[Dialogue Window / Saylinks] Missing Changes (#1574)

* Implement auto saylink injection

* Cover Lua say since it takes a different code path

* [Dialogue] Dialogue Window Middleware (#1526)

* Dialogue window quest dialogue work

* Add rest of DialogueWindow hooks

* Remove spacing
This commit is contained in:
Chris Miles
2021-10-01 22:09:21 -05:00
committed by GitHub
parent 0762ffa3dc
commit 3883adcefc
7 changed files with 107 additions and 13 deletions
+2
View File
@@ -601,6 +601,8 @@ RULE_INT(Chat, KarmaGlobalChatLimit, 72, "Amount of karma you need to be able to
RULE_INT(Chat, GlobalChatLevelLimit, 8, "Level limit you need to of reached to talk in ooc/auction/chat if your karma is too low")
RULE_BOOL(Chat, AutoInjectSaylinksToSay, true, "Automatically injects saylinks into dialogue that has [brackets in them]")
RULE_BOOL(Chat, AutoInjectSaylinksToClientMessage, true, "Automatically injects saylinks into dialogue that has [brackets in them]")
RULE_BOOL(Chat, QuestDialogueUsesDialogueWindow, false, "Pipes all quest dialogue to dialogue window")
RULE_BOOL(Chat, DialogueWindowAnimatesNPCsIfNoneSet, true, "If there is no animation specified in the dialogue window markdown then it will choose a random greet animation such as wave or salute")
RULE_CATEGORY_END()
RULE_CATEGORY(Merchant)