* [Cleanup] Make use of AccountStatus constants wherever status is checked or used.
- Cleanup all instances of SendEmoteMessage.
- Cleanup all instances of SendEmoteMessageRaw.
- Cleanup all instances of MessageStatus.
- Convert Quest API method defaults to use constants.
* Cleanup constant names.
* [Commands] Cleanup #stun Command.
- Cleanup message.
- Add ConvertSecondsToTime() to string_util.h and convert Quest API Methods to use helper.
* Add days to ConvertSecondsToTime() and cleanup logic.
* Cleanup.
* Typo.
* Cleanup.
* Cleanup.
* [Commands] Cleanup #zonelock Command.
- Add support for Zone IDs.
- Cleanup messages and display.
- Fix dangling pointer in ZoneLongName() helper method so name is displayed properly.
* Add account status enum.
* Typo.
* Typo.
* Convert list to constants.
* Cleanup.
* Update command.cpp
* Fix compile.
* Sanitize bad words in server names
* Add config options and enforcement for dev/test servers and servers starting with a special character
* Refine bad word logic
* Add installer to dev/test servers
* Change server prefixes
* Special char prefix
* Formatting
* Remove multi words
* Add server types enum
* Add error constants
* Remove sanitize from world level
* Use strn0cpy
- Add RULE_BOOL(Combat, ArcheryConsumesAmmo, true, "Set to false to disable Archery Ammo Consumption")
- Add RULE_BOOL(Combat, ThrowingConsumesAmmo, true, "Set to false to disable Throwing Ammo Consumption")
* Rules to negate /tgb, /autofire, and /melody
Created new rules to negate server and client side effects of commands: /tgb, /autofire, and /melody. These commands are enabled by default and can be disabled to enforce a classic EQ experience if using progression style play for example.
Rules
--------------
RULE_BOOL(Character, EnableBardMelody, true, "Enable Bard /melody by default, to disable change to false for a classic experience.")
RULE_BOOL(Character, EnableRangerAutoFire, true, "Enable Ranger /autofire by default, to disable change to false for a classic experience.")
RULE_BOOL(Character, EnableTGB, true, "Enable /tgb (Target Group Buff) by default, to disable change to false for a classic experience.")
* Removed sql query for rules per Mackal recommendation.
* servertalk server connections will now attempt to parse legacy connections as well as modern ones
* Some fixes for legacy connections
* Change legacy default from local to eqemu
What:
Add toggle for compounding bonuses for lifetap heals.
Why:
When spell damage and heal amount bonuses are scaled to ludicrous
levels, this double dip results in very high heals from
relatively weak lifetaps.
Created new rule: Spells:CompoundLifetapHeals
If true (default):
Apply spell damage bonuses to lifetap damage
Pass that amount through heal bonuses
Heal for this resulting amount
If false:
Apply spell damage bonuses to lifetap damage
Heal for this resulting amount
* [Rules] Add Resurrection Sickness rule for Characters/Bots.
- Add RULE_BOOL(Character, UseResurrectionSickness, true, "Use Resurrection Sickness based on Resurrection spell cast, set to false to disable Resurrection Sickness.")
- Add RULE_BOOL(Bots, UseOldRaceRezEffects, false, "Older clients had ID 757 for races with high starting STR, but it doesn't seem used anymore")
- Add RULE_BOOL(Bots, UseResurrectionSickness, true, "Use Resurrection Sickness based on Resurrection spell cast, set to false to disable Resurrection Sickness.")
* Add rules for spell IDs.
* Fix bot health on spawn when resurrection sickness is disabled.
- Formatting.
* Remove 'this' keyword.
- Cleanup menu and add stats that were not there before.
- Only display some data if necessary (i.e only show loot/money if they have loot/money)
- Add skill name helper method.
- Add faction name helper method.
- Add Charmed stats and other getter methods.
- Cleanup QueryLoot() method.
* Fix startzone rule to default players to correct zone when not found in database
* Formatting
Co-authored-by: Kinglykrab <89047260+Kinglykrab@users.noreply.github.com>
* update for SPA 511
* remove debugs, AA implemented
* update
* twinprocfix
* AA procs added
* format update
* update
* proctimer limits
* update
* rename function
renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's
* pre merge
* variable updates
* Update spell_effects.cpp
* var rename
update var name to better represent its function.
* updated proc struct
added reuse timer
* reuse timer to spell procs
* updates
* debug remove
* Update mob.cpp
* fix
* merge
* Add optional rules for itembonuses HealAmt and SpellAmt to scale for DoTs/HoTs
* Fix typo
* Only 1 rulecheck
* Apply +healingitems and +dmgitems after focus effects so they scale properly
* Fix dots / hots to not always use PVPScaling for extra_dmg / extra_healing
Adjust +healamt and +spelldmg to scale over the full duration of the spell, Thanks Kayen
* if for whatever reason the world server is not sending an address, use the local address it sends
* Log when world is sending loginserver info
* Force legacy mode when login host is login.eqemulator.net to avoid misconfigurations at least until things change
* Add human IP translation to log messages
* Sanitize world server name
* Code cleanup and renaming member variables
* More cleanup
* Remove this->
* Validation constants
* Key worldserver lookups by both longname and shortname both
* Update allowed character list
* Fix short_name API response field; add world_id to response
* Shorten receiver verbosity
* Remove unnecessary member variables from database and rename database to m_database
* Adjust MAX_SERVER_VERSION_LENGTH
* Fix indents
* update for SPA 511
* remove debugs, AA implemented
* update
* format update
* rename function
renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's
* var rename
update var name to better represent its function.
* new instrument mod spell effect checks
PR split
* format
* Update spdat.cpp
correction, all direct damage spells get modifiers. Made a mistake with the parse, was using wrong mod.
* restriction changes
cure effects can be modified.
decided to keep a list of known effects that are not modified to return false. and will keep the default to be true for anything as to not inhibit custom bard song development
* SE_ProcChance is modified
* Update spdat.cpp
* update
* Update spell_effects.cpp
* pre remove debug
* Update attack.cpp
* Update attack.cpp
* Update attack.cpp
* Update attack.cpp
* apply to temp pets
* format fix
* changed to just use one rule
Merged into NPC's and Pet's into one rule.
* update
* updates
* updates
* update
* update
* Update ruletypes.h
* Apply extra spell dmg
Mob with the reflect effect apply its Extra Spell Damage from item stat to the reflected spell.
Updated portion of formula for extra damage based on live parsing.
* correct formula
This makes the float and integer fields in the doors table not nullable.
The only column this should affect is the buffer column which wasn't
being loaded in the old doors loading query. The other columns weren't
validated but they should still be made not nullable to avoid issues.
This will fix a crash in potimeb which is the only zone that had NULL
values in the buffer column with the current peq database. This column
can be removed in a future followup since it isn't being used anyway.
- Add $client->GetIPExemption() to Perl.
- Add $client->GetIPString() to Perl.
- Add $client->SetIPExemption(exemption_amount) to Perl.
- Add client:GetIPExemption() to Lua.
- Add client:GetIPString() to Lua.
- Add client:SetIPExemption(exemption_amount) to Lua.
Will make plugin::IP unnecessary and allow people to get readable IP string easier, as well as set/get IP exemptions from Perl and Lua.
* Implement auto saylink injection
* Cover Lua say since it takes a different code path
* [Dialogue] Dialogue Window Middleware (#1526)
* Dialogue window quest dialogue work
* Add rest of DialogueWindow hooks
* Remove spacing