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[Commands] Cleanup #summonburiedplayercorpse Command. (#2146)
* [Commands] Cleanup #summonburiedplayercorpse Command. - Cleanup messages and logic. * Update summonburiedplayercorpse.cpp
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@ -3,26 +3,34 @@
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void command_summonburiedplayercorpse(Client *c, const Seperator *sep)
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{
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Client *t = c;
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auto target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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t = c->GetTarget()->CastToClient();
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}
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else {
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c->Message(Chat::White, "You must first select a target!");
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return;
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target = c->GetTarget()->CastToClient();
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}
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Corpse *PlayerCorpse = database.SummonBuriedCharacterCorpses(
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t->CharacterID(),
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t->GetZoneID(),
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auto *corpse = database.SummonBuriedCharacterCorpses(
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target->CharacterID(),
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target->GetZoneID(),
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zone->GetInstanceID(),
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t->GetPosition());
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target->GetPosition()
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);
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if (!PlayerCorpse) {
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c->Message(Chat::White, "Your target doesn't have any buried corpses.");
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if (!corpse) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} not have any buried corpses.",
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(
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c == target ?
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"You do" :
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fmt::format(
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"{} ({}) does",
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target->GetCleanName(),
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target->GetID()
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)
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)
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).c_str()
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);
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}
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return;
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}
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