KayenEQ 70f570dbd9 Implemented support for allowing most focus effects to now be usable
by NPCs (ie Heal/Damage focus, cast time, spell range ect) from
both spell buffs and items.
Rule for enabling spell focus is TRUE by default
Rule for enabling item focus is FALSE by default.

Consilidated a number of redundant client / mob functions
to use the same pathway for calculating effect values.
2014-12-08 01:22:01 -05:00
2014-08-28 03:17:47 -07:00
2014-08-21 22:43:33 -07:00
2013-02-16 15:00:23 -08:00
2013-02-18 23:07:32 -08:00
2013-02-16 16:14:39 -08:00
2013-05-23 12:35:00 -07:00
2014-08-14 15:05:44 -04:00

EQEmu

Build Status

Overview

EQEmu is a custom server implementation for EverQuest

Dependencies

For Windows: http://eqemu.github.io

Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io

For Debian based distros (adjust to your local flavor):

  • libmysqlclient-dev
  • libperl-dev
  • liblua5.1-0-dev (5.2 should work as well)
  • libboost-dev

Further instructions on building the source can be found on the wiki.

Bug reports

Please use the issue tracker provided by GitHub to send us bug reports or feature requests.

The EQEmu Forums also have forums to submit bugs/get help with bugs.

Contributions

The preferred way to contribute is to fork the repo and submit a pull request on GitHub. If you need help with your changes, you can always post on the forums or try IRC. You can also post unified diffs (git diff should do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.

Contact

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