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Merge pull request #301 from KayenEQ/Development
Fix for numhits counter being decreased 2x for Outgoing Hit Success from...
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commit
ee7f88d247
@ -1362,11 +1362,8 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
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MeleeLifeTap(damage);
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if (damage > 0){
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CheckNumHitsRemaining(NUMHIT_OutgoingHitSuccess);
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if (HasSkillProcSuccess() && other && other->GetHP() > 0)
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TrySkillProc(other, skillinuse, 0, true, Hand);
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}
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if (damage > 0 && HasSkillProcSuccess() && other && other->GetHP() > 0)
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TrySkillProc(other, skillinuse, 0, true, Hand);
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CommonBreakInvisible();
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@ -3652,7 +3652,8 @@ void EntityList::AddTempPetsToHateList(Mob *owner, Mob* other, bool bFrenzy)
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NPC* n = it->second;
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if (n->GetSwarmInfo()) {
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if (n->GetSwarmInfo()->owner_id == owner->GetID()) {
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n->CastToNPC()->hate_list.Add(other, 0, 0, bFrenzy);
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if (!n->GetSpecialAbility(IMMUNE_AGGRO))
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n->hate_list.Add(other, 0, 0, bFrenzy);
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}
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}
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++it;
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@ -3059,7 +3059,7 @@ void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
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if(IsValidSpell(trigger_spell_id) && GetTarget()){
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SpellFinished(trigger_spell_id, GetTarget(),10, 0, -1, spells[trigger_spell_id].ResistDiff);
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CheckNumHitsRemaining(NUMHIT_MatchingSpells,0, focus_spell);
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CheckNumHitsRemaining(NUMHIT_MatchingSpells,-1, focus_spell);
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}
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}
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}
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@ -3396,7 +3396,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
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SpellFinished(focus_trigger, target, 10, 0, -1, spells[focus_trigger].ResistDiff);
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}
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CheckNumHitsRemaining(NUMHIT_MatchingSpells, 0, focus_spell);
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CheckNumHitsRemaining(NUMHIT_MatchingSpells, -1, focus_spell);
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}
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}
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@ -275,7 +275,7 @@ public:
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int16 GetBuffSlotFromType(uint16 type);
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uint16 GetSpellIDFromSlot(uint8 slot);
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int CountDispellableBuffs();
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void CheckNumHitsRemaining(uint8 type, uint32 buff_slot=0, uint16 spell_id=SPELL_UNKNOWN);
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void CheckNumHitsRemaining(uint8 type, uint32 buff_slot=-1, uint16 spell_id=SPELL_UNKNOWN);
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bool HasNumhits() const { return has_numhits; }
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inline void Numhits(bool val) { has_numhits = val; }
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bool HasMGB() const { return has_MGB; }
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@ -2128,8 +2128,6 @@ void Mob::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
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if (HasDied())
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return;
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CheckNumHitsRemaining(NUMHIT_OutgoingHitSuccess);
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if(aabonuses.SpecialAttackKBProc[0] && aabonuses.SpecialAttackKBProc[1] == skillinuse){
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int kb_chance = 25;
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kb_chance += kb_chance*(100-aabonuses.SpecialAttackKBProc[0])/100;
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@ -5595,8 +5595,8 @@ void Mob::CheckNumHitsRemaining(uint8 type, uint32 buff_slot, uint16 spell_id)
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}
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}
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}
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} else if (type == 7) {
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if (buff_slot > 0) {
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} else if (type == NUMHIT_MatchingSpells) {
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if (buff_slot >= 0) {
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if (--buffs[buff_slot].numhits == 0) {
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CastOnNumHitFade(buffs[buff_slot].spellid);
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if (!TryFadeEffect(buff_slot))
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@ -1670,6 +1670,12 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
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} else {
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spell_target = this;
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}
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if (spell_target && spell_target->IsPet() && spells[spell_id].targettype == ST_GroupNoPets){
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Message_StringID(13,NO_CAST_ON_PET);
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return false;
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}
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CastAction = GroupSpell;
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break;
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}
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@ -264,6 +264,7 @@
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#define TRADESKILL_MISSING_COMPONENTS 3456 //Sorry, but you don't have everything you need for this recipe in your general inventory.
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#define TRADESKILL_LEARN_RECIPE 3457 //You have learned the recipe %1!
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#define EXPEDITION_MIN_REMAIN 3551 //You only have %1 minutes remaining before this expedition comes to an end.
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#define NO_CAST_ON_PET 4045 //You cannot cast this spell on your pet.
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#define REWIND_WAIT 4059 //You must wait a bit longer before using the rewind command again.
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#define CORPSEDRAG_LIMIT 4061 //You are already dragging as much as you can!
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#define CORPSEDRAG_ALREADY 4062 //You are already dragging %1.
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