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[Cleanup] Possible issues with variable/parameter name equality. (#2161)
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@ -28,20 +28,17 @@ Adventure::Adventure(AdventureTemplate *t)
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instance_id = 0;
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}
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Adventure::Adventure(AdventureTemplate *t, int count, int assassination_count, AdventureStatus status, uint16 instance_id, uint32 time_left)
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Adventure::Adventure(AdventureTemplate *t, int in_count, int in_assassination_count, AdventureStatus in_status, uint16 in_instance_id, uint32 time_left)
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{
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adventure_template = t;
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count = count;
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assassination_count = assassination_count;
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status = status;
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instance_id = instance_id;
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count = in_count;
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assassination_count = in_assassination_count;
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status = in_status;
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instance_id = in_instance_id;
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if(status == AS_Finished)
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{
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if (in_status == AS_Finished) {
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database.SetInstanceDuration(instance_id, time_left);
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}
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else
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{
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} else {
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database.SetInstanceDuration(instance_id, time_left + 60);
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}
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@ -65,7 +65,7 @@ class Adventure
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{
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public:
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Adventure(AdventureTemplate *t);
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Adventure(AdventureTemplate *t, int count, int assassination_count, AdventureStatus status, uint16 instance_id, uint32 time_left);
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Adventure(AdventureTemplate *t, int in_count, int in_assassination_count, AdventureStatus in_status, uint16 in_instance_id, uint32 time_left);
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~Adventure();
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bool Process();
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bool IsActive();
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@ -93,23 +93,23 @@ ZoneServer::~ZoneServer() {
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}
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}
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bool ZoneServer::SetZone(uint32 zone_id, uint32 instance_id, bool is_static_zone) {
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bool ZoneServer::SetZone(uint32 in_zone_id, uint32 in_instance_id, bool is_static_zone) {
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is_booting_up = false;
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std::string zone_short_name = ZoneName(zone_id, true);
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std::string zone_long_name = ZoneLongName(zone_id, true);
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std::string zone_short_name = ZoneName(in_zone_id, true);
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std::string zone_long_name = ZoneLongName(in_zone_id, true);
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if (zone_id) {
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if (in_zone_id) {
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LogInfo(
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"Setting zone process to Zone: {} ({}) ID: {}{}{}",
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zone_long_name,
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zone_short_name,
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zone_id,
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in_zone_id,
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(
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instance_id ?
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in_instance_id ?
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fmt::format(
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" (Instance ID {})",
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instance_id
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in_instance_id
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) :
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""
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),
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@ -117,10 +117,10 @@ bool ZoneServer::SetZone(uint32 zone_id, uint32 instance_id, bool is_static_zone
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);
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}
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zone_server_zone_id = zone_id;
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instance_id = instance_id;
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if (zone_id) {
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zone_server_previous_zone_id = zone_id;
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zone_server_zone_id = in_zone_id;
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instance_id = in_instance_id;
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if (in_zone_id) {
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zone_server_previous_zone_id = in_zone_id;
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}
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if (!zone_server_zone_id) {
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@ -1504,10 +1504,10 @@ void ZoneServer::ChangeWID(uint32 iCharID, uint32 iWID) {
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}
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void ZoneServer::TriggerBootup(uint32 zone_id, uint32 instance_id, const char* admin_name, bool is_static_zone) {
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void ZoneServer::TriggerBootup(uint32 in_zone_id, uint32 in_instance_id, const char* admin_name, bool is_static_zone) {
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is_booting_up = true;
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zone_server_zone_id = zone_id;
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instance_id = instance_id;
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zone_server_zone_id = in_zone_id;
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instance_id = in_instance_id;
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auto pack = new ServerPacket(ServerOP_ZoneBootup, sizeof(ServerZoneStateChange_struct));
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auto s = (ServerZoneStateChange_struct*) pack->pBuffer;
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@ -1516,12 +1516,12 @@ void ZoneServer::TriggerBootup(uint32 zone_id, uint32 instance_id, const char* a
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strn0cpy(s->adminname, admin_name, sizeof(s->adminname));
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}
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s->zoneid = zone_id ? zone_id : GetZoneID();
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s->instanceid = instance_id;
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s->zoneid = in_zone_id ? in_zone_id : GetZoneID();
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s->instanceid = in_instance_id;
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s->makestatic = is_static_zone;
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SendPacket(pack);
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delete pack;
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LSBootUpdate(zone_id, instance_id);
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LSBootUpdate(in_zone_id, in_instance_id);
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}
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void ZoneServer::IncomingClient(Client* client) {
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@ -40,8 +40,8 @@ public:
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void SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
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void SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message);
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void SendKeepAlive();
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bool SetZone(uint32 zone_id, uint32 instance_id = 0, bool is_static_zone = false);
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void TriggerBootup(uint32 zone_id = 0, uint32 instance_id = 0, const char* admin_name = 0, bool is_static_zone = false);
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bool SetZone(uint32 in_zone_id, uint32 in_instance_id = 0, bool is_static_zone = false);
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void TriggerBootup(uint32 in_zone_id = 0, uint32 in_instance_id = 0, const char* admin_name = 0, bool is_static_zone = false);
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void Disconnect() { auto handle = tcpc->Handle(); if (handle) { handle->Disconnect(); } }
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void IncomingClient(Client* client);
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void LSBootUpdate(uint32 zone_id, uint32 instance_id = 0, bool startup = false);
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