|
||||
const EQEmu::ItemBase *item = GetItem(item_id);
|
||||
const EQEmu::ItemData *item = GetItem(item_id);
|
||||
int16 put_slot_id = INVALID_INDEX;
|
||||
if (!item)
|
||||
continue;
|
||||
|
||||
ItemInst *inst = CreateBaseItem(item, charges);
|
||||
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
|
||||
|
||||
if (inst == nullptr)
|
||||
continue;
|
||||
@@ -719,7 +730,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
|
||||
inst->SetOrnamentIcon(ornament_icon);
|
||||
inst->SetOrnamentationIDFile(ornament_idfile);
|
||||
inst->SetOrnamentHeroModel(ornament_hero_model);
|
||||
inst->SetOrnamentHeroModel(item->HerosForgeModel);
|
||||
|
||||
if (color > 0)
|
||||
inst->SetColor(color);
|
||||
@@ -727,7 +738,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
inst->SetCharges(charges);
|
||||
|
||||
if (item->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
|
||||
if (aug[i])
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
}
|
||||
@@ -816,7 +827,7 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
|
||||
mutex.Lock();
|
||||
std::string file_name = Config->SharedMemDir + prefix + std::string("items");
|
||||
items_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
|
||||
items_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>>(new EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
|
||||
items_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemData>>(new EQEmu::FixedMemoryHashSet<EQEmu::ItemData>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
|
||||
mutex.Unlock();
|
||||
} catch(std::exception& ex) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error Loading Items: %s", ex.what());
|
||||
@@ -828,7 +839,7 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
|
||||
|
||||
void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id)
|
||||
{
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(reinterpret_cast<uint8 *>(data), size, items, max_item_id);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(reinterpret_cast<uint8 *>(data), size, items, max_item_id);
|
||||
|
||||
std::string ndbuffer;
|
||||
bool disableNoRent = false;
|
||||
@@ -856,7 +867,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::ItemBase item;
|
||||
EQEmu::ItemData item;
|
||||
|
||||
const std::string query = "SELECT source,"
|
||||
#define F(x) "`"#x"`,"
|
||||
@@ -869,7 +880,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
memset(&item, 0, sizeof(EQEmu::ItemBase));
|
||||
memset(&item, 0, sizeof(EQEmu::ItemData));
|
||||
|
||||
item.ItemClass = (uint8)atoi(row[ItemField::itemclass]);
|
||||
strcpy(item.Name, row[ItemField::name]);
|
||||
@@ -1086,7 +1097,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
|
||||
}
|
||||
}
|
||||
|
||||
const EQEmu::ItemBase* SharedDatabase::GetItem(uint32 id) {
|
||||
const EQEmu::ItemData* SharedDatabase::GetItem(uint32 id) {
|
||||
if (id == 0)
|
||||
{
|
||||
return nullptr;
|
||||
@@ -1105,7 +1116,7 @@ const EQEmu::ItemBase* SharedDatabase::GetItem(uint32 id) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const EQEmu::ItemBase* SharedDatabase::IterateItems(uint32* id) {
|
||||
const EQEmu::ItemData* SharedDatabase::IterateItems(uint32* id) {
|
||||
if(!items_hash || !id) {
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1250,18 +1261,18 @@ bool SharedDatabase::LoadNPCFactionLists(const std::string &prefix) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Create appropriate ItemInst class
|
||||
ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
// Create appropriate EQEmu::ItemInstance class
|
||||
EQEmu::ItemInstance* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
{
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
ItemInst* inst = nullptr;
|
||||
const EQEmu::ItemData* item = nullptr;
|
||||
EQEmu::ItemInstance* inst = nullptr;
|
||||
|
||||
item = GetItem(item_id);
|
||||
if (item) {
|
||||
inst = CreateBaseItem(item, charges);
|
||||
|
||||
if (inst == nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateItem()");
|
||||
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for EQEmu::ItemInstance creation in SharedDatabase::CreateItem()");
|
||||
Log.Out(Logs::General, Logs::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1279,15 +1290,15 @@ ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1,
|
||||
}
|
||||
|
||||
|
||||
// Create appropriate ItemInst class
|
||||
ItemInst* SharedDatabase::CreateItem(const EQEmu::ItemBase* item, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
// Create appropriate EQEmu::ItemInstance class
|
||||
EQEmu::ItemInstance* SharedDatabase::CreateItem(const EQEmu::ItemData* item, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
{
|
||||
ItemInst* inst = nullptr;
|
||||
EQEmu::ItemInstance* inst = nullptr;
|
||||
if (item) {
|
||||
inst = CreateBaseItem(item, charges);
|
||||
|
||||
if (inst == nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateItem()");
|
||||
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for EQEmu::ItemInstance creation in SharedDatabase::CreateItem()");
|
||||
Log.Out(Logs::General, Logs::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1304,8 +1315,8 @@ ItemInst* SharedDatabase::CreateItem(const EQEmu::ItemBase* item, int16 charges,
|
||||
return inst;
|
||||
}
|
||||
|
||||
ItemInst* SharedDatabase::CreateBaseItem(const EQEmu::ItemBase* item, int16 charges) {
|
||||
ItemInst* inst = nullptr;
|
||||
EQEmu::ItemInstance* SharedDatabase::CreateBaseItem(const EQEmu::ItemData* item, int16 charges) {
|
||||
EQEmu::ItemInstance* inst = nullptr;
|
||||
if (item) {
|
||||
// if maxcharges is -1 that means it is an unlimited use item.
|
||||
// set it to 1 charge so that it is usable on creation
|
||||
@@ -1315,10 +1326,10 @@ ItemInst* SharedDatabase::CreateBaseItem(const EQEmu::ItemBase* item, int16 char
|
||||
if(charges <= 0 && item->Stackable)
|
||||
charges = 1;
|
||||
|
||||
inst = new ItemInst(item, charges);
|
||||
inst = new EQEmu::ItemInstance(item, charges);
|
||||
|
||||
if (inst == nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateBaseItem()");
|
||||
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for EQEmu::ItemInstance creation in SharedDatabase::CreateBaseItem()");
|
||||
Log.Out(Logs::General, Logs::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1689,6 +1700,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
|
||||
sp[tempid].pvpresistcalc=atoi(row[178]);
|
||||
sp[tempid].pvpresistcap=atoi(row[179]);
|
||||
sp[tempid].spell_category=atoi(row[180]);
|
||||
sp[tempid].pcnpc_only_flag=atoi(row[183]);
|
||||
sp[tempid].cast_not_standing = atoi(row[184]) != 0;
|
||||
sp[tempid].can_mgb=atoi(row[185]);
|
||||
sp[tempid].dispel_flag = atoi(row[186]);
|
||||
|
||||
+19
-19
@@ -33,8 +33,6 @@
|
||||
#include <memory>
|
||||
|
||||
class EvolveInfo;
|
||||
class Inventory;
|
||||
class ItemInst;
|
||||
struct BaseDataStruct;
|
||||
struct InspectMessage_Struct;
|
||||
struct PlayerProfile_Struct;
|
||||
@@ -45,7 +43,9 @@ struct LootDrop_Struct;
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
struct ItemBase;
|
||||
struct ItemData;
|
||||
class ItemInstance;
|
||||
class InventoryProfile;
|
||||
class MemoryMappedFile;
|
||||
}
|
||||
|
||||
@@ -74,24 +74,24 @@ class SharedDatabase : public Database
|
||||
uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
|
||||
|
||||
/*
|
||||
Character Inventory
|
||||
Character InventoryProfile
|
||||
*/
|
||||
bool SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iterator &start, std::list<ItemInst*>::const_iterator &end);
|
||||
bool SaveInventory(uint32 char_id, const ItemInst* inst, int16 slot_id);
|
||||
bool SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>::const_iterator &start, std::list<EQEmu::ItemInstance*>::const_iterator &end);
|
||||
bool SaveInventory(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
|
||||
bool DeleteSharedBankSlot(uint32 char_id, int16 slot_id);
|
||||
bool DeleteInventorySlot(uint32 char_id, int16 slot_id);
|
||||
bool UpdateInventorySlot(uint32 char_id, const ItemInst* inst, int16 slot_id);
|
||||
bool UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst, int16 slot_id);
|
||||
bool VerifyInventory(uint32 account_id, int16 slot_id, const ItemInst* inst);
|
||||
bool GetSharedBank(uint32 id, Inventory* inv, bool is_charid);
|
||||
bool UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
|
||||
bool UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
|
||||
bool VerifyInventory(uint32 account_id, int16 slot_id, const EQEmu::ItemInstance* inst);
|
||||
bool GetSharedBank(uint32 id, EQEmu::InventoryProfile* inv, bool is_charid);
|
||||
int32 GetSharedPlatinum(uint32 account_id);
|
||||
bool SetSharedPlatinum(uint32 account_id, int32 amount_to_add);
|
||||
bool GetInventory(uint32 char_id, Inventory* inv);
|
||||
bool GetInventory(uint32 account_id, char* name, Inventory* inv);
|
||||
bool GetInventory(uint32 char_id, EQEmu::InventoryProfile* inv);
|
||||
bool GetInventory(uint32 account_id, char* name, EQEmu::InventoryProfile* inv);
|
||||
std::map<uint32, uint32> GetItemRecastTimestamps(uint32 char_id);
|
||||
uint32 GetItemRecastTimestamp(uint32 char_id, uint32 recast_type);
|
||||
void ClearOldRecastTimestamps(uint32 char_id);
|
||||
bool SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin);
|
||||
bool SetStartingItems(PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin);
|
||||
|
||||
|
||||
std::string GetBook(const char *txtfile);
|
||||
@@ -99,9 +99,9 @@ class SharedDatabase : public Database
|
||||
/*
|
||||
Item Methods
|
||||
*/
|
||||
ItemInst* CreateItem(uint32 item_id, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
ItemInst* CreateItem(const EQEmu::ItemBase* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
ItemInst* CreateBaseItem(const EQEmu::ItemBase* item, int16 charges = 0);
|
||||
EQEmu::ItemInstance* CreateItem(uint32 item_id, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
EQEmu::ItemInstance* CreateItem(const EQEmu::ItemData* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
EQEmu::ItemInstance* CreateBaseItem(const EQEmu::ItemData* item, int16 charges = 0);
|
||||
|
||||
/*
|
||||
Shared Memory crap
|
||||
@@ -111,8 +111,8 @@ class SharedDatabase : public Database
|
||||
void GetItemsCount(int32 &item_count, uint32 &max_id);
|
||||
void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);
|
||||
bool LoadItems(const std::string &prefix);
|
||||
const EQEmu::ItemBase* IterateItems(uint32* id);
|
||||
const EQEmu::ItemBase* GetItem(uint32 id);
|
||||
const EQEmu::ItemData* IterateItems(uint32* id);
|
||||
const EQEmu::ItemData* GetItem(uint32 id);
|
||||
const EvolveInfo* GetEvolveInfo(uint32 loregroup);
|
||||
|
||||
//faction lists
|
||||
@@ -149,7 +149,7 @@ class SharedDatabase : public Database
|
||||
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> skill_caps_mmf;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> items_mmf;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>> items_hash;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemData>> items_hash;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> faction_mmf;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<NPCFactionList>> faction_hash;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> loot_table_mmf;
|
||||
|
||||
@@ -124,6 +124,30 @@ bool EQEmu::skills::IsCastingSkill(SkillType skill)
|
||||
}
|
||||
}
|
||||
|
||||
int32 EQEmu::skills::GetBaseDamage(SkillType skill)
|
||||
{
|
||||
switch (skill) {
|
||||
case SkillBash:
|
||||
return 2;
|
||||
case SkillDragonPunch:
|
||||
return 12;
|
||||
case SkillEagleStrike:
|
||||
return 7;
|
||||
case SkillFlyingKick:
|
||||
return 25;
|
||||
case SkillKick:
|
||||
return 3;
|
||||
case SkillRoundKick:
|
||||
return 5;
|
||||
case SkillTigerClaw:
|
||||
return 4;
|
||||
case SkillFrenzy:
|
||||
return 10;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
const std::map<EQEmu::skills::SkillType, std::string>& EQEmu::skills::GetSkillTypeMap()
|
||||
{
|
||||
/* VS2013 code
|
||||
|
||||
@@ -166,6 +166,7 @@ namespace EQEmu
|
||||
float GetSkillMeleePushForce(SkillType skill);
|
||||
bool IsBardInstrumentSkill(SkillType skill);
|
||||
bool IsCastingSkill(SkillType skill);
|
||||
int32 GetBaseDamage(SkillType skill);
|
||||
|
||||
extern const std::map<SkillType, std::string>& GetSkillTypeMap();
|
||||
|
||||
|
||||
+13
-2
@@ -409,8 +409,19 @@ bool IsPartialCapableSpell(uint16 spell_id)
|
||||
if (spells[spell_id].no_partial_resist)
|
||||
return false;
|
||||
|
||||
if (IsPureNukeSpell(spell_id))
|
||||
return true;
|
||||
// spell uses 600 (partial) scale if first effect is damage, else it uses 200 scale.
|
||||
// this includes DoTs. no_partial_resist excludes spells like necro snares
|
||||
for (int o = 0; o < EFFECT_COUNT; o++) {
|
||||
auto tid = spells[spell_id].effectid[o];
|
||||
|
||||
if (IsBlankSpellEffect(spell_id, o))
|
||||
continue;
|
||||
|
||||
if ((tid == SE_CurrentHPOnce || tid == SE_CurrentHP) && spells[spell_id].base[o] < 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
+4
-4
@@ -485,7 +485,7 @@ typedef enum {
|
||||
#define SE_ManaAbsorbPercentDamage 329 // implemented
|
||||
#define SE_CriticalDamageMob 330 // implemented
|
||||
#define SE_Salvage 331 // implemented - chance to recover items that would be destroyed in failed tradeskill combine
|
||||
//#define SE_SummonToCorpse 332 // *not implemented AA - Call of the Wild (Druid/Shaman Res spell with no exp)
|
||||
#define SE_SummonToCorpse 332 // *not implemented AA - Call of the Wild (Druid/Shaman Res spell with no exp)
|
||||
#define SE_CastOnRuneFadeEffect 333 // implemented
|
||||
#define SE_BardAEDot 334 // implemented
|
||||
#define SE_BlockNextSpellFocus 335 // implemented - base1 chance to block next spell ie Puratus (8494)
|
||||
@@ -502,7 +502,7 @@ typedef enum {
|
||||
#define SE_HeadShotLevel 346 // implemented[AA] - HeadShot max level to kill
|
||||
#define SE_DoubleRangedAttack 347 // implemented - chance at an additional archery attack (consumes arrow)
|
||||
#define SE_LimitManaMin 348 // implemented
|
||||
#define SE_ShieldEquipHateMod 349 // implemented[AA] Increase melee hate when wearing a shield.
|
||||
#define SE_ShieldEquipDmgMod 349 // implemented[AA] Increase melee base damage (indirectly increasing hate) when wearing a shield.
|
||||
#define SE_ManaBurn 350 // implemented - Drains mana for damage/heal at a defined ratio up to a defined maximum amount of mana.
|
||||
//#define SE_PersistentEffect 351 // *not implemented. creates a trap/totem that casts a spell (spell id + base1?) when anything comes near it. can probably make a beacon for this
|
||||
//#define SE_IncreaseTrapCount 352 // *not implemented - looks to be some type of invulnerability? Test ITC (8755)
|
||||
@@ -519,7 +519,7 @@ typedef enum {
|
||||
#define SE_BandolierSlots 363 // *not implemented[AA] 'Battle Ready' expands the bandolier by one additional save slot per rank.
|
||||
#define SE_TripleAttackChance 364 // implemented
|
||||
#define SE_ProcOnSpellKillShot 365 // implemented - chance to trigger a spell on kill when the kill is caused by a specific spell with this effect in it (10470 Venin)
|
||||
#define SE_ShieldEquipDmgMod 366 // implemented[AA] Damage modifier to melee if shield equiped. (base1 = dmg mod , base2 = ?) ie Shield Specialist AA
|
||||
#define SE_GroupShielding 366 // *not implemented[AA] This gives you /shieldgroup
|
||||
#define SE_SetBodyType 367 // implemented - set body type of base1 so it can be affected by spells that are limited to that type (Plant, Animal, Undead, etc)
|
||||
//#define SE_FactionMod 368 // *not implemented - increases faction with base1 (faction id, live won't match up w/ ours) by base2
|
||||
#define SE_CorruptionCounter 369 // implemented
|
||||
@@ -735,7 +735,7 @@ struct SPDat_Spell_Struct
|
||||
/* 180 */ int spell_category; // -- GLOBAL_GROUP
|
||||
/* 181 */ //int pvp_duration; // buffdurationformula for PvP -- PVP_DURATION
|
||||
/* 182 */ //int pvp_duration_cap; // buffduration for PvP -- PVP_DURATION_CAP
|
||||
/* 183 */ //int pcnpc_only_flag; // valid values are 0, 1 = PCs (and mercs), and 2 = NPCs (and not mercs) -- PCNPC_ONLY_FLAG
|
||||
/* 183 */ int pcnpc_only_flag; // valid values are 0, 1 = PCs (and mercs), and 2 = NPCs (and not mercs) -- PCNPC_ONLY_FLAG
|
||||
/* 184 */ bool cast_not_standing; // this is checked in the client's EQ_Spell::IsCastWhileInvisSpell, this also blocks SE_InterruptCasting from affecting this spell -- CAST_NOT_STANDING
|
||||
/* 185 */ bool can_mgb; // 0=no, -1 or 1 = yes -- CAN_MGB
|
||||
/* 186 */ int dispel_flag; // -- NO_DISPELL
|
||||
|
||||
@@ -18,82 +18,3 @@
|
||||
*/
|
||||
|
||||
#include "textures.h"
|
||||
//#include "inventory_slot.h"
|
||||
|
||||
#include <string.h> // temp
|
||||
|
||||
|
||||
//int EQEmu::textures::ConvertEquipmentSlotToTextureSlot(int equipment_slot)
|
||||
//{
|
||||
// switch (equipment_slot) {
|
||||
// case inventory::PossessionsHead:
|
||||
// return textures::TextureHead;
|
||||
// case inventory::PossessionsChest:
|
||||
// return textures::TextureChest;
|
||||
// case inventory::PossessionsArms:
|
||||
// return textures::TextureArms;
|
||||
// case inventory::PossessionsWrist1:
|
||||
// return textures::TextureWrist;
|
||||
// case inventory::PossessionsHands:
|
||||
// return textures::TextureHands;
|
||||
// case inventory::PossessionsLegs:
|
||||
// return textures::TextureLegs;
|
||||
// case inventory::PossessionsFeet:
|
||||
// return textures::TextureFeet;
|
||||
// case inventory::PossessionsPrimary:
|
||||
// return textures::TexturePrimary;
|
||||
// case inventory::PossessionsSecondary:
|
||||
// return textures::TextureSecondary;
|
||||
// default:
|
||||
// return textures::TextureInvalid;
|
||||
// }
|
||||
//}
|
||||
|
||||
//int EQEmu::textures::ConvertEquipmentSlotToTextureSlot(const InventorySlot &equipment_slot)
|
||||
//{
|
||||
// if (equipment_slot.Type() != inventory::InvTypePossessions || equipment_slot.Bag() != inventory::InvBagInvalid || equipment_slot.Aug() != inventory::InvAugInvalid)
|
||||
// return textures::TextureInvalid;
|
||||
//
|
||||
// return ConvertEquipmentSlotToTextureSlot(equipment_slot.Slot());
|
||||
//}
|
||||
|
||||
//EQEmu::InventorySlot EQEmu::textures::ConvertTextureSlotToEquipmentSlot(int texture_slot)
|
||||
//{
|
||||
// switch (texture_slot) {
|
||||
// case textures::TextureHead:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsHead);
|
||||
// case textures::TextureChest:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsChest);
|
||||
// case textures::TextureArms:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsArms);
|
||||
// case textures::TextureWrist:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsWrist1);
|
||||
// case textures::TextureHands:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsHands);
|
||||
// case textures::TextureLegs:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsLegs);
|
||||
// case textures::TextureFeet:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsFeet);
|
||||
// case textures::TexturePrimary:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsPrimary);
|
||||
// case textures::TextureSecondary:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsSecondary);
|
||||
// default:
|
||||
// return EQEmu::InventorySlot();
|
||||
// }
|
||||
//}
|
||||
|
||||
EQEmu::TextureProfile::TextureProfile()
|
||||
{
|
||||
memset(&Slot, 0, (sizeof(Texture_Struct) * textures::TextureCount));
|
||||
}
|
||||
|
||||
EQEmu::TextureShortProfile::TextureShortProfile()
|
||||
{
|
||||
memset(&Slot, 0, (sizeof(uint32) * textures::TextureCount));
|
||||
}
|
||||
|
||||
EQEmu::TintProfile::TintProfile()
|
||||
{
|
||||
memset(&Slot, 0, (sizeof(uint32) * textures::TextureCount));
|
||||
}
|
||||
|
||||
+81
-84
@@ -25,116 +25,113 @@
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
//class InventorySlot;
|
||||
|
||||
namespace textures {
|
||||
//enum : int { TextureInvalid = -1, TextureBegin };
|
||||
enum : uint8 { TextureInvalid = 255, TextureBegin = 0 };
|
||||
enum : int8 { textureInvalid = -1, textureBegin };
|
||||
|
||||
//enum TextureSlot : int {
|
||||
enum TextureSlot : uint8 {
|
||||
TextureHead = TextureBegin,
|
||||
TextureChest,
|
||||
TextureArms,
|
||||
TextureWrist,
|
||||
TextureHands,
|
||||
TextureLegs,
|
||||
TextureFeet,
|
||||
TexturePrimary,
|
||||
TextureSecondary,
|
||||
TextureCount
|
||||
enum TextureSlot : int8 {
|
||||
armorHead = textureBegin,
|
||||
armorChest,
|
||||
armorArms,
|
||||
armorWrist,
|
||||
armorHands,
|
||||
armorLegs,
|
||||
armorFeet,
|
||||
weaponPrimary,
|
||||
weaponSecondary,
|
||||
materialCount,
|
||||
materialInvalid = textureInvalid
|
||||
};
|
||||
|
||||
const int LastTexture = TextureSecondary;
|
||||
const int LastTintableTexture = TextureFeet;
|
||||
enum TintSlot : int8 {
|
||||
tintHead = textureBegin,
|
||||
tintChest,
|
||||
tintArms,
|
||||
tintWrist,
|
||||
tintHands,
|
||||
tintLegs,
|
||||
tintFeet,
|
||||
tintCount,
|
||||
tintInvalid = textureInvalid
|
||||
};
|
||||
|
||||
//extern int ConvertEquipmentSlotToTextureSlot(int equipment_slot);
|
||||
//extern int ConvertEquipmentSlotToTextureSlot(const InventorySlot &equipment_slot);
|
||||
//extern InventorySlot ConvertTextureSlotToEquipmentSlot(int texture_slot);
|
||||
const int8 LastTexture = weaponSecondary;
|
||||
const int8 LastTintableTexture = tintFeet;
|
||||
|
||||
struct Texture_Struct {
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteModel;
|
||||
uint32 HerosForgeModel;
|
||||
uint32 Unknown2; // same as material?
|
||||
};
|
||||
|
||||
struct TextureMaterial_Struct {
|
||||
uint32 Material;
|
||||
};
|
||||
|
||||
struct Tint_Struct {
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint, this is FF
|
||||
};
|
||||
uint32 Color;
|
||||
};
|
||||
};
|
||||
|
||||
} /*textures*/
|
||||
|
||||
struct Texture_Struct {
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
uint32 HeroForgeModel;
|
||||
uint32 Material2; // Same as material?
|
||||
};
|
||||
|
||||
struct TextureProfile {
|
||||
union {
|
||||
struct {
|
||||
Texture_Struct Head;
|
||||
Texture_Struct Chest;
|
||||
Texture_Struct Arms;
|
||||
Texture_Struct Wrist;
|
||||
Texture_Struct Hands;
|
||||
Texture_Struct Legs;
|
||||
Texture_Struct Feet;
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
textures::Texture_Struct Head;
|
||||
textures::Texture_Struct Chest;
|
||||
textures::Texture_Struct Arms;
|
||||
textures::Texture_Struct Wrist;
|
||||
textures::Texture_Struct Hands;
|
||||
textures::Texture_Struct Legs;
|
||||
textures::Texture_Struct Feet;
|
||||
textures::Texture_Struct Primary;
|
||||
textures::Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[textures::TextureCount];
|
||||
textures::Texture_Struct Slot[textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
};
|
||||
|
||||
struct TextureShort_Struct {
|
||||
uint32 Material;
|
||||
};
|
||||
|
||||
struct TextureShortProfile {
|
||||
struct TextureMaterialProfile {
|
||||
union {
|
||||
struct {
|
||||
TextureShort_Struct Head;
|
||||
TextureShort_Struct Chest;
|
||||
TextureShort_Struct Arms;
|
||||
TextureShort_Struct Wrist;
|
||||
TextureShort_Struct Hands;
|
||||
TextureShort_Struct Legs;
|
||||
TextureShort_Struct Feet;
|
||||
TextureShort_Struct Primary;
|
||||
TextureShort_Struct Secondary;
|
||||
textures::TextureMaterial_Struct Head;
|
||||
textures::TextureMaterial_Struct Chest;
|
||||
textures::TextureMaterial_Struct Arms;
|
||||
textures::TextureMaterial_Struct Wrist;
|
||||
textures::TextureMaterial_Struct Hands;
|
||||
textures::TextureMaterial_Struct Legs;
|
||||
textures::TextureMaterial_Struct Feet;
|
||||
textures::TextureMaterial_Struct Primary;
|
||||
textures::TextureMaterial_Struct Secondary;
|
||||
};
|
||||
TextureShort_Struct Slot[textures::TextureCount];
|
||||
textures::TextureMaterial_Struct Slot[textures::materialCount];
|
||||
};
|
||||
|
||||
TextureShortProfile();
|
||||
};
|
||||
|
||||
struct Tint_Struct {
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
};
|
||||
uint32 Color;
|
||||
};
|
||||
|
||||
//Tint_Struct();
|
||||
};
|
||||
|
||||
struct TintProfile {
|
||||
union {
|
||||
struct {
|
||||
Tint_Struct Head;
|
||||
Tint_Struct Chest;
|
||||
Tint_Struct Arms;
|
||||
Tint_Struct Wrist;
|
||||
Tint_Struct Hands;
|
||||
Tint_Struct Legs;
|
||||
Tint_Struct Feet;
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
textures::Tint_Struct Head;
|
||||
textures::Tint_Struct Chest;
|
||||
textures::Tint_Struct Arms;
|
||||
textures::Tint_Struct Wrist;
|
||||
textures::Tint_Struct Hands;
|
||||
textures::Tint_Struct Legs;
|
||||
textures::Tint_Struct Feet;
|
||||
textures::Tint_Struct Primary;
|
||||
textures::Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[textures::TextureCount];
|
||||
textures::Tint_Struct Slot[textures::materialCount]; // materialCount is correct..but, {[weaponPrimary],[weaponSecondary]} are not tintable...
|
||||
};
|
||||
|
||||
TintProfile();
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
+1
-1
@@ -30,7 +30,7 @@
|
||||
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9097
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9101
|
||||
#ifdef BOTS
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9008
|
||||
#else
|
||||
|
||||
@@ -144,7 +144,7 @@ void Config::Parse(const char *file_name)
|
||||
*/
|
||||
void Config::Tokenize(FILE *input, std::list<std::string> &tokens)
|
||||
{
|
||||
char c = fgetc(input);
|
||||
auto c = fgetc(input);
|
||||
std::string lexeme;
|
||||
|
||||
while(c != EOF)
|
||||
@@ -162,7 +162,7 @@ void Config::Tokenize(FILE *input, std::list<std::string> &tokens)
|
||||
|
||||
if(isalnum(c))
|
||||
{
|
||||
lexeme.append((const char *)&c, 1);
|
||||
lexeme += c;
|
||||
c = fgetc(input);
|
||||
continue;
|
||||
}
|
||||
@@ -193,14 +193,14 @@ void Config::Tokenize(FILE *input, std::list<std::string> &tokens)
|
||||
lexeme.clear();
|
||||
}
|
||||
|
||||
lexeme.append((const char *)&c, 1);
|
||||
lexeme += c;
|
||||
tokens.push_back(lexeme);
|
||||
lexeme.clear();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
lexeme.append((const char *)&c, 1);
|
||||
lexeme += c;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#include "../common/ipc_mutex.h"
|
||||
#include "../common/memory_mapped_file.h"
|
||||
#include "../common/eqemu_exception.h"
|
||||
#include "../common/item_base.h"
|
||||
#include "../common/item_data.h"
|
||||
|
||||
void LoadItems(SharedDatabase *database, const std::string &prefix) {
|
||||
EQEmu::IPCMutex mutex("items");
|
||||
@@ -35,7 +35,7 @@ void LoadItems(SharedDatabase *database, const std::string &prefix) {
|
||||
EQ_EXCEPT("Shared Memory", "Unable to get any items from the database.");
|
||||
}
|
||||
|
||||
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>::estimated_size(items, max_item));
|
||||
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<EQEmu::ItemData>::estimated_size(items, max_item));
|
||||
|
||||
auto Config = EQEmuConfig::get();
|
||||
std::string file_name = Config->SharedMemDir + prefix + std::string("items");
|
||||
|
||||
@@ -36,6 +36,39 @@
|
||||
|
||||
EQEmuLogSys Log;
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <direct.h>
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
#include <sys/stat.h>
|
||||
|
||||
inline bool MakeDirectory(const std::string &directory_name)
|
||||
{
|
||||
#ifdef _WINDOWS
|
||||
struct _stat st;
|
||||
if (_stat(directory_name.c_str(), &st) == 0) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
_mkdir(directory_name.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
#else
|
||||
struct stat st;
|
||||
if (stat(directory_name.c_str(), &st) == 0) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
mkdir(directory_name.c_str(), 0755);
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
RegisterExecutablePlatform(ExePlatformSharedMemory);
|
||||
Log.LoadLogSettingsDefaults();
|
||||
@@ -62,6 +95,11 @@ int main(int argc, char **argv) {
|
||||
database.LoadLogSettings(Log.log_settings);
|
||||
Log.StartFileLogs();
|
||||
|
||||
std::string shared_mem_directory = Config->SharedMemDir;
|
||||
if (MakeDirectory(shared_mem_directory)) {
|
||||
Log.Out(Logs::General, Logs::Status, "Shared Memory folder doesn't exist, so we created it... '%s'", shared_mem_directory.c_str());
|
||||
}
|
||||
|
||||
database.LoadVariables();
|
||||
|
||||
/* If we're running shared memory and hotfix has no custom name, we probably want to start from scratch... */
|
||||
|
||||
+24
-24
@@ -21,13 +21,13 @@
|
||||
|
||||
#include "cppunit/cpptest.h"
|
||||
#include "../common/fixed_memory_hash_set.h"
|
||||
#include "../common/item.h"
|
||||
#include "../common/item_instance.h"
|
||||
|
||||
class FixedMemoryHashTest : public Test::Suite {
|
||||
typedef void(FixedMemoryHashTest::*TestFunction)(void);
|
||||
public:
|
||||
FixedMemoryHashTest() {
|
||||
size_ = EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>::estimated_size(72000, 190000);
|
||||
size_ = EQEmu::FixedMemoryHashSet<EQEmu::ItemData>::estimated_size(72000, 190000);
|
||||
data_ = new uint8[size_];
|
||||
memset(data_, 0, size_);
|
||||
TEST_ADD(FixedMemoryHashTest::InitTest);
|
||||
@@ -49,7 +49,7 @@ public:
|
||||
|
||||
private:
|
||||
void InitTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_, 72000, 190000);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_, 72000, 190000);
|
||||
TEST_ASSERT(!hash.exists(1001));
|
||||
TEST_ASSERT(hash.size() == 0);
|
||||
TEST_ASSERT(hash.max_size() == 72000);
|
||||
@@ -57,7 +57,7 @@ public:
|
||||
}
|
||||
|
||||
void LoadTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
|
||||
TEST_ASSERT(!hash.exists(1001));
|
||||
TEST_ASSERT(hash.size() == 0);
|
||||
TEST_ASSERT(hash.max_size() == 72000);
|
||||
@@ -65,8 +65,8 @@ public:
|
||||
}
|
||||
|
||||
void InsertTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::ItemBase item;
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
|
||||
EQEmu::ItemData item;
|
||||
memset(&item, 0, sizeof(item));
|
||||
strcpy(item.Name, "Iron Sword");
|
||||
item.ID = 1001;
|
||||
@@ -79,20 +79,20 @@ public:
|
||||
}
|
||||
|
||||
void RetrieveTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
|
||||
TEST_ASSERT(hash.exists(1001));
|
||||
TEST_ASSERT(hash.size() == 1);
|
||||
TEST_ASSERT(hash.max_size() == 72000);
|
||||
TEST_ASSERT(!hash.empty());
|
||||
|
||||
EQEmu::ItemBase item = hash[1001];
|
||||
EQEmu::ItemData item = hash[1001];
|
||||
TEST_ASSERT(strcmp(item.Name, "Iron Sword") == 0);
|
||||
TEST_ASSERT(item.ID == 1001);
|
||||
}
|
||||
|
||||
void OverwriteTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::ItemBase item;
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
|
||||
EQEmu::ItemData item;
|
||||
memset(&item, 0, sizeof(item));
|
||||
strcpy(item.Name, "Steel Sword");
|
||||
item.ID = 1001;
|
||||
@@ -105,20 +105,20 @@ public:
|
||||
}
|
||||
|
||||
void OverwriteRetrieveTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
|
||||
TEST_ASSERT(hash.exists(1001));
|
||||
TEST_ASSERT(hash.size() == 1);
|
||||
TEST_ASSERT((hash.max_size() == 72000));
|
||||
TEST_ASSERT(!hash.empty());
|
||||
|
||||
EQEmu::ItemBase item = hash[1001];
|
||||
EQEmu::ItemData item = hash[1001];
|
||||
TEST_ASSERT(strcmp(item.Name, "Steel Sword") == 0);
|
||||
TEST_ASSERT(item.ID == 1001);
|
||||
}
|
||||
|
||||
void InsertAgainTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::ItemBase item;
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
|
||||
EQEmu::ItemData item;
|
||||
memset(&item, 0, sizeof(item));
|
||||
strcpy(item.Name, "Iron Sword");
|
||||
item.ID = 1000;
|
||||
@@ -132,14 +132,14 @@ public:
|
||||
}
|
||||
|
||||
void RetrieveAgainTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
|
||||
TEST_ASSERT(hash.exists(1000));
|
||||
TEST_ASSERT(hash.exists(1001));
|
||||
TEST_ASSERT(hash.size() == 2);
|
||||
TEST_ASSERT(hash.max_size() == 72000);
|
||||
TEST_ASSERT(!hash.empty());
|
||||
|
||||
EQEmu::ItemBase item = hash[1000];
|
||||
EQEmu::ItemData item = hash[1000];
|
||||
TEST_ASSERT(strcmp(item.Name, "Iron Sword") == 0);
|
||||
TEST_ASSERT(item.ID == 1000);
|
||||
|
||||
@@ -149,8 +149,8 @@ public:
|
||||
}
|
||||
|
||||
void InsertBeginTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::ItemBase item;
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
|
||||
EQEmu::ItemData item;
|
||||
memset(&item, 0, sizeof(item));
|
||||
strcpy(item.Name, "Bronze Sword");
|
||||
item.ID = 0;
|
||||
@@ -165,7 +165,7 @@ public:
|
||||
}
|
||||
|
||||
void RetrieveBeginTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
|
||||
TEST_ASSERT(hash.exists(1000));
|
||||
TEST_ASSERT(hash.exists(1001));
|
||||
TEST_ASSERT(hash.exists(0));
|
||||
@@ -173,7 +173,7 @@ public:
|
||||
TEST_ASSERT(hash.max_size() == 72000);
|
||||
TEST_ASSERT(!hash.empty());
|
||||
|
||||
EQEmu::ItemBase item = hash[1000];
|
||||
EQEmu::ItemData item = hash[1000];
|
||||
TEST_ASSERT(strcmp(item.Name, "Iron Sword") == 0);
|
||||
TEST_ASSERT(item.ID == 1000);
|
||||
|
||||
@@ -187,8 +187,8 @@ public:
|
||||
}
|
||||
|
||||
void InsertEndTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::ItemBase item;
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
|
||||
EQEmu::ItemData item;
|
||||
memset(&item, 0, sizeof(item));
|
||||
strcpy(item.Name, "Jade Sword");
|
||||
item.ID = 190000;
|
||||
@@ -204,7 +204,7 @@ public:
|
||||
}
|
||||
|
||||
void RetrieveEndTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(data_, size_);
|
||||
TEST_ASSERT(hash.exists(1000));
|
||||
TEST_ASSERT(hash.exists(1001));
|
||||
TEST_ASSERT(hash.exists(0));
|
||||
@@ -213,7 +213,7 @@ public:
|
||||
TEST_ASSERT(hash.max_size() == 72000);
|
||||
TEST_ASSERT(!hash.empty());
|
||||
|
||||
EQEmu::ItemBase item = hash[1000];
|
||||
EQEmu::ItemData item = hash[1000];
|
||||
TEST_ASSERT(strcmp(item.Name, "Iron Sword") == 0);
|
||||
TEST_ASSERT(item.ID == 1000);
|
||||
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
var app = angular.module('app', ['nvd3']);
|
||||
|
||||
app.controller('MainCtrl', function($scope, $interval) {
|
||||
$scope.options = {
|
||||
chart: {
|
||||
type: 'discreteBarChart',
|
||||
height: 450,
|
||||
margin: {
|
||||
top: 20,
|
||||
right: 20,
|
||||
bottom: 50,
|
||||
left: 55
|
||||
},
|
||||
x: function(d) {
|
||||
return d.label;
|
||||
},
|
||||
y: function(d) {
|
||||
return d.value + (1e-10);
|
||||
},
|
||||
showValues: true,
|
||||
valueFormat: function(d) {
|
||||
return d3.format(',.2r')(d);
|
||||
},
|
||||
duration: 500,
|
||||
xAxis: {
|
||||
axisLabel: 'D1-D20'
|
||||
},
|
||||
yAxis: {
|
||||
axisLabel: 'Count'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
$scope.offense = 100;
|
||||
$scope.mitigation = 100;
|
||||
|
||||
$scope.data = [{
|
||||
key: "Cumulative Return",
|
||||
values: []
|
||||
}];
|
||||
|
||||
for (var i = 0; i < 20; ++i) {
|
||||
var value = {
|
||||
"label": i + 1,
|
||||
"value": 0
|
||||
};
|
||||
$scope.data[0].values.push(value);
|
||||
}
|
||||
|
||||
function addRoll(interval) {
|
||||
$scope.data[0].values[interval - 1].value += 1;
|
||||
}
|
||||
|
||||
var stop;
|
||||
$scope.clearData = function() {
|
||||
console.log('Clearing data');
|
||||
for (var i = 0; i < 20; ++i) {
|
||||
$scope.data[0].values[i].value = 0;
|
||||
}
|
||||
};
|
||||
|
||||
$scope.start = function() {
|
||||
if (angular.isDefined(stop))
|
||||
return;
|
||||
|
||||
stop = $interval(doCombatRound, 100);
|
||||
};
|
||||
|
||||
$scope.stop = function() {
|
||||
if (angular.isDefined(stop)) {
|
||||
$interval.cancel(stop);
|
||||
stop = undefined;
|
||||
}
|
||||
};
|
||||
|
||||
$scope.$on('$destroy', function() {
|
||||
$scope.stop();
|
||||
});
|
||||
|
||||
function getRandomInt(min, max) {
|
||||
min = Math.ceil(min);
|
||||
max = Math.floor(max);
|
||||
return Math.floor(Math.random() * (max - min)) + min;
|
||||
}
|
||||
|
||||
function getRandom(min, max) {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
function addChance(bucket, chance, value) {
|
||||
for (var i = 0; i < chance; ++i) {
|
||||
bucket.push(value);
|
||||
}
|
||||
}
|
||||
|
||||
function doCombatRound() {
|
||||
var offense = $scope.offense;
|
||||
var mitigation = $scope.mitigation;
|
||||
mitigation = mitigation - ((mitigation - offense) / 2.0);
|
||||
var diff = offense - mitigation;
|
||||
var mean = 0.0;
|
||||
var mult1 = 0.0;
|
||||
var mult2 = 0.0;
|
||||
|
||||
if (offense > 30.0) {
|
||||
mult1 = offense / 200.0 + 25.75;
|
||||
if ((mitigation / offense) < 0.35) {
|
||||
mult1 = mult1 + 1.0;
|
||||
} else if ((mitigation / offense) > 0.65) {
|
||||
mult1 = mult1 - 1.0;
|
||||
}
|
||||
mult2 = offense / 140 + 18.5;
|
||||
} else {
|
||||
mult1 = 11.5 + offense / 2.0;
|
||||
mult2 = 14.0 + offense / 6.0;
|
||||
}
|
||||
|
||||
if (offense > mitigation) {
|
||||
mean = diff / offense * mult1;
|
||||
} else if (mitigation > offense) {
|
||||
mean = diff / mitigation * mult2;
|
||||
}
|
||||
|
||||
var stddev = 8.8;
|
||||
var theta = 2 * Math.PI * getRandom(0.0, 1.0);
|
||||
var rho = Math.sqrt(-2 * Math.log(1 - getRandom(0.0, 1.0)));
|
||||
var d = mean + stddev * rho * Math.cos(theta);
|
||||
|
||||
if (d < -9.5) {
|
||||
d = -9.5;
|
||||
} else if (d > 9.5) {
|
||||
d = 9.5;
|
||||
}
|
||||
d = d + 11;
|
||||
addRoll(parseInt(d));
|
||||
};
|
||||
});
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
<!DOCTYPE html>
|
||||
<html ng-app="app">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>Combat Visualization</title>
|
||||
<script>document.write('<base href="' + document.location + '" />');</script>
|
||||
<link rel="stylesheet" href="style.css" />
|
||||
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/nvd3/1.8.1/nv.d3.min.css"/>
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.5.7/angular.min.js"></script>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.6/d3.min.js" charset="utf-8"></script>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/nvd3/1.8.1/nv.d3.min.js"></script>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/angular-nvd3/1.0.5/angular-nvd3.min.js"></script>
|
||||
<script src="app.js"></script>
|
||||
</head>
|
||||
|
||||
<body ng-controller="MainCtrl">
|
||||
<nvd3 options="options" data="data"></nvd3>
|
||||
<button ng-click=clearData()>Clear Data</button>
|
||||
<button ng-click=start()>Start</button>
|
||||
<button ng-click=stop()>Stop</button>
|
||||
<div class="input-row">
|
||||
<label>Offense:</label>
|
||||
<input type="number" name="Offense" ng-model="offense"></input>
|
||||
</div>
|
||||
<div class="input-row">
|
||||
<label>Mitigation:</label>
|
||||
<input type="number" name="mitigation" ng-model="mitigation"></input>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,3 @@
|
||||
.input-row {
|
||||
padding: 8px;
|
||||
}
|
||||
@@ -150,7 +150,7 @@ OP_GMZoneRequest=0x62ac
|
||||
OP_GMZoneRequest2=0x7e1a
|
||||
OP_GMGoto=0x7d8e
|
||||
OP_GMSearchCorpse=0x357c
|
||||
OP_GMHideMe=0x79c5
|
||||
OP_GMHideMe=0x2fab
|
||||
OP_GMDelCorpse=0x607e
|
||||
OP_GMApproval=0x6db5
|
||||
OP_GMToggle=0x2097
|
||||
|
||||
+70
-48
@@ -1,7 +1,7 @@
|
||||
#!/usr/bin/perl
|
||||
|
||||
############################################################
|
||||
#::: Script: DB_Dumper.pl
|
||||
#::: Script: db_dumper.pl
|
||||
#::: Purpose: Utility to easily manage database backups and compress.
|
||||
#::: Export Individual DB Tables...
|
||||
#::: Export specific databases...
|
||||
@@ -24,16 +24,17 @@ if($Config{osname}=~/linux/i){ $OS = "Linux"; }
|
||||
if($Config{osname}=~/Win|MS/i){ $OS = "Windows"; }
|
||||
|
||||
if(!$ARGV[0]){
|
||||
print "\nERROR! Need arguments\n\n";
|
||||
print "\nERROR! Need arguments\n";
|
||||
print "#::: Help :::#\n";
|
||||
print "######################################################\n\n";
|
||||
print "######################################################\n";
|
||||
print "Arguments\n";
|
||||
print " loc=\"C:\\File Location\" - File path location to backup...\n";
|
||||
print " database=\"dbname\" - Manually specify databasename, default is database in eqemu_config.xml\n";
|
||||
print " tables=\"table1,table2,table3\" - Manually specify tables, default is to dump all tables from database\n";
|
||||
print " compress - Compress Database with 7-ZIP, will fallback to WinRAR depending on what is installed (Must be installed to default program dir)...\n";
|
||||
print " nolock - Does not lock tables, meant for backuping while the server is running..\n";
|
||||
print ' Example: perl DB_Dumper.pl Loc="E:\Backups"' . "\n\n";
|
||||
print " backup_name=\"name\" - Sets database backup prefix name\n";
|
||||
print ' Example: perl DB_Dumper.pl Loc="E:\Backups"' . "\n";
|
||||
print "######################################################\n";
|
||||
exit;
|
||||
}
|
||||
@@ -56,7 +57,7 @@ while(<F>) {
|
||||
}
|
||||
|
||||
$Debug = 0;
|
||||
print "Arguments\n" if $Debug;
|
||||
print "[db_dumper.pl] Arguments\n" if $Debug;
|
||||
$n = 0;
|
||||
while($ARGV[$n]){
|
||||
print $n . ': ' . $ARGV[$n] . "\n" if $Debug;
|
||||
@@ -64,17 +65,22 @@ while($ARGV[$n]){
|
||||
$no_lock = 1;
|
||||
}
|
||||
if($ARGV[$n]=~/compress/i){
|
||||
print "Compression SET\n";
|
||||
print "[db_dumper.pl] Compression SET\n";
|
||||
$Compress = 1;
|
||||
}
|
||||
if($ARGV[$n]=~/database=/i){
|
||||
@DB_NAME = split('=', $ARGV[$n]);
|
||||
print "Database is " . $DB_NAME[1] . "\n";
|
||||
print "[db_dumper.pl] Database is " . $DB_NAME[1] . "\n";
|
||||
$db = $DB_NAME[1];
|
||||
}
|
||||
if($ARGV[$n]=~/backup_name=/i){
|
||||
@data = split('=', $ARGV[$n]);
|
||||
print "[db_dumper.pl] Backup Name is " . $data[1] . "\n";
|
||||
$backup_name = $data[1];
|
||||
}
|
||||
if($ARGV[$n]=~/loc=/i){
|
||||
@B_LOC = split('=', $ARGV[$n]);
|
||||
print "Backup Directory: " . $B_LOC[1] . "\n";
|
||||
@backup_location = split('=', $ARGV[$n]);
|
||||
print "[db_dumper.pl] Backup Directory: " . $backup_location[1] . "\n";
|
||||
}
|
||||
if($ARGV[$n]=~/tables=/i){
|
||||
@Tables = split('=', $ARGV[$n]); @TList = split(',', $Tables[1]);
|
||||
@@ -83,23 +89,23 @@ while($ARGV[$n]){
|
||||
$t_tables_l .= $tables . "_";
|
||||
$t_tables_p .= $tables . "\n";
|
||||
}
|
||||
print "Backing up tables: \n\n############################\n" . $t_tables_p . "############################\n\n";
|
||||
print "[db_dumper.pl] Backing up tables: \n############################\n" . $t_tables_p . "############################\n";
|
||||
}
|
||||
$n++;
|
||||
}
|
||||
|
||||
#::: Check for Backup Directory existence, if doesn't exist then create...
|
||||
if (-d $B_LOC[1]) {
|
||||
print "Directory currently exists... Adding files to it...\n\n";
|
||||
if (-d $backup_location[1]) {
|
||||
print "[db_dumper.pl] Directory currently exists... Adding files to it...\n";
|
||||
}
|
||||
elsif($B_LOC[1] ne ""){
|
||||
print "Directory does NOT exist! Creating...\n\n";
|
||||
mkdir($B_LOC[1]) or die 'Failed to create folder, maybe created the folder manually at "' . $B_LOC[1]. '" ?';
|
||||
elsif($backup_location[1] ne ""){
|
||||
print "[db_dumper.pl] Directory does NOT exist! Creating...\n";
|
||||
mkdir($backup_location[1]) or die 'Failed to create folder, maybe created the folder manually at "' . $backup_location[1]. '" ?';
|
||||
}
|
||||
else{
|
||||
print "No save location specified... Saving to folder script is running in...\n";
|
||||
print "[db_dumper.pl] No save location specified... Saving to folder script is running in...\n";
|
||||
}
|
||||
if($B_LOC[1] ne ""){
|
||||
if($backup_location[1] ne ""){
|
||||
if($OS eq "Windows"){ $file_app = "\\"; }
|
||||
if($OS eq "Linux"){ $file_app = "/"; }
|
||||
}
|
||||
@@ -108,96 +114,112 @@ else {
|
||||
}
|
||||
|
||||
if($t_tables ne ""){
|
||||
$tables_f_l = substr($t_tables_l, 0, 20) . '...';
|
||||
$target_file = '' . $tables_f_l . '_' . $date . '';
|
||||
print "Performing table based backup...\n";
|
||||
$tables_f_l = substr($t_tables_l, 0, 20) . '-';
|
||||
if($backup_name){
|
||||
$target_file = $backup_name . '_' . $date . '';
|
||||
}
|
||||
else {
|
||||
$target_file = '' . $tables_f_l . '_' . $date . '';
|
||||
}
|
||||
|
||||
print "[db_dumper.pl] Performing table based backup...\n";
|
||||
#::: Backup Database...
|
||||
print "Backing up Database " . $db . "... \n\n";
|
||||
print "[db_dumper.pl] Backing up Database " . $db . "... \n";
|
||||
if($no_lock == 1){
|
||||
$added_parameters .= " --skip-lock-tables ";
|
||||
}
|
||||
$cmd = 'mysqldump -u' . $user . ' --host ' . $host . ' ' . $added_parameters . ' --max_allowed_packet=512M --password="' . $pass . '" ' . $db . ' ' . $t_tables . ' > "' . $B_LOC[1] . '' . $file_app . '' . $target_file . '.sql"';
|
||||
$cmd = 'mysqldump -u' . $user . ' --host ' . $host . ' ' . $added_parameters . ' --max_allowed_packet=512M --password="' . $pass . '" ' . $db . ' ' . $t_tables . ' > "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql"';
|
||||
printcmd($cmd);
|
||||
system($cmd);
|
||||
}
|
||||
else{ #::: Entire DB Backup
|
||||
$target_file = '' . $db . '_' . $date . '';
|
||||
|
||||
if($backup_name){
|
||||
$target_file = $backup_name . '_' . $db . '_' . $date . '';
|
||||
}
|
||||
else {
|
||||
$target_file = '' . $db . '_' . $date . '';
|
||||
}
|
||||
|
||||
#::: Backup Database...
|
||||
print "Backing up Database " . $db . "... \n\n";
|
||||
print "[db_dumper.pl] Backing up Database " . $db . "... \n";
|
||||
if($no_lock == 1){
|
||||
$added_parameters .= " --skip-lock-tables ";
|
||||
}
|
||||
$cmd = 'mysqldump -u' . $user . ' --host ' . $host . ' ' . $added_parameters . ' --max_allowed_packet=512M --password="' . $pass . '" ' . $db . ' > "' . $B_LOC[1] . '' . $file_app . '' . $target_file . '.sql"';
|
||||
$cmd = 'mysqldump -u' . $user . ' --host ' . $host . ' ' . $added_parameters . ' --max_allowed_packet=512M --password="' . $pass . '" ' . $db . ' > "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql"';
|
||||
printcmd($cmd);
|
||||
system($cmd);
|
||||
}
|
||||
|
||||
#::: Get File Size
|
||||
$fileloc = '' . $B_LOC[1] . '' . $file_app . '' . $target_file . '.sql';
|
||||
$fileloc = '' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql';
|
||||
$filesize = -s $fileloc;
|
||||
if($filesize < 1000){ print "\n" . 'Error occurred... exiting...' . "\n\n"; exit; }
|
||||
print "Backup DONE... DB Backup File Size '" . $filesize . "' (" . get_filesize_str($fileloc) . ")\n\n";
|
||||
if($filesize < 1000){ print "[db_dumper.pl] " . 'Error occurred... exiting...' . "\n"; exit; }
|
||||
print "[db_dumper.pl] Backup DONE... DB Backup File Size '" . $filesize . "' (" . get_filesize_str($fileloc) . ")\n";
|
||||
|
||||
#::: WinRar Get, check compression flag
|
||||
if($Compress == 1){
|
||||
if($OS eq "Windows"){
|
||||
if(-d $localdrive . "\\Program Files\\7-Zip"){
|
||||
print " ::: You have 7-Zip installed as 64 Bit...\n\n";
|
||||
print "[db_dumper.pl] ::: You have 7-Zip installed as 64 Bit...\n";
|
||||
$S_ZIP = $localdrive . "\\Program Files\\7-Zip";
|
||||
}
|
||||
elsif(-d $localdrive . "\\Program Files (x86)\\7-Zip"){
|
||||
print " ::: You have 7-Zip installed as 32 Bit...\n\n";
|
||||
print "[db_dumper.pl] ::: You have 7-Zip installed as 32 Bit...\n";
|
||||
$S_ZIP = $localdrive . "\\Program Files (x86)\\7-Zip";
|
||||
}
|
||||
elsif(-d $localdrive . "\\Program Files (x86)\\WinRAR"){
|
||||
print " ::: You have WinRAR installed as 32 Bit...\n\n";
|
||||
print "[db_dumper.pl] ::: You have WinRAR installed as 32 Bit...\n";
|
||||
$WinRar = $localdrive . "\\Program Files (x86)\\WinRAR";
|
||||
}
|
||||
elsif(-d $localdrive . "\\Program Files\\WinRAR"){
|
||||
print " ::: You have WinRAR installed as 64 Bit...\n\n";
|
||||
print "[db_dumper.pl] ::: You have WinRAR installed as 64 Bit...\n";
|
||||
$WinRar = $localdrive . "\\Program Files\\WinRAR";
|
||||
}
|
||||
else{
|
||||
print "No WinRAR installed... Will not compress...\n";
|
||||
print "[db_dumper.pl] No WinRAR installed... Will not compress...\n";
|
||||
}
|
||||
if($S_ZIP ne ""){
|
||||
print "Compressing Database with 7-ZIP... \n\n";
|
||||
$cmd = '"' . $S_ZIP . '\\7z" a -t7z -m0=lzma -mx=9 "' . $B_LOC[1] . '' . $file_app . '' . $target_file . '.7z" "' . $B_LOC[1] . '' . $file_app . '' . $target_file . '.sql" ';
|
||||
print "[db_dumper.pl] Compressing Database with 7-ZIP... \n";
|
||||
$cmd = '"' . $S_ZIP . '\\7z" a -t7z -m0=lzma -mx=9 "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.7z" "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql" ';
|
||||
printcmd($cmd);
|
||||
system($cmd);
|
||||
print "\nDeleting RAW .sql Dump... \n\n";
|
||||
$cmd = 'del "' . $B_LOC[1] . '' . $file_app . '' . $target_file . '.sql" ';
|
||||
print "[db_dumper.pl] \nDeleting RAW .sql Dump... \n";
|
||||
$cmd = 'del "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql" ';
|
||||
printcmd($cmd);
|
||||
system($cmd);
|
||||
$final_file = $target_file . ".7z";
|
||||
}
|
||||
elsif($WinRar ne ""){
|
||||
print "Compressing Database with WinRAR... \n";
|
||||
$cmd = '"' . $WinRar . '\\rar" a "' . $B_LOC[1] . '' . $file_app . '' . $target_file . '.rar" "' . $B_LOC[1] . '' . $file_app . '' . $target_file . '.sql" ';
|
||||
print "[db_dumper.pl] Compressing Database with WinRAR... \n";
|
||||
$cmd = '"' . $WinRar . '\\rar" a "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.rar" "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql" ';
|
||||
printcmd($cmd);
|
||||
system($cmd);
|
||||
print "\nDeleting RAW .sql Dump... \n\n";
|
||||
$cmd = 'del "' . $B_LOC[1] . '' . $file_app . '' . $target_file . '.sql" ';
|
||||
print "[db_dumper.pl] \nDeleting RAW .sql Dump... \n";
|
||||
$cmd = 'del "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql" ';
|
||||
printcmd($cmd);
|
||||
system($cmd);
|
||||
$final_file = $target_file . ".rar";
|
||||
}
|
||||
}
|
||||
if($OS eq "Linux"){
|
||||
print "Compressing Database with Tarball... \n";
|
||||
$cmd = 'tar -zcvf "' . $B_LOC[1] . '' . $file_app . '' . $target_file . '.tar.gz" "' . $B_LOC[1] . '' . $file_app . '' . $target_file . '.sql" ';
|
||||
print "[db_dumper.pl] Compressing Database with Tarball... \n";
|
||||
$cmd = 'tar -zcvf "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.tar.gz" "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql" ';
|
||||
printcmd($cmd);
|
||||
system($cmd);
|
||||
print "\nDeleting RAW .sql Dump... \n\n";
|
||||
$cmd = 'rm "' . $B_LOC[1] . '' . $file_app . '' . $target_file . '.sql" ';
|
||||
print "[db_dumper.pl] \nDeleting RAW .sql Dump... \n";
|
||||
$cmd = 'rm "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql" ';
|
||||
printcmd($cmd);
|
||||
system($cmd);
|
||||
$final_file = $target_file . ".tar.gz";
|
||||
}
|
||||
}
|
||||
else {
|
||||
$final_file = $target_file . ".sql";
|
||||
}
|
||||
|
||||
#::: Get Final File Location for display
|
||||
if($B_LOC[1] ne ""){ $final_loc = $B_LOC[1] . '' . $file_app . ""; }
|
||||
if($backup_location[1] ne ""){ $final_loc = $backup_location[1] . '' . $file_app . ""; }
|
||||
else{
|
||||
if($OS eq "Windows"){
|
||||
$final_loc = `echo %cd%`;
|
||||
@@ -207,10 +229,10 @@ else{
|
||||
}
|
||||
}
|
||||
|
||||
print "Final file located: " . $final_loc . "" . $final_file . "\n\n";
|
||||
print "[db_dumper.pl] Final file located: " . $final_loc . "" . $final_file . "\n";
|
||||
|
||||
sub printcmd{
|
||||
print "--- CMD --- \n" . $_[0] . "\n" . $linesep . "\n\n";
|
||||
print "[db_dumper.pl] Command [" . $_[0] . "]\n";
|
||||
}
|
||||
|
||||
sub get_filesize_str{
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,202 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [[ $EUID -ne 0 ]]; then
|
||||
echo "This script must be run as root" 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
#::: Determine releases
|
||||
if [[ -f /etc/debian_version ]]; then
|
||||
export OS=Debian
|
||||
elif [[ -f /etc/fedora-release ]]; then
|
||||
export OS=fedora_core
|
||||
elif [[ -f /etc/redhat-release ]]; then
|
||||
export OS=red_hat
|
||||
else
|
||||
echo "This script must be run on a Debian or RedHat derivative"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "######################################################### "
|
||||
echo "#::: EverQuest Emulator Modular Installer "
|
||||
echo "#::: Installer Author: Akkadius "
|
||||
echo "#::: Installer Co-Author(s): N0ctrnl "
|
||||
echo "#::: "
|
||||
echo "#::: EQEmulator Server Software is developed and maintained "
|
||||
echo "#::: by the EQEmulator Developement team "
|
||||
echo "#::: "
|
||||
echo "#::: Everquest is a registered trademark "
|
||||
echo "#::: Daybreak Game Company LLC. "
|
||||
echo "#::: "
|
||||
echo "#::: EQEmulator is not associated or "
|
||||
echo "#::: affiliated in any way with Daybreak Game Company LLC. "
|
||||
echo "######################################################### "
|
||||
echo "#: "
|
||||
echo "######################################################### "
|
||||
echo "#::: To be installed: "
|
||||
echo "######################################################### "
|
||||
echo "- Server running folder - Will be installed to the folder you ran this script "
|
||||
echo "- MariaDB (MySQL) - Database engine "
|
||||
echo "- Perl 5.X :: Scripting language for quest engines "
|
||||
echo "- LUA Configured :: Scripting language for quest engines "
|
||||
echo "- Latest PEQ Database "
|
||||
echo "- Latest PEQ Quests "
|
||||
echo "- Latest Plugins repository "
|
||||
echo "- Maps (Latest V2) formats are loaded "
|
||||
echo "- New Path files are loaded "
|
||||
echo "- Optimized server binaries "
|
||||
echo "######################################################### "
|
||||
|
||||
# Installation variables (Don't need to change, only for advanced users)
|
||||
|
||||
export eqemu_server_directory=/home/eqemu
|
||||
export apt_options="-y -qq" # Set autoconfirm and silent install
|
||||
|
||||
################################################################
|
||||
|
||||
read -n1 -r -p "Press any key to continue..." key
|
||||
|
||||
#::: Setting up user environment (eqemu)
|
||||
echo "First, we need to set your passwords..."
|
||||
echo "Make sure that you remember these and keep them somewhere"
|
||||
echo ""
|
||||
echo ""
|
||||
groupadd eqemu
|
||||
useradd -g eqemu -d $eqemu_server_directory eqemu
|
||||
passwd eqemu
|
||||
|
||||
#::: Make server directory and go to it
|
||||
mkdir $eqemu_server_directory
|
||||
cd $eqemu_server_directory
|
||||
|
||||
#::: Setup MySQL root user PW
|
||||
read -p "Enter MySQL root (Database) password: " eqemu_db_root_password
|
||||
|
||||
#::: Write install variables (later use)
|
||||
echo "mysql_root:$eqemu_db_root_password" > install_variables.txt
|
||||
|
||||
#::: Setup MySQL server
|
||||
read -p "Enter Database Name (single word, no special characters, lower case):" eqemu_db_name
|
||||
read -p "Enter (Database) MySQL EQEmu Server username: " eqemu_db_username
|
||||
read -p "Enter (Database) MySQL EQEmu Server password: " eqemu_db_password
|
||||
|
||||
#::: Write install variables (later use)
|
||||
echo "mysql_eqemu_db_name:$eqemu_db_name" >> install_variables.txt
|
||||
echo "mysql_eqemu_user:$eqemu_db_username" >> install_variables.txt
|
||||
echo "mysql_eqemu_password:$eqemu_db_password" >> install_variables.txt
|
||||
|
||||
if [[ "$OS" == "Debian" ]]; then
|
||||
# Install pre-req packages
|
||||
apt-get $apt_options install bash
|
||||
apt-get $apt_options install build-essential
|
||||
apt-get $apt_options install cmake
|
||||
apt-get $apt_options install cpp
|
||||
apt-get $apt_options install curl
|
||||
apt-get $apt_options install debconf-utils
|
||||
apt-get $apt_options install g++
|
||||
apt-get $apt_options install gcc
|
||||
apt-get $apt_options install git
|
||||
apt-get $apt_options install git-core
|
||||
apt-get $apt_options install libio-stringy-perl
|
||||
apt-get $apt_options install liblua5.1
|
||||
apt-get $apt_options install liblua5.1-dev
|
||||
apt-get $apt_options install libluabind-dev
|
||||
apt-get $apt_options install libmysql++
|
||||
apt-get $apt_options install libperl-dev
|
||||
apt-get $apt_options install libperl5i-perl
|
||||
apt-get $apt_options install libwtdbomysql-dev
|
||||
apt-get $apt_options install lua5.1
|
||||
apt-get $apt_options install make
|
||||
apt-get $apt_options install mariadb-client
|
||||
apt-get $apt_options install open-vm-tools
|
||||
apt-get $apt_options install unzip
|
||||
apt-get $apt_options install uuid-dev
|
||||
apt-get $apt_options install zlib-bin
|
||||
apt-get $apt_options install zlibc
|
||||
|
||||
#::: Install FTP for remote FTP access
|
||||
echo "proftpd-basic shared/proftpd/inetd_or_standalone select standalone" | debconf-set-selections
|
||||
apt-get -y -q install proftpd
|
||||
|
||||
#::: Install MariaDB Server
|
||||
export DEBIAN_FRONTEND=noninteractive
|
||||
debconf-set-selections <<< 'mariadb-server-10.0 mysql-server/root_password password PASS'
|
||||
debconf-set-selections <<< 'mariadb-server-10.0 mysql-server/root_password_again password PASS'
|
||||
apt-get install -y mariadb-server
|
||||
mysql -uroot -pPASS -e "SET PASSWORD = PASSWORD('$eqemu_db_root_password');"
|
||||
|
||||
elif [[ "$OS" == "red_hat" ]]; then
|
||||
# Do RedHat / CentOS stuff
|
||||
# Add the MariaDB repository to yum
|
||||
cat <<EOF > /etc/yum.repos.d/mariadb.repo
|
||||
# MariaDB 10.1 CentOS repository list - created 2016-08-20 05:42 UTC
|
||||
# http://downloads.mariadb.org/mariadb/repositories/
|
||||
[mariadb]
|
||||
name = MariaDB
|
||||
baseurl = http://yum.mariadb.org/10.1/centos7-amd64
|
||||
gpgkey=https://yum.mariadb.org/RPM-GPG-KEY-MariaDB
|
||||
enabled=1
|
||||
gpgcheck=1
|
||||
EOF
|
||||
# Install prereqs
|
||||
yum -y install https://dl.fedoraproject.org/pub/epel/epel-release-latest-7.noarch.rpm
|
||||
yum -y install deltarpm
|
||||
yum -y install open-vm-tools vim cmake boost-* zlib-devel mariadb-server mariadb-client mariadb-devel mariadb-libs mariadb-compat perl-* lua* dos2unix php-mysql proftpd
|
||||
yum -y groupinstall "Development Tools" "Basic Web Server" "Compatibility Libraries"
|
||||
|
||||
elif [[ "$OS" == "fedora_core" ]]; then
|
||||
# Do Fedora stuff
|
||||
dnf -y install open-vm-tools vim cmake boost-devel zlib-devel mariadb-server mariadb-devel mariadb-libs perl perl-DBD-MySQL perl-IO-stringy perl-devel lua-devel lua-sql-mysql dos2unix php-mysql proftpd wget compat-lua-libs compat-lua-devel compat-lua perl-Time-HiRes
|
||||
dnf -y groupinstall "Development Tools" "Basic Web Server" "C Development Tools and Libraries"
|
||||
fi
|
||||
|
||||
if [[ "$OS" == "fedora_core" ]] || [[ "$OS" == "red_hat" ]]; then
|
||||
# Start MariaDB server and set root password
|
||||
echo "Starting MariaDB server..."
|
||||
systemctl enable mariadb.service
|
||||
systemctl start mariadb.service
|
||||
sleep 5
|
||||
/usr/bin/mysqladmin -u root password $eqemu_db_root_password
|
||||
fi
|
||||
|
||||
#::: Configure game server database user
|
||||
mysql -uroot -p$eqemu_db_root_password -e "CREATE USER '$eqemu_db_username'@'localhost' IDENTIFIED BY '$eqemu_db_password';"
|
||||
mysql -uroot -p$eqemu_db_root_password -e "GRANT GRANT OPTION ON *.* TO '$eqemu_db_username'@'localhost';"
|
||||
mysql -uroot -p$eqemu_db_root_password -e "GRANT ALL ON *.* TO '$eqemu_db_username'@'localhost';"
|
||||
|
||||
#::: Create source and server directories
|
||||
mkdir $eqemu_server_directory/source
|
||||
mkdir $eqemu_server_directory/server
|
||||
mkdir $eqemu_server_directory/server/export
|
||||
mkdir $eqemu_server_directory/server/logs
|
||||
mkdir $eqemu_server_directory/server/shared
|
||||
mkdir $eqemu_server_directory/server/maps
|
||||
|
||||
#::: Grab loginserver dependencies
|
||||
# cd $eqemu_server_directory/source/Server/dependencies
|
||||
# if [[ "$OS" == "Debian" ]]; then
|
||||
# wget http://eqemu.github.io/downloads/ubuntu_LoginServerCrypto_x64.zip
|
||||
# unzip ubuntu_LoginServerCrypto_x64.zip
|
||||
# rm ubuntu_LoginServerCrypto_x64.zip
|
||||
# elif [[ "$OS" == "fedora_core" ]] || [[ "$OS" == "red_hat" ]]; then
|
||||
# wget http://eqemu.github.io/downloads/fedora12_LoginServerCrypto_x64.zip
|
||||
# unzip fedora12_LoginServerCrypto_x64.zip
|
||||
# rm fedora12_LoginServerCrypto_x64.zip
|
||||
# fi
|
||||
# cd $eqemu_server_directory/source/Server/build
|
||||
|
||||
#::: Back to server directory
|
||||
cd $eqemu_server_directory/server
|
||||
wget https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl
|
||||
|
||||
#::: Map lowercase to uppercase to avoid issues
|
||||
ln -s maps Maps
|
||||
|
||||
#::: Notes
|
||||
|
||||
perl $eqemu_server_directory/server/eqemu_server.pl new_server
|
||||
|
||||
#::: Chown files
|
||||
chown eqemu:eqemu $eqemu_server_directory/ -R
|
||||
chmod 755 $eqemu_server_directory/server/*.pl
|
||||
chmod 755 $eqemu_server_directory/server/*.sh
|
||||
@@ -0,0 +1,33 @@
|
||||
adventure_stats
|
||||
char_recipe_list
|
||||
character_activities
|
||||
character_alt_currency
|
||||
character_alternate_abilities
|
||||
character_bandolier
|
||||
character_bind
|
||||
character_currency
|
||||
character_data
|
||||
character_disciplines
|
||||
character_enabledtasks
|
||||
character_inspect_messages
|
||||
character_languages
|
||||
character_leadership_abilities
|
||||
character_material
|
||||
character_memmed_spells
|
||||
character_potionbelt
|
||||
character_skills
|
||||
character_spells
|
||||
character_tribute
|
||||
completed_tasks
|
||||
faction_values
|
||||
friends
|
||||
guild_members
|
||||
instance_list_player
|
||||
inventory
|
||||
keyring
|
||||
mail
|
||||
player_titlesets
|
||||
quest_globals
|
||||
timers
|
||||
titles
|
||||
zone_flags
|
||||
@@ -351,6 +351,10 @@
|
||||
9095|2016_01_08_command_find_aliases.sql|SELECT * FROM `command_settings` WHERE `command` LIKE 'findaliases'|empty|
|
||||
9096|2016_03_05_secondary_recall.sql|SHOW COLUMNS FROM `character_bind` LIKE 'slot'|empty|
|
||||
9097|2016_07_03_npc_class_as_last_name.sql|SELECT `rule_name` FROM `rule_values` WHERE `rule_name` LIKE 'NPC:UseClassAsLastName'|empty|
|
||||
9098|2016_08_26_object_size_tilt.sql|SHOW COLUMNS FROM `object` LIKE 'size'|empty|
|
||||
9099|2016_08_27_ip_exemptions.sql|SHOW TABLES LIKE 'ip_exemptions'|empty|
|
||||
9100|2016_08_27_object_display_name.sql|SHOW COLUMNS FROM `object` LIKE 'display_name'|empty|
|
||||
9101|2016_12_01_pcnpc_only.sql|SHOW COLUMNS FROM `spells_new` LIKE 'pcnpc_only_flag'|empty|
|
||||
|
||||
# Upgrade conditions:
|
||||
# This won't be needed after this system is implemented, but it is used database that are not
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Bots:BotLevelsWithOwner', 'true', 'Auto-updates bots with ding.');
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (2, 'Bots:BotLevelsWithOwner', 'true', 'Auto-updates bots with ding.');
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (4, 'Bots:BotLevelsWithOwner', 'true', 'Auto-updates bots with ding.');
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (10, 'Bots:BotLevelsWithOwner', 'true', 'Auto-updates bots with ding.');
|
||||
@@ -0,0 +1 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Bots:BotLevelsWithOwner', 'true', 'Auto-updates bots with ding.');
|
||||
@@ -0,0 +1,2 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Bots:CasterStopMeleeLevel', '13', 'Level at which caster bots stop melee attacks');
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Character:UseOldBindWound', 'true', 'Uses the original bind wound behavior');
|
||||
@@ -0,0 +1 @@
|
||||
UPDATE ground_spawns SET max_z = -99999 WHERE max_x != min_x OR max_y != min_y
|
||||
@@ -0,0 +1 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Character:GrantHoTTOnCreate', 'false', 'Grant Health of Target\'s Target leadership AA on character creation');
|
||||
@@ -0,0 +1,25 @@
|
||||
update npc_types set attack_speed=0, atk=ceil(1.7*level), accuracy=ceil(1.7*level) where (name like 'Swarm%' or name like '%skel%' or name like 'BLpet%' or name like 'Sum%')
|
||||
and id >510 and id <860;
|
||||
update npc_types set attack_speed=0, atk=ceil(0.5*level), accuracy=ceil(0.5*level) where name like 'SumFire%';
|
||||
update npc_types set attack_speed=0, atk=ceil(1.775*level), accuracy=ceil(1.775*level) where name like 'SumAir%';
|
||||
update npc_types set attack_speed=0, atk=ceil(1.775*level), accuracy=ceil(1.775*level) where name like 'SumEarth%';
|
||||
update npc_types set attack_speed=0, atk=ceil(2.26*level), accuracy=ceil(2.26*level),gender=2,size=3 where name like 'BestialAid%';
|
||||
update npc_types set attack_speed=0, atk=ceil(2.26*level), accuracy=ceil(2.26*level),gender=2,size=3 where name like 'RagingServant%';
|
||||
|
||||
|
||||
update npc_types n
|
||||
set ac=
|
||||
ceil(case
|
||||
when level < 3 then level*2+2
|
||||
when level < 15 and level >=3 then level*3
|
||||
when id >= 200000 and id < 224000 then 200*.5+level
|
||||
else level * 4.1 end
|
||||
* (case when raid_target=1 then 1.4 else 1 end) + (case when raid_target=1 then level*1.4 else 0 end))
|
||||
+ 4*ifnull((select min(expansion)from zone where zoneidnumber=floor(n.id/1000)),5)
|
||||
,str=ceil((level * 4.1)*.75) + case when raid_target=1 then level else 0 end + 4*ifnull((select min(expansion)from zone where zoneidnumber=floor(n.id/1000)),5)
|
||||
,sta=ceil((level * 4.1)*.75) + case when raid_target=1 then level else 0 end + 4*ifnull((select min(expansion)from zone where zoneidnumber=floor(n.id/1000)),5)
|
||||
,agi=ceil((level * 4.1)*.75) + case when raid_target=1 then level else 0 end + 4*ifnull((select min(expansion)from zone where zoneidnumber=floor(n.id/1000)),5)
|
||||
,_int=ceil((level * 4.1)*.75) + case when raid_target=1 then level else 0 end + 4*ifnull((select min(expansion)from zone where zoneidnumber=floor(n.id/1000)),5)
|
||||
,dex=ceil((level * 4.1)*.75) + case when raid_target=1 then level else 0 end + 4*ifnull((select min(expansion)from zone where zoneidnumber=floor(n.id/1000)),5)
|
||||
,wis=ceil((level * 4.1)*.75) + case when raid_target=1 then level else 0 end + 4*ifnull((select min(expansion)from zone where zoneidnumber=floor(n.id/1000)),5)
|
||||
,cha=ceil((level * 4.1)*.75) + case when raid_target=1 then level else 0 end + 4*ifnull((select min(expansion)from zone where zoneidnumber=floor(n.id/1000)),5);
|
||||
@@ -0,0 +1,4 @@
|
||||
ALTER TABLE `object`
|
||||
ADD COLUMN `size` FLOAT NOT NULL DEFAULT '100' AFTER `unknown84`,
|
||||
ADD COLUMN `tilt_x` FLOAT NOT NULL DEFAULT '0' AFTER `size`,
|
||||
ADD COLUMN `tilt_y` FLOAT NOT NULL DEFAULT '0' AFTER `tilt_x`;
|
||||
@@ -0,0 +1,14 @@
|
||||
-- IP Exemptions table structure
|
||||
DROP TABLE IF EXISTS `ip_exemptions`;
|
||||
CREATE TABLE `ip_exemptions` (
|
||||
`exemption_id` int(11) NOT NULL AUTO_INCREMENT,
|
||||
`exemption_ip` varchar(255) DEFAULT NULL,
|
||||
`exemption_amount` int(11) DEFAULT NULL,
|
||||
PRIMARY KEY (`exemption_id`)
|
||||
) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=latin1;
|
||||
|
||||
-- Rule Value Entry, Default to false
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES ('1', 'World:EnableIPExemptions', 'false', 'notation');
|
||||
|
||||
-- Logging Category Entry
|
||||
INSERT INTO `logsys_categories` (`log_category_id`, `log_category_description`, `log_to_console`, `log_to_file`, `log_to_gmsay`) VALUES ('44', 'Client Login', '1', '1', '1');
|
||||
@@ -0,0 +1 @@
|
||||
ALTER TABLE `object` ADD COLUMN `display_name` VARCHAR(64);
|
||||
@@ -0,0 +1,2 @@
|
||||
ALTER TABLE `spells_new` CHANGE `field183` `pcnpc_only_flag` INT(11) DEFAULT 0;
|
||||
ALTER TABLE `spells_new` CHANGE `field184` `cast_not_standing` INT(11) DEFAULT 0;
|
||||
+3
-3
@@ -25,7 +25,7 @@
|
||||
#include "../common/eq_packet_structs.h"
|
||||
#include "../common/packet_dump.h"
|
||||
#include "../common/eq_stream_intf.h"
|
||||
#include "../common/item.h"
|
||||
#include "../common/inventory_profile.h"
|
||||
#include "../common/races.h"
|
||||
#include "../common/classes.h"
|
||||
#include "../common/languages.h"
|
||||
@@ -722,7 +722,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (RuleI(World, MaxClientsPerIP) >= 0) {
|
||||
if (RuleB(World, EnableIPExemptions) || RuleI(World, MaxClientsPerIP) >= 0) {
|
||||
client_list.GetCLEIP(this->GetIP()); //Check current CLE Entry IPs against incoming connection
|
||||
}
|
||||
|
||||
@@ -1399,7 +1399,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
{
|
||||
PlayerProfile_Struct pp;
|
||||
ExtendedProfile_Struct ext;
|
||||
Inventory inv;
|
||||
EQEmu::InventoryProfile inv;
|
||||
time_t bday = time(nullptr);
|
||||
char startzone[50]={0};
|
||||
uint32 i;
|
||||
|
||||
+51
-53
@@ -29,6 +29,7 @@
|
||||
#include "../common/classes.h"
|
||||
#include "../common/packet_dump.h"
|
||||
#include "wguild_mgr.h"
|
||||
#include "../common/misc.h"
|
||||
|
||||
#include <set>
|
||||
|
||||
@@ -142,7 +143,6 @@ void ClientList::EnforceSessionLimit(uint32 iLSAccountID) {
|
||||
//Check current CLE Entry IPs against incoming connection
|
||||
|
||||
void ClientList::GetCLEIP(uint32 iIP) {
|
||||
|
||||
ClientListEntry* countCLEIPs = 0;
|
||||
LinkedListIterator<ClientListEntry*> iterator(clientlist);
|
||||
|
||||
@@ -150,64 +150,62 @@ void ClientList::GetCLEIP(uint32 iIP) {
|
||||
iterator.Reset();
|
||||
|
||||
while(iterator.MoreElements()) {
|
||||
|
||||
countCLEIPs = iterator.GetData();
|
||||
|
||||
// If the IP matches, and the connection admin status is below the exempt status,
|
||||
// or exempt status is less than 0 (no-one is exempt)
|
||||
if ((countCLEIPs->GetIP() == iIP) &&
|
||||
((countCLEIPs->Admin() < (RuleI(World, ExemptMaxClientsStatus))) ||
|
||||
(RuleI(World, ExemptMaxClientsStatus) < 0))) {
|
||||
|
||||
// Increment the occurences of this IP address
|
||||
IPInstances++;
|
||||
|
||||
// If the number of connections exceeds the lower limit
|
||||
if (IPInstances > (RuleI(World, MaxClientsPerIP))) {
|
||||
|
||||
// If MaxClientsSetByStatus is set to True, override other IP Limit Rules
|
||||
if (RuleB(World, MaxClientsSetByStatus)) {
|
||||
|
||||
// The IP Limit is set by the status of the account if status > MaxClientsPerIP
|
||||
if (IPInstances > countCLEIPs->Admin()) {
|
||||
|
||||
if(RuleB(World, IPLimitDisconnectAll)) {
|
||||
countCLEIPs = iterator.GetData();
|
||||
if ((countCLEIPs->GetIP() == iIP) && ((countCLEIPs->Admin() < (RuleI(World, ExemptMaxClientsStatus))) || (RuleI(World, ExemptMaxClientsStatus) < 0))) { // If the IP matches, and the connection admin status is below the exempt status, or exempt status is less than 0 (no-one is exempt)
|
||||
IPInstances++; // Increment the occurences of this IP address
|
||||
Log.Out(Logs::General, Logs::Client_Login, "Account ID: %i Account Name: %s IP: %s.", countCLEIPs->LSID(), countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
|
||||
if (RuleB(World, EnableIPExemptions)) {
|
||||
Log.Out(Logs::General, Logs::Client_Login, "Account ID: %i Account Name: %s IP: %s IP Instances: %i Max IP Instances: %i", countCLEIPs->LSID(), countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str(), IPInstances, database.GetIPExemption(long2ip(countCLEIPs->GetIP()).c_str()));
|
||||
if (IPInstances > database.GetIPExemption(long2ip(countCLEIPs->GetIP()).c_str())) {
|
||||
if(RuleB(World, IPLimitDisconnectAll)) {
|
||||
Log.Out(Logs::General, Logs::Client_Login, "Disconnect: All accounts on IP %s", long2ip(countCLEIPs->GetIP()).c_str());
|
||||
DisconnectByIP(iIP);
|
||||
return;
|
||||
} else {
|
||||
Log.Out(Logs::General, Logs::Client_Login, "Disconnect: Account %s on IP %s.", countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
|
||||
countCLEIPs->SetOnline(CLE_Status_Offline);
|
||||
iterator.RemoveCurrent();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (IPInstances > (RuleI(World, MaxClientsPerIP))) { // If the number of connections exceeds the lower limit
|
||||
if (RuleB(World, MaxClientsSetByStatus)) { // If MaxClientsSetByStatus is set to True, override other IP Limit Rules
|
||||
Log.Out(Logs::General, Logs::Client_Login, "Account ID: %i Account Name: %s IP: %s IP Instances: %i Max IP Instances: %i", countCLEIPs->LSID(), countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str(), IPInstances, countCLEIPs->Admin());
|
||||
if (IPInstances > countCLEIPs->Admin()) { // The IP Limit is set by the status of the account if status > MaxClientsPerIP
|
||||
if(RuleB(World, IPLimitDisconnectAll)) {
|
||||
Log.Out(Logs::General, Logs::Client_Login, "Disconnect: All accounts on IP %s", long2ip(countCLEIPs->GetIP()).c_str());
|
||||
DisconnectByIP(iIP);
|
||||
return;
|
||||
} else {
|
||||
Log.Out(Logs::General, Logs::Client_Login, "Disconnect: Account %s on IP %s.", countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
|
||||
countCLEIPs->SetOnline(CLE_Status_Offline); // Remove the connection
|
||||
iterator.RemoveCurrent();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} else if ((countCLEIPs->Admin() < RuleI(World, AddMaxClientsStatus)) || (RuleI(World, AddMaxClientsStatus) < 0)) { // Else if the Admin status of the connection is not eligible for the higher limit, or there is no higher limit (AddMaxClientStatus < 0)
|
||||
if(RuleB(World, IPLimitDisconnectAll)) {
|
||||
Log.Out(Logs::General, Logs::Client_Login, "Disconnect: All accounts on IP %s", long2ip(countCLEIPs->GetIP()).c_str());
|
||||
DisconnectByIP(iIP);
|
||||
return;
|
||||
} else {
|
||||
// Remove the connection
|
||||
countCLEIPs->SetOnline(CLE_Status_Offline);
|
||||
Log.Out(Logs::General, Logs::Client_Login, "Disconnect: Account %s on IP %s.", countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
|
||||
countCLEIPs->SetOnline(CLE_Status_Offline); // Remove the connection
|
||||
iterator.RemoveCurrent();
|
||||
continue;
|
||||
}
|
||||
} else if (IPInstances > RuleI(World, AddMaxClientsPerIP)) { // else they are eligible for the higher limit, but if they exceed that
|
||||
if(RuleB(World, IPLimitDisconnectAll)) {
|
||||
Log.Out(Logs::General, Logs::Client_Login, "Disconnect: All accounts on IP %s", long2ip(countCLEIPs->GetIP()).c_str());
|
||||
DisconnectByIP(iIP);
|
||||
return;
|
||||
} else {
|
||||
Log.Out(Logs::General, Logs::Client_Login, "Disconnect: Account %s on IP %s.", countCLEIPs->LSName(), long2ip(countCLEIPs->GetIP()).c_str());
|
||||
countCLEIPs->SetOnline(CLE_Status_Offline); // Remove the connection
|
||||
iterator.RemoveCurrent();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Else if the Admin status of the connection is not eligible for the higher limit,
|
||||
// or there is no higher limit (AddMaxClientStatus<0)
|
||||
else if ((countCLEIPs->Admin() < (RuleI(World, AddMaxClientsStatus)) ||
|
||||
(RuleI(World, AddMaxClientsStatus) < 0))) {
|
||||
|
||||
if(RuleB(World, IPLimitDisconnectAll)) {
|
||||
DisconnectByIP(iIP);
|
||||
return;
|
||||
} else {
|
||||
// Remove the connection
|
||||
countCLEIPs->SetOnline(CLE_Status_Offline);
|
||||
iterator.RemoveCurrent();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// else they are eligible for the higher limit, but if they exceed that
|
||||
else if (IPInstances > RuleI(World, AddMaxClientsPerIP)) {
|
||||
|
||||
if(RuleB(World, IPLimitDisconnectAll)) {
|
||||
DisconnectByIP(iIP);
|
||||
return;
|
||||
} else {
|
||||
// Remove the connection
|
||||
countCLEIPs->SetOnline(CLE_Status_Offline);
|
||||
iterator.RemoveCurrent();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+13
-14
@@ -17,10 +17,9 @@
|
||||
*/
|
||||
|
||||
#include "worlddb.h"
|
||||
//#include "../common/item.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/eq_packet_structs.h"
|
||||
#include "../common/item.h"
|
||||
#include "../common/inventory_profile.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include <iostream>
|
||||
#include <cstdlib>
|
||||
@@ -97,7 +96,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
CharacterSelectEntry_Struct *cse = (CharacterSelectEntry_Struct *)buff_ptr;
|
||||
PlayerProfile_Struct pp;
|
||||
Inventory inv;
|
||||
EQEmu::InventoryProfile inv;
|
||||
uint32 character_id = (uint32)atoi(row[0]);
|
||||
uint8 has_home = 0;
|
||||
uint8 has_bind = 0;
|
||||
@@ -117,12 +116,12 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
|
||||
cse->Gender = (uint8)atoi(row[2]);
|
||||
cse->Face = (uint8)atoi(row[15]);
|
||||
|
||||
for (uint32 matslot = 0; matslot < EQEmu::textures::TextureCount; matslot++) { // Processed below
|
||||
for (uint32 matslot = 0; matslot < EQEmu::textures::materialCount; matslot++) { // Processed below
|
||||
cse->Equip[matslot].Material = 0;
|
||||
cse->Equip[matslot].Unknown1 = 0;
|
||||
cse->Equip[matslot].EliteMaterial = 0;
|
||||
cse->Equip[matslot].HeroForgeModel = 0;
|
||||
cse->Equip[matslot].Material2 = 0;
|
||||
cse->Equip[matslot].EliteModel = 0;
|
||||
cse->Equip[matslot].HerosForgeModel = 0;
|
||||
cse->Equip[matslot].Unknown2 = 0;
|
||||
cse->Equip[matslot].Color = 0;
|
||||
}
|
||||
|
||||
@@ -245,12 +244,12 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
|
||||
/* Load Inventory */
|
||||
// If we ensure that the material data is updated appropriately, we can do away with inventory loads
|
||||
if (GetInventory(accountID, cse->Name, &inv)) {
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
const ItemInst* inst = nullptr;
|
||||
const EQEmu::ItemData* item = nullptr;
|
||||
const EQEmu::ItemInstance* inst = nullptr;
|
||||
int16 invslot = 0;
|
||||
|
||||
for (uint32 matslot = 0; matslot < EQEmu::textures::TextureCount; matslot++) {
|
||||
invslot = Inventory::CalcSlotFromMaterial(matslot);
|
||||
for (uint32 matslot = EQEmu::textures::textureBegin; matslot < EQEmu::textures::materialCount; matslot++) {
|
||||
invslot = EQEmu::InventoryProfile::CalcSlotFromMaterial(matslot);
|
||||
if (invslot == INVALID_INDEX) { continue; }
|
||||
inst = inv.GetItem(invslot);
|
||||
if (inst == nullptr) { continue; }
|
||||
@@ -270,7 +269,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
|
||||
cse->Equip[matslot].Material = idfile;
|
||||
}
|
||||
}
|
||||
if (matslot == EQEmu::textures::TexturePrimary) {
|
||||
if (matslot == EQEmu::textures::weaponPrimary) {
|
||||
cse->PrimaryIDFile = idfile;
|
||||
}
|
||||
else {
|
||||
@@ -288,8 +287,8 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
|
||||
|
||||
// Armor Materials/Models
|
||||
cse->Equip[matslot].Material = item->Material;
|
||||
cse->Equip[matslot].EliteMaterial = item->EliteMaterial;
|
||||
cse->Equip[matslot].HeroForgeModel = inst->GetOrnamentHeroModel(matslot);
|
||||
cse->Equip[matslot].EliteModel = item->EliteMaterial;
|
||||
cse->Equip[matslot].HerosForgeModel = inst->GetOrnamentHeroModel(matslot);
|
||||
cse->Equip[matslot].Color = color;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1312,6 +1312,7 @@ bool ZoneServer::Process() {
|
||||
case ServerOP_CZSignalNPC:
|
||||
case ServerOP_CZSetEntityVariableByNPCTypeID:
|
||||
case ServerOP_CZSignalClient:
|
||||
case ServerOP_WWMarquee:
|
||||
case ServerOP_DepopAllPlayersCorpses:
|
||||
case ServerOP_DepopPlayerCorpse:
|
||||
case ServerOP_ReloadTitles:
|
||||
|
||||
+6
-1
@@ -423,7 +423,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
|
||||
uint32 sitem = 0;
|
||||
sitem = CorpseToUse->GetWornItem(x);
|
||||
if(sitem){
|
||||
const EQEmu::ItemBase * itm = database.GetItem(sitem);
|
||||
const EQEmu::ItemData * itm = database.GetItem(sitem);
|
||||
npca->AddLootDrop(itm, &npca->itemlist, 1, 1, 255, true, true);
|
||||
}
|
||||
}
|
||||
@@ -1181,6 +1181,11 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
|
||||
|
||||
if (!IsCastWhileInvis(rank->spell))
|
||||
CommonBreakInvisible();
|
||||
|
||||
if (spells[rank->spell].sneak && (!hidden || (hidden && (Timer::GetCurrentTime() - tmHidden) < 4000))) {
|
||||
Message_StringID(MT_SpellFailure, SNEAK_RESTRICT);
|
||||
return;
|
||||
}
|
||||
// Bards can cast instant cast AAs while they are casting another song
|
||||
if(spells[rank->spell].cast_time == 0 && GetClass() == BARD && IsBardSong(casting_spell_id)) {
|
||||
if(!SpellFinished(rank->spell, entity_list.GetMob(target_id), EQEmu::CastingSlot::AltAbility, spells[rank->spell].mana, -1, spells[rank->spell].ResistDiff, false)) {
|
||||
|
||||
+2
-2
@@ -1343,8 +1343,8 @@ bool Mob::PassCharismaCheck(Mob* caster, uint16 spell_id) {
|
||||
|
||||
void Mob::RogueEvade(Mob *other)
|
||||
{
|
||||
int amount = other->GetHateAmount(this) - (GetLevel() * 13);
|
||||
other->SetHateAmountOnEnt(this, std::max(1, amount));
|
||||
int amount = other->GetHateAmount(this) * zone->random.Int(40, 70) / 100;
|
||||
other->SetHateAmountOnEnt(this, std::max(100, amount));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
+1147
-760
File diff suppressed because it is too large
Load Diff
+3
-3
@@ -35,9 +35,9 @@ public:
|
||||
|
||||
//abstract virtual function implementations requird by base abstract class
|
||||
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill) { return true; }
|
||||
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0) { return; }
|
||||
virtual bool Attack(Mob* other, int Hand = EQEmu::legacy::SlotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
|
||||
ExtraAttackOptions *opts = nullptr, int special = 0) { return false; }
|
||||
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) { return; }
|
||||
virtual bool Attack(Mob* other, int Hand = EQEmu::inventory::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
|
||||
ExtraAttackOptions *opts = nullptr) { return false; }
|
||||
virtual bool HasRaid() { return false; }
|
||||
virtual bool HasGroup() { return false; }
|
||||
virtual Raid* GetRaid() { return 0; }
|
||||
|
||||
+49
-63
@@ -17,7 +17,7 @@
|
||||
*/
|
||||
#include "../common/classes.h"
|
||||
#include "../common/global_define.h"
|
||||
#include "../common/item.h"
|
||||
#include "../common/item_instance.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "../common/skills.h"
|
||||
#include "../common/spdat.h"
|
||||
@@ -46,6 +46,7 @@ void Mob::CalcBonuses()
|
||||
CalcMaxHP();
|
||||
CalcMaxMana();
|
||||
SetAttackTimer();
|
||||
CalcAC();
|
||||
|
||||
rooted = FindType(SE_Root);
|
||||
}
|
||||
@@ -145,35 +146,35 @@ void Client::CalcItemBonuses(StatBonuses* newbon) {
|
||||
|
||||
unsigned int i;
|
||||
// Update: MainAmmo should only calc skill mods (TODO: Check for other cases)
|
||||
for (i = EQEmu::legacy::SlotCharm; i <= EQEmu::legacy::SlotAmmo; i++) {
|
||||
const ItemInst* inst = m_inv[i];
|
||||
for (i = EQEmu::inventory::slotCharm; i <= EQEmu::inventory::slotAmmo; i++) {
|
||||
const EQEmu::ItemInstance* inst = m_inv[i];
|
||||
if(inst == 0)
|
||||
continue;
|
||||
AddItemBonuses(inst, newbon, false, false, 0, (i == EQEmu::legacy::SlotAmmo));
|
||||
AddItemBonuses(inst, newbon, false, false, 0, (i == EQEmu::inventory::slotAmmo));
|
||||
|
||||
//These are given special flags due to how often they are checked for various spell effects.
|
||||
const EQEmu::ItemBase *item = inst->GetItem();
|
||||
if (i == EQEmu::legacy::SlotSecondary && (item && item->ItemType == EQEmu::item::ItemTypeShield))
|
||||
const EQEmu::ItemData *item = inst->GetItem();
|
||||
if (i == EQEmu::inventory::slotSecondary && (item && item->ItemType == EQEmu::item::ItemTypeShield))
|
||||
SetShieldEquiped(true);
|
||||
else if (i == EQEmu::legacy::SlotPrimary && (item && item->ItemType == EQEmu::item::ItemType2HBlunt)) {
|
||||
else if (i == EQEmu::inventory::slotPrimary && (item && item->ItemType == EQEmu::item::ItemType2HBlunt)) {
|
||||
SetTwoHandBluntEquiped(true);
|
||||
SetTwoHanderEquipped(true);
|
||||
}
|
||||
else if (i == EQEmu::legacy::SlotPrimary && (item && (item->ItemType == EQEmu::item::ItemType2HSlash || item->ItemType == EQEmu::item::ItemType2HPiercing)))
|
||||
else if (i == EQEmu::inventory::slotPrimary && (item && (item->ItemType == EQEmu::item::ItemType2HSlash || item->ItemType == EQEmu::item::ItemType2HPiercing)))
|
||||
SetTwoHanderEquipped(true);
|
||||
}
|
||||
|
||||
//Power Source Slot
|
||||
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
|
||||
{
|
||||
const ItemInst* inst = m_inv[EQEmu::legacy::SlotPowerSource];
|
||||
const EQEmu::ItemInstance* inst = m_inv[EQEmu::inventory::slotPowerSource];
|
||||
if(inst)
|
||||
AddItemBonuses(inst, newbon);
|
||||
}
|
||||
|
||||
//tribute items
|
||||
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++) {
|
||||
const ItemInst* inst = m_inv[EQEmu::legacy::TRIBUTE_BEGIN + i];
|
||||
const EQEmu::ItemInstance* inst = m_inv[EQEmu::legacy::TRIBUTE_BEGIN + i];
|
||||
if(inst == 0)
|
||||
continue;
|
||||
AddItemBonuses(inst, newbon, false, true);
|
||||
@@ -181,8 +182,8 @@ void Client::CalcItemBonuses(StatBonuses* newbon) {
|
||||
|
||||
//Optional ability to have worn effects calculate as an addititive bonus instead of highest value
|
||||
if (RuleI(Spells, AdditiveBonusWornType) && RuleI(Spells, AdditiveBonusWornType) != EQEmu::item::ItemEffectWorn){
|
||||
for (i = EQEmu::legacy::SlotCharm; i < EQEmu::legacy::SlotAmmo; i++) {
|
||||
const ItemInst* inst = m_inv[i];
|
||||
for (i = EQEmu::inventory::slotCharm; i < EQEmu::inventory::slotAmmo; i++) {
|
||||
const EQEmu::ItemInstance* inst = m_inv[i];
|
||||
if(inst == 0)
|
||||
continue;
|
||||
AdditiveWornBonuses(inst, newbon);
|
||||
@@ -208,7 +209,7 @@ void Client::ProcessItemCaps()
|
||||
itembonuses.ATK = std::min(itembonuses.ATK, CalcItemATKCap());
|
||||
}
|
||||
|
||||
void Client::AddItemBonuses(const ItemInst *inst, StatBonuses *newbon, bool isAug, bool isTribute, int rec_override, bool ammo_slot_item)
|
||||
void Client::AddItemBonuses(const EQEmu::ItemInstance *inst, StatBonuses *newbon, bool isAug, bool isTribute, int rec_override, bool ammo_slot_item)
|
||||
{
|
||||
if (!inst || !inst->IsClassCommon()) {
|
||||
return;
|
||||
@@ -218,7 +219,7 @@ void Client::AddItemBonuses(const ItemInst *inst, StatBonuses *newbon, bool isAu
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::ItemBase *item = inst->GetItem();
|
||||
const EQEmu::ItemData *item = inst->GetItem();
|
||||
|
||||
if (!isTribute && !inst->IsEquipable(GetBaseRace(), GetClass())) {
|
||||
if (item->ItemType != EQEmu::item::ItemTypeFood && item->ItemType != EQEmu::item::ItemTypeDrink)
|
||||
@@ -527,12 +528,12 @@ void Client::AddItemBonuses(const ItemInst *inst, StatBonuses *newbon, bool isAu
|
||||
}
|
||||
|
||||
if (!isAug) {
|
||||
for (int i = 0; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++)
|
||||
AddItemBonuses(inst->GetAugment(i), newbon, true, false, rec_level, ammo_slot_item);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::AdditiveWornBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug) {
|
||||
void Client::AdditiveWornBonuses(const EQEmu::ItemInstance *inst, StatBonuses* newbon, bool isAug) {
|
||||
|
||||
/*
|
||||
Powerful Non-live like option allows developers to add worn effects on items that
|
||||
@@ -550,7 +551,7 @@ void Client::AdditiveWornBonuses(const ItemInst *inst, StatBonuses* newbon, bool
|
||||
if(inst->GetAugmentType()==0 && isAug == true)
|
||||
return;
|
||||
|
||||
const EQEmu::ItemBase *item = inst->GetItem();
|
||||
const EQEmu::ItemData *item = inst->GetItem();
|
||||
|
||||
if(!inst->IsEquipable(GetBaseRace(),GetClass()))
|
||||
return;
|
||||
@@ -565,7 +566,7 @@ void Client::AdditiveWornBonuses(const ItemInst *inst, StatBonuses* newbon, bool
|
||||
if (!isAug)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
for (i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
|
||||
AdditiveWornBonuses(inst->GetAugment(i),newbon,true);
|
||||
}
|
||||
}
|
||||
@@ -580,9 +581,9 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
|
||||
{
|
||||
if (food && drink)
|
||||
break;
|
||||
const ItemInst* inst = GetInv().GetItem(i);
|
||||
const EQEmu::ItemInstance* inst = GetInv().GetItem(i);
|
||||
if (inst && inst->GetItem() && inst->IsClassCommon()) {
|
||||
const EQEmu::ItemBase *item = inst->GetItem();
|
||||
const EQEmu::ItemData *item = inst->GetItem();
|
||||
if (item->ItemType == EQEmu::item::ItemTypeFood && !food)
|
||||
food = true;
|
||||
else if (item->ItemType == EQEmu::item::ItemTypeDrink && !drink)
|
||||
@@ -596,9 +597,9 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
|
||||
{
|
||||
if (food && drink)
|
||||
break;
|
||||
const ItemInst* inst = GetInv().GetItem(i);
|
||||
const EQEmu::ItemInstance* inst = GetInv().GetItem(i);
|
||||
if (inst && inst->GetItem() && inst->IsClassCommon()) {
|
||||
const EQEmu::ItemBase *item = inst->GetItem();
|
||||
const EQEmu::ItemData *item = inst->GetItem();
|
||||
if (item->ItemType == EQEmu::item::ItemTypeFood && !food)
|
||||
food = true;
|
||||
else if (item->ItemType == EQEmu::item::ItemTypeDrink && !drink)
|
||||
@@ -669,6 +670,10 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
|
||||
}
|
||||
|
||||
switch (effect) {
|
||||
case SE_ACv2:
|
||||
case SE_ArmorClass:
|
||||
newbon->AC += base1;
|
||||
break;
|
||||
// Note: AA effects that use accuracy are skill limited, while spell effect is not.
|
||||
case SE_Accuracy:
|
||||
// Bad data or unsupported new skill
|
||||
@@ -940,12 +945,8 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
|
||||
case SE_ShieldBlock:
|
||||
newbon->ShieldBlock += base1;
|
||||
break;
|
||||
case SE_ShieldEquipHateMod:
|
||||
newbon->ShieldEquipHateMod += base1;
|
||||
break;
|
||||
case SE_ShieldEquipDmgMod:
|
||||
newbon->ShieldEquipDmgMod[0] += base1;
|
||||
newbon->ShieldEquipDmgMod[1] += base2;
|
||||
newbon->ShieldEquipDmgMod += base1;
|
||||
break;
|
||||
case SE_SecondaryDmgInc:
|
||||
newbon->SecondaryDmgInc = true;
|
||||
@@ -1531,9 +1532,6 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
|
||||
}
|
||||
}
|
||||
|
||||
// THIS IS WRONG, leaving for now
|
||||
//this prolly suffer from roundoff error slightly...
|
||||
newbon->AC = newbon->AC * 10 / 34; //ratio determined impirically from client.
|
||||
if (GetClass() == BARD)
|
||||
newbon->ManaRegen = 0; // Bards do not get mana regen from spells.
|
||||
}
|
||||
@@ -2529,6 +2527,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
|
||||
|
||||
case SE_ImmuneFleeing:
|
||||
new_bonus->ImmuneToFlee = true;
|
||||
if (currently_fleeing) // lets update shit now instead of next tick
|
||||
ProcessFlee();
|
||||
break;
|
||||
|
||||
case SE_DelayDeath:
|
||||
@@ -2653,13 +2653,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
|
||||
new_bonus->ShieldBlock += effect_value;
|
||||
break;
|
||||
|
||||
case SE_ShieldEquipHateMod:
|
||||
new_bonus->ShieldEquipHateMod += effect_value;
|
||||
break;
|
||||
|
||||
case SE_ShieldEquipDmgMod:
|
||||
new_bonus->ShieldEquipDmgMod[0] += effect_value;
|
||||
new_bonus->ShieldEquipDmgMod[1] += base2;
|
||||
new_bonus->ShieldEquipDmgMod += effect_value;
|
||||
break;
|
||||
|
||||
case SE_BlockBehind:
|
||||
@@ -3203,7 +3198,7 @@ void NPC::CalcItemBonuses(StatBonuses *newbon)
|
||||
if(newbon){
|
||||
|
||||
for (int i = 0; i < EQEmu::legacy::EQUIPMENT_SIZE; i++){
|
||||
const EQEmu::ItemBase *cur = database.GetItem(equipment[i]);
|
||||
const EQEmu::ItemData *cur = database.GetItem(equipment[i]);
|
||||
if(cur){
|
||||
//basic stats
|
||||
newbon->AC += cur->AC;
|
||||
@@ -3297,7 +3292,7 @@ void Client::CalcItemScale() {
|
||||
//Power Source Slot
|
||||
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
|
||||
{
|
||||
if (CalcItemScale(EQEmu::legacy::SlotPowerSource, EQEmu::legacy::SlotPowerSource))
|
||||
if (CalcItemScale(EQEmu::inventory::slotPowerSource, EQEmu::inventory::slotPowerSource))
|
||||
changed = true;
|
||||
}
|
||||
|
||||
@@ -3312,10 +3307,10 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
|
||||
bool changed = false;
|
||||
uint32 i;
|
||||
for (i = slot_x; i <= slot_y; i++) {
|
||||
if (i == EQEmu::legacy::SlotAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
|
||||
if (i == EQEmu::inventory::slotAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
|
||||
continue;
|
||||
|
||||
ItemInst* inst = m_inv.GetItem(i);
|
||||
EQEmu::ItemInstance* inst = m_inv.GetItem(i);
|
||||
|
||||
if(inst == nullptr)
|
||||
continue;
|
||||
@@ -3323,7 +3318,7 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
|
||||
// TEST CODE: test for bazaar trader crashing with charm items
|
||||
if (Trader)
|
||||
if (i >= EQEmu::legacy::GENERAL_BAGS_BEGIN && i <= EQEmu::legacy::GENERAL_BAGS_END) {
|
||||
ItemInst* parent_item = m_inv.GetItem(Inventory::CalcSlotId(i));
|
||||
EQEmu::ItemInstance* parent_item = m_inv.GetItem(EQEmu::InventoryProfile::CalcSlotId(i));
|
||||
if (parent_item && parent_item->GetItem()->ID == 17899) // trader satchel
|
||||
continue;
|
||||
}
|
||||
@@ -3342,9 +3337,9 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
|
||||
}
|
||||
|
||||
//iterate all augments
|
||||
for (int x = AUG_INDEX_BEGIN; x < EQEmu::legacy::ITEM_COMMON_SIZE; ++x)
|
||||
for (int x = EQEmu::inventory::socketBegin; x < EQEmu::inventory::SocketCount; ++x)
|
||||
{
|
||||
ItemInst * a_inst = inst->GetAugment(x);
|
||||
EQEmu::ItemInstance * a_inst = inst->GetAugment(x);
|
||||
if(!a_inst)
|
||||
continue;
|
||||
|
||||
@@ -3391,7 +3386,7 @@ void Client::DoItemEnterZone() {
|
||||
//Power Source Slot
|
||||
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
|
||||
{
|
||||
if (DoItemEnterZone(EQEmu::legacy::SlotPowerSource, EQEmu::legacy::SlotPowerSource))
|
||||
if (DoItemEnterZone(EQEmu::inventory::slotPowerSource, EQEmu::inventory::slotPowerSource))
|
||||
changed = true;
|
||||
}
|
||||
|
||||
@@ -3405,10 +3400,10 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
|
||||
// behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
|
||||
bool changed = false;
|
||||
for(uint32 i = slot_x; i <= slot_y; i++) {
|
||||
if (i == EQEmu::legacy::SlotAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
|
||||
if (i == EQEmu::inventory::slotAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
|
||||
continue;
|
||||
|
||||
ItemInst* inst = m_inv.GetItem(i);
|
||||
EQEmu::ItemInstance* inst = m_inv.GetItem(i);
|
||||
|
||||
if(!inst)
|
||||
continue;
|
||||
@@ -3416,7 +3411,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
|
||||
// TEST CODE: test for bazaar trader crashing with charm items
|
||||
if (Trader)
|
||||
if (i >= EQEmu::legacy::GENERAL_BAGS_BEGIN && i <= EQEmu::legacy::GENERAL_BAGS_END) {
|
||||
ItemInst* parent_item = m_inv.GetItem(Inventory::CalcSlotId(i));
|
||||
EQEmu::ItemInstance* parent_item = m_inv.GetItem(EQEmu::InventoryProfile::CalcSlotId(i));
|
||||
if (parent_item && parent_item->GetItem()->ID == 17899) // trader satchel
|
||||
continue;
|
||||
}
|
||||
@@ -3427,7 +3422,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
|
||||
uint16 oldexp = inst->GetExp();
|
||||
|
||||
parse->EventItem(EVENT_ITEM_ENTER_ZONE, this, inst, nullptr, "", 0);
|
||||
if (i <= EQEmu::legacy::SlotAmmo || i == EQEmu::legacy::SlotPowerSource) {
|
||||
if (i <= EQEmu::inventory::slotAmmo || i == EQEmu::inventory::slotPowerSource) {
|
||||
parse->EventItem(EVENT_EQUIP_ITEM, this, inst, nullptr, "", i);
|
||||
}
|
||||
|
||||
@@ -3437,7 +3432,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
|
||||
update_slot = true;
|
||||
}
|
||||
} else {
|
||||
if (i <= EQEmu::legacy::SlotAmmo || i == EQEmu::legacy::SlotPowerSource) {
|
||||
if (i <= EQEmu::inventory::slotAmmo || i == EQEmu::inventory::slotPowerSource) {
|
||||
parse->EventItem(EVENT_EQUIP_ITEM, this, inst, nullptr, "", i);
|
||||
}
|
||||
|
||||
@@ -3445,9 +3440,9 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
|
||||
}
|
||||
|
||||
//iterate all augments
|
||||
for (int x = AUG_INDEX_BEGIN; x < EQEmu::legacy::ITEM_COMMON_SIZE; ++x)
|
||||
for (int x = EQEmu::inventory::socketBegin; x < EQEmu::inventory::SocketCount; ++x)
|
||||
{
|
||||
ItemInst *a_inst = inst->GetAugment(x);
|
||||
EQEmu::ItemInstance *a_inst = inst->GetAugment(x);
|
||||
if(!a_inst)
|
||||
continue;
|
||||
|
||||
@@ -4553,19 +4548,10 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
|
||||
itembonuses.DoubleRangedAttack = effect_value;
|
||||
break;
|
||||
|
||||
case SE_ShieldEquipHateMod:
|
||||
spellbonuses.ShieldEquipHateMod = effect_value;
|
||||
aabonuses.ShieldEquipHateMod = effect_value;
|
||||
itembonuses.ShieldEquipHateMod = effect_value;
|
||||
break;
|
||||
|
||||
case SE_ShieldEquipDmgMod:
|
||||
spellbonuses.ShieldEquipDmgMod[0] = effect_value;
|
||||
spellbonuses.ShieldEquipDmgMod[1] = effect_value;
|
||||
aabonuses.ShieldEquipDmgMod[0] = effect_value;
|
||||
aabonuses.ShieldEquipDmgMod[1] = effect_value;
|
||||
itembonuses.ShieldEquipDmgMod[0] = effect_value;
|
||||
itembonuses.ShieldEquipDmgMod[1] = effect_value;
|
||||
spellbonuses.ShieldEquipDmgMod = effect_value;
|
||||
aabonuses.ShieldEquipDmgMod = effect_value;
|
||||
itembonuses.ShieldEquipDmgMod = effect_value;
|
||||
break;
|
||||
|
||||
case SE_TriggerMeleeThreshold:
|
||||
|
||||
+318
-465
File diff suppressed because it is too large
Load Diff
+13
-15
@@ -77,7 +77,7 @@ static const std::string bot_stance_name[BOT_STANCE_COUNT] = {
|
||||
|
||||
static const char* GetBotStanceName(int stance_id) { return bot_stance_name[VALIDBOTSTANCE(stance_id)].c_str(); }
|
||||
|
||||
#define VALIDBOTEQUIPSLOT(x) ((x >= EQEmu::legacy::EQUIPMENT_BEGIN && x <= EQEmu::legacy::EQUIPMENT_END) ? (x) : ((x == EQEmu::legacy::SlotPowerSource) ? (22) : (23)))
|
||||
#define VALIDBOTEQUIPSLOT(x) ((x >= EQEmu::legacy::EQUIPMENT_BEGIN && x <= EQEmu::legacy::EQUIPMENT_END) ? (x) : ((x == EQEmu::inventory::slotPowerSource) ? (22) : (23)))
|
||||
|
||||
static std::string bot_equip_slot_name[EQEmu::legacy::EQUIPMENT_SIZE + 2] =
|
||||
{
|
||||
@@ -206,9 +206,9 @@ public:
|
||||
|
||||
//abstract virtual function implementations requird by base abstract class
|
||||
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
|
||||
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0);
|
||||
virtual bool Attack(Mob* other, int Hand = EQEmu::legacy::SlotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
|
||||
ExtraAttackOptions *opts = nullptr, int special = 0);
|
||||
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
|
||||
virtual bool Attack(Mob* other, int Hand = EQEmu::inventory::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
|
||||
ExtraAttackOptions *opts = nullptr);
|
||||
virtual bool HasRaid() { return (GetRaid() ? true : false); }
|
||||
virtual bool HasGroup() { return (GetGroup() ? true : false); }
|
||||
virtual Raid* GetRaid() { return entity_list.GetRaidByMob(this); }
|
||||
@@ -239,7 +239,7 @@ public:
|
||||
uint16 BotGetSpellPriority(int spellslot) { return AIspells[spellslot].priority; }
|
||||
virtual float GetProcChances(float ProcBonus, uint16 hand);
|
||||
virtual int GetHandToHandDamage(void);
|
||||
virtual bool TryFinishingBlow(Mob *defender, EQEmu::skills::SkillType skillinuse);
|
||||
virtual bool TryFinishingBlow(Mob *defender, EQEmu::skills::SkillType skillinuse, int &damage);
|
||||
virtual void DoRiposte(Mob* defender);
|
||||
inline virtual int32 GetATK() const { return ATK + itembonuses.ATK + spellbonuses.ATK + ((GetSTR() + GetSkill(EQEmu::skills::SkillOffense)) * 9 / 10); }
|
||||
inline virtual int32 GetATKBonus() const { return itembonuses.ATK + spellbonuses.ATK; }
|
||||
@@ -248,19 +248,18 @@ public:
|
||||
uint16 GetPrimarySkillValue();
|
||||
uint16 MaxSkill(EQEmu::skills::SkillType skillid, uint16 class_, uint16 level) const;
|
||||
inline uint16 MaxSkill(EQEmu::skills::SkillType skillid) const { return MaxSkill(skillid, GetClass(), GetLevel()); }
|
||||
virtual int GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target = nullptr);
|
||||
virtual void DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32 max_damage, int32 min_damage = 1, int32 hate_override = -1, int ReuseTime = 10, bool HitChance = false);
|
||||
virtual void TryBackstab(Mob *other,int ReuseTime = 10);
|
||||
virtual void RogueBackstab(Mob* other, bool min_damage = false, int ReuseTime = 10);
|
||||
virtual void RogueAssassinate(Mob* other);
|
||||
virtual void DoClassAttacks(Mob *target, bool IsRiposte=false);
|
||||
virtual bool TryHeadShot(Mob* defender, EQEmu::skills::SkillType skillInUse);
|
||||
virtual void DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills::SkillType skillinuse, int16 chance_mod = 0, int16 focus = 0, bool CanRiposte = false, int ReuseTime = 0);
|
||||
virtual void ApplySpecialAttackMod(EQEmu::skills::SkillType skill, int32 &dmg, int32 &mindmg);
|
||||
bool CanDoSpecialAttack(Mob *other);
|
||||
virtual int32 CheckAggroAmount(uint16 spellid);
|
||||
virtual void CalcBonuses();
|
||||
void CalcItemBonuses(StatBonuses* newbon);
|
||||
void AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug = false, bool isTribute = false, int rec_override = 0);
|
||||
void AddItemBonuses(const EQEmu::ItemInstance *inst, StatBonuses* newbon, bool isAug = false, bool isTribute = false, int rec_override = 0);
|
||||
int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
|
||||
virtual void MakePet(uint16 spell_id, const char* pettype, const char *petname = nullptr);
|
||||
virtual FACTION_VALUE GetReverseFactionCon(Mob* iOther);
|
||||
@@ -382,10 +381,10 @@ public:
|
||||
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, uint32 aa_id = 0);
|
||||
|
||||
// Bot Equipment & Inventory Class Methods
|
||||
void BotTradeSwapItem(Client* client, int16 lootSlot, const ItemInst* inst, const ItemInst* inst_swap, uint32 equipableSlots, std::string* errorMessage, bool swap = true);
|
||||
void BotTradeAddItem(uint32 id, const ItemInst* inst, int16 charges, uint32 equipableSlots, uint16 lootSlot, std::string* errorMessage, bool addToDb = true);
|
||||
void BotTradeSwapItem(Client* client, int16 lootSlot, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* inst_swap, uint32 equipableSlots, std::string* errorMessage, bool swap = true);
|
||||
void BotTradeAddItem(uint32 id, const EQEmu::ItemInstance* inst, int16 charges, uint32 equipableSlots, uint16 lootSlot, std::string* errorMessage, bool addToDb = true);
|
||||
void EquipBot(std::string* errorMessage);
|
||||
bool CheckLoreConflict(const EQEmu::ItemBase* item);
|
||||
bool CheckLoreConflict(const EQEmu::ItemData* item);
|
||||
virtual void UpdateEquipmentLight() { m_Light.Type[EQEmu::lightsource::LightEquipment] = m_inv.FindBrightestLightType(); m_Light.Level[EQEmu::lightsource::LightEquipment] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightEquipment]); }
|
||||
|
||||
// Static Class Methods
|
||||
@@ -457,7 +456,7 @@ public:
|
||||
uint32 GetBotSpellID() { return npc_spells_id; }
|
||||
Mob* GetBotOwner() { return this->_botOwner; }
|
||||
uint32 GetBotArcheryRange();
|
||||
ItemInst* GetBotItem(uint32 slotID);
|
||||
EQEmu::ItemInstance* GetBotItem(uint32 slotID);
|
||||
virtual bool GetSpawnStatus() { return _spawnStatus; }
|
||||
uint8 GetPetChooserID() { return _petChooserID; }
|
||||
bool IsPetChooser() { return _petChooser; }
|
||||
@@ -503,7 +502,6 @@ public:
|
||||
|
||||
bool GetAltOutOfCombatBehavior() { return _altoutofcombatbehavior;}
|
||||
bool GetShowHelm() { return _showhelm; }
|
||||
inline virtual int32 GetAC() const { return AC; }
|
||||
inline virtual int32 GetSTR() const { return STR; }
|
||||
inline virtual int32 GetSTA() const { return STA; }
|
||||
inline virtual int32 GetDEX() const { return DEX; }
|
||||
@@ -647,7 +645,7 @@ private:
|
||||
bool _petChooser;
|
||||
uint8 _petChooserID;
|
||||
bool berserk;
|
||||
Inventory m_inv;
|
||||
EQEmu::InventoryProfile m_inv;
|
||||
double _lastTotalPlayTime;
|
||||
time_t _startTotalPlayTime;
|
||||
Mob* _previousTarget;
|
||||
@@ -711,7 +709,7 @@ private:
|
||||
void SetBotID(uint32 botID);
|
||||
|
||||
// Private "Inventory" Methods
|
||||
void GetBotItems(Inventory &inv, std::string* errorMessage);
|
||||
void GetBotItems(EQEmu::InventoryProfile &inv, std::string* errorMessage);
|
||||
void BotAddEquipItem(int slot, uint32 id);
|
||||
uint32 GetBotItemBySlot(uint32 slotID);
|
||||
|
||||
|
||||
+53
-48
@@ -2402,7 +2402,7 @@ namespace ActionableBots
|
||||
|
||||
mod_skill_value = base_skill_value;
|
||||
for (int16 index = EQEmu::legacy::EQUIPMENT_BEGIN; index <= EQEmu::legacy::EQUIPMENT_END; ++index) {
|
||||
const ItemInst* indexed_item = bot_iter->GetBotItem(index);
|
||||
const EQEmu::ItemInstance* indexed_item = bot_iter->GetBotItem(index);
|
||||
if (indexed_item && indexed_item->GetItem()->SkillModType == skill_type)
|
||||
mod_skill_value += (base_skill_value * (((float)indexed_item->GetItem()->SkillModValue) / 100.0f));
|
||||
}
|
||||
@@ -3397,15 +3397,18 @@ void bot_command_movement_speed(Client *c, const Seperator *sep)
|
||||
if (helper_spell_list_fail(c, local_list, BCEnum::SpT_MovementSpeed) || helper_command_alias_fail(c, "bot_command_movement_speed", sep->arg[0], "movementspeed"))
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(m_usage, "usage: (<friendly_target>) %s ([group])", sep->arg[0]);
|
||||
c->Message(m_usage, "usage: (<friendly_target>) %s ([group | sow])", sep->arg[0]);
|
||||
helper_send_usage_required_bots(c, BCEnum::SpT_MovementSpeed);
|
||||
return;
|
||||
}
|
||||
|
||||
bool group = false;
|
||||
std::string group_arg = sep->arg[1];
|
||||
if (!group_arg.compare("group"))
|
||||
bool sow = false;
|
||||
std::string arg1 = sep->arg[1];
|
||||
if (!arg1.compare("group"))
|
||||
group = true;
|
||||
else if (!arg1.compare("sow"))
|
||||
sow = true;
|
||||
|
||||
ActionableTarget::Types actionable_targets;
|
||||
Bot* my_bot = nullptr;
|
||||
@@ -3417,7 +3420,9 @@ void bot_command_movement_speed(Client *c, const Seperator *sep)
|
||||
auto local_entry = list_iter->SafeCastToMovementSpeed();
|
||||
if (helper_spell_check_fail(local_entry))
|
||||
continue;
|
||||
if (local_entry->group != group)
|
||||
if (!sow && (local_entry->group != group))
|
||||
continue;
|
||||
if (sow && (local_entry->spell_id != 278)) // '278' = single-target "Spirit of Wolf"
|
||||
continue;
|
||||
|
||||
auto target_mob = actionable_targets.Select(c, local_entry->target_type, FRIENDLY);
|
||||
@@ -4358,7 +4363,7 @@ void bot_subcommand_bot_dye_armor(Client *c, const Seperator *sep)
|
||||
// TODO: Trouble-shoot model update issue
|
||||
|
||||
const std::string msg_matslot = StringFormat("mat_slot: %c(All), %i(Head), %i(Chest), %i(Arms), %i(Wrists), %i(Hands), %i(Legs), %i(Feet)",
|
||||
'*', EQEmu::textures::TextureHead, EQEmu::textures::TextureChest, EQEmu::textures::TextureArms, EQEmu::textures::TextureWrist, EQEmu::textures::TextureHands, EQEmu::textures::TextureLegs, EQEmu::textures::TextureFeet);
|
||||
'*', EQEmu::textures::armorHead, EQEmu::textures::armorChest, EQEmu::textures::armorArms, EQEmu::textures::armorWrist, EQEmu::textures::armorHands, EQEmu::textures::armorLegs, EQEmu::textures::armorFeet);
|
||||
|
||||
if (helper_command_alias_fail(c, "bot_subcommand_bot_dye_armor", sep->arg[0], "botdyearmor"))
|
||||
return;
|
||||
@@ -4369,15 +4374,15 @@ void bot_subcommand_bot_dye_armor(Client *c, const Seperator *sep)
|
||||
}
|
||||
const int ab_mask = ActionableBots::ABM_NoFilter;
|
||||
|
||||
uint8 material_slot = EQEmu::textures::TextureInvalid;
|
||||
uint8 material_slot = EQEmu::textures::materialInvalid;
|
||||
int16 slot_id = INVALID_INDEX;
|
||||
|
||||
bool dye_all = (sep->arg[1][0] == '*');
|
||||
if (!dye_all) {
|
||||
material_slot = atoi(sep->arg[1]);
|
||||
slot_id = Inventory::CalcSlotFromMaterial(material_slot);
|
||||
slot_id = EQEmu::InventoryProfile::CalcSlotFromMaterial(material_slot);
|
||||
|
||||
if (!sep->IsNumber(1) || slot_id == INVALID_INDEX || material_slot > EQEmu::textures::TextureFeet) {
|
||||
if (!sep->IsNumber(1) || slot_id == INVALID_INDEX || material_slot > EQEmu::textures::LastTintableTexture) {
|
||||
c->Message(m_fail, "Valid [mat_slot]s for this command are:");
|
||||
c->Message(m_fail, msg_matslot.c_str());
|
||||
return;
|
||||
@@ -7062,8 +7067,8 @@ void bot_subcommand_inventory_list(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
const ItemInst* inst = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
const EQEmu::ItemInstance* inst = nullptr;
|
||||
const EQEmu::ItemData* item = nullptr;
|
||||
bool is2Hweapon = false;
|
||||
|
||||
std::string item_link;
|
||||
@@ -7072,23 +7077,23 @@ void bot_subcommand_inventory_list(Client *c, const Seperator *sep)
|
||||
|
||||
uint32 inventory_count = 0;
|
||||
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
|
||||
if ((i == EQEmu::legacy::SlotSecondary) && is2Hweapon)
|
||||
if ((i == EQEmu::inventory::slotSecondary) && is2Hweapon)
|
||||
continue;
|
||||
|
||||
inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::legacy::SlotPowerSource : i);
|
||||
inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::inventory::slotPowerSource : i);
|
||||
if (!inst || !inst->GetItem()) {
|
||||
c->Message(m_message, "I need something for my %s (slot %i)", GetBotEquipSlotName(i), (i == 22 ? EQEmu::legacy::SlotPowerSource : i));
|
||||
c->Message(m_message, "I need something for my %s (slot %i)", GetBotEquipSlotName(i), (i == 22 ? EQEmu::inventory::slotPowerSource : i));
|
||||
continue;
|
||||
}
|
||||
|
||||
item = inst->GetItem();
|
||||
if ((i == EQEmu::legacy::SlotPrimary) && item->IsType2HWeapon()) {
|
||||
if ((i == EQEmu::inventory::slotPrimary) && item->IsType2HWeapon()) {
|
||||
is2Hweapon = true;
|
||||
}
|
||||
|
||||
linker.SetItemInst(inst);
|
||||
item_link = linker.GenerateLink();
|
||||
c->Message(m_message, "Using %s in my %s (slot %i)", item_link.c_str(), GetBotEquipSlotName(i), (i == 22 ? EQEmu::legacy::SlotPowerSource : i));
|
||||
c->Message(m_message, "Using %s in my %s (slot %i)", item_link.c_str(), GetBotEquipSlotName(i), (i == 22 ? EQEmu::inventory::slotPowerSource : i));
|
||||
|
||||
++inventory_count;
|
||||
}
|
||||
@@ -7127,13 +7132,13 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
int slotId = atoi(sep->arg[1]);
|
||||
if (!sep->IsNumber(1) || ((slotId > EQEmu::legacy::EQUIPMENT_END || slotId < EQEmu::legacy::EQUIPMENT_BEGIN) && slotId != EQEmu::legacy::SlotPowerSource)) {
|
||||
if (!sep->IsNumber(1) || ((slotId > EQEmu::legacy::EQUIPMENT_END || slotId < EQEmu::legacy::EQUIPMENT_BEGIN) && slotId != EQEmu::inventory::slotPowerSource)) {
|
||||
c->Message(m_fail, "Valid slots are 0-21 or 9999");
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::ItemBase* itm = nullptr;
|
||||
const ItemInst* itminst = my_bot->GetBotItem(slotId);
|
||||
const EQEmu::ItemData* itm = nullptr;
|
||||
const EQEmu::ItemInstance* itminst = my_bot->GetBotItem(slotId);
|
||||
if (itminst)
|
||||
itm = itminst->GetItem();
|
||||
|
||||
@@ -7142,11 +7147,11 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
for (int m = AUG_INDEX_BEGIN; m < EQEmu::legacy::ITEM_COMMON_SIZE; ++m) {
|
||||
for (int m = EQEmu::inventory::socketBegin; m < EQEmu::inventory::SocketCount; ++m) {
|
||||
if (!itminst)
|
||||
break;
|
||||
|
||||
ItemInst *itma = itminst->GetAugment(m);
|
||||
EQEmu::ItemInstance *itma = itminst->GetAugment(m);
|
||||
if (!itma)
|
||||
continue;
|
||||
if (!c->CheckLoreConflict(itma->GetItem()))
|
||||
@@ -7159,7 +7164,7 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
|
||||
std::string error_message;
|
||||
if (itm) {
|
||||
c->PushItemOnCursor(*itminst, true);
|
||||
if ((slotId == EQEmu::legacy::SlotRange) || (slotId == EQEmu::legacy::SlotAmmo) || (slotId == EQEmu::legacy::SlotPrimary) || (slotId == EQEmu::legacy::SlotSecondary))
|
||||
if ((slotId == EQEmu::inventory::slotRange) || (slotId == EQEmu::inventory::slotAmmo) || (slotId == EQEmu::inventory::slotPrimary) || (slotId == EQEmu::inventory::slotSecondary))
|
||||
my_bot->SetBotArcher(false);
|
||||
|
||||
my_bot->RemoveBotItemBySlot(slotId, &error_message);
|
||||
@@ -7173,31 +7178,31 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
switch (slotId) {
|
||||
case EQEmu::legacy::SlotCharm:
|
||||
case EQEmu::legacy::SlotEar1:
|
||||
case EQEmu::legacy::SlotHead:
|
||||
case EQEmu::legacy::SlotFace:
|
||||
case EQEmu::legacy::SlotEar2:
|
||||
case EQEmu::legacy::SlotNeck:
|
||||
case EQEmu::legacy::SlotBack:
|
||||
case EQEmu::legacy::SlotWrist1:
|
||||
case EQEmu::legacy::SlotWrist2:
|
||||
case EQEmu::legacy::SlotRange:
|
||||
case EQEmu::legacy::SlotPrimary:
|
||||
case EQEmu::legacy::SlotSecondary:
|
||||
case EQEmu::legacy::SlotFinger1:
|
||||
case EQEmu::legacy::SlotFinger2:
|
||||
case EQEmu::legacy::SlotChest:
|
||||
case EQEmu::legacy::SlotWaist:
|
||||
case EQEmu::legacy::SlotPowerSource:
|
||||
case EQEmu::legacy::SlotAmmo:
|
||||
case EQEmu::inventory::slotCharm:
|
||||
case EQEmu::inventory::slotEar1:
|
||||
case EQEmu::inventory::slotHead:
|
||||
case EQEmu::inventory::slotFace:
|
||||
case EQEmu::inventory::slotEar2:
|
||||
case EQEmu::inventory::slotNeck:
|
||||
case EQEmu::inventory::slotBack:
|
||||
case EQEmu::inventory::slotWrist1:
|
||||
case EQEmu::inventory::slotWrist2:
|
||||
case EQEmu::inventory::slotRange:
|
||||
case EQEmu::inventory::slotPrimary:
|
||||
case EQEmu::inventory::slotSecondary:
|
||||
case EQEmu::inventory::slotFinger1:
|
||||
case EQEmu::inventory::slotFinger2:
|
||||
case EQEmu::inventory::slotChest:
|
||||
case EQEmu::inventory::slotWaist:
|
||||
case EQEmu::inventory::slotPowerSource:
|
||||
case EQEmu::inventory::slotAmmo:
|
||||
c->Message(m_message, "My %s is %s unequipped", GetBotEquipSlotName(slotId), ((itm) ? ("now") : ("already")));
|
||||
break;
|
||||
case EQEmu::legacy::SlotShoulders:
|
||||
case EQEmu::legacy::SlotArms:
|
||||
case EQEmu::legacy::SlotHands:
|
||||
case EQEmu::legacy::SlotLegs:
|
||||
case EQEmu::legacy::SlotFeet:
|
||||
case EQEmu::inventory::slotShoulders:
|
||||
case EQEmu::inventory::slotArms:
|
||||
case EQEmu::inventory::slotHands:
|
||||
case EQEmu::inventory::slotLegs:
|
||||
case EQEmu::inventory::slotFeet:
|
||||
c->Message(m_message, "My %s are %s unequipped", GetBotEquipSlotName(slotId), ((itm) ? ("now") : ("already")));
|
||||
break;
|
||||
default:
|
||||
@@ -7235,13 +7240,13 @@ void bot_subcommand_inventory_window(Client *c, const Seperator *sep)
|
||||
//linker.SetLinkType(linker.linkItemInst);
|
||||
|
||||
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
const ItemInst* inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::legacy::SlotPowerSource : i);
|
||||
const EQEmu::ItemData* item = nullptr;
|
||||
const EQEmu::ItemInstance* inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::inventory::slotPowerSource : i);
|
||||
if (inst)
|
||||
item = inst->GetItem();
|
||||
|
||||
window_text.append("<c \"#FFFFFF\">");
|
||||
window_text.append(GetBotEquipSlotName(i == 22 ? EQEmu::legacy::SlotPowerSource : i));
|
||||
window_text.append(GetBotEquipSlotName(i == 22 ? EQEmu::inventory::slotPowerSource : i));
|
||||
window_text.append(": ");
|
||||
if (item) {
|
||||
//window_text.append("</c>");
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user