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[Commands] Cleanup #spawnstatus Command. (#2144)
* [Commands] Cleanup #spawnstatus Command. - Cleanup messages and logic. * Further cleanup and consolidation, add inline GetTimer() as timer is protected.
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04f3d6286c
commit
8dcc810b43
@ -358,7 +358,7 @@ int command_init(void)
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command_add("spawn", "[name] [race] [level] [material] [hp] [gender] [class] [priweapon] [secweapon] [merchantid] - Spawn an NPC", AccountStatus::Steward, command_spawn) ||
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command_add("spawneditmass", "Mass editing spawn command", AccountStatus::GMLeadAdmin, command_spawneditmass) ||
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command_add("spawnfix", "- Find targeted NPC in database based on its X/Y/heading and update the database to make it spawn at your current location/heading.", AccountStatus::GMAreas, command_spawnfix) ||
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command_add("spawnstatus", "- Show respawn timer status", AccountStatus::GMAdmin, command_spawnstatus) ||
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command_add("spawnstatus", "[All|Disabled|Enabled|Spawn ID] - Show respawn timer status", AccountStatus::GMAdmin, command_spawnstatus) ||
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command_add("spellinfo", "[spellid] - Get detailed info about a spell", AccountStatus::Steward, command_spellinfo) ||
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command_add("stun", "[duration] - Stuns you or your target for duration", AccountStatus::GMAdmin, command_stun) ||
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command_add("summon", "[charname] - Summons your player/npc/corpse target, or charname if specified", AccountStatus::QuestTroupe, command_summon) ||
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@ -2,27 +2,136 @@
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void command_spawnstatus(Client *c, const Seperator *sep)
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{
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if ((sep->arg[1][0] == 'e') | (sep->arg[1][0] == 'E')) {
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// show only enabled spawns
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zone->ShowEnabledSpawnStatus(c);
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #spawnstatus all - Show all spawn statuses for your current zone");
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c->Message(Chat::White, "Usage: #spawnstatus disabled - Show all disabled spawn statuses for your current zone");
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c->Message(Chat::White, "Usage: #spawnstatus enabled - Show all enabled spawn statuses for your current zone");
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c->Message(Chat::White, "Usage: #spawnstatus [Spawn ID] - Show spawn status by ID for your current zone");
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return;
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}
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else if ((sep->arg[1][0] == 'd') | (sep->arg[1][0] == 'D')) {
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// show only disabled spawns
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zone->ShowDisabledSpawnStatus(c);
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bool is_all = !strcasecmp(sep->arg[1], "all");
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bool is_disabled = !strcasecmp(sep->arg[1], "disabled");
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bool is_enabled = !strcasecmp(sep->arg[1], "enabled");
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bool is_search = sep->IsNumber(1);
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if (
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!is_all &&
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!is_disabled &&
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!is_enabled &&
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!is_search
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) {
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c->Message(Chat::White, "Usage: #spawnstatus all - Show all spawn statuses for your current zone");
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c->Message(Chat::White, "Usage: #spawnstatus disabled - Show all disabled spawn statuses for your current zone");
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c->Message(Chat::White, "Usage: #spawnstatus enabled - Show all enabled spawn statuses for your current zone");
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c->Message(Chat::White, "Usage: #spawnstatus [Spawn ID] - Show spawn status by ID for your current zone");
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return;
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}
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else if ((sep->arg[1][0] == 'a') | (sep->arg[1][0] == 'A')) {
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// show all spawn staus with no filters
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zone->SpawnStatus(c);
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std::string filter_type;
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if (is_disabled) {
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filter_type = "Disabled";
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} else if (is_enabled) {
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filter_type = "Enabled";
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}
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else if (sep->IsNumber(1)) {
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// show spawn status by spawn2 id
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zone->ShowSpawnStatusByID(c, atoi(sep->arg[1]));
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uint32 spawn_id = 0;
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if (is_search) {
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spawn_id = std::stoul(sep->arg[1]);
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}
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else if (strcmp(sep->arg[1], "help") == 0) {
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c->Message(Chat::White, "Usage: #spawnstatus <[a]ll | [d]isabled | [e]nabled | {Spawn2 ID}>");
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LinkedListIterator<Spawn2*> iterator(zone->spawn2_list);
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iterator.Reset();
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uint32 filtered_count = 0;
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uint32 spawn_count = 0;
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uint32 spawn_number = 1;
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while (iterator.MoreElements()) {
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auto e = iterator.GetData();
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auto time_remaining = e->GetTimer().GetRemainingTime();
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if (
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is_all ||
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(
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is_disabled &&
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time_remaining == 0xFFFFFFFF
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) ||
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(
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is_enabled &&
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time_remaining != 0xFFFFFFFF
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) ||
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(
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is_search &&
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e->GetID() == spawn_id
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)
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) {
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn {} | ID: {} Coordinates: {:.2f}, {:.2f}, {:.2f}, {:.2f}",
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spawn_number,
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e->GetID(),
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e->GetX(),
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e->GetY(),
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e->GetZ(),
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e->GetHeading()
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).c_str()
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);
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if (time_remaining != 0xFFFFFFFF) {
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auto seconds_remaining = (time_remaining / 1000);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn {} | Respawn: {} ({} Second{})",
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spawn_number,
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ConvertSecondsToTime(seconds_remaining),
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seconds_remaining,
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seconds_remaining != 1 ? "s" : ""
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).c_str()
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);
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}
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filtered_count++;
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spawn_number++;
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}
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spawn_count++;
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iterator.Advance();
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}
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else {
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zone->SpawnStatus(c);
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if (!spawn_count) {
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c->Message(Chat::White, "No spawns were found in this zone.");
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return;
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}
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if (!is_all && !is_search && !filtered_count) {
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c->Message(
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Chat::White,
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fmt::format(
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"No {} spawns were found in this zone.",
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filter_type
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).c_str()
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);
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return;
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}
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if (is_all) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} spawn{} listed.",
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spawn_count,
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spawn_count != 1 ? "s" : ""
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).c_str()
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);
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"{} of {} spawn{} listed.",
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filtered_count,
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spawn_count,
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spawn_count != 1 ? "s" : ""
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).c_str()
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);
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}
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}
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@ -67,6 +67,7 @@ public:
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bool NPCPointerValid() { return (npcthis!=nullptr); }
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void SetNPCPointer(NPC* n) { npcthis = n; }
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void SetNPCPointerNull() { npcthis = nullptr; }
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Timer GetTimer() { return timer; }
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void SetTimer(uint32 duration) { timer.Start(duration); }
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uint32 GetKillCount() { return killcount; }
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protected:
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@ -2043,102 +2043,6 @@ bool ZoneDatabase::LoadStaticZonePoints(LinkedList<ZonePoint *> *zone_point_list
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return true;
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}
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void Zone::SpawnStatus(Mob* client) {
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LinkedListIterator<Spawn2*> iterator(spawn2_list);
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uint32 x = 0;
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iterator.Reset();
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while(iterator.MoreElements())
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{
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if (iterator.GetData()->timer.GetRemainingTime() == 0xFFFFFFFF)
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client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: disabled", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ());
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else
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client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: %1.2f", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ(), (float)iterator.GetData()->timer.GetRemainingTime() / 1000);
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x++;
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iterator.Advance();
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}
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client->Message(Chat::White, "%i spawns listed.", x);
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}
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void Zone::ShowEnabledSpawnStatus(Mob* client)
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{
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LinkedListIterator<Spawn2*> iterator(spawn2_list);
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int x = 0;
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int iEnabledCount = 0;
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iterator.Reset();
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while(iterator.MoreElements())
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{
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if (iterator.GetData()->timer.GetRemainingTime() != 0xFFFFFFFF)
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{
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client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: %1.2f", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ(), (float)iterator.GetData()->timer.GetRemainingTime() / 1000);
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iEnabledCount++;
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}
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x++;
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iterator.Advance();
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}
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client->Message(Chat::White, "%i of %i spawns listed.", iEnabledCount, x);
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}
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void Zone::ShowDisabledSpawnStatus(Mob* client)
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{
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LinkedListIterator<Spawn2*> iterator(spawn2_list);
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int x = 0;
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int iDisabledCount = 0;
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iterator.Reset();
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while(iterator.MoreElements())
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{
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if (iterator.GetData()->timer.GetRemainingTime() == 0xFFFFFFFF)
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{
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client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: disabled", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ());
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iDisabledCount++;
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}
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x++;
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iterator.Advance();
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}
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client->Message(Chat::White, "%i of %i spawns listed.", iDisabledCount, x);
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}
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void Zone::ShowSpawnStatusByID(Mob* client, uint32 spawnid)
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{
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LinkedListIterator<Spawn2*> iterator(spawn2_list);
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int x = 0;
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int iSpawnIDCount = 0;
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iterator.Reset();
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while(iterator.MoreElements())
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{
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if (iterator.GetData()->GetID() == spawnid)
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{
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if (iterator.GetData()->timer.GetRemainingTime() == 0xFFFFFFFF)
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client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: disabled", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ());
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else
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client->Message(Chat::White, " %d: %1.1f, %1.1f, %1.1f: %1.2f", iterator.GetData()->GetID(), iterator.GetData()->GetX(), iterator.GetData()->GetY(), iterator.GetData()->GetZ(), (float)iterator.GetData()->timer.GetRemainingTime() / 1000);
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iSpawnIDCount++;
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break;
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}
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x++;
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iterator.Advance();
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}
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if(iSpawnIDCount > 0)
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client->Message(Chat::White, "%i of %i spawns listed.", iSpawnIDCount, x);
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else
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client->Message(Chat::White, "No matching spawn id was found in this zone.");
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}
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bool ZoneDatabase::GetDecayTimes(npcDecayTimes_Struct *npcCorpseDecayTimes)
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{
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const std::string query =
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@ -287,11 +287,7 @@ public:
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void SetStaticZone(bool sz) { staticzone = sz; }
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void SetTime(uint8 hour, uint8 minute, bool update_world = true);
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void SetUCSServerAvailable(bool ucss_available, uint32 update_timestamp);
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void ShowDisabledSpawnStatus(Mob *client);
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void ShowEnabledSpawnStatus(Mob *client);
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void ShowSpawnStatusByID(Mob *client, uint32 spawnid);
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void SpawnConditionChanged(const SpawnCondition &c, int16 old_value);
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void SpawnStatus(Mob *client);
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void StartShutdownTimer(uint32 set_time = (RuleI(Zone, AutoShutdownDelay)));
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void UpdateQGlobal(uint32 qid, QGlobal newGlobal);
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void weatherSend(Client *client = nullptr);
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