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[Spells] Rework for SPA 413 SE_FcBaseEffects and Bard updates (#1629)
* baseline start * update1 * updates * base effect implemented for bard * instrument mod updates amplification amps itself * updates * updates * debug * base effect updates * baseeffects for spell focus updated * update skill attack baseeffects * focus will remain for quest functions * song cap mod added back in * remove debugs1 * fix cr * base effects functionalish * remove debug * Update client_mods.cpp * spdat instrumentmod * Update spell_effects.cpp * Update spdat.h * remove new instrument mod check split PR
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@@ -815,7 +815,7 @@ typedef enum {
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#define SE_Hunger 115 // implemented - Song of Sustenance
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#define SE_CurseCounter 116 // implemented
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#define SE_MagicWeapon 117 // implemented - makes weapon magical
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#define SE_Amplification 118 // implemented - Harmonize/Amplification (stacks with other singing mods)
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#define SE_Amplification 118 // implemented, @Song, stackable singing mod, base: mod%, limit: none, max: none, Note: Can focus itself.
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#define SE_AttackSpeed3 119 // implemented
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#define SE_HealRate 120 // implemented - reduces healing by a %
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#define SE_ReverseDS 121 // implemented
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@@ -876,7 +876,7 @@ typedef enum {
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#define SE_DualWieldChance 176 // implemented
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#define SE_DoubleAttackChance 177 // implemented
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#define SE_MeleeLifetap 178 // implemented
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#define SE_AllInstrumentMod 179 // implemented
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#define SE_AllInstrumentMod 179 // implemented, @Song, set mod for ALL instrument/singing skills that will be used if higher then item mods, base: mod%, limit: none, max: none
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#define SE_ResistSpellChance 180 // implemented
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#define SE_ResistFearChance 181 // implemented
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#define SE_HundredHands 182 // implemented
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@@ -957,8 +957,8 @@ typedef enum {
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#define SE_PetDiscipline 257 // not implemented as bonus - /pet hold - official name is GivePetHold
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#define SE_TripleBackstab 258 // implemented[AA] - chance to perform a triple backstab
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#define SE_CombatStability 259 // implemented[AA] - damage mitigation
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#define SE_AddSingingMod 260 // implemented[AA] - Instrument/Singing Mastery, base1 is the mod, base2 is the ItemType
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#define SE_SongModCap 261 // implemented[AA] - Song Mod cap increase (no longer used on live)
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#define SE_AddSingingMod 260 // implemented, @Song, set mod for specific instrument/singing skills that will be used if higher then item mods, base: mod%, limit: ItemType ID, max: none
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#define SE_SongModCap 261 // implemented, @Song, raise max song modifier cap, base: amt, limit: none, max: none, Note: No longer used on live
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#define SE_RaiseStatCap 262 // implemented
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#define SE_TradeSkillMastery 263 // implemented - lets you raise more than one tradeskill above master.
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#define SE_HastenedAASkill 264 // implemented
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@@ -967,7 +967,7 @@ typedef enum {
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#define SE_AddPetCommand 267 // implemented - sets command base2 to base1
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#define SE_ReduceTradeskillFail 268 // implemented - reduces chance to fail with given tradeskill by a percent chance
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#define SE_MaxBindWound 269 // implemented[AA] - Increase max HP you can bind wound.
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#define SE_BardSongRange 270 // implemented[AA] - increase range of beneficial bard songs (Sionachie's Crescendo)
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#define SE_BardSongRange 270 // implemented, @Song, increase range of beneficial bard songs, base: mod%, limit: none, max: none , Note: example Sionachie's Crescendo
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#define SE_BaseMovementSpeed 271 // implemented[AA] - mods basemove speed, doesn't stack with other move mods
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#define SE_CastingLevel2 272 // implemented
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#define SE_CriticalDoTChance 273 // implemented
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