This commit is contained in:
KayenEQ 2014-11-28 01:05:57 -05:00
parent 6b45b2bc52
commit 28ad768c0a
2 changed files with 19 additions and 15 deletions

View File

@ -722,7 +722,7 @@ public:
int32 ReduceAllDamage(int32 damage);
virtual void DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage, int32 min_damage = 1, int32 hate_override = -1, int ReuseTime = 10, bool HitChance=false, bool CanAvoid=true);
virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const Item_Struct* item=nullptr, uint16 weapon_damage=0, int16 chance_mod=0,int16 focus=0, int ReuseTime=0);
virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const Item_Struct* item=nullptr, uint16 weapon_damage=0, int16 chance_mod=0,int16 focus=0, int ReuseTime=0, uint32 ammo_id=0, int AmmoSlot=0);
virtual void DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes skillinuse, int16 chance_mod=0, int16 focus=0, bool CanRiposte=false, int ReuseTime=0);
virtual void DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const ItemInst* Ammo=nullptr, uint16 weapon_damage=0, int16 chance_mod=0, int16 focus=0, int ReuseTime=0, uint32 range_id=0, uint32 ammo_id=0, const Item_Struct *AmmoItem=nullptr, int AmmoSlot=0);
bool TryProjectileAttack(Mob* other, const Item_Struct *item, SkillUseTypes skillInUse, uint16 weapon_dmg, const ItemInst* RangeWeapon, const ItemInst* Ammo, int AmmoSlot);

View File

@ -199,7 +199,7 @@ void Client::OPCombatAbility(const EQApplicationPacket *app) {
SetAttackTimer();
ThrowingAttack(GetTarget());
if (CheckDoubleRangedAttack())
RangedAttack(GetTarget(), true);
ThrowingAttack(GetTarget(), true);
return;
}
//ranged attack (archery)
@ -1074,18 +1074,18 @@ void Mob::ProjectileAttack()
disable = false;
Mob* target = entity_list.GetMobID(ProjectileAtk[i].target_id);
float distance = 0.0f;
if (target && IsMoving()){ //Only recalculate hit increment if target moving
distance = target->CalculateDistance(ProjectileAtk[i].origin_x, ProjectileAtk[i].origin_y, ProjectileAtk[i].origin_z);
if (target && target->IsMoving()){ //Only recalculate hit increment if target moving
float distance = target->CalculateDistance(ProjectileAtk[i].origin_x, ProjectileAtk[i].origin_y, ProjectileAtk[i].origin_z);
float hit = 60.0f + (distance / 1.8f); //Calcuation: 60 = Animation Lag, 1.8 = Speed modifier for speed of (4)
ProjectileAtk[i].hit_increment = static_cast<uint16>(hit);
}
if (ProjectileAtk[i].hit_increment <= ProjectileAtk[i].increment){
if (ProjectileAtk[i].skill == SkillArchery)
DoArcheryAttackDmg(target, nullptr, nullptr,ProjectileAtk[i].wpn_dmg,0,0,0,ProjectileAtk[i].ranged_id, ProjectileAtk[i].ammo_id, nullptr, ProjectileAtk[i].ammo_slot);
if (target){
if (ProjectileAtk[i].skill == SkillArchery)
DoArcheryAttackDmg(target, nullptr, nullptr,ProjectileAtk[i].wpn_dmg,0,0,0,ProjectileAtk[i].ranged_id, ProjectileAtk[i].ammo_id, nullptr, ProjectileAtk[i].ammo_slot);
}
ProjectileAtk[i].increment = 0;
ProjectileAtk[i].target_id = 0;
@ -1323,7 +1323,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
else if(DistNoRootNoZ(*GetTarget()) < (RuleI(Combat, MinRangedAttackDist)*RuleI(Combat, MinRangedAttackDist))){
return;
}
Shout("SLOT = %i", ammo_slot);
if(!IsAttackAllowed(GetTarget()) ||
IsCasting() ||
IsSitting() ||
@ -1345,7 +1345,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
CommonBreakInvisible();
}
void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Item_Struct* item, uint16 weapon_damage, int16 chance_mod,int16 focus, int ReuseTime)
void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Item_Struct* item, uint16 weapon_damage, int16 chance_mod,int16 focus, int ReuseTime, uint32 ammo_id, int AmmoSlot)
{
if (!CanDoSpecialAttack(other))
return;
@ -1358,8 +1358,12 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
int16 WDmg = 0;
if (!weapon_damage && item != nullptr)
WDmg = GetWeaponDamage(other, item);
if (!weapon_damage){
if (IsClient() && RangeWeapon)
WDmg = GetWeaponDamage(other, RangeWeapon);
else if (item)
WDmg = GetWeaponDamage(other, item);
}
else
WDmg = weapon_damage;
@ -1396,7 +1400,7 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
other->AddToHateList(this, 2*WDmg, 0, false);
other->Damage(this, TotalDmg, SPELL_UNKNOWN, SkillThrowing);
if (TotalDmg > 0 && HasSkillProcSuccess() && GetTarget() && other && !other->HasDied()){
if (TotalDmg > 0 && HasSkillProcSuccess() && other && !other->HasDied()){
if (ReuseTime)
TrySkillProc(other, SkillThrowing, ReuseTime);
else
@ -1404,10 +1408,10 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
}
}
if((RangeWeapon != nullptr) && GetTarget() && other && (other->GetHP() > -10))
if((RangeWeapon != nullptr) && other && (other->GetHP() > -10))
TryWeaponProc(RangeWeapon, other, MainRange);
if (HasSkillProcs() && GetTarget() && other && !other->HasDied()){
if (HasSkillProcs() && other && !other->HasDied()){
if (ReuseTime)
TrySkillProc(other, SkillThrowing, ReuseTime);
else