KayenEQ
d6bc32f7fd
Merge pull request #335 from KayenEQ/Development
...
#tune command fix
2015-01-11 23:10:45 -05:00
KayenEQ
48199f3744
#tune command fix
2015-01-11 23:09:28 -05:00
KayenEQ
c84dc13d53
Merge pull request #334 from KayenEQ/Development
...
Command #tune
2015-01-11 01:21:02 -05:00
KayenEQ
d57d463818
New Command
...
#tune
Used to return ideal values for tuning NPC/Client combat statistics.
2015-01-11 00:45:37 -05:00
KayenEQ
00ba6e761e
Merge pull request #333 from KayenEQ/Development
...
Fix for spell projectiles (target type 1) being applied as melee damage.
2015-01-10 00:14:39 -05:00
KayenEQ
999a6501e0
Fix for spell projectiles (target type 1) being applied as melee damage.
...
Resolves those random 1 million damage hits that have been reported
2015-01-09 22:33:41 -05:00
KayenEQ
7ecea56caf
Merge pull request #329 from KayenEQ/Development
...
NPC special ability (43) CASTING_RESIST_DIFF
2014-12-27 18:47:54 -05:00
KayenEQ
9666f1e25e
Implemened npc special ability (43) CASTING_RESIST_DIFF which sets innate resist modifier on
...
ALL spells used by that NPC. Ie. 43,1,-200 will set a -200 innate resist diff, so if your npc cast
a spell that has a -10 resist modifier the final resist diff would be -210.
2014-12-27 18:43:59 -05:00
KayenEQ
45e71ff6d1
Merge pull request #320 from KayenEQ/Development
...
Clients will now receive exp / faction from their swarm pets kills ect.
2014-12-18 04:58:23 -05:00
KayenEQ
7dad77c080
Clients will now receive exp / faction from their swarm pets kills ect.
2014-12-17 20:09:41 -05:00
KayenEQ
4f242f01c1
Merge pull request #319 from KayenEQ/Development
...
NPC ranged attack projectiles will now do damage on impact.
2014-12-17 12:00:03 -05:00
KayenEQ
cd33307975
NPC ranged attack projectiles will now do damage on impact.
...
Uses same rule as the client version.
2014-12-17 10:59:23 -05:00
KayenEQ
26e87c999b
Merge pull request #318 from KayenEQ/Development
...
Misc fixes / Perl exports
2014-12-17 06:09:29 -05:00
KayenEQ
29ef1527e7
update
2014-12-17 06:09:04 -05:00
KayenEQ
d69552d4df
Perl: NPC AddRangedProc(spellid, chance)
...
Perl: NPC AddDefensiveProc(spellid, chance)
2014-12-17 05:57:16 -05:00
KayenEQ
ab5d0ad43f
Fix for NPC ranged procs
2014-12-16 20:20:22 -05:00
KayenEQ
fc306bbc1d
Fix for special attack NPC_CHASE_DISTANCE to now work correctly
...
Perl export: NPC GetAttackDelay
Perl export: NPC GetAvoidanceRating
Perl export: NPC AddMeleeProc
Special Attacks will no longer be able to hit immune to melee / bane only flagged NPCs.
2014-12-16 18:53:15 -05:00
KayenEQ
4161ab3051
Merge pull request #316 from KayenEQ/Development
...
Fix for completely broken skill proc function.
2014-12-09 00:39:26 -05:00
KayenEQ
4047c70de1
Fix for completely broken skill proc function.
2014-12-09 00:38:20 -05:00
KayenEQ
449b1f9d35
Merge pull request #315 from KayenEQ/Development
...
ADD FD check before adding projectile generated hate.
2014-12-08 19:18:59 -05:00
KayenEQ
ba2aefc572
NPC Focus Effects Optional Rules SQL
2014-12-08 18:55:23 -05:00
KayenEQ
8df6e7e26b
ADD FD check before adding projectile generated hate.
2014-12-08 18:44:37 -05:00
KayenEQ
2a33da248b
Merge pull request #314 from KayenEQ/Development
...
Support for NPC's to use focus effects.
2014-12-08 18:12:41 -05:00
KayenEQ
a4df155219
update
2014-12-08 01:47:29 -05:00
KayenEQ
70f570dbd9
Implemented support for allowing most focus effects to now be usable
...
by NPCs (ie Heal/Damage focus, cast time, spell range ect) from
both spell buffs and items.
Rule for enabling spell focus is TRUE by default
Rule for enabling item focus is FALSE by default.
Consilidated a number of redundant client / mob functions
to use the same pathway for calculating effect values.
2014-12-08 01:22:01 -05:00
KayenEQ
d071bd2e7c
Merge pull request #312 from KayenEQ/Development
...
Range attack functions clean up, prevent possible nullptr checks.
2014-12-05 04:11:15 -05:00
KayenEQ
921433f998
Range attack clean up, prevent possible nullptr checks.
2014-12-05 03:47:41 -05:00
KayenEQ
65dcfd55a7
Merge pull request #309 from KayenEQ/Development
...
Max Range attack calculation fix.
2014-12-04 02:58:28 -05:00
KayenEQ
052b41fbb2
Ranged attacks will now much more accurately calculate max distance server side
...
via accounting for differences in attacker/target size. This
fixes a very common issue of player hitting range attack and
nothing happening due to server improperly calculating
max range.
2014-12-04 02:40:51 -05:00
KayenEQ
70dd447156
Fix for error introduced in projectile update for throwing/archery
...
to do hit chance check 2x resulting in much greater chance to miss.
2014-12-02 03:42:35 -05:00
KayenEQ
8dfd61bbcf
fix
2014-11-30 01:58:23 -05:00
KayenEQ
e04496188b
Spell Projectiles have been revamped to use new system.
2014-11-30 01:43:51 -05:00
KayenEQ
705dd4d7df
Merge git://github.com/EQEmu/Server into Development
2014-11-30 00:19:49 -05:00
KayenEQ
ad2fd9e4d5
update to projectile move check
2014-11-29 21:10:51 -05:00
KayenEQ
e8ae28b439
Merge git://github.com/EQEmu/Server into Development
2014-11-29 20:56:13 -05:00
KayenEQ
ca3b5a3221
Merge git://github.com/EQEmu/Server into Development
...
Conflicts:
changelog.txt
2014-11-29 03:22:11 -05:00
KayenEQ
3d83f647bf
Implemented projectile on impact for Throwing
2014-11-28 07:08:28 -05:00
KayenEQ
67863e364b
fix
2014-11-28 05:46:23 -05:00
KayenEQ
ac0933719a
Sanity check added before calculating distance.
2014-11-28 05:42:36 -05:00
KayenEQ
94a0cb3522
Merge git://github.com/EQEmu/Server into Development
2014-11-28 01:07:55 -05:00
KayenEQ
28ad768c0a
fixes
2014-11-28 01:05:57 -05:00
KayenEQ
6b45b2bc52
Fix for better ammo slot sync check.
2014-11-27 23:14:49 -05:00
KayenEQ
191aa575f8
Projectiles (ie Arrows) fired from an archery attacks will do damage upon
...
actually hitting the target, instead of instantly when fired. Consistent
with live.
Optional SQL added to disable this.
Throwing will be implemented in a future update.
2014-11-27 22:12:13 -05:00
KayenEQ
f4d024fd47
Swarm pets will no longer assist owners if special ability '34' IMMUNE_AGGRO
...
is set.
2014-11-23 23:44:14 -05:00
KayenEQ
3ca282abfa
Fix for numhits counter not working where buffslot was 0 in some situations.
2014-11-23 22:06:15 -05:00
KayenEQ
5c0fbac7b0
Removal of 2x numhits outgoing hit success call from special attack.
2014-11-23 21:41:05 -05:00
KayenEQ
ce4c6b0c8a
string
2014-11-23 20:52:24 -05:00
KayenEQ
3266ed98e6
Fix for target type 39 GroupNoPets.
...
Should no longer take hold on a pet if your targeting it when
casting spell.
2014-11-23 20:48:07 -05:00
KayenEQ
5970b0ee41
Fix for numhits counter being decreased 2x for Outgoing Hit Success from client melee attacks.
2014-11-23 20:19:54 -05:00
KayenEQ
f1701aae9f
Fix to remove double CastSpell calls from use disc function.
2014-11-20 05:53:59 -05:00
KayenEQ
96a0cc37e0
Merge git://github.com/EQEmu/Server into Development
2014-11-20 05:05:29 -05:00
KayenEQ
2330285b04
revert
2014-11-20 05:05:15 -05:00
KayenEQ
5b85aa6550
Fix to allow discipline reuse timers to be set on client correclty
...
and therefore have the client return the time remaining instead
of the server.
Hopefully may resolve some bugs reselated to discipline use.
2014-11-19 00:39:42 -05:00
KayenEQ
6a5b3ef4fe
Merge git://github.com/EQEmu/Server into Development
2014-11-19 00:19:57 -05:00
KayenEQ
1e13d43b71
Merge git://github.com/EQEmu/Server into Development
2014-11-18 04:46:14 -05:00
KayenEQ
650aa566b0
Fix for perl CastSpell function so it will use a spells innate resist diff
...
settings if no override value is put in the function.
Due to recent changes in
how we defined that variable it would set it to 0 resist diff by default
when called from perl.
2014-11-16 09:37:26 -05:00
KayenEQ
fc48a109fd
SUB EVENT CAST ON will now be parsed in player.pl
...
(note: exports $spell_id)
2014-11-16 05:46:46 -05:00
KayenEQ
41cbe5fb01
i hate the change log
2014-11-15 23:42:10 -05:00
KayenEQ
71d72a02a9
Merge git://github.com/EQEmu/Server into Development
2014-11-15 23:41:22 -05:00
KayenEQ
01c580224d
Implemented NPC Special Ability 41 'Allow To Tank', gives NPC opportunity to take aggro over a client in melee range.
2014-11-15 23:40:13 -05:00
KayenEQ
94231b62a3
Updated swarm pet AI to be consistent with live.
...
*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died.
*NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked
by something else that generate more hate. When target dies swarm pet will follow owner, if owner is
attacked by something else the swarm pet will attack it (until duration timer despawns the pet).
Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0)
Implemented perl quest function: Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0)
Note: 'sticktarg' field will cause the swarm pet to use the OLD AI
Rule to use OLD AI only - default is disabled.
Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
2014-11-15 23:01:26 -05:00
KayenEQ
cbc8e652b9
fix
2014-11-14 00:34:17 -05:00
KayenEQ
4a26466b2b
add
2014-11-14 00:26:14 -05:00
KayenEQ
6c7a4edae3
Support for spell field to determine if a spell can be blocked or not.
...
Numerous other spell fields defined.
Required sql added for updating spells_new field definations.
2014-11-14 00:23:26 -05:00
KayenEQ
9de4f84f22
Merge git://github.com/EQEmu/Server into Development
...
Conflicts:
changelog.txt
2014-11-13 21:49:10 -05:00
KayenEQ
563a39c2d9
Spell field defined that determines if must be sneaking to use this ability.
...
This is handled by client under normal conditions, however if you
force cast this effect in situations like 'procs' you can cause
zone crashes, therefore a failsafe check is added in 'SpellOnTarget'
2014-11-13 21:45:19 -05:00
KayenEQ
b32f59a40d
Further support for spell field 'aemaxtargets'
2014-11-13 06:00:01 -05:00
KayenEQ
352d6fd83c
Support for all remaining known spell target types.
...
Implemented target type (32) AE Target HateList
Implemented target type (36) Area Client Only
Implemented target type (37) Area PC Only
Implemented target type (39) Group No Pet
2014-11-13 05:19:01 -05:00
KayenEQ
738fa38047
Implemented target type (50) which excludes players pets from target AE's.
2014-11-13 02:46:22 -05:00
KayenEQ
fabe93e548
Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).
...
Clean up of target type direction code, implemented use of aemaxtargets field for it.
2014-11-13 02:25:18 -05:00
KayenEQ
7943a73cfb
code fix
2014-11-12 02:03:24 -05:00
KayenEQ
59bcd031c8
Added a simple check to prevent DoEnduranceUpkeep (1 sec persistent timer)
...
from constantly checking when client has no endurance drain effects.
This was running 24/7 for all classes.
2014-11-12 01:54:21 -05:00
KayenEQ
720e80377e
Merge git://github.com/EQEmu/Server into Development
...
Conflicts:
changelog.txt
common/eq_packet_structs.h
common/patches/underfoot_structs.h
common/spdat.h
zone/effects.cpp
zone/mob.cpp
zone/spells.cpp
2014-11-10 10:22:50 -05:00
KayenEQ
3d44050959
Implemented support for using target rings from item clicks.
...
(Thanks again to Lecht for the help)
2014-11-10 10:11:29 -05:00
KayenEQ
e63b310058
Merge git://github.com/EQEmu/Server into Development
...
Conflicts:
changelog.txt
2014-11-10 09:42:59 -05:00
KayenEQ
d656db843a
Implemented spell Target Type (45) 'Target Rings' on Underfoot.
...
Thanks to Lecht for figuring out op code side of it.
2014-11-09 22:37:12 -05:00
KayenEQ
4446a1ed08
Mez spells will no longer attempt memblur each tic, just on initial cast.
...
reverted change to calcmaxhp due to potential overflow issues.
2014-11-08 02:07:05 -05:00
KayenEQ
0c4a32246b
Fix for CalcMaxHP
2014-11-06 21:00:03 -05:00
KayenEQ
b4286b87db
Fix to SE_PercentHeal to allow it to work if no max value set.
2014-11-06 01:30:05 -05:00
KayenEQ
527293d2f2
Merge git://github.com/EQEmu/Server into Development
2014-11-02 20:14:59 -05:00
KayenEQ
d754e24a02
Minor code and compiler warning fixes.
2014-11-02 20:14:44 -05:00
KayenEQ
c9073b10a1
Revert for checking buffs if virus, a couple of spells don't require a buff.
2014-11-02 18:34:22 -05:00
KayenEQ
728399e372
Make sure virus is an actual buff before starting timer
2014-11-02 05:35:09 -05:00
KayenEQ
51a3302288
Few more minor compilier warnings and code clean up.
2014-11-02 00:43:01 -04:00
KayenEQ
39bb2aa811
minor clear up of 2handstaff block effect code.
2014-11-01 20:57:26 -04:00
KayenEQ
7b0045290d
Fixed most of the compiler warnings and cleaned up some code in spells_effects.cpp
2014-10-31 22:40:49 -04:00
KayenEQ
441ddf233a
Merge git://github.com/EQEmu/Server into Development
2014-10-31 21:47:20 -04:00
KayenEQ
306c641c72
merge
2014-10-31 21:47:07 -04:00
KayenEQ
f84130fc7c
fix
2014-10-30 21:40:46 -04:00
KayenEQ
57f8f61094
code optimization
2014-10-30 21:22:53 -04:00
KayenEQ
5ec0b9993a
Merge git://github.com/EQEmu/Server into Development
2014-10-30 19:51:22 -04:00
KayenEQ
3247137ef2
Added swarm pet checks to viral spreading function.
2014-10-27 02:20:25 -04:00
KayenEQ
adb8175654
Support for spells_new field 'viral_range'
2014-10-26 02:05:36 -04:00
KayenEQ
5afd6b8628
Added 'hit chance' extra attack option can be applied to future special attacks ect.
2014-10-24 23:36:02 -04:00
KayenEQ
4cb6a5635e
Merge git://github.com/EQEmu/Server into Development
2014-10-24 23:28:15 -04:00
KayenEQ
22170527c4
Small update to prior commit.
2014-10-21 14:24:25 -04:00
KayenEQ
f0f920d0e8
Fix for bug with Discipline recast timers preventing them from
...
working properly if you used a focus effect to reduce recast time
to zero.
(Specifically the recast timer failed to reset in the situation
where you had already used the disc WIHTOUT the focus applied, then applied
the focus and tried to have it reduced).
2014-10-21 14:14:35 -04:00
KayenEQ
193f7b0fe3
Fix so NPC don't ghost when casting spells from scripts while moving.
2014-10-20 01:16:08 -04:00
KayenEQ
bb91265b2b
Allow npc_types field 'special_abilities' to be set as null in database.
...
Changed due to issues when trying to copy npcs or remove abilities from
the field directly in the dataabase.
2014-10-20 00:36:13 -04:00
KayenEQ
6474e1353f
Fix for a few spell triggers using correct resist dif
2014-10-07 22:54:12 -04:00