mob.cpp #include cleanup

mob.h declarations
mob.h #include cleanup
This commit is contained in:
akkadius 2014-11-29 16:55:35 -06:00
parent 4a597a2b38
commit fde9517247
2 changed files with 17 additions and 10 deletions

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@ -15,17 +15,17 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "masterentity.h"
#include "../common/spdat.h"
#include "string_ids.h"
#include "worldserver.h"
#include "quest_parser_collection.h"
#include "../common/string_util.h"
#include <sstream>
#include <math.h>
#include "quest_parser_collection.h"
#include "string_ids.h"
#include "worldserver.h"
#include <limits.h>
#include <math.h>
#include <sstream>
extern EntityList entity_list;

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@ -18,21 +18,28 @@
#ifndef MOB_H
#define MOB_H
#include "../common/features.h"
#include "common.h"
#include "entity.h"
#include "hate_list.h"
#include "pathing.h"
#include <set>
#include <vector>
#include <string>
char* strn0cpy(char* dest, const char* source, uint32 size);
#define MAX_SPECIAL_ATTACK_PARAMS 8
class EGNode;
class MobFearState;
class Client;
class EQApplicationPacket;
class Group;
class ItemInst;
class NPC;
class Raid;
struct Item_Struct;
struct NewSpawn_Struct;
struct PlayerPositionUpdateServer_Struct;
class Mob : public Entity {
public:
enum CLIENT_CONN_STATUS { CLIENT_CONNECTING, CLIENT_CONNECTED, CLIENT_LINKDEAD,