Added Rule NPC:EnableMeritBasedFaction (disabled by default) - Allows faction gain to work similar to experience.

This commit is contained in:
Trevius 2014-11-24 02:32:33 -06:00
parent 2f1191b263
commit 2fbe6b304c
2 changed files with 23 additions and 12 deletions

View File

@ -437,6 +437,7 @@ RULE_BOOL ( NPC, SmartLastFightingDelayMoving, true)
RULE_BOOL ( NPC, ReturnNonQuestNoDropItems, false) // Returns NO DROP items on NPCs that don't have an EVENT_TRADE sub in their script
RULE_INT ( NPC, StartEnrageValue, 9) // % HP that an NPC will begin to enrage
RULE_BOOL ( NPC, LiveLikeEnrage, false) // If set to true then only player controlled pets will enrage
RULE_BOOL ( NPC, EnableMeritBasedFaction, false) // If set to true, faction will given in the same way as experience (solo/group/raid)
RULE_CATEGORY_END()
RULE_CATEGORY ( Aggro )

View File

@ -2131,7 +2131,7 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
give_exp_client = give_exp->CastToClient();
bool IsLdonTreasure = (this->GetClass() == LDON_TREASURE);
if (give_exp_client && !IsCorpse() && MerchantType == 0)
if (give_exp_client && !IsCorpse())
{
Group *kg = entity_list.GetGroupByClient(give_exp_client);
Raid *kr = entity_list.GetRaidByClient(give_exp_client);
@ -2141,15 +2141,19 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
if(kr)
{
if(!IsLdonTreasure) {
if(!IsLdonTreasure && MerchantType == 0) {
kr->SplitExp((finalxp), this);
if(killerMob && (kr->IsRaidMember(killerMob->GetName()) || kr->IsRaidMember(killerMob->GetUltimateOwner()->GetName())))
killerMob->TrySpellOnKill(killed_level,spell);
}
/* Send the EVENT_KILLED_MERIT event for all raid members */
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (kr->members[i].member != nullptr) { // If Group Member is Client
parse->EventNPC(EVENT_KILLED_MERIT, this, kr->members[i].member, "killed", 0);
if (kr->members[i].member != nullptr && kr->members[i].member->IsClient()) { // If Group Member is Client
Client *c = kr->members[i].member;
parse->EventNPC(EVENT_KILLED_MERIT, this, c, "killed", 0);
if(RuleB(NPC, EnableMeritBasedFaction))
c->SetFactionLevel(c->CharacterID(), GetNPCFactionID(), c->GetBaseClass(), c->GetBaseRace(), c->GetDeity());
mod_npc_killed_merit(kr->members[i].member);
@ -2168,7 +2172,7 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
QS->s1.ZoneID = this->GetZoneID();
QS->s1.Type = 2; // Raid Fight
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (kr->members[i].member != nullptr) { // If Group Member is Client
if (kr->members[i].member != nullptr && kr->members[i].member->IsClient()) { // If Group Member is Client
Client *c = kr->members[i].member;
QS->Chars[PlayerCount].char_id = c->CharacterID();
PlayerCount++;
@ -2182,7 +2186,7 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
}
else if (give_exp_client->IsGrouped() && kg != nullptr)
{
if(!IsLdonTreasure) {
if(!IsLdonTreasure && MerchantType == 0) {
kg->SplitExp((finalxp), this);
if(killerMob && (kg->IsGroupMember(killerMob->GetName()) || kg->IsGroupMember(killerMob->GetUltimateOwner()->GetName())))
killerMob->TrySpellOnKill(killed_level,spell);
@ -2194,6 +2198,9 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
Client *c = kg->members[i]->CastToClient();
parse->EventNPC(EVENT_KILLED_MERIT, this, c, "killed", 0);
if(RuleB(NPC, EnableMeritBasedFaction))
c->SetFactionLevel(c->CharacterID(), GetNPCFactionID(), c->GetBaseClass(), c->GetBaseRace(), c->GetDeity());
mod_npc_killed_merit(c);
if(RuleB(TaskSystem, EnableTaskSystem))
@ -2225,14 +2232,13 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
}
else
{
if(!IsLdonTreasure) {
if(!IsLdonTreasure && MerchantType == 0) {
int conlevel = give_exp->GetLevelCon(GetLevel());
if (conlevel != CON_GREEN)
{
if(GetOwner() && GetOwner()->IsClient()){
}
else {
give_exp_client->AddEXP((finalxp), conlevel); // Pyro: Comment this if NPC death crashes zone
if(!GetOwner() || (GetOwner() && !GetOwner()->IsClient()))
{
give_exp_client->AddEXP((finalxp), conlevel);
if(killerMob && (killerMob->GetID() == give_exp_client->GetID() || killerMob->GetUltimateOwner()->GetID() == give_exp_client->GetID()))
killerMob->TrySpellOnKill(killed_level,spell);
}
@ -2241,6 +2247,10 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
/* Send the EVENT_KILLED_MERIT event */
parse->EventNPC(EVENT_KILLED_MERIT, this, give_exp_client, "killed", 0);
if(RuleB(NPC, EnableMeritBasedFaction))
give_exp_client->SetFactionLevel(give_exp_client->CharacterID(), GetNPCFactionID(), give_exp_client->GetBaseClass(),
give_exp_client->GetBaseRace(), give_exp_client->GetDeity());
mod_npc_killed_merit(give_exp_client);
if(RuleB(TaskSystem, EnableTaskSystem))
@ -2264,7 +2274,7 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
}
//do faction hits even if we are a merchant, so long as a player killed us
if(give_exp_client)
if(give_exp_client && !RuleB(NPC, EnableMeritBasedFaction))
hate_list.DoFactionHits(GetNPCFactionID());
if (!HasOwner() && !IsMerc() && class_ != MERCHANT && class_ != ADVENTUREMERCHANT && !GetSwarmInfo()