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targetring_x, targetring_y, targetring_z replaced with m_TargetRing as an xyz_location
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@ -3984,9 +3984,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
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CastSpell_Struct* castspell = (CastSpell_Struct*)app->pBuffer;
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targetring_x = castspell->x_pos;
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targetring_y = castspell->y_pos;
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targetring_z = castspell->z_pos;
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m_TargetRing = xyz_location(castspell->x_pos, castspell->y_pos, castspell->z_pos);
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#ifdef _EQDEBUG
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LogFile->write(EQEMuLog::Debug, "cs_unknown2: %u %i", (uint8)castspell->cs_unknown[0], castspell->cs_unknown[0]);
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@ -4018,9 +4016,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
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return;
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}
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targetring_x = castspell->x_pos;
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targetring_y = castspell->y_pos;
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targetring_z = castspell->z_pos;
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m_TargetRing = xyz_location(castspell->x_pos, castspell->y_pos, castspell->z_pos);
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CastSpell(spell_to_cast, castspell->target_id, castspell->slot);
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}
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@ -367,9 +367,7 @@ Mob::Mob(const char* in_name,
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nimbus_effect3 = 0;
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m_targetable = true;
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targetring_x = 0.0f;
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targetring_y = 0.0f;
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targetring_z = 0.0f;
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m_TargetRing = xyz_location::Origin();
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flymode = FlyMode3;
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// Pathing
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10
zone/mob.h
10
zone/mob.h
@ -290,9 +290,9 @@ public:
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inline virtual uint32 GetNimbusEffect2() const { return nimbus_effect2; }
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inline virtual uint32 GetNimbusEffect3() const { return nimbus_effect3; }
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void RemoveNimbusEffect(int effectid);
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inline float GetTargetRingX() const { return targetring_x; }
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inline float GetTargetRingY() const { return targetring_y; }
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inline float GetTargetRingZ() const { return targetring_z; }
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inline float GetTargetRingX() const { return m_TargetRing.m_X; }
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inline float GetTargetRingY() const { return m_TargetRing.m_Y; }
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inline float GetTargetRingZ() const { return m_TargetRing.m_Z; }
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inline bool HasEndurUpkeep() const { return endur_upkeep; }
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inline void SetEndurUpkeep(bool val) { endur_upkeep = val; }
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@ -1241,9 +1241,7 @@ protected:
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float tar_vz;
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float test_vector;
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float targetring_x;
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float targetring_y;
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float targetring_z;
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xyz_location m_TargetRing;
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uint32 m_spellHitsLeft[38]; // Used to track which spells will have their numhits incremented when spell finishes casting, 38 Buffslots
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int flymode;
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