[Merchants] Add Merchant Data Bucket capability. (#2160)

* [Merchants] Add Merchant Data Bucket capability.
- Allows server operators to limit merchant items based on data bucket values and comparisons.
- Adds 3 columns, bucket_name, bucket_value, and bucket_comparison to merchantlist table.
- Bucket is checked based on GetBucketKey()-bucket_name.
- Buckets are mass loaded when using the merchant so it's not a database call per item, just a grouping of all their buckets from the start.
- This is a nearly year old pull request redone for master.
- bucket_comparison Values are as follows:
        - bucket_comparison 0: bucket_name == bucket_value
        - bucket_comparison 1: bucket_name != bucket_value
        - bucket_comparison 2: bucket_name >= bucket_value
        - bucket_comparison 3: bucket_name <= bucket_value
        - bucket_comparison 4: bucket_name > bucket_value
        - bucket_comparison 5: bucket_name < bucket_value
        - bucket_comparison 6: bucket_name is any of  pipe(|)-separated bucket_value
        - bucket_comparison 7: bucket_name is not any of  pipe(|)-separated bucket_value
        - bucket_comparison 8: bucket_name is between first and second value of pipe(|)-separated bucket_value
        - bucket_comparison 9: bucket_name is not between first and second value of pipe(|)-separated  bucket_value

* Revert query change.
This commit is contained in:
Kinglykrab 2022-05-09 21:36:51 -04:00 committed by GitHub
parent 6e0d101457
commit 763fc82379
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 379 additions and 169 deletions

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@ -431,4 +431,17 @@ enum ReloadWorld : uint8 {
ForceRepop
};
enum MerchantBucketComparison : uint8 {
BucketEqualTo = 0,
BucketNotEqualTo,
BucketGreaterThanOrEqualTo,
BucketLesserThanOrEqualTo,
BucketGreaterThan,
BucketLesserThan,
BucketIsAny,
BucketIsNotAny,
BucketIsBetween,
BucketIsNotBetween
};
#endif /*COMMON_EMU_CONSTANTS_H*/

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@ -3621,14 +3621,17 @@ struct LevelAppearance_Struct { //Sends a little graphic on level up
};
struct MerchantList {
uint32 id;
uint32 slot;
uint32 item;
int16 faction_required;
int8 level_required;
uint16 alt_currency_cost;
uint32 classes_required;
uint8 probability;
uint32 id;
uint32 slot;
uint32 item;
int16 faction_required;
int8 level_required;
uint16 alt_currency_cost;
uint32 classes_required;
uint8 probability;
std::string bucket_name;
std::string bucket_value;
uint8 bucket_comparison;
};
struct TempMerchantList {

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@ -34,7 +34,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9182
#define CURRENT_BINARY_DATABASE_VERSION 9183
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9028

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@ -436,6 +436,7 @@
9180|2022_05_01_character_peqzone_flags.sql|SHOW TABLES LIKE 'character_peqzone_flags'|empty|
9181|2022_05_03_task_activity_goal_match_list.sql|SHOW COLUMNS FROM `task_activities` LIKE 'goal_match_list'|empty|
9182|2022_05_02_npc_types_int64.sql|SHOW COLUMNS FROM `npc_types` LIKE 'hp'|missing|bigint
9183|2022_05_07_merchant_data_buckets.sql|SHOW COLUMNS FROM `merchantlist` LIKE 'bucket_comparison'|empty
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

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@ -0,0 +1,4 @@
ALTER TABLE `merchantlist`
ADD COLUMN `bucket_name` varchar(100) NOT NULL DEFAULT '' AFTER `probability`,
ADD COLUMN `bucket_value` varchar(100) NOT NULL DEFAULT '' AFTER `bucket_name`,
ADD COLUMN `bucket_comparison` tinyint UNSIGNED NULL DEFAULT 0 AFTER `bucket_value`;

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@ -11048,3 +11048,167 @@ void Client::ReconnectUCS()
QueuePacket(outapp);
safe_delete(outapp);
}
bool Client::CheckMerchantDataBucket(uint8 bucket_comparison, std::string bucket_value, std::string player_value)
{
std::vector<std::string> bucket_checks;
bool found = false;
bool passes = false;
switch (bucket_comparison) {
case MerchantBucketComparison::BucketEqualTo:
{
if (player_value != bucket_value) {
break;
}
passes = true;
break;
}
case MerchantBucketComparison::BucketNotEqualTo:
{
if (player_value == bucket_value) {
break;
}
passes = true;
break;
}
case MerchantBucketComparison::BucketGreaterThanOrEqualTo:
{
if (player_value < bucket_value) {
break;
}
passes = true;
break;
}
case MerchantBucketComparison::BucketLesserThanOrEqualTo:
{
if (player_value > bucket_value) {
break;
}
passes = true;
break;
}
case MerchantBucketComparison::BucketGreaterThan:
{
if (player_value <= bucket_value) {
break;
}
passes = true;
break;
}
case MerchantBucketComparison::BucketLesserThan:
{
if (player_value >= bucket_value) {
break;
}
passes = true;
break;
}
case MerchantBucketComparison::BucketIsAny:
{
bucket_checks = split_string(bucket_value, "|");
if (bucket_checks.empty()) {
break;
}
for (const auto &bucket : bucket_checks) {
if (player_value == bucket) {
found = true;
break;
}
}
if (!found) {
break;
}
passes = true;
break;
}
case MerchantBucketComparison::BucketIsNotAny:
{
bucket_checks = split_string(bucket_value, "|");
if (bucket_checks.empty()) {
break;
}
for (const auto &bucket : bucket_checks) {
if (player_value == bucket) {
found = true;
break;
}
}
if (found) {
break;
}
passes = true;
break;
}
case MerchantBucketComparison::BucketIsBetween:
{
bucket_checks = split_string(bucket_value, "|");
if (bucket_checks.empty()) {
break;
}
if (
std::stoll(player_value) < std::stoll(bucket_checks[0]) ||
std::stoll(player_value) > std::stoll(bucket_checks[1])
) {
break;
}
passes = true;
break;
}
case MerchantBucketComparison::BucketIsNotBetween:
{
bucket_checks = split_string(bucket_value, "|");
if (bucket_checks.empty()) {
break;
}
if (
std::stoll(player_value) >= std::stoll(bucket_checks[0]) &&
std::stoll(player_value) <= std::stoll(bucket_checks[1])
) {
break;
}
passes = true;
break;
}
}
return passes;
}
std::map<std::string,std::string> Client::GetMerchantDataBuckets()
{
std::map<std::string,std::string> merchant_data_buckets;
auto query = fmt::format(
"SELECT `key`, `value` FROM data_buckets WHERE `key` LIKE '{}-%'",
EscapeString(GetBucketKey())
);
auto results = database.QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
return merchant_data_buckets;
}
for (auto row : results) {
merchant_data_buckets.insert(std::pair<std::string,std::string>(row[0], row[1]));
}
return merchant_data_buckets;
}

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@ -1652,6 +1652,9 @@ public:
// rate limit
Timer m_list_task_timers_rate_limit = {};
std::map<std::string,std::string> GetMerchantDataBuckets();
bool CheckMerchantDataBucket(uint8 bucket_comparison, std::string bucket_value, std::string player_value);
protected:
friend class Mob;
void CalcItemBonuses(StatBonuses* newbon);

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@ -813,152 +813,168 @@ void Client::BulkSendInventoryItems()
}
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
const EQ::ItemData* handyitem = nullptr;
uint32 numItemSlots = 80; //The max number of items passed in the transaction.
const EQ::ItemData* handy_item = nullptr;
uint32 merchant_slots = 80; //The max number of items passed in the transaction.
if (m_ClientVersionBit & EQ::versions::maskRoFAndLater) { // RoF+ can send 200 items
numItemSlots = 200;
merchant_slots = 200;
}
const EQ::ItemData *item = nullptr;
std::list<MerchantList> merlist = zone->merchanttable[merchant_id];
std::list<MerchantList>::const_iterator itr;
Mob* merch = entity_list.GetMobByNpcTypeID(npcid);
if (merlist.size() == 0) { //Attempt to load the data, it might have been missed if someone spawned the merchant after the zone was loaded
auto merchant_list = zone->merchanttable[merchant_id];
auto npc = entity_list.GetMobByNpcTypeID(npcid);
if (!merchant_list.size() == 0) {
zone->LoadNewMerchantData(merchant_id);
merlist = zone->merchanttable[merchant_id];
if (merlist.size() == 0)
merchant_list = zone->merchanttable[merchant_id];
if (!merchant_list.size()) {
return;
}
}
std::list<TempMerchantList> tmp_merlist = zone->tmpmerchanttable[npcid];
std::list<TempMerchantList>::iterator tmp_itr;
uint32 i = 1;
uint8 handychance = 0;
for (itr = merlist.begin(); itr != merlist.end() && i <= numItemSlots; ++itr) {
MerchantList ml = *itr;
if (ml.probability != 100 && zone->random.Int(1, 100) > ml.probability)
continue;
auto client_data_buckets = GetMerchantDataBuckets();
if (GetLevel() < ml.level_required)
continue;
if (!(ml.classes_required & (1 << (GetClass() - 1))))
continue;
int32 fac = merch ? merch->GetPrimaryFaction() : 0;
int32 cur_fac_level;
if (fac == 0 || sneaking) {
cur_fac_level = 0;
}
else {
cur_fac_level = GetModCharacterFactionLevel(fac);
auto temporary_merchant_list = zone->tmpmerchanttable[npcid];
uint32 slot_id = 1;
uint8 handy_chance = 0;
for (auto ml : merchant_list) {
if (slot_id > merchant_slots) {
break;
}
if (cur_fac_level < ml.faction_required)
continue;
auto bucket_name = ml.bucket_name;
auto bucket_value = ml.bucket_value;
if (!bucket_name.empty() && !bucket_value.empty()) {
auto full_name = fmt::format(
"{}-{}",
GetBucketKey(),
bucket_name
);
handychance = zone->random.Int(0, merlist.size() + tmp_merlist.size() - 1);
auto player_value = client_data_buckets[full_name];
if (player_value.empty()) {
continue;
}
if (!CheckMerchantDataBucket(ml.bucket_comparison, bucket_value, player_value)) {
continue;
}
}
if (ml.probability != 100 && zone->random.Int(1, 100) > ml.probability) {
continue;
}
if (GetLevel() < ml.level_required) {
continue;
}
if (!(ml.classes_required & (1 << (GetClass() - 1)))) {
continue;
}
int32 faction_id = npc ? npc->GetPrimaryFaction() : 0;
int32 faction_level = (
(!faction_id || sneaking) ?
0 :
GetModCharacterFactionLevel(faction_id)
);
if (faction_level < ml.faction_required) {
continue;
}
handy_chance = zone->random.Int(0, merchant_list.size() + temporary_merchant_list.size() - 1);
item = database.GetItem(ml.item);
if (item) {
if (handychance == 0)
handyitem = item;
else
handychance--;
int charges = 1;
if (item->IsClassCommon())
charges = item->MaxCharges;
EQ::ItemInstance* inst = database.CreateItem(item, charges);
if (!handy_chance) {
handy_item = item;
} else {
handy_chance--;
}
int16 charges = item->IsClassCommon() ? item->MaxCharges : 1;
auto inst = database.CreateItem(item, charges);
if (inst) {
auto item_price = static_cast<uint32>(item->Price * RuleR(Merchant, SellCostMod) * item->SellRate);
auto item_charges = charges ? charges : 1;
if (RuleB(Merchant, UsePriceMod)) {
inst->SetPrice((item->Price * (RuleR(Merchant, SellCostMod)) * item->SellRate * Client::CalcPriceMod(merch, false)));
item_price *= Client::CalcPriceMod(npc);
}
else
inst->SetPrice((item->Price * (RuleR(Merchant, SellCostMod)) * item->SellRate));
inst->SetCharges(item_charges);
inst->SetMerchantCount(-1);
inst->SetMerchantSlot(ml.slot);
inst->SetMerchantCount(-1); //unlimited
if (charges > 0)
inst->SetCharges(charges);
else
inst->SetCharges(1);
inst->SetPrice(item_price);
SendItemPacket(ml.slot - 1, inst, ItemPacketMerchant);
safe_delete(inst);
}
}
// Account for merchant lists with gaps.
if (ml.slot >= i) {
if (ml.slot > i)
LogDebug("(WARNING) Merchantlist contains gap at slot [{}]. Merchant: [{}], NPC: [{}]", i, merchant_id, npcid);
i = ml.slot + 1;
if (ml.slot >= slot_id) {
if (ml.slot > slot_id) {
LogDebug("(WARNING) Merchantlist contains gap at slot [{}]. Merchant: [{}], NPC: [{}]", slot_id, merchant_id, npcid);
}
slot_id = ml.slot + 1;
}
}
std::list<TempMerchantList> origtmp_merlist = zone->tmpmerchanttable[npcid];
tmp_merlist.clear();
for (tmp_itr = origtmp_merlist.begin(); tmp_itr != origtmp_merlist.end() && i <= numItemSlots; ++tmp_itr) {
TempMerchantList ml = *tmp_itr;
auto temporary_merchant_list_two = zone->tmpmerchanttable[npcid];
temporary_merchant_list.clear();
for (auto ml : temporary_merchant_list_two) {
if (slot_id > merchant_slots) {
break;
}
item = database.GetItem(ml.item);
ml.slot = i;
ml.slot = slot_id;
if (item) {
if (handychance == 0)
handyitem = item;
else
handychance--;
int charges = 1;
//if(item->ItemClass==ItemClassCommon && (int16)ml.charges <= item->MaxCharges)
// charges=ml.charges;
//else
charges = item->MaxCharges;
EQ::ItemInstance* inst = database.CreateItem(item, charges);
if (!handy_chance) {
handy_item = item;
} else {
handy_chance--;
}
auto charges = item->MaxCharges;
auto inst = database.CreateItem(item, charges);
if (inst) {
auto item_price = static_cast<uint32>(item->Price * RuleR(Merchant, SellCostMod) * item->SellRate);
auto item_charges = charges ? charges : 1;
if (RuleB(Merchant, UsePriceMod)) {
inst->SetPrice((item->Price * (RuleR(Merchant, SellCostMod)) * item->SellRate * Client::CalcPriceMod(merch, false)));
item_price *= Client::CalcPriceMod(npc);
}
else
inst->SetPrice((item->Price * (RuleR(Merchant, SellCostMod)) * item->SellRate));
inst->SetMerchantSlot(ml.slot);
inst->SetCharges(item_charges);
inst->SetMerchantCount(ml.charges);
if(charges > 0)
inst->SetCharges(item->MaxCharges);//inst->SetCharges(charges);
else
inst->SetCharges(1);
SendItemPacket(ml.slot-1, inst, ItemPacketMerchant);
inst->SetMerchantSlot(ml.slot);
inst->SetPrice(item_price);
SendItemPacket(ml.slot - 1, inst, ItemPacketMerchant);
safe_delete(inst);
}
}
tmp_merlist.push_back(ml);
i++;
temporary_merchant_list.push_back(ml);
slot_id++;
}
//this resets the slot
zone->tmpmerchanttable[npcid] = tmp_merlist;
if (merch != nullptr && handyitem) {
char handy_id[8] = { 0 };
int greeting = zone->random.Int(0, 4);
int greet_id = 0;
switch (greeting) {
case 1:
greet_id = MERCHANT_GREETING;
break;
case 2:
greet_id = MERCHANT_HANDY_ITEM1;
break;
case 3:
greet_id = MERCHANT_HANDY_ITEM2;
break;
case 4:
greet_id = MERCHANT_HANDY_ITEM3;
break;
default:
greet_id = MERCHANT_HANDY_ITEM4;
zone->tmpmerchanttable[npcid] = temporary_merchant_list;
if (npc && handy_item) {
int greet_id = zone->random.Int(MERCHANT_GREETING, MERCHANT_HANDY_ITEM4);
auto handy_id = std::to_string(greet_id);
if (greet_id != MERCHANT_GREETING) {
MessageString(Chat::NPCQuestSay, GENERIC_STRINGID_SAY, npc->GetCleanName(), handy_id.c_str(), GetName(), handy_item->Name);
} else {
MessageString(Chat::NPCQuestSay, GENERIC_STRINGID_SAY, npc->GetCleanName(), handy_id.c_str(), GetName());
}
sprintf(handy_id, "%i", greet_id);
if (greet_id != MERCHANT_GREETING)
MessageString(Chat::NPCQuestSay, GENERIC_STRINGID_SAY, merch->GetCleanName(), handy_id, GetName(), handyitem->Name);
else
MessageString(Chat::NPCQuestSay, GENERIC_STRINGID_SAY, merch->GetCleanName(), handy_id, GetName());
}
// safe_delete_array(cpi);
}
uint8 Client::WithCustomer(uint16 NewCustomer){

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@ -605,26 +605,25 @@ void Zone::LoadTempMerchantData()
void Zone::LoadNewMerchantData(uint32 merchantid) {
std::list<MerchantList> merlist;
std::list<MerchantList> merchant_list;
std::string query = fmt::format(
auto query = fmt::format(
SQL(
SELECT
item,
slot,
faction_required,
level_required,
alt_currency_cost,
classes_required,
probability
FROM
merchantlist
WHERE
merchantid = {}
{}
ORDER BY
slot
),
item,
slot,
faction_required,
level_required,
alt_currency_cost,
classes_required,
probability,
bucket_name,
bucket_value,
bucket_comparison
FROM merchantlist
WHERE merchantid = {} {}
ORDER BY slot
),
merchantid,
ContentFilterCriteria::apply()
);
@ -634,25 +633,28 @@ void Zone::LoadNewMerchantData(uint32 merchantid) {
return;
}
for (auto row = results.begin(); row != results.end(); ++row) {
for (auto row : results) {
MerchantList ml;
ml.id = merchantid;
ml.item = atoul(row[0]);
ml.slot = atoul(row[1]);
ml.faction_required = atoul(row[2]);
ml.level_required = atoul(row[3]);
ml.alt_currency_cost = atoul(row[4]);
ml.classes_required = atoul(row[5]);
ml.probability = atoul(row[6]);
merlist.push_back(ml);
ml.id = merchantid;
ml.item = std::stoul(row[0]);
ml.slot = std::stoul(row[1]);
ml.faction_required = static_cast<int16>(std::stoi(row[2]));
ml.level_required = static_cast<uint8>(std::stoul(row[3]));
ml.alt_currency_cost = static_cast<uint16>(std::stoul(row[4]));
ml.classes_required = std::stoul(row[5]);
ml.probability = static_cast<uint8>(std::stoul(row[6]));
ml.bucket_name = row[7];
ml.bucket_value = row[8];
ml.bucket_comparison = static_cast<uint8>(std::stoul(row[9]));
merchant_list.push_back(ml);
}
merchanttable[merchantid] = merlist;
merchanttable[merchantid] = merchant_list;
}
void Zone::GetMerchantDataForZoneLoad() {
LogInfo("Loading Merchant Lists");
std::string query = fmt::format(
auto query = fmt::format(
SQL (
SELECT
DISTINCT merchantlist.merchantid,
@ -662,7 +664,10 @@ void Zone::GetMerchantDataForZoneLoad() {
merchantlist.level_required,
merchantlist.alt_currency_cost,
merchantlist.classes_required,
merchantlist.probability
merchantlist.probability,
merchantlist.bucket_name,
merchantlist.bucket_value,
merchantlist.bucket_comparison
FROM
merchantlist,
npc_types,
@ -688,49 +693,50 @@ void Zone::GetMerchantDataForZoneLoad() {
std::map<uint32, std::list<MerchantList> >::iterator merchant_list;
uint32 npc_id = 0;
if (results.RowCount() == 0) {
if (!results.Success() || !results.RowCount()) {
LogDebug("No Merchant Data found for [{}]", GetShortName());
return;
}
for (auto row = results.begin(); row != results.end(); ++row) {
MerchantList merchant_list_entry{};
merchant_list_entry.id = atoul(row[0]);
if (npc_id != merchant_list_entry.id) {
merchant_list = merchanttable.find(merchant_list_entry.id);
for (auto row : results) {
MerchantList mle{};
mle.id = atoul(row[0]);
if (npc_id != mle.id) {
merchant_list = merchanttable.find(mle.id);
if (merchant_list == merchanttable.end()) {
std::list<MerchantList> empty;
merchanttable[merchant_list_entry.id] = empty;
merchant_list = merchanttable.find(merchant_list_entry.id);
merchanttable[mle.id] = empty;
merchant_list = merchanttable.find(mle.id);
}
npc_id = merchant_list_entry.id;
npc_id = mle.id;
}
auto iter = merchant_list->second.begin();
bool found = false;
while (iter != merchant_list->second.end()) {
if ((*iter).item == merchant_list_entry.id) {
for (const auto &m : merchant_list->second) {
if (m.item == mle.id) {
found = true;
break;
}
++iter;
}
if (found) {
continue;
}
mle.slot = std::stoul(row[0]);
mle.item = std::stoul(row[1]);
mle.faction_required = static_cast<int16>(std::stoi(row[2]));
mle.level_required = static_cast<uint8>(std::stoul(row[3]));
mle.alt_currency_cost = static_cast<uint16>(std::stoul(row[4]));
mle.classes_required = std::stoul(row[5]);
mle.probability = static_cast<uint8>(std::stoul(row[6]));
mle.bucket_name = row[7];
mle.bucket_value = row[8];
mle.bucket_comparison = static_cast<uint8>(std::stoul(row[9]));
merchant_list_entry.slot = atoul(row[1]);
merchant_list_entry.item = atoul(row[2]);
merchant_list_entry.faction_required = atoul(row[3]);
merchant_list_entry.level_required = atoul(row[4]);
merchant_list_entry.alt_currency_cost = atoul(row[5]);
merchant_list_entry.classes_required = atoul(row[6]);
merchant_list_entry.probability = atoul(row[7]);
merchant_list->second.push_back(merchant_list_entry);
merchant_list->second.push_back(mle);
}
}
void Zone::LoadMercTemplates(){