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Compile Fix and fix to prevent Mercenaries from being set as Group Leader.
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@ -2,6 +2,7 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 11/24/2014 ==
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Trevius: Spells that modify model size are now limited to 2 size adjustments from the base size.
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Trevius: Fix to prevent Mercenaries from being set as Group Leader.
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== 11/24/2014 ==
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Trevius: Added Rule NPC:EnableMeritBasedFaction (disabled by default) - Allows faction gain to work similar to experience.
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@ -592,12 +592,15 @@ bool Group::DelMemberOOZ(const char *Name) {
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bool Group::DelMember(Mob* oldmember,bool ignoresender)
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{
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if (oldmember == nullptr){
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if (oldmember == nullptr)
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{
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return false;
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}
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for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++) {
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if (members[i] == oldmember) {
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for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++)
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{
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if (members[i] == oldmember)
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{
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members[i] = nullptr;
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membername[i][0] = '\0';
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memset(membername[i],0,64);
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@ -606,16 +609,6 @@ bool Group::DelMember(Mob* oldmember,bool ignoresender)
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}
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}
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//handle leader quitting group gracefully
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if (oldmember == GetLeader() && GroupCount() >= 2) {
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for(uint32 nl = 0; nl < MAX_GROUP_MEMBERS; nl++) {
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if(members[nl]) {
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ChangeLeader(members[nl]);
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break;
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}
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}
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}
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/* This may seem pointless but the case above does not cover the following situation:
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* Group has Leader a, member b, member c
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* b and c are out of zone
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@ -624,10 +617,33 @@ bool Group::DelMember(Mob* oldmember,bool ignoresender)
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* a is still "leader" from GetLeader()'s perspective and will crash the zone when we DelMember(b)
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* Ultimately we should think up a better solution to this.
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*/
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if(oldmember == GetLeader()) {
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if(oldmember == GetLeader())
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{
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SetLeader(nullptr);
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}
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//handle leader quitting group gracefully
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if (oldmember == GetLeader() && GroupCount() >= 2)
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{
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for(uint32 nl = 0; nl < MAX_GROUP_MEMBERS; nl++)
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{
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if(members[nl])
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{
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if (members[nl]->IsClient())
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{
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ChangeLeader(members[nl]);
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break;
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}
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}
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}
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}
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if (GetLeader() == nullptr)
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{
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DisbandGroup();
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return true;
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}
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ServerPacket* pack = new ServerPacket(ServerOP_GroupLeave, sizeof(ServerGroupLeave_Struct));
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ServerGroupLeave_Struct* gl = (ServerGroupLeave_Struct*)pack->pBuffer;
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gl->gid = GetID();
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@ -4338,7 +4338,7 @@ Corpse* Merc::GetGroupMemberCorpse() {
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if(g->members[i] && g->members[i]->IsClient()) {
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corpse = entity_list.GetCorpseByOwnerWithinRange(g->members[i]->CastToClient(), this, RuleI(Mercs, ResurrectRadius));
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if(corpse && !corpse->Rezzed()) {
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if(corpse && !corpse->IsRezzed()) {
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return corpse;
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}
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}
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