Add numhitstype to the spell structure

This commit is contained in:
Michael Cook (mackal) 2014-01-15 01:19:03 -05:00
parent 0a6d98b5e1
commit d2e66214f4
2 changed files with 2 additions and 1 deletions

View File

@ -1715,6 +1715,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
sp[tempid].EndurTimerIndex=atoi(row[167]);
sp[tempid].HateAdded=atoi(row[173]);
sp[tempid].EndurUpkeep=atoi(row[174]);
sp[tempid].numhitstype = atoi(row[175]);
sp[tempid].numhits = atoi(row[176]);
sp[tempid].pvpresistbase=atoi(row[177]);
sp[tempid].pvpresistcalc=atoi(row[178]);

View File

@ -694,7 +694,7 @@ struct SPDat_Spell_Struct
/* 169 */
/* 173 */ int HateAdded;
/* 174 */ int EndurUpkeep;
/* 175 */ //numhitstype; // defines which type of behavior will tick down the numhit counter.
/* 175 */ int numhitstype; // defines which type of behavior will tick down the numhit counter.
/* 176 */ int numhits;
/* 177 */ int pvpresistbase;
/* 178 */ int pvpresistcalc;