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[Spells] Implemented SPA 415 SE_FFItemClass (#1688)
* prelim * Spell Focus implemented * AA implemented * Update spdat.h * Update spdat.h * prelim excludes * enum limit expansion * overhaul * v2 testing * updates * working * Fin * Update spell_effects.cpp * Update spell_effects.cpp * var fix * Update spell_effects.cpp make it not apply to casted spells... oops * Update spell_effects.cpp * Update spell_effects.cpp
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+2
-1
@@ -1230,7 +1230,7 @@ bool IsEffectIgnoredInStacking(int spa)
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case SE_LimitClass:
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case SE_LimitRace:
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case SE_FcBaseEffects:
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case 415:
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case SE_FFItemClass:
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case SE_SkillDamageAmount2:
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case SE_FcLimitUse:
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case SE_FcIncreaseNumHits:
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@@ -1298,6 +1298,7 @@ bool IsFocusLimit(int spa)
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case SE_Ff_Value_Min:
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case SE_Ff_Value_Max:
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case SE_Ff_FocusTimerMin:
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case SE_FFItemClass:
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return true;
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default:
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return false;
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+5
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@@ -177,7 +177,7 @@
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#define EFFECT_COUNT 12
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#define MAX_SPELL_TRIGGER 12 // One for each slot(only 6 for AA since AA use 2)
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#define MAX_RESISTABLE_EFFECTS 12 // Number of effects that are typcially checked agianst resists.
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#define MaxLimitInclude 16 //Number(x 0.5) of focus Limiters that have inclusive checks used when calcing focus effects
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#define MaxLimitInclude 18 //Number(x 0.5) of focus Limiters that have inclusive checks used when calcing focus effects
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#define MAX_SKILL_PROCS 4 //Number of spells to check skill procs from. (This is arbitrary) [Single spell can have multiple proc checks]
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#define MAX_AA_PROCS 16 //(Actual Proc Amount is MAX_AA_PROCS/4) Number of spells to check AA procs from. (This is arbitrary)
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#define MAX_SYMPATHETIC_PROCS 10 // Number of sympathetic procs a client can have (This is arbitrary)
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@@ -206,7 +206,9 @@ enum FocusLimitIncludes {
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IncludeExistsSELimitSpellClass = 12,
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IncludeFoundSELimitSpellClass = 13,
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IncludeExistsSELimitSpellSubclass = 14,
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IncludeFoundSELimitSpellSubclass = 15
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IncludeFoundSELimitSpellSubclass = 15,
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IncludeExistsSEFFItemClass = 16,
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IncludeFoundSEFFItemClass = 17
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};
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/*
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The id's correspond to 'type' 39 in live(2021) dbstr_us gives the message for target and caster restricted effects. These are not present in the ROF2 dbstr_us.
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@@ -1115,7 +1117,7 @@ typedef enum {
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#define SE_LimitRace 412 // implemented, @Ff, Race that can use the spell focus, base1: race, Note: not used in any known live spells. Use only single race at a time.
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#define SE_FcBaseEffects 413 // implemented, @Fc, On Caster, base spell effectiveness mod pct, base: pct
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#define SE_LimitCastingSkill 414 // implemented, @Ff, Spell and singing skills(s) that a spell focus can require or exclude, base1: skill id, Include: Positive Exclude: Negative
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//#define SE_FFItemClass 415 // not used - base1 matches ItemType, base2 matches SubType, -1 ignored, max is bitmask of valid slots
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#define SE_FFItemClass 415 // implemented, @Ff, Limits focuses to be applied only from item click. base1: item ItemType (-1 to include for all ItemTypes,-1000 to exclude clicks from getting the focus, or exclude specific SubTypes or Slots if set), limit: item SubType (-1 for all SubTypes), max: item Slots (bitmask of valid slots, -1 ALL slots), Note: not used on live. See comments in Mob::CalcFocusEffect for more details.
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#define SE_ACv2 416 // implemented - New AC spell effect
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#define SE_ManaRegen_v2 417 // implemented - New mana regen effect
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#define SE_SkillDamageAmount2 418 // implemented - adds skill damage directly to certain attacks
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