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mod_functions.cpp #include cleanup
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#include "../common/debug.h"
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#include "../common/timer.h"
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#include <cmath>
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#include <stdlib.h>
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#include "spawn2.h"
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#include "entity.h"
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#include "masterentity.h"
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#include "zone.h"
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#include "spawngroup.h"
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#include "zonedb.h"
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#include "npc.h"
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#include "mob.h"
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#include "client.h"
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#include "entity.h"
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#include "mob.h"
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#include "npc.h"
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#include "worldserver.h"
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#include "quest_parser_collection.h"
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#include "event_codes.h"
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#include "embparser.h"
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#include <string>
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#include <iostream>
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#include "zone.h"
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class ItemInst;
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class Spawn2;
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struct Consider_Struct;
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struct DBTradeskillRecipe_Struct;
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struct Item_Struct;
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extern EntityList entity_list;
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extern Zone* zone;
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