*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died. *NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked by something else that generate more hate. When target dies swarm pet will follow owner, if owner is attacked by something else the swarm pet will attack it (until duration timer despawns the pet). Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0) Implemented perl quest function: Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0) Note: 'sticktarg' field will cause the swarm pet to use the OLD AI Rule to use OLD AI only - default is disabled. Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
EQEmu
Overview
EQEmu is a custom server implementation for EverQuest
Dependencies
For Windows: http://eqemu.github.io
Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io
For Debian based distros (adjust to your local flavor):
- libmysqlclient-dev
- libperl-dev
- liblua5.1-0-dev (5.2 should work as well)
- libboost-dev
Further instructions on building the source can be found on the wiki.
Bug reports
Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
The EQEmu Forums also have forums to submit bugs/get help with bugs.
Contributions
The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try IRC. You can also post unified diffs (git diff should do the trick) on the
Server Code Submissions
forum, although pull requests will be much quicker and easier on all parties.
Contact
-
User IRC Channel:
#eqemuonirc.eqemulator.net -
Developer IRC Channel:
#eqemucodersonirc.eqemulator.net