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mob.cpp #include cleanup
mob.h declarations mob.h #include cleanup
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14
zone/mob.cpp
14
zone/mob.cpp
@ -15,17 +15,17 @@
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include "masterentity.h"
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#include "../common/spdat.h"
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#include "string_ids.h"
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#include "worldserver.h"
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#include "quest_parser_collection.h"
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#include "../common/string_util.h"
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#include <sstream>
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#include <math.h>
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#include "quest_parser_collection.h"
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#include "string_ids.h"
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#include "worldserver.h"
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#include <limits.h>
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#include <math.h>
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#include <sstream>
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extern EntityList entity_list;
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13
zone/mob.h
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zone/mob.h
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#ifndef MOB_H
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#define MOB_H
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#include "../common/features.h"
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#include "common.h"
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#include "entity.h"
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#include "hate_list.h"
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#include "pathing.h"
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#include <set>
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#include <vector>
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#include <string>
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char* strn0cpy(char* dest, const char* source, uint32 size);
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#define MAX_SPECIAL_ATTACK_PARAMS 8
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class EGNode;
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class MobFearState;
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class Client;
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class EQApplicationPacket;
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class Group;
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class ItemInst;
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class NPC;
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class Raid;
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struct Item_Struct;
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struct NewSpawn_Struct;
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struct PlayerPositionUpdateServer_Struct;
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class Mob : public Entity {
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public:
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enum CLIENT_CONN_STATUS { CLIENT_CONNECTING, CLIENT_CONNECTED, CLIENT_LINKDEAD,
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