Merge pull request #301 from KayenEQ/Development

Fix for numhits counter being decreased 2x for Outgoing Hit Success from...
This commit is contained in:
Michael Cook (mackal) 2014-11-26 15:27:43 -05:00
commit ee7f88d247
8 changed files with 16 additions and 13 deletions

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@ -1362,11 +1362,8 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
MeleeLifeTap(damage);
if (damage > 0){
CheckNumHitsRemaining(NUMHIT_OutgoingHitSuccess);
if (HasSkillProcSuccess() && other && other->GetHP() > 0)
TrySkillProc(other, skillinuse, 0, true, Hand);
}
if (damage > 0 && HasSkillProcSuccess() && other && other->GetHP() > 0)
TrySkillProc(other, skillinuse, 0, true, Hand);
CommonBreakInvisible();

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@ -3652,7 +3652,8 @@ void EntityList::AddTempPetsToHateList(Mob *owner, Mob* other, bool bFrenzy)
NPC* n = it->second;
if (n->GetSwarmInfo()) {
if (n->GetSwarmInfo()->owner_id == owner->GetID()) {
n->CastToNPC()->hate_list.Add(other, 0, 0, bFrenzy);
if (!n->GetSpecialAbility(IMMUNE_AGGRO))
n->hate_list.Add(other, 0, 0, bFrenzy);
}
}
++it;

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@ -3059,7 +3059,7 @@ void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
if(IsValidSpell(trigger_spell_id) && GetTarget()){
SpellFinished(trigger_spell_id, GetTarget(),10, 0, -1, spells[trigger_spell_id].ResistDiff);
CheckNumHitsRemaining(NUMHIT_MatchingSpells,0, focus_spell);
CheckNumHitsRemaining(NUMHIT_MatchingSpells,-1, focus_spell);
}
}
}
@ -3396,7 +3396,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
SpellFinished(focus_trigger, target, 10, 0, -1, spells[focus_trigger].ResistDiff);
}
CheckNumHitsRemaining(NUMHIT_MatchingSpells, 0, focus_spell);
CheckNumHitsRemaining(NUMHIT_MatchingSpells, -1, focus_spell);
}
}

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@ -275,7 +275,7 @@ public:
int16 GetBuffSlotFromType(uint16 type);
uint16 GetSpellIDFromSlot(uint8 slot);
int CountDispellableBuffs();
void CheckNumHitsRemaining(uint8 type, uint32 buff_slot=0, uint16 spell_id=SPELL_UNKNOWN);
void CheckNumHitsRemaining(uint8 type, uint32 buff_slot=-1, uint16 spell_id=SPELL_UNKNOWN);
bool HasNumhits() const { return has_numhits; }
inline void Numhits(bool val) { has_numhits = val; }
bool HasMGB() const { return has_MGB; }

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@ -2128,8 +2128,6 @@ void Mob::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
if (HasDied())
return;
CheckNumHitsRemaining(NUMHIT_OutgoingHitSuccess);
if(aabonuses.SpecialAttackKBProc[0] && aabonuses.SpecialAttackKBProc[1] == skillinuse){
int kb_chance = 25;
kb_chance += kb_chance*(100-aabonuses.SpecialAttackKBProc[0])/100;

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@ -5595,8 +5595,8 @@ void Mob::CheckNumHitsRemaining(uint8 type, uint32 buff_slot, uint16 spell_id)
}
}
}
} else if (type == 7) {
if (buff_slot > 0) {
} else if (type == NUMHIT_MatchingSpells) {
if (buff_slot >= 0) {
if (--buffs[buff_slot].numhits == 0) {
CastOnNumHitFade(buffs[buff_slot].spellid);
if (!TryFadeEffect(buff_slot))

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@ -1670,6 +1670,12 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
} else {
spell_target = this;
}
if (spell_target && spell_target->IsPet() && spells[spell_id].targettype == ST_GroupNoPets){
Message_StringID(13,NO_CAST_ON_PET);
return false;
}
CastAction = GroupSpell;
break;
}

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@ -264,6 +264,7 @@
#define TRADESKILL_MISSING_COMPONENTS 3456 //Sorry, but you don't have everything you need for this recipe in your general inventory.
#define TRADESKILL_LEARN_RECIPE 3457 //You have learned the recipe %1!
#define EXPEDITION_MIN_REMAIN 3551 //You only have %1 minutes remaining before this expedition comes to an end.
#define NO_CAST_ON_PET 4045 //You cannot cast this spell on your pet.
#define REWIND_WAIT 4059 //You must wait a bit longer before using the rewind command again.
#define CORPSEDRAG_LIMIT 4061 //You are already dragging as much as you can!
#define CORPSEDRAG_ALREADY 4062 //You are already dragging %1.