loottable.cpp #include fix, previously reliant on npc.h to get to loottable.h

npc.cpp #include cleanup
npc.h #include cleanup and forward declaration
This commit is contained in:
akkadius 2014-11-29 14:39:27 -06:00
parent b06fec6ad0
commit ad603fd213
3 changed files with 41 additions and 37 deletions

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@ -22,6 +22,7 @@
#include "npc.h"
#include "masterentity.h"
#include "zonedb.h"
#include "../common/loottable.h"
#include "../common/misc_functions.h"
#ifdef _WINDOWS
#define snprintf _snprintf

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@ -15,15 +15,34 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/bodytypes.h"
#include "../common/classes.h"
#include "../common/debug.h"
#include <iostream>
#include <string>
#include <cctype>
#include <math.h>
#include "../common/moremath.h"
#include <stdio.h>
#include "../common/packet_dump_file.h"
#include "../common/misc_functions.h"
#include "../common/rulesys.h"
#include "../common/seperator.h"
#include "../common/spdat.h"
#include "../common/string_util.h"
#include "../common/clientversions.h"
#include "../common/features.h" //
#include "../common/item.h" //
#include "../common/item_struct.h" //
#include "../common/linked_list.h" //
#include "../common/servertalk.h"
#include "aa.h"
#include "client.h"
#include "entity.h"
#include "npc.h"
#include "string_ids.h"
#include "spawn2.h"
#include "zone.h"
#include <cctype>
#include <stdio.h>
#include <string>
#ifdef _WINDOWS
#define snprintf _snprintf
#define strncasecmp _strnicmp
@ -33,27 +52,10 @@
#include <pthread.h>
#endif
#include "npc.h"
#include "map.h"
#include "entity.h"
#include "masterentity.h"
#include "../common/spdat.h"
#include "../common/bodytypes.h"
#include "spawngroup.h"
#include "../common/misc_functions.h"
#include "../common/string_util.h"
#include "../common/rulesys.h"
#include "string_ids.h"
//#define SPELLQUEUE //Use only if you want to be spammed by spell testing
extern Zone* zone;
extern volatile bool ZoneLoaded;
extern EntityList entity_list;
#include "quest_parser_collection.h"
NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float heading, int iflymode, bool IsCorpse)
: Mob(d->name,
d->lastname,

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@ -18,20 +18,17 @@
#ifndef NPC_H
#define NPC_H
class NPC;
#include "zonedb.h"
#include "mob.h"
//#include "spawn.h"
#include <list>
#include <deque>
#include "spawn2.h"
#include "../common/loottable.h"
#include "zonedump.h"
#include "qglobals.h"
#include "../common/rulesys.h"
#include "mob.h"
#include "qglobals.h"
#include "zonedb.h"
#include "zonedump.h"
#include <deque>
#include <list>
#ifdef _WINDOWS
#define M_PI 3.141592
#endif
@ -88,8 +85,12 @@ struct AISpellsVar_Struct {
uint8 idle_beneficial_chance;
};
class AA_SwarmPetInfo;
class Client;
class Group;
class Raid;
class Spawn2;
struct Item_Struct;
class NPC : public Mob
{