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[Rules] Add optional rule for lifetap heals (#1689)
What: Add toggle for compounding bonuses for lifetap heals. Why: When spell damage and heal amount bonuses are scaled to ludicrous levels, this double dip results in very high heals from relatively weak lifetaps. Created new rule: Spells:CompoundLifetapHeals If true (default): Apply spell damage bonuses to lifetap damage Pass that amount through heal bonuses Heal for this resulting amount If false: Apply spell damage bonuses to lifetap damage Heal for this resulting amount
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@@ -387,6 +387,7 @@ RULE_BOOL(Spells, InvisRequiresGroup, false, "Invis requires the the target to b
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RULE_INT(Spells, ClericInnateHealFocus, 5, "Clerics on live get a 5 pct innate heal focus")
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RULE_BOOL(Spells, DOTsScaleWithSpellDmg, false, "Allow SpellDmg stat to affect DoT spells")
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RULE_BOOL(Spells, HOTsScaleWithHealAmt, false, "Allow HealAmt stat to affect HoT spells")
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RULE_BOOL(Spells, CompoundLifetapHeals, true, "True: Lifetap heals calculate damage bonuses and then heal bonuses. False: Lifetaps heal using the amount damaged to mob.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Combat)
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