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fix
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@ -1098,8 +1098,10 @@ void Mob::ProjectileAttack()
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ProjectileAtk[i].origin_x = 0.0f;
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ProjectileAtk[i].origin_y = 0.0f;
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ProjectileAtk[i].origin_z = 0.0f;
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ProjectileAtk[i].sanitycheck = 0.0f;
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ProjectileAtk[i].ranged_id = 0;
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ProjectileAtk[i].ammo_id = 0;
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ProjectileAtk[i].ammo_slot = 0;
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ProjectileAtk[i].skill = 0;
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}
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