Commit Graph

  • f5ba442ba6 spells.cpp #include cleanup akkadius 2014-11-29 15:59:24 -06:00
  • 2d052a7a28 mod_functions.cpp #include cleanup akkadius 2014-11-29 15:56:51 -06:00
  • 3577ff5a81 waypoints.cpp #include cleanup akkadius 2014-11-29 15:53:17 -06:00
  • 88984a3960 petitions.cpp #include cleanup petititons.h #include cleanup akkadius 2014-11-29 15:44:09 -06:00
  • 6d52f3c02a aa.cpp #include cleanup aa.h #include cleanup akkadius 2014-11-29 15:08:16 -06:00
  • cb6948b6fd npc.cpp #include cleanup entity.cpp #include cleanup akkadius 2014-11-29 15:02:34 -06:00
  • ad603fd213 loottable.cpp #include fix, previously reliant on npc.h to get to loottable.h npc.cpp #include cleanup npc.h #include cleanup and forward declaration akkadius 2014-11-29 14:39:27 -06:00
  • b06fec6ad0 attack.cpp #include cleanup akkadius 2014-11-29 14:11:16 -06:00
  • 7db731a47d net.cpp #include cleanup net.cpp forward declaration akkadius 2014-11-29 14:07:40 -06:00
  • 35e9c3ad98 special_attacks.cpp #include clean akkadius 2014-11-29 05:22:27 -06:00
  • 904ae416c5 Small world server cleanup akkadius 2014-11-29 05:01:49 -06:00
  • 4faca5543a net.h cleanup akkadius 2014-11-29 04:56:42 -06:00
  • 5d5c3fbfd1 database.h forward declaration database.cpp #include house-keeping akkadius 2014-11-29 04:30:03 -06:00
  • 251e940fe8 zonedb.h forward declarations zonedb.cpp #include cleanup akkadius 2014-11-29 04:18:18 -06:00
  • e833f457a1 inventory.cpp #include clean/remove akkadius 2014-11-29 04:08:37 -06:00
  • 6d763256f1 client_mods.cpp cleanup akkadius 2014-11-29 04:04:49 -06:00
  • 8da864bada command.cpp #include cleanup command.h forward declaration akkadius 2014-11-29 03:54:25 -06:00
  • 82e96d7014 client_packet.cpp #include cleanup akkadius 2014-11-29 03:48:26 -06:00
  • 700de3f518 questmgr.h forward declarations client_process.cpp #include removals akkadius 2014-11-29 03:24:48 -06:00
  • ad9c0df552 #include and forward declaration cleanup of client.cpp net.cpp questmgr.cpp zone.cpp zone.h akkadius 2014-11-29 03:12:34 -06:00
  • ca3b5a3221 Merge git://github.com/EQEmu/Server into Development KayenEQ 2014-11-29 03:22:11 -05:00
  • 8cd19670ab Minor improvement to last commit. Trevius 2014-11-28 20:30:35 -06:00
  • 84fa042c75 Fixed a zone crash related to numhits for spells. Fixed a query related to group leaders logging in. Fixed a world crash related to attempting to join an adventure with Mercenaries. Trevius 2014-11-28 20:23:42 -06:00
  • 3d83f647bf Implemented projectile on impact for Throwing KayenEQ 2014-11-28 07:08:28 -05:00
  • 67863e364b fix KayenEQ 2014-11-28 05:46:23 -05:00
  • ac0933719a Sanity check added before calculating distance. KayenEQ 2014-11-28 05:42:36 -05:00
  • b7c19e4034 Fix model_name in RoF Arrow_Struct Michael Cook (mackal) 2014-11-28 02:19:45 -05:00
  • 94a0cb3522 Merge git://github.com/EQEmu/Server into Development KayenEQ 2014-11-28 01:07:55 -05:00
  • 28ad768c0a fixes KayenEQ 2014-11-28 01:05:57 -05:00
  • baa7a1feb9 Disabling file check for db_updater.pl temporarily to force update the update script for users. Will leave it this way for a few weeks and the nre-enable it because the latest one supports automatic update checking akkadius 2014-11-27 23:24:32 -06:00
  • 6b45b2bc52 Fix for better ammo slot sync check. KayenEQ 2014-11-27 23:14:49 -05:00
  • cf1370b9e2 Spelling matters! Michael Cook 2014-11-27 22:56:40 -05:00
  • 6f67577115 Crash fixes Michael Cook (mackal) 2014-11-27 22:30:44 -05:00
  • 191aa575f8 Projectiles (ie Arrows) fired from an archery attacks will do damage upon actually hitting the target, instead of instantly when fired. Consistent with live. KayenEQ 2014-11-27 22:12:13 -05:00
  • 4e3842b9d8 Detransformation of mold type ornamentations. Natedog2012 2014-11-27 13:05:50 -08:00
  • f0881d4aa9 Self patching db_update script for when new versions come out Akkadius 2014-11-27 00:03:49 -06:00
  • 521106e286 Renamed back the db_update.pl file Akkadius 2014-11-27 00:01:26 -06:00
  • 12ea532a7a Renamed db_update.pl to db_updater.pl Akkadius 2014-11-26 23:50:08 -06:00
  • 98c21635c2 db_update.pl self update routine Some linux adjustments Akkadius 2014-11-26 23:45:08 -06:00
  • 5b783e84e9 added automatic conversion of Map::Vertex into xyz_location Arthur Ice 2014-11-26 21:25:09 -08:00
  • 4094d43c49 InLiquid converted to xyz_location Arthur Ice 2014-11-26 19:39:39 -08:00
  • 2f203fa6bb InLava converted to xyz_location Arthur Ice 2014-11-26 19:38:53 -08:00
  • 5140e6fabf InVWater converted to xyz_location Arthur Ice 2014-11-26 19:37:32 -08:00
  • ef18458480 ReturnRegionType converted to xyz_location Arthur Ice 2014-11-26 19:36:47 -08:00
  • 6cd614a05e InLiquid converted to xyz_location Arthur Ice 2014-11-26 19:32:46 -08:00
  • 29573d7d19 InLava converted to xyz_location Arthur Ice 2014-11-26 19:24:28 -08:00
  • d8692c1dc7 InVWater converted to xyz_location Arthur Ice 2014-11-26 19:22:41 -08:00
  • c0faaa9c20 ReturnRegionType converted to xyz_location Arthur Ice 2014-11-26 19:20:41 -08:00
  • f9e65acf78 InWater(y,x,z) converted to InWater(xyz_location) Arthur Ice 2014-11-26 19:18:06 -08:00
  • c465b8c8c3 Merge pull request #303 from af4t/master Michael Cook (mackal) 2014-11-26 21:06:41 -05:00
  • cfa05587fc Added versioning for required ornament inventory sql Uleat 2014-11-26 21:05:43 -05:00
  • d9d89ba9b3 GetCWPX(), GetCWPY(), GetCWPZ(), GetCWPH() converted to GetCurrentWayPoint Arthur Ice 2014-11-26 17:34:45 -08:00
  • f63c5ab6ba Added overloads for to_string to handle xyz_heading, xyz_location, and xy_location Arthur Ice 2014-11-26 17:21:33 -08:00
  • 56a96dc817 Typo? #303 af4t 2014-11-26 19:55:46 -05:00
  • 32a034bd58 Flipped logic wrong :P Michael Cook (mackal) 2014-11-26 19:12:04 -05:00
  • 2814130aad Fix for compilers w/o C++11 uniform initialization Michael Cook (mackal) 2014-11-26 19:04:20 -05:00
  • 408fdc7178 tarv_x, tarv_y. tarv_z converted to xyz_location Arthur Ice 2014-11-26 15:58:29 -08:00
  • c5c778f575 Minor bug fixes Michael Cook (mackal) 2014-11-26 18:29:07 -05:00
  • 75543e68e3 tarx, tary, tarz converted to m_TargetLocation as xyz_location Arthur Ice 2014-11-26 15:10:49 -08:00
  • a6177859ff fear_walkto_x, fear_walkto_y, fear_walkto_z replaced with m_FearWalkTarget converted to xyz_location Arthur Ice 2014-11-26 14:57:12 -08:00
  • daec5bde66 Item Transformation now works! Natedog2012 2014-11-26 13:57:18 -08:00
  • ee7f88d247 Merge pull request #301 from KayenEQ/Development Michael Cook (mackal) 2014-11-26 15:27:43 -05:00
  • 09f75c09b8 rewind_x, rewind_y,rewind_z replaced with m_RewindLocation of type xyz_location Arthur Ice 2014-11-26 00:56:07 -08:00
  • cab1f986f1 targetring_x, targetring_y, targetring_z replaced with m_TargetRing as an xyz_location Arthur Ice 2014-11-25 23:44:02 -08:00
  • d25c5b1fa0 cur_wp_x, cur_wp_y, cur_wp_z, cur_wp_heading replaced with m_CurrentWayPoint Arthur Ice 2014-11-25 23:24:17 -08:00
  • 5c5cde7fe5 Database::GetGroupLeaderForLogin fix Akkadius 2014-11-26 00:31:50 -06:00
  • 08e787da59 Replaced atoll with more appropriate macro atoul Akkadius 2014-11-26 00:24:31 -06:00
  • b43cfa126f Renamed SetPKItem to SetPlayerKillItemID Renamed AllowMobLoot to AllowPlayerLoot Renamed DepopCorpse (PC) to DepopPlayerCorpse Renamed GetPKItem to GetPlayerKillItem Renamed Corpse class variable 'orgname' to 'corpse_name' Renamed CompleteRezz to CompleteResurrection Renamed GetDBID to GetCorpseDBID Akkadius 2014-11-25 23:54:59 -06:00
  • 65ad5b5c99 Removed use of initializer lists. so less pretty Arthur Ice 2014-11-25 21:45:41 -08:00
  • fbaae2b1e4 Renamed Corpse::LoadFromDBData to Corpse* Corpse::LoadCharacterCorpseEntity Corpse Private class descriptors added General cleanup Akkadius 2014-11-25 23:17:08 -06:00
  • 5115a29bb7 spell_x,spell_y, spell_z converted to m_SpellLocation, xyz_location Arthur Ice 2014-11-25 21:06:13 -08:00
  • 0598f7e87c Fixed an issue that has surfaced with new code behaving how it should, breaking old code. Naked corpses were not despawning on their decay timers because of incorrect return logic on a database function Removed ClearCorpseItems as it is no longer necessary as corpses deleted items appropriately when they are removed from the corpse General cleanup of functions and variables in corpse code Akkadius 2014-11-25 22:47:50 -06:00
  • 096cbaf1bb delta_x, delta_y, delta_z, and int delta_heading converted to m_Delta Arthur Ice 2014-11-25 20:43:09 -08:00
  • 53602e3c61 heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob Arthur Ice 2014-11-25 20:16:04 -08:00
  • 640aea24bc xyz_heading, xyz_location, and xy_location built Arthur Ice 2014-11-24 23:22:10 -08:00
  • b4862dea45 Compile Fix and fix to prevent Mercenaries from being set as Group Leader. Trevius 2014-11-25 02:54:02 -06:00
  • 09e13d0034 Spells that modify model size are now limited to 2 size adjustments from the base size. Trevius 2014-11-25 02:22:58 -06:00
  • bee04c1b53 Merge branch 'master' of https://github.com/EQEmu/Server Trevius 2014-11-24 02:32:54 -06:00
  • 2fbe6b304c Added Rule NPC:EnableMeritBasedFaction (disabled by default) - Allows faction gain to work similar to experience. Trevius 2014-11-24 02:32:33 -06:00
  • 02e82f1cfc Fix for bot build Akkadius 2014-11-24 02:06:51 -06:00
  • a2bef4d999 Merge branch 'master' of https://github.com/EQEmu/Server Akkadius 2014-11-24 02:02:31 -06:00
  • 50a69a8e20 Finish of automatic corpse convert routine Akkadius 2014-11-24 01:53:21 -06:00
  • a5207b58e1 Added namespace Convert:: to contain all of the player profile and corpse related structs so that when any of the structs change else where in the code, it does not break the conversion scripts. These are self contained structs just for the conversion scripts. Akkadius 2014-11-24 01:12:12 -06:00
  • 3c2b8d13b9 Restructure and refactoring of database convert/upgrade check routine, breaking out to individual functions Akkadius 2014-11-23 23:46:06 -06:00
  • 2f1191b263 Fixing my Swarm Pet "fix". Trevius 2014-11-23 23:17:57 -06:00
  • e4f45d7b35 Removed DBCore::RunQuery Converted last corpse.cpp function that mixed database code with corpse code Akkadius 2014-11-23 22:57:46 -06:00
  • f4d024fd47 Swarm pets will no longer assist owners if special ability '34' IMMUNE_AGGRO is set. #301 KayenEQ 2014-11-23 23:44:14 -05:00
  • c30850f00a Rest of ZoneDB Corpse functions converted to new API Akkadius 2014-11-23 22:33:57 -06:00
  • ce248d83d6 Corpse Class Private scope variables renamed for understandability across the source Removed ThrowDBError from the source Implemented MySQL query error log at the root of the MySQL API Readability changes Akkadius 2014-11-23 21:37:42 -06:00
  • 3ca282abfa Fix for numhits counter not working where buffslot was 0 in some situations. KayenEQ 2014-11-23 22:06:15 -05:00
  • 5c0fbac7b0 Removal of 2x numhits outgoing hit success call from special attack. KayenEQ 2014-11-23 21:41:05 -05:00
  • ce4c6b0c8a string KayenEQ 2014-11-23 20:52:24 -05:00
  • 6b67c3736b Increased Max charge or stack count on corpses to uint16 (Beyond 1k) Fixed the deletion of items so that they occur immediately when removed from corpse instead of clicking 'Done' Fixed loading of item tints and other fields since atoi caps at 2147483647 Akkadius 2014-11-23 19:51:01 -06:00
  • 3266ed98e6 Fix for target type 39 GroupNoPets. Should no longer take hold on a pet if your targeting it when casting spell. KayenEQ 2014-11-23 20:48:07 -05:00
  • 5970b0ee41 Fix for numhits counter being decreased 2x for Outgoing Hit Success from client melee attacks. KayenEQ 2014-11-23 20:19:54 -05:00
  • 3b51aebb51 More load and delete changes for corpses Akkadius 2014-11-23 17:49:56 -06:00
  • 12ceac4c02 Corpses properly loading now Akkadius 2014-11-23 15:55:38 -06:00
  • 7fa1256c5d ... Akkadius 2014-11-23 01:04:50 -06:00
  • f328853251 More restructures, non-working state Akkadius 2014-11-22 23:28:20 -06:00
  • d1b0564698 Changing corpse loading structure Akkadius 2014-11-22 18:43:23 -06:00