ADD FD check before adding projectile generated hate.

This commit is contained in:
KayenEQ 2014-12-08 18:44:37 -05:00
parent 2a33da248b
commit 8df6e7e26b

View File

@ -979,7 +979,9 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
if (HeadShot)
entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, FATAL_BOW_SHOT, GetName());
other->AddToHateList(this, hate, 0, false);
if (IsClient() && !CastToClient()->GetFeigned())
other->AddToHateList(this, hate, 0, false);
other->Damage(this, TotalDmg, SPELL_UNKNOWN, SkillArchery);
//Skill Proc Success
@ -1513,7 +1515,9 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
else
TotalDmg = -5;
other->AddToHateList(this, 2*WDmg, 0, false);
if (IsClient() && !CastToClient()->GetFeigned())
other->AddToHateList(this, 2*WDmg, 0, false);
other->Damage(this, TotalDmg, SPELL_UNKNOWN, SkillThrowing);
if (TotalDmg > 0 && HasSkillProcSuccess() && other && !other->HasDied()){