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Move Mez Mastery to DB
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@@ -0,0 +1,5 @@
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-- Mesmerization Mastery
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INSERT INTO `aa_effects` (`aaid`, `slot`, `effectid`, `base1`, `base2`) VALUES ('781', '1', '287', '1', '1');
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INSERT INTO `aa_effects` (`aaid`, `slot`, `effectid`, `base1`, `base2`) VALUES ('781', '2', '137', '31', '0');
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INSERT INTO `aa_effects` (`aaid`, `slot`, `effectid`, `base1`, `base2`) VALUES ('781', '3', '136', '5', '0');
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@@ -408,9 +408,6 @@ int32 Client::GetActSpellDuration(uint16 spell_id, int32 duration)
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int tic_inc = 0;
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tic_inc = GetFocusEffect(focusSpellDurByTic, spell_id);
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if (IsMezSpell(spell_id))
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tic_inc += GetAA(aaMesmerizationMastery);
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// Only need this for clients, since the change was for bard songs, I assume we should keep non bard songs getting +1
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// However if its bard or not and is mez, charm or fear, we need to add 1 so that client is in sync
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if (!IsShortDurationBuff(spell_id) ||
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