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[Commands] Cleanup #spawnfix Command. (#2143)
- Cleanup messages and logic.
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parent
0aeab11408
commit
6d31786456
@ -1,39 +1,68 @@
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#include "../client.h"
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void command_spawnfix(Client *c, const Seperator *sep)
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void command_spawnfix(Client* c, const Seperator* sep)
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{
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Mob *target_mob = c->GetTarget();
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if (!target_mob || !target_mob->IsNPC()) {
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c->Message(Chat::White, "Error: #spawnfix: Need an NPC target.");
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if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
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c->Message(Chat::White, "You must target an NPC to use this command.");
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return;
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}
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Spawn2 *s2 = target_mob->CastToNPC()->respawn2;
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auto target = c->GetTarget()->CastToNPC();
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auto spawn2 = target->respawn2;
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if (!s2) {
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c->Message(
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Chat::White,
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"#spawnfix FAILED -- cannot determine which spawn entry in the database this mob came from."
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);
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if (!spawn2) {
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c->Message(Chat::White, "Failed to fix spawn, the spawn must not exist in the database.");
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return;
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}
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std::string query = StringFormat(
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"UPDATE spawn2 SET x = '%f', y = '%f', z = '%f', heading = '%f' WHERE id = '%i'",
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c->GetX(),
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c->GetY(),
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target_mob->GetFixedZ(c->GetPosition()),
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c->GetHeading(),
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s2->GetID()
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auto client_x = c->GetX();
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auto client_y = c->GetY();
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auto client_z = target->GetFixedZ(c->GetPosition());
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auto client_heading = c->GetHeading();
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auto query = fmt::format(
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"UPDATE spawn2 SET x = {:.2f}, y = {:.2f}, z = {:.2f}, heading = {:.2f} WHERE id = {}",
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client_x,
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client_y,
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client_z,
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client_heading,
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spawn2->GetID()
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);
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auto results = content_db.QueryDatabase(query);
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if (!results.Success()) {
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c->Message(Chat::Red, "Update failed! MySQL gave the following error:");
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c->Message(Chat::Red, results.ErrorMessage().c_str());
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auto results = content_db.QueryDatabase(query);
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if (!results.Success() || !results.RowsAffected()) {
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c->Message(Chat::White, "Failed to fix spawn.");
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return;
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}
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c->Message(Chat::White, "Updating coordinates successful.");
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target_mob->Depop(false);
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c->Message(
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Chat::White,
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fmt::format(
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"Updated Spawn | NPC: {}",
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target->GetCleanName()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Updated Spawn | NPC ID: {} Spawn2 ID: {}",
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target->GetNPCTypeID(),
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spawn2->GetID()
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Updated Spawn | Coordinates: {:.2f}, {:.2f}, {:.2f}, {:.2f}",
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client_x,
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client_y,
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client_z,
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client_heading
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).c_str()
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);
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target->Depop(false);
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}
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