Michael Cook (mackal)
a503c1af97
Fix Mob double/triple/quad check to work if a lower one isn't set
2014-02-17 20:38:40 -05:00
Michael Cook (mackal)
53a14381ba
Only build flurry attack opts on success
2014-02-17 19:38:37 -05:00
Michael Cook (mackal)
169b9161b9
Performance: Changed RampageArray to be a vector of IDs
2014-02-17 17:34:02 -05:00
Michael Cook (mackal)
85f2b46fe9
Fix mod_spell_resist to be no-op by default ...
2014-02-16 23:58:18 -05:00
Michael Cook (mackal)
bb8a82030f
Post-inc to pre-inc
2014-02-16 00:17:25 -05:00
Michael Cook
16a6fc7d2c
Merge pull request #114 from KayenEQ/master
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Numhits update, additional spell table fields utilized.
2014-02-16 00:07:24 -05:00
Michael Cook
9461067fdb
Merge pull request #113 from KayenEQ/master
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Bot fixes
2014-02-12 02:56:02 -05:00
Michael Cook (mackal)
c85c4a969d
Fix corpse_list check in remove mob
2014-02-10 13:41:55 -05:00
Michael Cook (mackal)
6a8a6e530b
Some clean up related to the entity_list changes
2014-02-10 12:16:14 -05:00
Michael Cook (mackal)
ce4f4995b5
Merge with master
2014-02-10 12:04:35 -05:00
Michael Cook
a602f70bf4
Merge pull request #111 from af4t/master
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Resolve SQL error on attempt to insert Consumption of the Soul values
2014-02-03 07:51:03 -08:00
Michael Cook
c8bead6bdd
Merge pull request #110 from KayenEQ/master
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Revision to spell damage calculations
2014-02-02 20:54:50 -08:00
Michael Cook
1ab19920f4
Merge pull request #109 from KayenEQ/master
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Hot fix for issue with numhits not fading
2014-01-28 19:29:52 -08:00
Michael Cook (mackal)
4a54e262f6
Bash/Kick stun will respect UNSTUNABLE now
2014-01-28 22:14:31 -05:00
Michael Cook (mackal)
bd0c325762
Revamped Kick/Bash stun a little
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Before bash/kick's ability to stun was completely useless
at higher levels, it also never stunned for any duration.
Bash/Kick will always stun if the target is under the
base immunity level (kick the attacker needs to be over 55 as well)
If over base immunity, there is a chance to stun, defaults to
Combat:NPCBashKickStunChance (15%)
A Kick/Bash stun will last for 0-2 seconds
2014-01-28 17:14:27 -05:00
Michael Cook (mackal)
de55f99174
Send the stun effect that goes around their head
2014-01-28 00:42:48 -05:00
Michael Cook
044cf8da1a
Fix aaid for new req SQL
2014-01-27 20:55:11 -05:00
Michael Cook
aa57642103
Merge pull request #108 from KayenEQ/master
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New spell effects
2014-01-27 17:54:32 -08:00
Michael Cook (mackal)
4b07f4ffc5
Use the first overwritten buff slot like live does
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Very minor change, but some people can be rather anal
about their buff orders, so this should help them out,
and its more live like :P
2014-01-26 13:38:12 -05:00
Michael Cook
5a526a89aa
Merge pull request #107 from KayenEQ/master
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Revised how dispel works.
2014-01-26 10:00:19 -08:00
Michael Cook (mackal)
17f0cffca6
Do not trip hacker detection if target is on their XTargets
2014-01-24 18:48:47 -05:00
Michael Cook (mackal)
d51e60cf8b
Mostly cosmetic changes to CheckAggroAmount funcs
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Also changed some silliness
2014-01-24 15:28:54 -05:00
Michael Cook (mackal)
85d6db1de1
Switched some things to StringID defines
2014-01-24 02:05:26 -05:00
Michael Cook (mackal)
1bf794c29f
Create hate on immune to fear due to level
2014-01-24 01:28:09 -05:00
Michael Cook (mackal)
0e8f7a4542
Correct Fear level immunity message
2014-01-24 01:26:47 -05:00
Michael Cook (mackal)
b72fe81e28
Correct CheckAggroAmount calls in IsImmumeToSpell
2014-01-24 01:24:08 -05:00
Michael Cook
a76889959f
Merge pull request #106 from KayenEQ/master
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Minor fix to numhits update / + new spell effect
2014-01-23 18:51:09 -08:00
Michael Cook (mackal)
bb793e5582
Moved Assisting Exemption check up
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This is just so assisting to a client will clear the flag
2014-01-22 01:41:26 -05:00
Michael Cook (mackal)
a55c095d1b
Forgot to make m_AssistExemption default to 0
2014-01-22 01:08:42 -05:00
Michael Cook (mackal)
3d47d912fd
Fix /assist to only care about range to assistee
2014-01-22 01:00:48 -05:00
Michael Cook (mackal)
cc02d94bdf
Implemented ST_TargetAETap
2014-01-21 14:50:22 -05:00
Michael Cook
5121cc25a4
Merge pull request #105 from KayenEQ/master
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Numhits system revised
2014-01-20 19:03:05 -08:00
Michael Cook (mackal)
b065f973c4
Updated changelog.txt
2014-01-20 16:26:51 -05:00
Michael Cook (mackal)
13609c4f09
Move Mez Mastery to DB
2014-01-20 16:24:17 -05:00
Michael Cook (mackal)
a93116aa19
Merge branch 'master' of github.com:EQEmu/Server
2014-01-20 15:58:39 -05:00
Michael Cook (mackal)
95a5c7d4cc
Move Spell Casting Reinforcement to aa_effects
2014-01-20 15:57:44 -05:00
Michael Cook (mackal)
6bb8d87225
Fix name of SQL file
2014-01-20 13:55:52 -05:00
Michael Cook (mackal)
935ce8f968
Implement not_extendable spell field
2014-01-20 13:34:18 -05:00
Michael Cook (mackal)
3970bb5955
Export death event variables to Perl (Kingly Krab)
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http://www.eqemulator.org/forums/showpost.php?p=227770&postcount=9
2014-01-20 02:01:52 -05:00
Michael Cook (mackal)
3159453e75
Fix OP_MobEnduranceUpdate for UF
2014-01-19 16:18:38 -05:00
Michael Cook (mackal)
a1cb8d7ae7
Turn on NPC charm casting
2014-01-19 00:45:50 -05:00
Michael Cook (mackal)
b16ce6f809
Tweaked down SE_CurrentHP aggro from buffs
2014-01-17 22:09:41 -05:00
Michael Cook (mackal)
12681f4623
Improve feign_memory_list thanks to C++11
2014-01-15 21:06:18 -05:00
Michael Cook (mackal)
a7a4f9373d
Revert change to SE_LimitEffect
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Also fix for SE_SummonItem for unstackable charged items
(Still need to verify on live though)
2014-01-15 17:10:15 -05:00
Michael Cook (mackal)
d2e66214f4
Add numhitstype to the spell structure
2014-01-15 01:19:03 -05:00
Michael Cook (mackal)
0a6d98b5e1
Fix mod rods
2014-01-14 22:24:01 -05:00
Michael Cook
497c10e513
Updated URL
2014-01-14 15:16:29 -05:00
Michael Cook (mackal)
53765ebc62
Fix some potential null pointer dereferences
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I don't think there were any instances of these causing problems
but it's better to be safe than sorry.
2014-01-14 02:38:49 -05:00
Michael Cook (mackal)
4216627604
Prefer prefix ++/-- on non-primitive types
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Postfix ++/-- might cause the creation of a tmp instance
that might be optimized out. Mights are bad. Prefix doesn't
have this problem.
2014-01-13 22:14:02 -05:00
Michael Cook
47c33f3b31
Merge pull request #104 from KayenEQ/master
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Spell effect updates
2014-01-13 10:35:15 -08:00
Michael Cook (mackal)
f4e085c121
Some clean up in questmgr.cpp
2014-01-12 21:26:31 -05:00
Michael Cook (mackal)
5a6f2467f8
Added fclose to ExportBaseData
2014-01-12 00:58:47 -05:00
Michael Cook (mackal)
1822347a46
Add lua_say_link overloads
2014-01-11 15:07:11 -05:00
Michael Cook (mackal)
821ba8b701
Change faction messages to use String IDs.
2014-01-11 13:20:01 -05:00
Michael Cook (mackal)
fdced53be1
Add pet size preservation like live
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Run the SQL!!
2014-01-09 14:25:29 -05:00
Michael Cook (mackal)
a394bf25b2
SE_SummonItem and SE_SummonItemIntoBag should work like live now
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This isn't exactly like live since they seem to use something
else to decide how many to summon, but this should act the same
as live currently does.
2014-01-08 16:11:29 -05:00
Michael Cook (mackal)
f2c1c9f70e
Added required SQL for previous changes
2014-01-08 14:06:39 -05:00
Michael Cook (mackal)
5199364091
Make use of the suspendable spell flag
2014-01-08 00:24:33 -05:00
Michael Cook (mackal)
50caef0086
Implement persist death spell field
2014-01-07 23:29:46 -05:00
Michael Cook
8a04d8e2b7
Moved pet target checking to the attack command, which is more live like
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Also, probably a little better than attacking then backing off :P
2014-01-07 17:02:35 -05:00
Michael Cook (mackal)
e7032bc2c2
Implemented SE_SongModCap
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Bard AAs Ayonaes Tutelage and Echo of Taelosia implemented as bonuses
Remember to run the SQL!
2014-01-04 19:20:59 -05:00
Michael Cook (mackal)
d128ef1b97
Forgot an unknown
2014-01-04 14:54:18 -05:00
Michael Cook (mackal)
0645908762
Renamed all Unknown Spell Effects based on live
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Note: These are all still commented out and I did not check for
any collisions. Feel free to rename these as they're implemented
2014-01-04 14:42:13 -05:00
Michael Cook (mackal)
abbd0558a0
Added links to full spell effect list from a dev
2014-01-04 13:41:41 -05:00
Michael Cook (mackal)
a9b4e7819f
Add some overflow protection for emotes
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Clients crash if the emote is too large, despite the client
using a 1024 char buffer...
2014-01-04 01:34:58 -05:00
Michael Cook (mackal)
ae68deb4f8
Added overload to Lua entity list RemoveFromTargets
2014-01-03 19:20:52 -05:00
Michael Cook (mackal)
e4108d089f
Fix missing paren.
2014-01-02 18:19:59 -05:00
Michael Cook (mackal)
4d9d50c9ac
Fix stuns from beneficial spells (ex. Harvest)
2014-01-02 03:08:59 -05:00
Michael Cook (mackal)
13fcccefd5
Added support for merchant item filtering by class
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Added column classes_required to merchantlist to allow
the merchant to only sell items to specified classes
Ex. (only example I know from live) To only allow poison supplies
to be sell able to only rogues, you would set classes_required
to 256.
classes_required defaults to 65535 (all/any class)
Remember to run the new SQL!
2013-12-26 16:29:09 -05:00
Michael Cook (mackal)
0d661204ed
Fix MakeRandomInt for flurry and extraattack
2013-12-20 18:45:33 -05:00
Michael Cook (mackal)
b0e50f13c9
Switched some stuff that made sense to Mob::InFrontMob
2013-12-20 18:43:52 -05:00
Michael Cook (mackal)
d3ad253b51
Switched bard check in auto attack to IsBardSong
2013-12-20 18:43:16 -05:00
Michael Cook (mackal)
5ac23a2f8f
Added facing check to auto attack LoS code
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The Mob::InFrontMob check uses 56 degrees which is where the
client will generate the "You cannon see your target." message.
There were still a few weird angles that I was able to still
attack, but in like 99% of the cases it should work ...
2013-12-20 17:47:28 -05:00
Michael Cook
53c124526c
Merge pull request #97 from KayenEQ/fixes
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Fix SE_BlockNextSpellFocus
2013-12-15 23:17:21 -08:00
Michael Cook (mackal)
32e5ed5ad8
Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master
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Conflicts:
changelog.txt
2013-12-15 23:51:21 -05:00
Michael Cook
65afbd4147
Moved BlockedBuffs check down for spell effects
2013-12-15 18:44:45 -05:00
Michael Cook
81e04ee185
Fix some indentation
2013-12-15 03:21:57 -05:00
Michael Cook
b9c270fab6
Merge branch 'master' of github.com:EQEmu/Server
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Conflicts:
changelog.txt
2013-12-14 16:44:04 -05:00
Michael Cook
48db481fbb
Fix blocked buffs from failing
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When a buff is blocked it should just fail to be applied
instead of interrupting. Mana should also be eaten.
2013-12-14 16:42:12 -05:00
Michael Cook
c70ea4a621
Fix haste caps
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Before these were mostly guess work, now based on what clients report
since they do their own calculations so are most likely correct.
2013-12-11 15:44:59 -05:00
Michael Cook
76ec6e4da2
Fixed crippling blow issues with berserker frenzy
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Also added two rules to control when to enter/exit berserker frenzy
2013-12-11 01:49:51 -05:00
Michael Cook (mackal)
cd2825288d
Fix issue with SpellType_Charm case in AICastSpell
2013-12-04 00:52:12 -05:00
Michael Cook
d95fdda30f
Fix procing off of unattackable things
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This /might/ be a little restrictive, but it should prevent easy
farming of bone chips from Boneshear etc
2013-12-03 16:12:13 -05:00
Michael Cook
4fdcf604f2
Added #showspellslist command to show us a mob's spells
2013-12-03 15:57:50 -05:00
Michael Cook
0f54830bc5
Stacking issues should be resolved now
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I have a feeling this could be slightly better, but it works correctly.
2013-11-29 18:32:30 -05:00
Michael Cook
d329fe0c12
Revert "Fixed issue with SE_StackingCommand_Overwrite"
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This reverts commit a7ce852ca5 .
2013-11-29 15:35:51 -05:00
Michael Cook
a7ce852ca5
Fixed issue with SE_StackingCommand_Overwrite
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SE_StackingCommand_Overwite uses the calc to figure out the slot to check.
Seems that calc 202 is slot 1 and 201 is actually something special. It
could be any slot, but need further investigation, for now, just ignore it.
2013-11-27 16:05:09 -05:00
Michael Cook
b4fce37c14
Quick fix to issue with self buffs
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casting_spell_targetid isn't guaranteed to be correct at that point in the code
Quick fix for now
2013-11-27 14:38:03 -05:00
Michael Cook
0567073ca0
Quick fix for dot issue introduced in 765b5ee8
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This could probably be done better
2013-11-19 18:34:20 -05:00
Michael Cook
e33eb9d7b0
Partially implement dot_stacking_exempt
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When it is 1 the spell will block it from other casters
Not 100% sure on when it's -1 so not currently used
2013-11-19 17:43:40 -05:00
Michael Cook (mackal)
10ee3ea346
Fixed shared memory read me
2013-11-19 00:09:41 -05:00
Michael Cook (mackal)
62b7eda9e9
Added read me to shared_memory
2013-11-19 00:08:22 -05:00
Michael Cook (mackal)
917a8ed389
Fix some errors in comments
2013-11-18 16:21:10 -05:00
Michael Cook (mackal)
300799fdc8
Added npc_types.assistradius, defaults to npc_types.aggroradius if set to 0
2013-11-18 12:44:39 -05:00
Michael Cook
09dd3c1b37
Fixed an issue that arose from 78ab3471
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Reworked how Mob::_GetMovementSpeed worked to fix an issue of walking
with a sufficiently high movemod.
Added a rule Character:BaseRunSpeedCap (default 158) to control the
cap on runspeed from buffs. Hardcapped to 225 for sanity's sake.
2013-11-17 19:37:49 -05:00
Michael Cook (mackal)
36233538fd
Some whitespace fixes in zone/spells.cpp
2013-11-17 00:34:58 -05:00
Michael Cook
3d5b3d1e8c
Added Mob::DoCastingChecks() which checks for various casting fail conditions while casting
2013-11-17 00:31:17 -05:00
Michael Cook
3c2ae8250f
Merge pull request #91 from Leere/drink_message
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Fix for auto-consume drinking message
2013-11-15 19:23:02 -08:00
Michael Cook
08b5225a13
Merge pull request #90 from Leere/stacking_issue
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Fix for a stacking issue with SE_StackingCommand_Block for druid skins
2013-11-15 13:15:53 -08:00
Michael Cook
a40a34d2e8
Fixed Mob::CalcFocusEffect()'s SE_LimitEffect
2013-11-15 01:17:27 -05:00