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Fix for numhits counter being decreased 2x for Outgoing Hit Success from client melee attacks.
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@ -1362,11 +1362,8 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
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MeleeLifeTap(damage);
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if (damage > 0){
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CheckNumHitsRemaining(NUMHIT_OutgoingHitSuccess);
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if (HasSkillProcSuccess() && other && other->GetHP() > 0)
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TrySkillProc(other, skillinuse, 0, true, Hand);
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}
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if (damage > 0 && HasSkillProcSuccess() && other && other->GetHP() > 0)
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TrySkillProc(other, skillinuse, 0, true, Hand);
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CommonBreakInvisible();
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