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updates
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+2
-1
@@ -1840,6 +1840,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].effectdescnum = atoi(row[157]);
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sp[tempid].npc_no_los = atoi(row[159]) != 0;
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sp[tempid].feedbackable = atoi(row[160]) != 0;
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sp[tempid].reflectable = atoi(row[161]) != 0;
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sp[tempid].bonushate=atoi(row[162]);
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@@ -2287,4 +2288,4 @@ void SharedDatabase::LoadCharacterInspectMessage(uint32 character_id, InspectMes
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void SharedDatabase::SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message) {
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std::string query = StringFormat("REPLACE INTO `character_inspect_messages` (id, inspect_message) VALUES (%u, '%s')", character_id, EscapeString(message->text).c_str());
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auto results = QueryDatabase(query);
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}
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}
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+2
-1
@@ -1427,6 +1427,7 @@ int GetSpellStatValue(uint32 spell_id, const char* stat_identifier, uint8 slot)
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else if (id == "descnum") { return spells[spell_id].descnum; }
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else if (id == "effectdescnum") { return spells[spell_id].effectdescnum; }
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else if (id == "npc_no_los") { return spells[spell_id].npc_no_los; }
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else if (id == "feedbackable") { return spells[spell_id].reflectable; }
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else if (id == "reflectable") { return spells[spell_id].reflectable; }
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else if (id == "bonushate") { return spells[spell_id].bonushate; }
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else if (id == "endurcost") { return spells[spell_id].EndurCost; }
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@@ -1469,4 +1470,4 @@ int GetSpellStatValue(uint32 spell_id, const char* stat_identifier, uint8 slot)
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else if (id == "damageshieldtype") { return spells[spell_id].DamageShieldType; }
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return 0;
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}
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}
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+1
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@@ -1302,7 +1302,7 @@ struct SPDat_Spell_Struct
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/* 157 */ int effectdescnum; // eqstr of effect description -- SECONDARY_CATEGORY_1
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/* 158 */ //int secondary_category_2; //Category Desc ID 3 -- SECONDARY_CATEGORY_2
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/* 159 */ bool npc_no_los; // -- NO_NPC_LOS
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/* 160 */ //bool feedbackable; // -- FEEDBACKABLE
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/* 160 */ bool feedbackable; // -- FEEDBACKABLE
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/* 161 */ bool reflectable; // -- REFLECTABLE
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/* 162 */ int bonushate; // -- HATE_MOD
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/* 163 */ //int resist_per_level; // -- RESIST_PER_LEVEL
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