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[Bug Fix] Fix HP Regen Per Second. (#2206)
`hp_regen_rate` was being used for `hp_regen_per_second` incorrectly.
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@ -2560,7 +2560,7 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
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t->always_aggro = n.always_aggro != 0;
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t->exp_mod = n.exp_mod;
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t->skip_auto_scale = false; // hardcoded here for now
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t->hp_regen_per_second = n.hp_regen_rate;
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t->hp_regen_per_second = n.hp_regen_per_second;
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// If NPC with duplicate NPC id already in table,
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// free item we attempted to add.
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