Make sure virus is an actual buff before starting timer

This commit is contained in:
KayenEQ 2014-11-02 05:35:09 -05:00
parent 51a3302288
commit 728399e372

View File

@ -158,7 +158,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
}
}
if(spells[spell_id].viral_targets > 0) {
if(buffslot >= 0 && spells[spell_id].viral_targets > 0) {
if(!viral_timer.Enabled())
viral_timer.Start(1000);