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ADD FD check before adding projectile generated hate.
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@ -979,7 +979,9 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
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if (HeadShot)
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entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, FATAL_BOW_SHOT, GetName());
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other->AddToHateList(this, hate, 0, false);
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if (IsClient() && !CastToClient()->GetFeigned())
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other->AddToHateList(this, hate, 0, false);
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other->Damage(this, TotalDmg, SPELL_UNKNOWN, SkillArchery);
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//Skill Proc Success
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@ -1513,7 +1515,9 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
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else
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TotalDmg = -5;
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other->AddToHateList(this, 2*WDmg, 0, false);
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if (IsClient() && !CastToClient()->GetFeigned())
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other->AddToHateList(this, 2*WDmg, 0, false);
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other->Damage(this, TotalDmg, SPELL_UNKNOWN, SkillThrowing);
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if (TotalDmg > 0 && HasSkillProcSuccess() && other && !other->HasDied()){
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