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Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).
Clean up of target type direction code, implemented use of aemaxtargets field for it.
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@ -1,5 +1,8 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 11/13/2014 ==
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Kayen: Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).
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== 11/12/2014 ==
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Uleat: Changed 'GMTrainee' struct to reflect the actual client hard-coded max skill count (100) - applies to all currently supported clients (6.2->RoF)
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@ -131,7 +131,7 @@ typedef enum {
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/* 41 */ ST_Group = 0x29,
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/* 42 */ ST_Directional = 0x2a, //ae around this target between two angles
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/* 43 */ ST_GroupClientAndPet = 0x2b,
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/* 44 */ //ST_Beam = 0x2c, //like directional but facing in front of you always
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/* 44 */ ST_Beam = 0x2c,
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/* 45 */ ST_Ring = 0x2d,
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/* 46 */ ST_TargetsTarget = 0x2e, // uses the target of your target
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/* 47 */ ST_PetMaster = 0x2f, // uses the master as target
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@ -495,6 +495,7 @@ typedef enum {
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GroupSpell, // causes effect to caster + target's group
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CAHateList, // causes effect to all people on caster's hate list within some range
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DirectionalAE,
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Beam,
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TargetRing,
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CastActUnknown
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} CastAction_type;
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@ -300,6 +300,8 @@ Mob::Mob(const char* in_name,
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held = false;
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nocast = false;
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focused = false;
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_IsTempPet = false;
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pet_owner_client = false;
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attacked_count = 0;
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mezzed = false;
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10
zone/mob.h
10
zone/mob.h
@ -235,7 +235,9 @@ public:
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void ResourceTap(int32 damage, uint16 spell_id);
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void TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker);
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bool CheckSpellCategory(uint16 spell_id, int category_id, int effect_id);
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void CalcDestFromHeading(float heading, float distance, float MaxZDiff, float StartX, float StartY, float &dX, float &dY, float &dZ);
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void BeamDirectional(uint16 spell_id, int16 resist_adjust);
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void ConeDirectional(uint16 spell_id, int16 resist_adjust);
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//Buff
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void BuffProcess();
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@ -674,6 +676,10 @@ public:
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bool HadTempPets() const { return(hasTempPet); }
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void TempPets(bool i) { hasTempPet = i; }
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bool HasPetAffinity() { if (aabonuses.GivePetGroupTarget || itembonuses.GivePetGroupTarget || spellbonuses.GivePetGroupTarget) return true; return false; }
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inline bool IsPetOwnerClient() const { return pet_owner_client; }
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inline void SetPetOwnerClient(bool value) { pet_owner_client = value; }
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inline bool IsTempPet() const { return _IsTempPet; }
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inline void SetTempPet(bool value) { _IsTempPet = value; }
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inline const bodyType GetBodyType() const { return bodytype; }
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inline const bodyType GetOrigBodyType() const { return orig_bodytype; }
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@ -1225,6 +1231,8 @@ protected:
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//temppet
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bool hasTempPet;
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bool _IsTempPet;
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bool pet_owner_client; //Flags regular and pets as belonging to a client
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EGNode *_egnode; //the EG node we are in
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float tarx;
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13
zone/npc.cpp
13
zone/npc.cpp
@ -1847,6 +1847,7 @@ void NPC::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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Client *c = entity_list.GetClientByID(GetSwarmOwner());
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if(c) {
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SetAllowBeneficial(1); //Allow client cast swarm pets to be heal/buffed.
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SetPetOwnerClient(true);
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//This is a hack to allow CLIENT swarm pets NOT to be targeted with F8. Warning: Will turn name 'Yellow'!
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if (RuleB(Pets, SwarmPetNotTargetableWithHotKey))
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ns->spawn.IsMercenary = 1;
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@ -1862,16 +1863,20 @@ void NPC::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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ns->spawn.is_pet = 1;
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if (!IsCharmed() && GetOwnerID()) {
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Client *c = entity_list.GetClientByID(GetOwnerID());
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if(c)
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if(c){
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SetPetOwnerClient(true);
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sprintf(ns->spawn.lastName, "%s's Pet", c->GetName());
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}
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}
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else if (GetSwarmOwner()) {
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ns->spawn.bodytype = 11;
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if(!IsCharmed())
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{
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Client *c = entity_list.GetClientByID(GetSwarmOwner());
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if(c)
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if(c){
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SetPetOwnerClient(true);
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sprintf(ns->spawn.lastName, "%s's Pet", c->GetName());
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}
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}
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}
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}
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@ -1880,8 +1885,10 @@ void NPC::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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ns->spawn.is_pet = 1;
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if (!IsCharmed() && GetOwnerID()) {
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Client *c = entity_list.GetClientByID(GetOwnerID());
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if(c)
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if(c){
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SetPetOwnerClient(true);
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sprintf(ns->spawn.lastName, "%s's Pet", c->GetName());
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}
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}
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} else
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ns->spawn.is_pet = 0;
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198
zone/spells.cpp
198
zone/spells.cpp
@ -369,6 +369,7 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
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spell.targettype == ST_Self ||
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spell.targettype == ST_AECaster ||
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spell.targettype == ST_Ring ||
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spell.targettype == ST_Beam ||
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spell.targettype == ST_TargetOptional) && target_id == 0)
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{
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mlog(SPELLS__CASTING, "Spell %d auto-targeted the caster. Group? %d, target type %d", spell_id, IsGroupSpell(spell_id), spell.targettype);
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@ -1803,6 +1804,14 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
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break;
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}
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case ST_Beam:
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{
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CastAction = Beam;
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spell_target = nullptr;
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ae_center = nullptr;
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break;
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}
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case ST_Ring:
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{
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CastAction = TargetRing;
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@ -2126,54 +2135,15 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
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case DirectionalAE:
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{
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float angle_start = spells[spell_id].directional_start + (GetHeading() * 360.0f / 256.0f);
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float angle_end = spells[spell_id].directional_end + (GetHeading() * 360.0f / 256.0f);
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while(angle_start > 360.0f)
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angle_start -= 360.0f;
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while(angle_end > 360.0f)
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angle_end -= 360.0f;
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std::list<Mob*> targets_in_range;
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std::list<Mob*>::iterator iter;
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entity_list.GetTargetsForConeArea(this, spells[spell_id].min_range, spells[spell_id].aoerange, spells[spell_id].aoerange / 2, targets_in_range);
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iter = targets_in_range.begin();
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while(iter != targets_in_range.end())
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{
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float heading_to_target = (CalculateHeadingToTarget((*iter)->GetX(), (*iter)->GetY()) * 360.0f / 256.0f);
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while(heading_to_target < 0.0f)
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heading_to_target += 360.0f;
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while(heading_to_target > 360.0f)
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heading_to_target -= 360.0f;
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if(angle_start > angle_end)
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{
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if((heading_to_target >= angle_start && heading_to_target <= 360.0f) ||
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(heading_to_target >= 0.0f && heading_to_target <= angle_end))
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{
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if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los){
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(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
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SpellOnTarget(spell_id, (*iter), false, true, resist_adjust);
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}
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}
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}
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else
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{
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if(heading_to_target >= angle_start && heading_to_target <= angle_end)
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{
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if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los){
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(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
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SpellOnTarget(spell_id, (*iter), false, true, resist_adjust);
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}
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}
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}
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++iter;
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}
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ConeDirectional(spell_id, resist_adjust);
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break;
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}
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case Beam:
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{
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BeamDirectional(spell_id, resist_adjust);
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break;
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}
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case TargetRing:
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{
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@ -5385,3 +5355,139 @@ void Client::SendSpellAnim(uint16 targetid, uint16 spell_id)
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app.priority = 1;
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entity_list.QueueCloseClients(this, &app);
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}
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void Mob::CalcDestFromHeading(float heading, float distance, float MaxZDiff, float StartX, float StartY, float &dX, float &dY, float &dZ)
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{
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if (!distance) { return; }
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if (!MaxZDiff) { MaxZDiff = 5; }
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float ReverseHeading = 256 - heading;
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float ConvertAngle = ReverseHeading * 1.40625f;
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if (ConvertAngle <= 270)
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ConvertAngle = ConvertAngle + 90;
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else
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ConvertAngle = ConvertAngle - 270;
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float Radian = ConvertAngle * (3.1415927f / 180.0f);
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float CircleX = distance * cos(Radian);
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float CircleY = distance * sin(Radian);
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dX = CircleX + StartX;
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dY = CircleY + StartY;
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dZ = FindGroundZ(dX, dY, MaxZDiff);
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}
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void Mob::BeamDirectional(uint16 spell_id, int16 resist_adjust)
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{
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int maxtarget_count = 0;
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bool beneficial_targets = false;
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if (IsBeneficialSpell(spell_id) && IsClient())
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beneficial_targets = true;
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std::list<Mob*> targets_in_range;
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std::list<Mob*>::iterator iter;
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entity_list.GetTargetsForConeArea(this, spells[spell_id].min_range, spells[spell_id].range, spells[spell_id].range / 2, targets_in_range);
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iter = targets_in_range.begin();
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float dX = 0;
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float dY = 0;
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float dZ = 0;
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CalcDestFromHeading(GetHeading(), spells[spell_id].range, 5, GetX(), GetY(), dX, dY, dZ);
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dZ = GetZ();
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//FIND SLOPE: Put it into the form y = mx + b
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float m = (dY - GetY()) / (dX - GetX());
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float b = (GetY() * dX - dY * GetX()) / (dX - GetX());
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while(iter != targets_in_range.end())
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{
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if (!(*iter) || (beneficial_targets && ((*iter)->IsNPC() && !(*iter)->IsPetOwnerClient()))
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|| (*iter)->BehindMob(this, (*iter)->GetX(),(*iter)->GetY())){
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++iter;
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continue;
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}
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//# shortest distance from line to target point
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float d = abs( (*iter)->GetY() - m * (*iter)->GetX() - b) / sqrt(m * m + 1);
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if (d <= spells[spell_id].aoerange)
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{
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if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los) {
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(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
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SpellOnTarget(spell_id, (*iter), false, true, resist_adjust);
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maxtarget_count++;
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}
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if (maxtarget_count >= spells[spell_id].aemaxtargets)
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return;
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}
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++iter;
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}
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}
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void Mob::ConeDirectional(uint16 spell_id, int16 resist_adjust)
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{
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int maxtarget_count = 0;
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bool beneficial_targets = false;
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if (IsBeneficialSpell(spell_id) && IsClient())
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beneficial_targets = true;
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float angle_start = spells[spell_id].directional_start + (GetHeading() * 360.0f / 256.0f);
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float angle_end = spells[spell_id].directional_end + (GetHeading() * 360.0f / 256.0f);
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while(angle_start > 360.0f)
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angle_start -= 360.0f;
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while(angle_end > 360.0f)
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angle_end -= 360.0f;
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std::list<Mob*> targets_in_range;
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std::list<Mob*>::iterator iter;
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entity_list.GetTargetsForConeArea(this, spells[spell_id].min_range, spells[spell_id].aoerange, spells[spell_id].aoerange / 2, targets_in_range);
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iter = targets_in_range.begin();
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while(iter != targets_in_range.end()){
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if (!(*iter) || (beneficial_targets && ((*iter)->IsNPC() && !(*iter)->IsPetOwnerClient()))){
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++iter;
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continue;
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}
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float heading_to_target = (CalculateHeadingToTarget((*iter)->GetX(), (*iter)->GetY()) * 360.0f / 256.0f);
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while(heading_to_target < 0.0f)
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heading_to_target += 360.0f;
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while(heading_to_target > 360.0f)
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heading_to_target -= 360.0f;
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if(angle_start > angle_end){
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if((heading_to_target >= angle_start && heading_to_target <= 360.0f) || (heading_to_target >= 0.0f && heading_to_target <= angle_end)){
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if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los){
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(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
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SpellOnTarget(spell_id,(*iter), false, true, resist_adjust);
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maxtarget_count++;
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}
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}
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}
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else{
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if(heading_to_target >= angle_start && heading_to_target <= angle_end){
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if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los) {
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(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
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SpellOnTarget(spell_id, (*iter), false, true, resist_adjust);
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maxtarget_count++;
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}
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}
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}
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if (maxtarget_count >= spells[spell_id].aemaxtargets)
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return;
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++iter;
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}
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}
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