[Commands] Cleanup #reloadworld and #repop Command. (#2127)

* [Commands] Cleanup #reloadworld Command.
- Cleanup messages and logic.

* [Commands] Cleanup #reloadworld and #repop Command.
- Cleanup messages and logic.
- Add #reloadworld 2 option to forcefully repop all mobs globally as well as reset quest timers and reload quests.
- Remove delay argument from #repop as it isn't used for anything.

* Typos.
This commit is contained in:
Kinglykrab 2022-05-06 20:06:51 -04:00 committed by GitHub
parent 9fbab76d40
commit 3091a84540
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 121 additions and 71 deletions

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@ -416,4 +416,10 @@ enum ConsiderLevel : uint8 {
Scowls
};
enum ReloadWorld : uint8 {
NoRepop = 0,
Repop,
ForceRepop
};
#endif /*COMMON_EMU_CONSTANTS_H*/

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@ -1601,7 +1601,7 @@ struct WWTaskUpdate_Struct {
};
struct ReloadWorld_Struct {
uint32 Option;
uint8 global_repop;
};
struct HotReloadQuestsStruct {

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@ -889,7 +889,7 @@ void ConsoleReloadWorld(
connection->SendLine("Reloading World...");
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
ReloadWorld_Struct *RW = (ReloadWorld_Struct *) pack->pBuffer;
RW->Option = 1;
RW->global_repop = ReloadWorld::Repop;
zoneserver_list.SendPacket(pack);
safe_delete(pack);
}

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@ -875,7 +875,7 @@ void Console::ProcessCommand(const char* command) {
SendEmoteMessage(0,0,0,15,"Reloading World...");
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
ReloadWorld_Struct* RW = (ReloadWorld_Struct*) pack->pBuffer;
RW->Option = 1;
RW->global_repop = ReloadWorld::Repop;
zoneserver_list.SendPacket(pack);
safe_delete(pack);
}

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@ -59,7 +59,7 @@ void WorldEventScheduler::Process(ZSList *zs_list)
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
auto *reload_world = (ReloadWorld_Struct *) pack->pBuffer;
reload_world->Option = 1;
reload_world->global_repop = ReloadWorld::Repop;
zs_list->SendPacket(pack);
safe_delete(pack);
}

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@ -299,10 +299,10 @@ int command_init(void)
command_add("reloadstatic", "- Reload Static Zone Data globally", AccountStatus::GMLeadAdmin, command_reloadstatic) ||
command_add("reloadtraps", "- Repops all traps in the current zone.", AccountStatus::QuestTroupe, command_reloadtraps) ||
command_add("reloadtitles", "- Reload player titles from the database", AccountStatus::GMLeadAdmin, command_reloadtitles) ||
command_add("reloadworld", "[0|1] - Clear quest cache (0 - no repop, 1 - repop)", AccountStatus::Max, command_reloadworld) ||
command_add("reloadworld", "[0|1|2] - Reload quests global and repop NPCs if specified (0 = No Repop, 1 = Repop, 2 = Force Repop)", AccountStatus::Max, command_reloadworld) ||
command_add("reloadzps", "- Reload zone points from database", AccountStatus::GMLeadAdmin, command_reloadzps) ||
command_add("removeitem", "[Item ID] [Amount] - Removes the specified Item ID by Amount from you or your player target's inventory (Amount defaults to 1 if not used)", AccountStatus::GMAdmin, command_removeitem) ||
command_add("repop", "[delay] - Repop the zone with optional delay", AccountStatus::GMAdmin, command_repop) ||
command_add("repop", "[Force] - Repop the zone with optional force repop", AccountStatus::GMAdmin, command_repop) ||
command_add("resetaa", "- Resets a Player's AA in their profile and refunds spent AA's to unspent, may disconnect player.", AccountStatus::GMMgmt, command_resetaa) ||
command_add("resetaa_timer", "Command to reset AA cooldown timers.", AccountStatus::GMMgmt, command_resetaa_timer) ||
command_add("resetdisc_timer", "[All|Timer ID] - Command to reset discipline timers.", AccountStatus::GMMgmt, command_resetdisc_timer) ||

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@ -5,17 +5,35 @@ extern WorldServer worldserver;
void command_reloadworld(Client *c, const Seperator *sep)
{
int world_repop = atoi(sep->arg[1]);
if (world_repop == 0) {
c->Message(Chat::White, "Reloading quest cache worldwide.");
}
else {
c->Message(Chat::White, "Reloading quest cache and repopping zones worldwide.");
uint8 global_repop = ReloadWorld::NoRepop;
if (sep->IsNumber(1)) {
global_repop = static_cast<uint8>(std::stoul(sep->arg[1]));
if (global_repop > ReloadWorld::ForceRepop) {
global_repop = ReloadWorld::ForceRepop;
}
}
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
c->Message(
Chat::White,
fmt::format(
"Attempting to reload quests {}worldwide.",
(
global_repop ?
(
global_repop == ReloadWorld::Repop ?
"and repop NPCs " :
"and forcefully repop NPCs "
) :
""
)
).c_str()
);
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
ReloadWorld_Struct *RW = (ReloadWorld_Struct *) pack->pBuffer;
RW->Option = world_repop;
RW->global_repop = global_repop;
worldserver.SendPacket(pack);
safe_delete(pack);
}

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@ -2,39 +2,22 @@
void command_repop(Client *c, const Seperator *sep)
{
int timearg = 1;
int delay = 0;
if (sep->arg[1] && strcasecmp(sep->arg[1], "force") == 0) {
timearg++;
LinkedListIterator<Spawn2 *> iterator(zone->spawn2_list);
iterator.Reset();
while (iterator.MoreElements()) {
std::string query = StringFormat(
"DELETE FROM respawn_times WHERE id = %lu AND instance_id = %lu",
(unsigned long) iterator.GetData()->GetID(),
(unsigned long) zone->GetInstanceID()
);
auto results = database.QueryDatabase(query);
iterator.Advance();
}
c->Message(Chat::White, "Zone depop: Force resetting spawn timers.");
}
if (!sep->IsNumber(timearg)) {
c->Message(Chat::White, "Zone depopped - repopping now.");
zone->Repop();
/* Force a spawn2 timer trigger so we don't delay actually spawning the NPC's */
zone->spawn2_timer.Trigger();
int arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Zone depopped, repopping now.");
return;
}
c->Message(Chat::White, "Zone depoped. Repop in %i seconds", atoi(sep->arg[timearg]));
zone->Repop(atoi(sep->arg[timearg]) * 1000);
bool is_force = !strcasecmp(sep->arg[1], "force");
if (is_force) {
zone->ClearSpawnTimers();
c->Message(Chat::White, "Zone depopped, forcefully repopping now.");
} else {
c->Message(Chat::White, "Zone depopped, repopping now.");
}
zone->Repop();
zone->spawn2_timer.Trigger();
}

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@ -2520,20 +2520,11 @@ std::string QuestManager::gettaskname(uint32 task_id) {
}
void QuestManager::clearspawntimers() {
if(!zone)
if (!zone) {
return;
//TODO: Dec 19, 2008, replace with code updated for current spawn timers.
LinkedListIterator<Spawn2*> iterator(zone->spawn2_list);
iterator.Reset();
while (iterator.MoreElements()) {
std::string query = StringFormat("DELETE FROM respawn_times "
"WHERE id = %lu AND instance_id = %lu",
(unsigned long)iterator.GetData()->GetID(),
(unsigned long)zone->GetInstanceID());
auto results = database.QueryDatabase(query);
iterator.Advance();
}
zone->ClearSpawnTimers();
}
void QuestManager::ze(int type, const char *str) {

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@ -535,7 +535,7 @@ bool ZoneDatabase::PopulateZoneSpawnListClose(uint32 zoneid, LinkedList<Spawn2*>
return true;
}
bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, uint32 repopdelay) {
bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version) {
std::unordered_map<uint32, uint32> spawn_times;

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@ -3133,7 +3133,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
{
auto* reload_world = (ReloadWorld_Struct*)pack->pBuffer;
if (zone) {
zone->ReloadWorld(reload_world->Option);
zone->ReloadWorld(reload_world->global_repop);
}
break;
}

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@ -1773,7 +1773,7 @@ void Zone::ClearNPCTypeCache(int id) {
}
}
void Zone::Repop(uint32 delay)
void Zone::Repop()
{
if (!Depop()) {
return;
@ -1802,7 +1802,7 @@ void Zone::Repop(uint32 delay)
LogError("Loading spawn conditions failed, continuing without them");
}
if (!content_db.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion(), delay)) {
if (!content_db.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion())) {
LogDebug("Error in Zone::Repop: database.PopulateZoneSpawnList failed");
}
@ -2458,14 +2458,65 @@ void Zone::LoadNPCEmotes(LinkedList<NPC_Emote_Struct*>* NPCEmoteList)
}
void Zone::ReloadWorld(uint32 Option){
if (Option == 0) {
entity_list.ClearAreas();
parse->ReloadQuests();
} else if(Option == 1) {
entity_list.ClearAreas();
parse->ReloadQuests();
zone->Repop(0);
void Zone::ReloadWorld(uint8 global_repop)
{
entity_list.ClearAreas();
parse->ReloadQuests();
if (global_repop) {
if (global_repop == ReloadWorld::ForceRepop) {
zone->ClearSpawnTimers();
}
zone->Repop();
}
worldserver.SendEmoteMessage(
0,
0,
AccountStatus::GMAdmin,
Chat::Yellow,
fmt::format(
"Quests reloaded {}for {}{}.",
(
global_repop ?
(
global_repop == ReloadWorld::Repop ?
"and repopped NPCs " :
"and forcefully repopped NPCs "
) :
""
),
fmt::format(
"{} ({})",
GetLongName(),
GetZoneID()
),
(
GetInstanceID() ?
fmt::format(
" (Instance ID {})",
GetInstanceID()
) :
""
)
).c_str()
);
}
void Zone::ClearSpawnTimers()
{
LinkedListIterator<Spawn2 *> iterator(spawn2_list);
iterator.Reset();
while (iterator.MoreElements()) {
auto query = fmt::format(
"DELETE FROM respawn_times WHERE id = {} AND instance_id = {}",
iterator.GetData()->GetID(),
GetInstanceID()
);
auto results = database.QueryDatabase(query);
iterator.Advance();
}
}

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@ -275,10 +275,10 @@ public:
void LoadVeteranRewards();
void LoadZoneDoors(const char *zone, int16 version);
void ReloadStaticData();
void ReloadWorld(uint32 Option);
void ReloadWorld(uint8 global_repop);
void RemoveAuth(const char *iCharName, const char *iLSKey);
void RemoveAuth(uint32 lsid);
void Repop(uint32 delay = 0);
void Repop();
void RequestUCSServerStatus();
void ResetAuth();
void SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute);
@ -291,6 +291,7 @@ public:
void StartShutdownTimer(uint32 set_time = (RuleI(Zone, AutoShutdownDelay)));
void UpdateQGlobal(uint32 qid, QGlobal newGlobal);
void weatherSend(Client *client = nullptr);
void ClearSpawnTimers();
bool IsQuestHotReloadQueued() const;
void SetQuestHotReloadQueued(bool in_quest_hot_reload_queued);

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@ -30,7 +30,7 @@ void ZoneReload::HotReloadQuests()
parse->ReloadQuests(RuleB(HotReload, QuestsResetTimersWithReload));
if (RuleB(HotReload, QuestsRepopWithReload)) {
zone->Repop(0);
zone->Repop();
}
zone->SetQuestHotReloadQueued(false);

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@ -460,7 +460,7 @@ public:
/* Spawns and Spawn Points */
bool LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list);
bool LoadSpawnGroupsByID(int spawn_group_id, SpawnGroupList* spawn_group_list);
bool PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, uint32 repopdelay = 0);
bool PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version);
bool PopulateZoneSpawnListClose(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, const glm::vec4& client_position, uint32 repop_distance);
Spawn2* LoadSpawn2(LinkedList<Spawn2*> &spawn2_list, uint32 spawn2id, uint32 timeleft);
bool CreateSpawn2(Client *c, uint32 spawngroup, const char* zone, const glm::vec4& position, uint32 respawn, uint32 variance, uint16 condition, int16 cond_value);