Fix for special attack NPC_CHASE_DISTANCE to now work correctly

Perl export: NPC GetAttackDelay
Perl export: NPC GetAvoidanceRating
Perl export: NPC AddMeleeProc
Special Attacks will no longer be able to hit immune to melee / bane only flagged NPCs.
This commit is contained in:
KayenEQ 2014-12-16 18:53:15 -05:00
parent ad8e834fe8
commit fc306bbc1d
5 changed files with 169 additions and 82 deletions

View File

@ -542,6 +542,8 @@ float Mob::_GetMovementSpeed(int mod) const
// http://everquest.allakhazam.com/db/item.html?item=1721;page=1;howmany=50#m10822246245352
if (IsRooted())
return 0.0f;
else if (IsPseudoRooted())
return 0.000001f;
float speed_mod = runspeed;
@ -5307,98 +5309,98 @@ int32 Mob::GetSpellStat(uint32 spell_id, const char *identifier, uint8 slot)
}
if (slot < 16){
if (id == "classes") {stat = spells[spell_id].classes[slot]; }
else if (id == "dieties") {stat = spells[spell_id].deities[slot];}
if (id == "classes") {return spells[spell_id].classes[slot]; }
else if (id == "dieties") {return spells[spell_id].deities[slot];}
}
if (slot < 12){
if (id == "base") {stat = spells[spell_id].base[slot];}
else if (id == "base2") {stat = spells[spell_id].base2[slot];}
else if (id == "max") {stat = spells[spell_id].max[slot];}
else if (id == "formula") {spells[spell_id].formula[slot];}
else if (id == "effectid") {spells[spell_id].effectid[slot];}
if (id == "base") {return spells[spell_id].base[slot];}
else if (id == "base2") {return spells[spell_id].base2[slot];}
else if (id == "max") {return spells[spell_id].max[slot];}
else if (id == "formula") {return spells[spell_id].formula[slot];}
else if (id == "effectid") {return spells[spell_id].effectid[slot];}
}
if (slot < 4){
if (id == "components") { spells[spell_id].components[slot];}
else if (id == "component_counts") {spells[spell_id].component_counts[slot];}
else if (id == "NoexpendReagent") {spells[spell_id].NoexpendReagent[slot];}
if (id == "components") { return spells[spell_id].components[slot];}
else if (id == "component_counts") { return spells[spell_id].component_counts[slot];}
else if (id == "NoexpendReagent") {return spells[spell_id].NoexpendReagent[slot];}
}
if (id == "range") {stat = static_cast<int32>(spells[spell_id].range); }
else if (id == "aoerange") {stat = static_cast<int32>(spells[spell_id].aoerange);}
else if (id == "pushback") {stat = static_cast<int32>(spells[spell_id].pushback);}
else if (id == "pushup") {stat = static_cast<int32>(spells[spell_id].pushup);}
else if (id == "cast_time") {stat = spells[spell_id].cast_time;}
else if (id == "recovery_time") {stat = spells[spell_id].recovery_time;}
else if (id == "recast_time") {stat = spells[spell_id].recast_time;}
else if (id == "buffdurationformula") {stat = spells[spell_id].buffdurationformula;}
else if (id == "buffduration") {stat = spells[spell_id].buffduration;}
else if (id == "AEDuration") {stat = spells[spell_id].AEDuration;}
else if (id == "mana") {stat = spells[spell_id].mana;}
if (id == "range") {return static_cast<int32>(spells[spell_id].range); }
else if (id == "aoerange") {return static_cast<int32>(spells[spell_id].aoerange);}
else if (id == "pushback") {return static_cast<int32>(spells[spell_id].pushback);}
else if (id == "pushup") {return static_cast<int32>(spells[spell_id].pushup);}
else if (id == "cast_time") {return spells[spell_id].cast_time;}
else if (id == "recovery_time") {return spells[spell_id].recovery_time;}
else if (id == "recast_time") {return spells[spell_id].recast_time;}
else if (id == "buffdurationformula") {return spells[spell_id].buffdurationformula;}
else if (id == "buffduration") {return spells[spell_id].buffduration;}
else if (id == "AEDuration") {return spells[spell_id].AEDuration;}
else if (id == "mana") {return spells[spell_id].mana;}
//else if (id == "LightType") {stat = spells[spell_id].LightType;} - Not implemented
else if (id == "goodEffect") {stat = spells[spell_id].goodEffect;}
else if (id == "Activated") {stat = spells[spell_id].Activated;}
else if (id == "resisttype") {stat = spells[spell_id].resisttype;}
else if (id == "targettype") {stat = spells[spell_id].targettype;}
else if (id == "basedeiff") {stat = spells[spell_id].basediff;}
else if (id == "skill") {stat = spells[spell_id].skill;}
else if (id == "zonetype") {stat = spells[spell_id].zonetype;}
else if (id == "EnvironmentType") {stat = spells[spell_id].EnvironmentType;}
else if (id == "TimeOfDay") {stat = spells[spell_id].TimeOfDay;}
else if (id == "CastingAnim") {stat = spells[spell_id].CastingAnim;}
else if (id == "SpellAffectIndex") {stat = spells[spell_id].SpellAffectIndex; }
else if (id == "disallow_sit") {stat = spells[spell_id].disallow_sit; }
else if (id == "goodEffect") {return spells[spell_id].goodEffect;}
else if (id == "Activated") {return spells[spell_id].Activated;}
else if (id == "resisttype") {return spells[spell_id].resisttype;}
else if (id == "targettype") {return spells[spell_id].targettype;}
else if (id == "basedeiff") {return spells[spell_id].basediff;}
else if (id == "skill") {return spells[spell_id].skill;}
else if (id == "zonetype") {return spells[spell_id].zonetype;}
else if (id == "EnvironmentType") {return spells[spell_id].EnvironmentType;}
else if (id == "TimeOfDay") {return spells[spell_id].TimeOfDay;}
else if (id == "CastingAnim") {return spells[spell_id].CastingAnim;}
else if (id == "SpellAffectIndex") {return spells[spell_id].SpellAffectIndex; }
else if (id == "disallow_sit") {return spells[spell_id].disallow_sit; }
//else if (id == "spellanim") {stat = spells[spell_id].spellanim; } - Not implemented
else if (id == "uninterruptable") {stat = spells[spell_id].uninterruptable; }
else if (id == "ResistDiff") {stat = spells[spell_id].ResistDiff; }
else if (id == "dot_stacking_exemp") {stat = spells[spell_id].dot_stacking_exempt; }
else if (id == "RecourseLink") {stat = spells[spell_id].RecourseLink; }
else if (id == "no_partial_resist") {stat = spells[spell_id].no_partial_resist; }
else if (id == "short_buff_box") {stat = spells[spell_id].short_buff_box; }
else if (id == "descnum") {stat = spells[spell_id].descnum; }
else if (id == "effectdescnum") {stat = spells[spell_id].effectdescnum; }
else if (id == "npc_no_los") {stat = spells[spell_id].npc_no_los; }
else if (id == "reflectable") {stat = spells[spell_id].reflectable; }
else if (id == "bonushate") {stat = spells[spell_id].bonushate; }
else if (id == "EndurCost") {stat = spells[spell_id].EndurCost; }
else if (id == "EndurTimerIndex") {stat = spells[spell_id].EndurTimerIndex; }
else if (id == "IsDisciplineBuf") {stat = spells[spell_id].IsDisciplineBuff; }
else if (id == "HateAdded") {stat = spells[spell_id].HateAdded; }
else if (id == "EndurUpkeep") {stat = spells[spell_id].EndurUpkeep; }
else if (id == "numhitstype") {stat = spells[spell_id].numhitstype; }
else if (id == "numhits") {stat = spells[spell_id].numhits; }
else if (id == "pvpresistbase") {stat = spells[spell_id].pvpresistbase; }
else if (id == "pvpresistcalc") {stat = spells[spell_id].pvpresistcalc; }
else if (id == "pvpresistcap") {stat = spells[spell_id].pvpresistcap; }
else if (id == "spell_category") {stat = spells[spell_id].spell_category; }
else if (id == "can_mgb") {stat = spells[spell_id].can_mgb; }
else if (id == "dispel_flag") {stat = spells[spell_id].dispel_flag; }
else if (id == "MinResist") {stat = spells[spell_id].MinResist; }
else if (id == "MaxResist") {stat = spells[spell_id].MaxResist; }
else if (id == "viral_targets") {stat = spells[spell_id].viral_targets; }
else if (id == "viral_timer") {stat = spells[spell_id].viral_timer; }
else if (id == "NimbusEffect") {stat = spells[spell_id].NimbusEffect; }
else if (id == "directional_start") {stat = static_cast<int32>(spells[spell_id].directional_start); }
else if (id == "directional_end") {stat = static_cast<int32>(spells[spell_id].directional_end); }
else if (id == "not_extendable") {stat = spells[spell_id].not_extendable; }
else if (id == "suspendable") {stat = spells[spell_id].suspendable; }
else if (id == "viral_range") {stat = spells[spell_id].viral_range; }
else if (id == "spellgroup") {stat = spells[spell_id].spellgroup; }
else if (id == "rank") {stat = spells[spell_id].rank; }
else if (id == "powerful_flag") {stat = spells[spell_id].powerful_flag; }
else if (id == "CastRestriction") {stat = spells[spell_id].CastRestriction; }
else if (id == "AllowRest") {stat = spells[spell_id].AllowRest; }
else if (id == "InCombat") {stat = spells[spell_id].InCombat; }
else if (id == "OutofCombat") {stat = spells[spell_id].OutofCombat; }
else if (id == "aemaxtargets") {stat = spells[spell_id].aemaxtargets; }
else if (id == "maxtargets") {stat = spells[spell_id].maxtargets; }
else if (id == "persistdeath") {stat = spells[spell_id].persistdeath; }
else if (id == "min_dist") {stat = static_cast<int32>(spells[spell_id].min_dist); }
else if (id == "min_dist_mod") {stat = static_cast<int32>(spells[spell_id].min_dist_mod); }
else if (id == "max_dist") {stat = static_cast<int32>(spells[spell_id].max_dist); }
else if (id == "min_range") {stat = static_cast<int32>(spells[spell_id].min_range); }
else if (id == "DamageShieldType") {stat = spells[spell_id].DamageShieldType; }
else if (id == "uninterruptable") {return spells[spell_id].uninterruptable; }
else if (id == "ResistDiff") {return spells[spell_id].ResistDiff; }
else if (id == "dot_stacking_exemp") {return spells[spell_id].dot_stacking_exempt; }
else if (id == "RecourseLink") {return spells[spell_id].RecourseLink; }
else if (id == "no_partial_resist") {return spells[spell_id].no_partial_resist; }
else if (id == "short_buff_box") {return spells[spell_id].short_buff_box; }
else if (id == "descnum") {return spells[spell_id].descnum; }
else if (id == "effectdescnum") {return spells[spell_id].effectdescnum; }
else if (id == "npc_no_los") {return spells[spell_id].npc_no_los; }
else if (id == "reflectable") {return spells[spell_id].reflectable; }
else if (id == "bonushate") {return spells[spell_id].bonushate; }
else if (id == "EndurCost") {return spells[spell_id].EndurCost; }
else if (id == "EndurTimerIndex") {return spells[spell_id].EndurTimerIndex; }
else if (id == "IsDisciplineBuf") {return spells[spell_id].IsDisciplineBuff; }
else if (id == "HateAdded") {return spells[spell_id].HateAdded; }
else if (id == "EndurUpkeep") {return spells[spell_id].EndurUpkeep; }
else if (id == "numhitstype") {return spells[spell_id].numhitstype; }
else if (id == "numhits") {return spells[spell_id].numhits; }
else if (id == "pvpresistbase") {return spells[spell_id].pvpresistbase; }
else if (id == "pvpresistcalc") {return spells[spell_id].pvpresistcalc; }
else if (id == "pvpresistcap") {return spells[spell_id].pvpresistcap; }
else if (id == "spell_category") {return spells[spell_id].spell_category; }
else if (id == "can_mgb") {return spells[spell_id].can_mgb; }
else if (id == "dispel_flag") {return spells[spell_id].dispel_flag; }
else if (id == "MinResist") {return spells[spell_id].MinResist; }
else if (id == "MaxResist") {return spells[spell_id].MaxResist; }
else if (id == "viral_targets") {return spells[spell_id].viral_targets; }
else if (id == "viral_timer") {return spells[spell_id].viral_timer; }
else if (id == "NimbusEffect") {return spells[spell_id].NimbusEffect; }
else if (id == "directional_start") {return static_cast<int32>(spells[spell_id].directional_start); }
else if (id == "directional_end") {return static_cast<int32>(spells[spell_id].directional_end); }
else if (id == "not_extendable") {return spells[spell_id].not_extendable; }
else if (id == "suspendable") {return spells[spell_id].suspendable; }
else if (id == "viral_range") {return spells[spell_id].viral_range; }
else if (id == "spellgroup") {return spells[spell_id].spellgroup; }
else if (id == "rank") {return spells[spell_id].rank; }
else if (id == "powerful_flag") {return spells[spell_id].powerful_flag; }
else if (id == "CastRestriction") {return spells[spell_id].CastRestriction; }
else if (id == "AllowRest") {return spells[spell_id].AllowRest; }
else if (id == "InCombat") {return spells[spell_id].InCombat; }
else if (id == "OutofCombat") {return spells[spell_id].OutofCombat; }
else if (id == "aemaxtargets") {return spells[spell_id].aemaxtargets; }
else if (id == "maxtargets") {return spells[spell_id].maxtargets; }
else if (id == "persistdeath") {return spells[spell_id].persistdeath; }
else if (id == "min_dist") {return static_cast<int32>(spells[spell_id].min_dist); }
else if (id == "min_dist_mod") {return static_cast<int32>(spells[spell_id].min_dist_mod); }
else if (id == "max_dist") {return static_cast<int32>(spells[spell_id].max_dist); }
else if (id == "min_range") {return static_cast<int32>(spells[spell_id].min_range); }
else if (id == "DamageShieldType") {return spells[spell_id].DamageShieldType; }
return stat;
}

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@ -1942,6 +1942,7 @@ void NPC::ModifyNPCStat(const char *identifier, const char *newValue)
else if(id == "special_attacks") { NPCSpecialAttacks(val.c_str(), 0, 1); return; }
else if(id == "special_abilities") { ProcessSpecialAbilities(val.c_str()); return; }
else if(id == "attack_speed") { attack_speed = (float)atof(val.c_str()); CalcBonuses(); return; }
else if(id == "attack_delay") { attack_delay = atoi(val.c_str()); CalcBonuses(); return; }
else if(id == "atk") { ATK = atoi(val.c_str()); return; }
else if(id == "accuracy") { accuracy_rating = atoi(val.c_str()); return; }
else if(id == "avoidance") { avoidance_rating = atoi(val.c_str()); return; }

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@ -259,6 +259,7 @@ public:
uint32 GetMinDMG() const {return min_dmg;}
int16 GetSlowMitigation() const {return slow_mitigation;}
float GetAttackSpeed() const {return attack_speed;}
uint8 GetAttackDelay() const {return attack_delay;}
bool IsAnimal() const { return(bodytype == BT_Animal); }
uint16 GetPetSpellID() const {return pet_spell_id;}
void SetPetSpellID(uint16 amt) {pet_spell_id = amt;}

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@ -2119,6 +2119,32 @@ XS(XS_NPC_GetAttackSpeed)
XSRETURN(1);
}
XS(XS_NPC_GetAttackDelay); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetAttackDelay)
{
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetAttackDelay(THIS)");
{
NPC * THIS;
float RETVAL;
dXSTARG;
if (sv_derived_from(ST(0), "NPC")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
THIS = INT2PTR(NPC *,tmp);
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetAttackDelay();
XSprePUSH; PUSHn((double)RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetAccuracyRating); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetAccuracyRating)
{
@ -2145,6 +2171,32 @@ XS(XS_NPC_GetAccuracyRating)
XSRETURN(1);
}
XS(XS_NPC_GetAvoidanceRating); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetAvoidanceRating)
{
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetAvoidanceyRating(THIS)");
{
NPC * THIS;
int32 RETVAL;
dXSTARG;
if (sv_derived_from(ST(0), "NPC")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
THIS = INT2PTR(NPC *,tmp);
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetAvoidanceRating();
XSprePUSH; PUSHu((UV)RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSpawnKillCount); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSpawnKillCount)
{
@ -2245,6 +2297,31 @@ XS(XS_NPC_GetMerchantProbability) {
XSRETURN(1);
}
XS(XS_NPC_AddMeleeProc);
XS(XS_NPC_AddMeleeProc) {
dXSARGS;
if (items != 3)
Perl_croak(aTHX_ "Usage: NPC::AddMeleePro(THIS,spellid,chance)");
{
NPC * THIS;
int spell_id = (int)SvIV(ST(1));
int chance = (int)SvIV(ST(2));
dXSTARG;
if (sv_derived_from(ST(0), "NPC")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
THIS = INT2PTR(NPC *,tmp);
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
THIS->AddProcToWeapon(spell_id, true, chance);
}
XSRETURN_EMPTY;
}
#ifdef __cplusplus
extern "C"
#endif
@ -2342,11 +2419,14 @@ XS(boot_NPC)
newXSproto(strcpy(buf, "GetSpellFocusHeal"), XS_NPC_GetSpellFocusHeal, file, "$");
newXSproto(strcpy(buf, "GetSlowMitigation"), XS_NPC_GetSlowMitigation, file, "$");
newXSproto(strcpy(buf, "GetAttackSpeed"), XS_NPC_GetAttackSpeed, file, "$");
newXSproto(strcpy(buf, "GetAttackDelay"), XS_NPC_GetAttackDelay, file, "$");
newXSproto(strcpy(buf, "GetAccuracyRating"), XS_NPC_GetAccuracyRating, file, "$");
newXSproto(strcpy(buf, "GetAvoidanceRating"), XS_NPC_GetAvoidanceRating, file, "$");
newXSproto(strcpy(buf, "GetSpawnKillCount"), XS_NPC_GetSpawnKillCount, file, "$");
newXSproto(strcpy(buf, "GetScore"), XS_NPC_GetScore, file, "$");
newXSproto(strcpy(buf, "SetMerchantProbability"), XS_NPC_SetMerchantProbability, file, "$$");
newXSproto(strcpy(buf, "GetMerchantProbability"), XS_NPC_GetMerchantProbability, file, "$");
newXSproto(strcpy(buf, "AddMeleeProc"), XS_NPC_AddMeleeProc, file, "$$$");
XSRETURN_YES;
}

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@ -103,6 +103,9 @@ void Mob::DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage,
if (!who)
return;
if(who->GetInvul() || who->GetSpecialAbility(IMMUNE_MELEE) || who->GetSpecialAbility(IMMUNE_MELEE_EXCEPT_BANE))
return; //-5?
int32 hate = max_damage;
if(hate_override > -1)
hate = hate_override;