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[Dialogue Window / Saylinks] Missing Changes (#1574)
* Implement auto saylink injection * Cover Lua say since it takes a different code path * [Dialogue] Dialogue Window Middleware (#1526) * Dialogue window quest dialogue work * Add rest of DialogueWindow hooks * Remove spacing
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@@ -601,6 +601,8 @@ RULE_INT(Chat, KarmaGlobalChatLimit, 72, "Amount of karma you need to be able to
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RULE_INT(Chat, GlobalChatLevelLimit, 8, "Level limit you need to of reached to talk in ooc/auction/chat if your karma is too low")
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RULE_BOOL(Chat, AutoInjectSaylinksToSay, true, "Automatically injects saylinks into dialogue that has [brackets in them]")
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RULE_BOOL(Chat, AutoInjectSaylinksToClientMessage, true, "Automatically injects saylinks into dialogue that has [brackets in them]")
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RULE_BOOL(Chat, QuestDialogueUsesDialogueWindow, false, "Pipes all quest dialogue to dialogue window")
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RULE_BOOL(Chat, DialogueWindowAnimatesNPCsIfNoneSet, true, "If there is no animation specified in the dialogue window markdown then it will choose a random greet animation such as wave or salute")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Merchant)
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