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[Bug Fix] Fix Character Recast Type -1 saving to database. (#1598)
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@@ -482,7 +482,7 @@ namespace EQ
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uint32 Haste;
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uint32 DamageShield;
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uint32 RecastDelay;
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uint32 RecastType;
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int RecastType;
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uint32 AugDistiller;
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bool Attuneable;
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bool NoPet;
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@@ -1118,7 +1118,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
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item.Haste = (uint32)atoul(row[ItemField::haste]);
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item.DamageShield = (uint32)atoul(row[ItemField::damageshield]);
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item.RecastDelay = (uint32)atoul(row[ItemField::recastdelay]);
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item.RecastType = (uint32)atoul(row[ItemField::recasttype]);
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item.RecastType = (int)atoi(row[ItemField::recasttype]);
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item.GuildFavor = (uint32)atoul(row[ItemField::guildfavor]);
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item.AugDistiller = (uint32)atoul(row[ItemField::augdistiller]);
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item.Attuneable = (atoi(row[ItemField::attuneable]) == 0) ? false : true;
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