Move Mez Mastery to DB

This commit is contained in:
Michael Cook (mackal) 2014-01-20 16:24:17 -05:00
parent a93116aa19
commit 13609c4f09
2 changed files with 5 additions and 3 deletions

View File

@ -0,0 +1,5 @@
-- Mesmerization Mastery
INSERT INTO `aa_effects` (`aaid`, `slot`, `effectid`, `base1`, `base2`) VALUES ('781', '1', '287', '1', '1');
INSERT INTO `aa_effects` (`aaid`, `slot`, `effectid`, `base1`, `base2`) VALUES ('781', '2', '137', '31', '0');
INSERT INTO `aa_effects` (`aaid`, `slot`, `effectid`, `base1`, `base2`) VALUES ('781', '3', '136', '5', '0');

View File

@ -408,9 +408,6 @@ int32 Client::GetActSpellDuration(uint16 spell_id, int32 duration)
int tic_inc = 0;
tic_inc = GetFocusEffect(focusSpellDurByTic, spell_id);
if (IsMezSpell(spell_id))
tic_inc += GetAA(aaMesmerizationMastery);
// Only need this for clients, since the change was for bard songs, I assume we should keep non bard songs getting +1
// However if its bard or not and is mez, charm or fear, we need to add 1 so that client is in sync
if (!IsShortDurationBuff(spell_id) ||