* [INT64] Fix int64 for OOC Regen and GetHP(), GetMaxHP(), GetItemHPBonuses() in Perl/Lua.
- These all had int64 values and were overflowing, returning garbage data.
* Update npc.cpp
* [Money Messages] Cleanup quest::givecash(), split, and task reward messages.
- Cleans up all the money messages using ConvertMoneyToString().
- Allows quest::givecash() to have optional parameters other than copper.
* Commification.
* Corpse messages.
* String IDs and cleanup.
* [Cleanup] Cleanup spell and max level bucket logic.
- Spell buckets will now allow new mob->SetBucket() buckets since most people use these now.
- Max level bucket will now allow new mob->SetBucket() bucket since most people use these now.
- Clean up GetScribeableSpells() and GetLearnableDisciplines() logic and magic numbers.
- Make GetClientMaxLevel() uint8 instead of int since it can only be 0-255.
* Fix typo from other commit.
* Lua setter.
* Update client.cpp
* [Bug Fix] Fix IP Exemptions.
- IP Exemptions were broken due to GetAccountID() returning 0 in logic somehow, resolved this by setting a variable to GetAccountID() at the beginning of the method.
- Fixed weird IP messages where the long form of IP was displayed instead of the string form.
- Fixes edge case where IP rule may be set to -1 and this will make anyone get instantly kicked if IP Exemptions were enabled as their IP Count would always be greater than -1.
* Update client.cpp
* Update client.cpp
* Update clientlist.cpp
* Update clientlist.cpp
- Cleanup messages and logic.
- Add saylinks to messages for ease of use when searching for commands as most have help messages when using them incorrectly or require no arguments and can be used immediately from the say link.
* [Commands] Cleanup #zone and #zoneinstance Commands.
- Cleanup messages and logic.
- Broke these commands out in to their own files.
* Update database.cpp
* Update database.cpp
* Update database.cpp
- These commands don't function in their current state, and they probably haven't ever.
- Removing the commands and putting this in an editor makes more sense, as #setgraveyard uses the current zone XYZ coordinates of a target to set a graveyard for another zone. and they also only allow version 0 graveyards.
- Not sure of a better idea than just deleting, as setting data based on another zone using your current zone's data seems beyond the scope of a command.
* [Titles] Cleanup titles, title suffix, and last name methods.
- Use strings instead of const chars*.
- Add optional parameter to SetAATitle in Lua so you can save to the database similar to Perl.
- Cleanup #lastname command.
- Cleanup #title command.
- Cleanup #titlesuffix command.
* Update npc.cpp
- Add quest::checknamefilter(name) to Perl.
- Add eq.check_name_filter(name) to Lua.
- Allows operators to check strings against the name filter for stuff like setting custom pet names, titles, suffixes, etc in scripts.
* [Cleanup] Quest API push methods using invalid types.
- Some push methods were pushing integers as unsigned integers or unsigned integer as integers, this fixes all of that.
- Also cleans up some lines that had multiple function calls on them.
* More cleanup of bools and one expansion name was wrong.
- Add $client->TaskSelector(task_list) to Perl.
- Add client:TaskSelector({task_list}) to Lua.
- Allow $client->AssignTask(task_id) in Perl.
- Allow client:AssignTask(task_id) in Lua.
- Can now assign tasks in scripts without the NPC ID parameter.
- Add $client->GetHealAmount() to Perl.
- Add $client->GetSpellDamage() to Perl.
- Add client:GetHealAmount() to Lua
- Add client:GetSpellDamage() to Lua.
* [Commands] #reload Command Overhaul.
- Consolidated #reloadaa, #reloadallrules, #reloadcontentflags, #reloademote, #reloadlevelmods, #reloadmerchants, #reloadperlexportsettings, #reloadqst, #reloadstatic, #reloadtitles, #relaodtraps, #reloadworld, and #reloadzps in to one command.
- #reload has 15 different sub commands you may use, including Log Settings and Tasks reloading.
- All the reload commands are a part of the Developer Tools Menu messages now, as well as part of the documentation.
- Fixes the commands that weren't actually sending their packet to zone server to globally reload stuff.
- Added Variables table reloading to command.
* Consistency.
* Hot reload.
* Final big push.
* [Merchants] Add Merchant Data Bucket capability.
- Allows server operators to limit merchant items based on data bucket values and comparisons.
- Adds 3 columns, bucket_name, bucket_value, and bucket_comparison to merchantlist table.
- Bucket is checked based on GetBucketKey()-bucket_name.
- Buckets are mass loaded when using the merchant so it's not a database call per item, just a grouping of all their buckets from the start.
- This is a nearly year old pull request redone for master.
- bucket_comparison Values are as follows:
- bucket_comparison 0: bucket_name == bucket_value
- bucket_comparison 1: bucket_name != bucket_value
- bucket_comparison 2: bucket_name >= bucket_value
- bucket_comparison 3: bucket_name <= bucket_value
- bucket_comparison 4: bucket_name > bucket_value
- bucket_comparison 5: bucket_name < bucket_value
- bucket_comparison 6: bucket_name is any of pipe(|)-separated bucket_value
- bucket_comparison 7: bucket_name is not any of pipe(|)-separated bucket_value
- bucket_comparison 8: bucket_name is between first and second value of pipe(|)-separated bucket_value
- bucket_comparison 9: bucket_name is not between first and second value of pipe(|)-separated bucket_value
* Revert query change.
* [Commands] Cleanup #cvs Command.
- Cleanup messages and logic.
- std::find was using .begin() in both comparisons, so it wasn't working and unique IPS always returned 1.
* Update cvs.cpp
```In member function 'float NPC::GetNPCStat(const char*)':
/drone/src/zone/npc.cpp:2810:1: warning: control reaches end of non-void function [-Wreturn-type]```
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.
* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).
* Final cleanup.
* Typo.
* [Commands] Cleanup #npctype_cache Command.
- Cleanup messages and logic.
- Loop was returning as soon as it found first ID, so you couldn't use the spaced ID list functionality at all.
* Remove command.
* [Commands] Cleanup #reloadaa Command.
- Cleanup messages.
- Remove unncessary file_exists command from file.
- Make reloading of Alternate Advancement data global instead of zone specific.
* Update worldserver.cpp
* Update worldserver.cpp
* [Commands] Cleanup #reloadmerchants Command.
- Cleanup messages and logic.
- Make the reloading of merchants global instead of zone specific.
* Update worldserver.cpp
* Update worldserver.cpp
* [Commands] Cleanup #reloadperlexportsettings Command.
- Cleanup messages and logic.
- Make reloading of Perl event export settings global instead of zone specific.
* Update worldserver.cpp
* [Commands] Cleanup #reloadworld Command.
- Cleanup messages and logic.
* [Commands] Cleanup #reloadworld and #repop Command.
- Cleanup messages and logic.
- Add #reloadworld 2 option to forcefully repop all mobs globally as well as reset quest timers and reload quests.
- Remove delay argument from #repop as it isn't used for anything.
* Typos.
* [Commands] Cleanup #trapinfo Command.
- Cleanup messages.
- Does not modify the command file, as it's only one line that calls the method in zones/trap.cpp.
* Cleanup.
* Update trap.cpp
* Update trap.cpp
* [Commands] Cleanup #spawnstatus Command.
- Cleanup messages and logic.
* Further cleanup and consolidation, add inline GetTimer() as timer is protected.
- Fixes `$client->GetAllMoney()` to use `uint64` and not overflow int value.
- Fixes `$client->GetCarriedMoney()` to use `uint64` and not overflow int value.
* [Commands] Add additional #peqzone functionality.
- Add #peqzone flagging capabilities so operators don't have to blanket allow #peqzone access to zones.
- Allows you to set a zone's `peqzone` column to `2` and disallow use of `#peqzone` until they have been given the appropriate flag.
- Add #peqzone_flags command to list your #peqzone flags similar to #flags command.
- Add `character_peqzone_flags` table to database and database_schema.h.
- Required SQL update to add the new table.
- Add client:ClearPEQZoneFlag(zone_id) to Lua.
- Add client:HasPEQZoneFlag(zone_id) to Lua.
- Add client:LoadPEQZoneFlags() to Lua.
- Add client:LoadZoneFlags() to Lua.
- Add client:SendPEQZoneFlagInfo(client) to Lua.
- Add client:SetPEQZoneFlag(zone_id) to Lua.
- Add $client->ClearPEQZoneFlag(zone_id) to Perl.
- Add $client->HasPEQZoneFlag(zone_id) to Perl.
- Add $client->LoadPEQZoneFlags() to Perl.
- Add $client->SendPEQZoneFlagInfo(client) to Perl.
- Add $client->SetPEQZoneFlag(zone_id) to Perl.
* Fixes.
* [Bots] Bot::PerformTradeWithClient Cleanup.
- Cleanups message and logic.
- Initial cleanup to eventually allow easy use with Perl/Lua quest API.
* Duplicated comment.
- Allows you to just directly use Client instead of having to grab reference to inventory.
- Add $client->CountAugmentEquippedByID(item_id) to Perl.
- Add $client->HasAugmentEquippedByID(item_id) to Perl.
- Add $client->CountItemEquippedByID(item_id) to Perl.
- Add $client->HasItemEquippedByID(item_id) to Perl.
- Add client:CountAugmentEquippedByID(item_id) to Lua.
- Add client:HasAugmentEquippedByID(item_id) to Lua
- Add client:CountItemEquippedByID(item_id) to Lua.
- Add client:HasItemEquippedByID(item_id) to Lua.