Merge git://github.com/EQEmu/Server into Development

Conflicts:
	changelog.txt
This commit is contained in:
KayenEQ 2014-11-10 09:42:59 -05:00
commit e63b310058
6 changed files with 13 additions and 57 deletions

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@ -4,6 +4,8 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
== 11/09/2014 ==
Kayen: Implemented support for spell target type (45) 'Target Rings' on Underfoot (does work earlier expansions)
Thanks to Lecht for figuring out the op_code side.
Implement new Live-like faction adjustment message using rule Client:UseLiveFactionMessage.
Optional SQL: utils/sql/git/optional/2014_11_09_LiveFactionMessages.sql
== 11/06/2014 ==
demonstar55: Tracking default sort will now be correct order

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@ -290,50 +290,3 @@ const char* GetEQClassName(uint8 class_, uint8 level) {
}
}
uint32 GetArrayEQClass(uint8 eqclass) {
switch (eqclass) {
case WARRIOR:
return WARRIOR;
case CLERIC:
return CLERIC;
case PALADIN:
return PALADIN;
case RANGER:
return RANGER;
case SHADOWKNIGHT:
return SHADOWKNIGHT;
case DRUID:
return DRUID;
case MONK:
return MONK;
case BARD:
return BARD;
case ROGUE:
return ROGUE;
case SHAMAN:
return SHAMAN;
case NECROMANCER:
return NECROMANCER;
case WIZARD:
return WIZARD;
case MAGICIAN:
return MAGICIAN;
case ENCHANTER:
return ENCHANTER;
case BEASTLORD:
return BEASTLORD;
case BERSERKER:
return BERSERKER;
default:
return 0;
}
}
uint8 GetEQArrayEQClass(uint8 eqclass) {
if (eqclass >= WARRIOR && eqclass <= BERSERKER)
return eqclass - WARRIOR;
if (eqclass >= WARRIORGM && eqclass <= BERSERKERGM)
return eqclass - WARRIORGM;
return WARRIOR;
}

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@ -86,7 +86,5 @@
#define call_1 65536
const char* GetEQClassName(uint8 class_, uint8 level = 0);
uint32 GetArrayEQClass(uint8 eqclass);
uint8 GetEQArrayEQClass(uint8 eqclass);
#endif

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@ -124,7 +124,6 @@ RULE_INT ( Guild, PlayerCreationLimit, 1) // Only allow use of the UF+ window i
RULE_INT ( Guild, PlayerCreationRequiredStatus, 0) // Required admin status.
RULE_INT ( Guild, PlayerCreationRequiredLevel, 0) // Required Level of the player attempting to create the guild.
RULE_INT ( Guild, PlayerCreationRequiredTime, 0) // Required Time Entitled On Account (in Minutes) to create the guild.
RULE_CATEGORY_END()
RULE_CATEGORY( Skills )
@ -248,7 +247,6 @@ RULE_INT ( Pathing, CullNodesFromStart, 1) // Checks LOS from Start point to se
RULE_INT ( Pathing, CullNodesFromEnd, 1) // Checks LOS from End point to second to last node for this many nodes and removes last node if there is LOS
RULE_REAL ( Pathing, CandidateNodeRangeXY, 400) // When searching for path start/end nodes, only nodes within this range will be considered.
RULE_REAL ( Pathing, CandidateNodeRangeZ, 10) // When searching for path start/end nodes, only nodes within this range will be considered.
RULE_CATEGORY_END()
RULE_CATEGORY( Watermap )
@ -326,7 +324,6 @@ RULE_INT ( Spells, AI_IdleNoSpellMaxRecast, 2000) // AI spell recast time(MS) ch
RULE_INT ( Spells, AI_IdleBeneficialChance, 100) // Chance while idle to do a beneficial spell on self or others.
RULE_BOOL ( Spells, SHDProcIDOffByOne, true) // pre June 2009 SHD spell procs were off by 1, they stopped doing this in June 2009 (so UF+ spell files need this false)
RULE_BOOL ( Spells, Jun182014HundredHandsRevamp, false) // this should be true for if you import a spell file newer than June 18, 2014
RULE_CATEGORY_END()
RULE_CATEGORY( Combat )
@ -506,7 +503,6 @@ RULE_INT ( Merchant, PricePenaltyPct, 4) // Determines maximum price penalty fro
RULE_REAL( Merchant, ChaBonusMod, 3.45) // Determines CHA cap, from 104 CHA. 3.45 is 132 CHA at apprehensive. 0.34 is 400 CHA at apprehensive.
RULE_REAL ( Merchant, ChaPenaltyMod, 1.52) // Determines CHA bottom, up to 102 CHA. 1.52 is 37 CHA at apprehensive. 0.98 is 0 CHA at apprehensive.
RULE_BOOL ( Merchant, EnableAltCurrencySell, true) // Enables the ability to resell items to alternate currency merchants
RULE_CATEGORY_END()
RULE_CATEGORY ( Bazaar )
@ -590,6 +586,10 @@ RULE_BOOL ( Inventory, EnforceAugmentUsability, true) // Forces augmented item u
RULE_BOOL ( Inventory, EnforceAugmentWear, true) // Forces augment wear slot validation
RULE_CATEGORY_END()
RULE_CATEGORY( Client )
RULE_BOOL( Client, UseLiveFactionMessage, false) // Allows players to see faction adjustments like Live
RULE_CATEGORY_END()
#undef RULE_CATEGORY
#undef RULE_INT
#undef RULE_REAL

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@ -0,0 +1 @@
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Client:UseLiveFactionMessage', 'false', 'Allow players to see faction adjustments like Live.');

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@ -7755,12 +7755,14 @@ void Client::SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 totalval
return;
else if (totalvalue >= MAX_PERSONAL_FACTION)
Message_StringID(0, FACTION_BEST, name);
else if (tmpvalue > 0 && totalvalue < MAX_PERSONAL_FACTION)
Message_StringID(0, FACTION_BETTER, name);
else if (tmpvalue < 0 && totalvalue > MIN_PERSONAL_FACTION)
Message_StringID(0, FACTION_WORSE, name);
else if (totalvalue <= MIN_PERSONAL_FACTION)
Message_StringID(0, FACTION_WORST, name);
else if (tmpvalue > 0 && totalvalue < MAX_PERSONAL_FACTION && !RuleB(Client, UseLiveFactionMessage))
Message_StringID(0, FACTION_BETTER, name);
else if (tmpvalue < 0 && totalvalue > MIN_PERSONAL_FACTION && !RuleB(Client, UseLiveFactionMessage))
Message_StringID(0, FACTION_WORSE, name);
else if (RuleB(Client, UseLiveFactionMessage))
Message(0, "Your faction standing with %s has been adjusted by %i.", name, tmpvalue); //New Live faction message (14261)
return;
}