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Tweaked down SE_CurrentHP aggro from buffs
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@ -1347,7 +1347,7 @@ int32 Mob::CheckHealAggroAmount(uint16 spellid, uint32 heal_possible) {
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for (int o = 0; o < EFFECT_COUNT; o++) {
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switch(spells[spell_id].effectid[o]) {
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case SE_CurrentHP: {
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AggroAmount += spells[spell_id].mana;
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AggroAmount += IsBuffSpell(spell_id) ? spells[spell_id].mana / 4 : spells[spell_id].mana;
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break;
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}
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case SE_Rune: {
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