[Rules] Add optional rule for lifetap heals (#1689)

What:
	Add toggle for compounding bonuses for lifetap heals.

Why:
	When spell damage and heal amount bonuses are scaled to ludicrous
	levels, this double dip results in very high heals from
	relatively weak lifetaps.

Created new rule:  Spells:CompoundLifetapHeals

If true (default):
	Apply spell damage bonuses to lifetap damage
	Pass that amount through heal bonuses
	Heal for this resulting amount
If false:
	Apply spell damage bonuses to lifetap damage
	Heal for this resulting amount
This commit is contained in:
mmcgarvey
2021-11-11 20:37:14 -05:00
committed by GitHub
parent 17c8e8414c
commit acf5836253
2 changed files with 2 additions and 1 deletions
+1
View File
@@ -387,6 +387,7 @@ RULE_BOOL(Spells, InvisRequiresGroup, false, "Invis requires the the target to b
RULE_INT(Spells, ClericInnateHealFocus, 5, "Clerics on live get a 5 pct innate heal focus")
RULE_BOOL(Spells, DOTsScaleWithSpellDmg, false, "Allow SpellDmg stat to affect DoT spells")
RULE_BOOL(Spells, HOTsScaleWithHealAmt, false, "Allow HealAmt stat to affect HoT spells")
RULE_BOOL(Spells, CompoundLifetapHeals, true, "True: Lifetap heals calculate damage bonuses and then heal bonuses. False: Lifetaps heal using the amount damaged to mob.")
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)